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1 //
2 // Copyright (c) 2013 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // validationES2.h: Validation functions for OpenGL ES 2.0 entry point parameters
8 
9 #ifndef LIBGLESV2_VALIDATION_ES2_H
10 #define LIBGLESV2_VALIDATION_ES2_H
11 
12 namespace gl
13 {
14 
15 class Context;
16 
17 bool ValidateES2TexImageParameters(gl::Context *context, GLenum target, GLint level, GLenum internalformat, bool isCompressed, bool isSubImage,
18                                    GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
19                                    GLint border, GLenum format, GLenum type, const GLvoid *pixels);
20 
21 bool ValidateES2CopyTexImageParameters(gl::Context* context, GLenum target, GLint level, GLenum internalformat, bool isSubImage,
22                                        GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height,
23                                        GLint border);
24 
25 bool ValidateES2TexStorageParameters(gl::Context *context, GLenum target, GLsizei levels, GLenum internalformat,
26                                      GLsizei width, GLsizei height);
27 
28 bool ValidateES2FramebufferTextureParameters(gl::Context *context, GLenum target, GLenum attachment,
29                                              GLenum textarget, GLuint texture, GLint level);
30 
31 bool ValidES2ReadFormatType(gl::Context *context, GLenum format, GLenum type);
32 
33 }
34 
35 #endif // LIBGLESV2_VALIDATION_ES2_H
36