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1 //
2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // validationES.h: Validation functions for generic OpenGL ES entry point parameters
8 
9 #ifndef LIBGLESV2_VALIDATION_ES_H
10 #define LIBGLESV2_VALIDATION_ES_H
11 
12 namespace gl
13 {
14 
15 class Context;
16 
17 bool ValidCap(const Context *context, GLenum cap);
18 bool ValidTextureTarget(const Context *context, GLenum target);
19 bool ValidTexture2DDestinationTarget(const Context *context, GLenum target);
20 bool ValidFramebufferTarget(GLenum target);
21 bool ValidBufferTarget(const Context *context, GLenum target);
22 bool ValidBufferParameter(const Context *context, GLenum pname);
23 bool ValidMipLevel(const Context *context, GLenum target, GLint level);
24 bool ValidImageSize(const gl::Context *context, GLenum target, GLint level, GLsizei width, GLsizei height, GLsizei depth);
25 bool ValidCompressedImageSize(const gl::Context *context, GLenum internalFormat, GLsizei width, GLsizei height);
26 bool ValidQueryType(const gl::Context *context, GLenum queryType);
27 bool ValidProgram(const gl::Context *context, GLuint id);
28 
29 bool ValidateRenderbufferStorageParameters(const gl::Context *context, GLenum target, GLsizei samples,
30                                            GLenum internalformat, GLsizei width, GLsizei height,
31                                            bool angleExtension);
32 bool ValidateFramebufferRenderbufferParameters(gl::Context *context, GLenum target, GLenum attachment,
33                                                GLenum renderbuffertarget, GLuint renderbuffer);
34 
35 bool ValidateBlitFramebufferParameters(gl::Context *context, GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
36                                        GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask,
37                                        GLenum filter, bool fromAngleExtension);
38 
39 bool ValidateGetVertexAttribParameters(GLenum pname, int clientVersion);
40 
41 bool ValidateTexParamParameters(gl::Context *context, GLenum pname, GLint param);
42 
43 bool ValidateSamplerObjectParameter(GLenum pname);
44 
45 bool ValidateReadPixelsParameters(gl::Context *context, GLint x, GLint y, GLsizei width, GLsizei height,
46                                   GLenum format, GLenum type, GLsizei *bufSize, GLvoid *pixels);
47 
48 bool ValidateBeginQuery(gl::Context *context, GLenum target, GLuint id);
49 bool ValidateEndQuery(gl::Context *context, GLenum target);
50 
51 bool ValidateUniform(gl::Context *context, GLenum uniformType, GLint location, GLsizei count);
52 bool ValidateUniformMatrix(gl::Context *context, GLenum matrixType, GLint location, GLsizei count,
53                            GLboolean transpose);
54 
55 bool ValidateStateQuery(gl::Context *context, GLenum pname, GLenum *nativeType, unsigned int *numParams);
56 
57 bool ValidateCopyTexImageParametersBase(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
58                                         GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height,
59                                         GLint border, GLenum *textureInternalFormatOut);
60 
61 }
62 
63 #endif // LIBGLESV2_VALIDATION_ES_H
64