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1<!DOCTYPE html>
2<html>
3<head>
4<link rel="stylesheet" type="text/css" href="doc.css" />
5<title>Leveldb</title>
6</head>
7
8<body>
9<h1>Leveldb</h1>
10<address>Jeff Dean, Sanjay Ghemawat</address>
11<p>
12The <code>leveldb</code> library provides a persistent key value store.  Keys and
13values are arbitrary byte arrays.  The keys are ordered within the key
14value store according to a user-specified comparator function.
15
16<p>
17<h1>Opening A Database</h1>
18<p>
19A <code>leveldb</code> database has a name which corresponds to a file system
20directory.  All of the contents of database are stored in this
21directory.  The following example shows how to open a database,
22creating it if necessary:
23<p>
24<pre>
25  #include &lt;assert&gt;
26  #include "leveldb/db.h"
27
28  leveldb::DB* db;
29  leveldb::Options options;
30  options.create_if_missing = true;
31  leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &amp;db);
32  assert(status.ok());
33  ...
34</pre>
35If you want to raise an error if the database already exists, add
36the following line before the <code>leveldb::DB::Open</code> call:
37<pre>
38  options.error_if_exists = true;
39</pre>
40<h1>Status</h1>
41<p>
42You may have noticed the <code>leveldb::Status</code> type above.  Values of this
43type are returned by most functions in <code>leveldb</code> that may encounter an
44error.  You can check if such a result is ok, and also print an
45associated error message:
46<p>
47<pre>
48   leveldb::Status s = ...;
49   if (!s.ok()) cerr &lt;&lt; s.ToString() &lt;&lt; endl;
50</pre>
51<h1>Closing A Database</h1>
52<p>
53When you are done with a database, just delete the database object.
54Example:
55<p>
56<pre>
57  ... open the db as described above ...
58  ... do something with db ...
59  delete db;
60</pre>
61<h1>Reads And Writes</h1>
62<p>
63The database provides <code>Put</code>, <code>Delete</code>, and <code>Get</code> methods to
64modify/query the database.  For example, the following code
65moves the value stored under key1 to key2.
66<pre>
67  std::string value;
68  leveldb::Status s = db-&gt;Get(leveldb::ReadOptions(), key1, &amp;value);
69  if (s.ok()) s = db-&gt;Put(leveldb::WriteOptions(), key2, value);
70  if (s.ok()) s = db-&gt;Delete(leveldb::WriteOptions(), key1);
71</pre>
72
73<h1>Atomic Updates</h1>
74<p>
75Note that if the process dies after the Put of key2 but before the
76delete of key1, the same value may be left stored under multiple keys.
77Such problems can be avoided by using the <code>WriteBatch</code> class to
78atomically apply a set of updates:
79<p>
80<pre>
81  #include "leveldb/write_batch.h"
82  ...
83  std::string value;
84  leveldb::Status s = db-&gt;Get(leveldb::ReadOptions(), key1, &amp;value);
85  if (s.ok()) {
86    leveldb::WriteBatch batch;
87    batch.Delete(key1);
88    batch.Put(key2, value);
89    s = db-&gt;Write(leveldb::WriteOptions(), &amp;batch);
90  }
91</pre>
92The <code>WriteBatch</code> holds a sequence of edits to be made to the database,
93and these edits within the batch are applied in order.  Note that we
94called <code>Delete</code> before <code>Put</code> so that if <code>key1</code> is identical to <code>key2</code>,
95we do not end up erroneously dropping the value entirely.
96<p>
97Apart from its atomicity benefits, <code>WriteBatch</code> may also be used to
98speed up bulk updates by placing lots of individual mutations into the
99same batch.
100
101<h1>Synchronous Writes</h1>
102By default, each write to <code>leveldb</code> is asynchronous: it
103returns after pushing the write from the process into the operating
104system.  The transfer from operating system memory to the underlying
105persistent storage happens asynchronously.  The <code>sync</code> flag
106can be turned on for a particular write to make the write operation
107not return until the data being written has been pushed all the way to
108persistent storage.  (On Posix systems, this is implemented by calling
109either <code>fsync(...)</code> or <code>fdatasync(...)</code> or
110<code>msync(..., MS_SYNC)</code> before the write operation returns.)
111<pre>
112  leveldb::WriteOptions write_options;
113  write_options.sync = true;
114  db-&gt;Put(write_options, ...);
115</pre>
116Asynchronous writes are often more than a thousand times as fast as
117synchronous writes.  The downside of asynchronous writes is that a
118crash of the machine may cause the last few updates to be lost.  Note
119that a crash of just the writing process (i.e., not a reboot) will not
120cause any loss since even when <code>sync</code> is false, an update
121is pushed from the process memory into the operating system before it
122is considered done.
123
124<p>
125Asynchronous writes can often be used safely.  For example, when
126loading a large amount of data into the database you can handle lost
127updates by restarting the bulk load after a crash.  A hybrid scheme is
128also possible where every Nth write is synchronous, and in the event
129of a crash, the bulk load is restarted just after the last synchronous
130write finished by the previous run.  (The synchronous write can update
131a marker that describes where to restart on a crash.)
132
133<p>
134<code>WriteBatch</code> provides an alternative to asynchronous writes.
135Multiple updates may be placed in the same <code>WriteBatch</code> and
136applied together using a synchronous write (i.e.,
137<code>write_options.sync</code> is set to true).  The extra cost of
138the synchronous write will be amortized across all of the writes in
139the batch.
140
141<p>
142<h1>Concurrency</h1>
143<p>
144A database may only be opened by one process at a time.
145The <code>leveldb</code> implementation acquires a lock from the
146operating system to prevent misuse.  Within a single process, the
147same <code>leveldb::DB</code> object may be safely shared by multiple
148concurrent threads.  I.e., different threads may write into or fetch
149iterators or call <code>Get</code> on the same database without any
150external synchronization (the leveldb implementation will
151automatically do the required synchronization).  However other objects
152(like Iterator and WriteBatch) may require external synchronization.
153If two threads share such an object, they must protect access to it
154using their own locking protocol.  More details are available in
155the public header files.
156<p>
157<h1>Iteration</h1>
158<p>
159The following example demonstrates how to print all key,value pairs
160in a database.
161<p>
162<pre>
163  leveldb::Iterator* it = db-&gt;NewIterator(leveldb::ReadOptions());
164  for (it-&gt;SeekToFirst(); it-&gt;Valid(); it-&gt;Next()) {
165    cout &lt;&lt; it-&gt;key().ToString() &lt;&lt; ": "  &lt;&lt; it-&gt;value().ToString() &lt;&lt; endl;
166  }
167  assert(it-&gt;status().ok());  // Check for any errors found during the scan
168  delete it;
169</pre>
170The following variation shows how to process just the keys in the
171range <code>[start,limit)</code>:
172<p>
173<pre>
174  for (it-&gt;Seek(start);
175       it-&gt;Valid() &amp;&amp; it-&gt;key().ToString() &lt; limit;
176       it-&gt;Next()) {
177    ...
178  }
179</pre>
180You can also process entries in reverse order.  (Caveat: reverse
181iteration may be somewhat slower than forward iteration.)
182<p>
183<pre>
184  for (it-&gt;SeekToLast(); it-&gt;Valid(); it-&gt;Prev()) {
185    ...
186  }
187</pre>
188<h1>Snapshots</h1>
189<p>
190Snapshots provide consistent read-only views over the entire state of
191the key-value store.  <code>ReadOptions::snapshot</code> may be non-NULL to indicate
192that a read should operate on a particular version of the DB state.
193If <code>ReadOptions::snapshot</code> is NULL, the read will operate on an
194implicit snapshot of the current state.
195<p>
196Snapshots are created by the DB::GetSnapshot() method:
197<p>
198<pre>
199  leveldb::ReadOptions options;
200  options.snapshot = db-&gt;GetSnapshot();
201  ... apply some updates to db ...
202  leveldb::Iterator* iter = db-&gt;NewIterator(options);
203  ... read using iter to view the state when the snapshot was created ...
204  delete iter;
205  db-&gt;ReleaseSnapshot(options.snapshot);
206</pre>
207Note that when a snapshot is no longer needed, it should be released
208using the DB::ReleaseSnapshot interface.  This allows the
209implementation to get rid of state that was being maintained just to
210support reading as of that snapshot.
211<h1>Slice</h1>
212<p>
213The return value of the <code>it->key()</code> and <code>it->value()</code> calls above
214are instances of the <code>leveldb::Slice</code> type.  <code>Slice</code> is a simple
215structure that contains a length and a pointer to an external byte
216array.  Returning a <code>Slice</code> is a cheaper alternative to returning a
217<code>std::string</code> since we do not need to copy potentially large keys and
218values.  In addition, <code>leveldb</code> methods do not return null-terminated
219C-style strings since <code>leveldb</code> keys and values are allowed to
220contain '\0' bytes.
221<p>
222C++ strings and null-terminated C-style strings can be easily converted
223to a Slice:
224<p>
225<pre>
226   leveldb::Slice s1 = "hello";
227
228   std::string str("world");
229   leveldb::Slice s2 = str;
230</pre>
231A Slice can be easily converted back to a C++ string:
232<pre>
233   std::string str = s1.ToString();
234   assert(str == std::string("hello"));
235</pre>
236Be careful when using Slices since it is up to the caller to ensure that
237the external byte array into which the Slice points remains live while
238the Slice is in use.  For example, the following is buggy:
239<p>
240<pre>
241   leveldb::Slice slice;
242   if (...) {
243     std::string str = ...;
244     slice = str;
245   }
246   Use(slice);
247</pre>
248When the <code>if</code> statement goes out of scope, <code>str</code> will be destroyed and the
249backing storage for <code>slice</code> will disappear.
250<p>
251<h1>Comparators</h1>
252<p>
253The preceding examples used the default ordering function for key,
254which orders bytes lexicographically.  You can however supply a custom
255comparator when opening a database.  For example, suppose each
256database key consists of two numbers and we should sort by the first
257number, breaking ties by the second number.  First, define a proper
258subclass of <code>leveldb::Comparator</code> that expresses these rules:
259<p>
260<pre>
261  class TwoPartComparator : public leveldb::Comparator {
262   public:
263    // Three-way comparison function:
264    //   if a &lt; b: negative result
265    //   if a &gt; b: positive result
266    //   else: zero result
267    int Compare(const leveldb::Slice&amp; a, const leveldb::Slice&amp; b) const {
268      int a1, a2, b1, b2;
269      ParseKey(a, &amp;a1, &amp;a2);
270      ParseKey(b, &amp;b1, &amp;b2);
271      if (a1 &lt; b1) return -1;
272      if (a1 &gt; b1) return +1;
273      if (a2 &lt; b2) return -1;
274      if (a2 &gt; b2) return +1;
275      return 0;
276    }
277
278    // Ignore the following methods for now:
279    const char* Name() const { return "TwoPartComparator"; }
280    void FindShortestSeparator(std::string*, const leveldb::Slice&amp;) const { }
281    void FindShortSuccessor(std::string*) const { }
282  };
283</pre>
284Now create a database using this custom comparator:
285<p>
286<pre>
287  TwoPartComparator cmp;
288  leveldb::DB* db;
289  leveldb::Options options;
290  options.create_if_missing = true;
291  options.comparator = &amp;cmp;
292  leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &amp;db);
293  ...
294</pre>
295<h2>Backwards compatibility</h2>
296<p>
297The result of the comparator's <code>Name</code> method is attached to the
298database when it is created, and is checked on every subsequent
299database open.  If the name changes, the <code>leveldb::DB::Open</code> call will
300fail.  Therefore, change the name if and only if the new key format
301and comparison function are incompatible with existing databases, and
302it is ok to discard the contents of all existing databases.
303<p>
304You can however still gradually evolve your key format over time with
305a little bit of pre-planning.  For example, you could store a version
306number at the end of each key (one byte should suffice for most uses).
307When you wish to switch to a new key format (e.g., adding an optional
308third part to the keys processed by <code>TwoPartComparator</code>),
309(a) keep the same comparator name (b) increment the version number
310for new keys (c) change the comparator function so it uses the
311version numbers found in the keys to decide how to interpret them.
312<p>
313<h1>Performance</h1>
314<p>
315Performance can be tuned by changing the default values of the
316types defined in <code>include/leveldb/options.h</code>.
317
318<p>
319<h2>Block size</h2>
320<p>
321<code>leveldb</code> groups adjacent keys together into the same block and such a
322block is the unit of transfer to and from persistent storage.  The
323default block size is approximately 4096 uncompressed bytes.
324Applications that mostly do bulk scans over the contents of the
325database may wish to increase this size.  Applications that do a lot
326of point reads of small values may wish to switch to a smaller block
327size if performance measurements indicate an improvement.  There isn't
328much benefit in using blocks smaller than one kilobyte, or larger than
329a few megabytes.  Also note that compression will be more effective
330with larger block sizes.
331<p>
332<h2>Compression</h2>
333<p>
334Each block is individually compressed before being written to
335persistent storage.  Compression is on by default since the default
336compression method is very fast, and is automatically disabled for
337uncompressible data.  In rare cases, applications may want to disable
338compression entirely, but should only do so if benchmarks show a
339performance improvement:
340<p>
341<pre>
342  leveldb::Options options;
343  options.compression = leveldb::kNoCompression;
344  ... leveldb::DB::Open(options, name, ...) ....
345</pre>
346<h2>Cache</h2>
347<p>
348The contents of the database are stored in a set of files in the
349filesystem and each file stores a sequence of compressed blocks.  If
350<code>options.cache</code> is non-NULL, it is used to cache frequently used
351uncompressed block contents.
352<p>
353<pre>
354  #include "leveldb/cache.h"
355
356  leveldb::Options options;
357  options.cache = leveldb::NewLRUCache(100 * 1048576);  // 100MB cache
358  leveldb::DB* db;
359  leveldb::DB::Open(options, name, &db);
360  ... use the db ...
361  delete db
362  delete options.cache;
363</pre>
364Note that the cache holds uncompressed data, and therefore it should
365be sized according to application level data sizes, without any
366reduction from compression.  (Caching of compressed blocks is left to
367the operating system buffer cache, or any custom <code>Env</code>
368implementation provided by the client.)
369<p>
370When performing a bulk read, the application may wish to disable
371caching so that the data processed by the bulk read does not end up
372displacing most of the cached contents.  A per-iterator option can be
373used to achieve this:
374<p>
375<pre>
376  leveldb::ReadOptions options;
377  options.fill_cache = false;
378  leveldb::Iterator* it = db-&gt;NewIterator(options);
379  for (it-&gt;SeekToFirst(); it-&gt;Valid(); it-&gt;Next()) {
380    ...
381  }
382</pre>
383<h2>Key Layout</h2>
384<p>
385Note that the unit of disk transfer and caching is a block.  Adjacent
386keys (according to the database sort order) will usually be placed in
387the same block.  Therefore the application can improve its performance
388by placing keys that are accessed together near each other and placing
389infrequently used keys in a separate region of the key space.
390<p>
391For example, suppose we are implementing a simple file system on top
392of <code>leveldb</code>.  The types of entries we might wish to store are:
393<p>
394<pre>
395   filename -&gt; permission-bits, length, list of file_block_ids
396   file_block_id -&gt; data
397</pre>
398We might want to prefix <code>filename</code> keys with one letter (say '/') and the
399<code>file_block_id</code> keys with a different letter (say '0') so that scans
400over just the metadata do not force us to fetch and cache bulky file
401contents.
402<p>
403<h2>Filters</h2>
404<p>
405Because of the way <code>leveldb</code> data is organized on disk,
406a single <code>Get()</code> call may involve multiple reads from disk.
407The optional <code>FilterPolicy</code> mechanism can be used to reduce
408the number of disk reads substantially.
409<pre>
410   leveldb::Options options;
411   options.filter_policy = NewBloomFilterPolicy(10);
412   leveldb::DB* db;
413   leveldb::DB::Open(options, "/tmp/testdb", &amp;db);
414   ... use the database ...
415   delete db;
416   delete options.filter_policy;
417</pre>
418The preceding code associates a
419<a href="http://en.wikipedia.org/wiki/Bloom_filter">Bloom filter</a>
420based filtering policy with the database.  Bloom filter based
421filtering relies on keeping some number of bits of data in memory per
422key (in this case 10 bits per key since that is the argument we passed
423to NewBloomFilterPolicy).  This filter will reduce the number of unnecessary
424disk reads needed for <code>Get()</code> calls by a factor of
425approximately a 100.  Increasing the bits per key will lead to a
426larger reduction at the cost of more memory usage.  We recommend that
427applications whose working set does not fit in memory and that do a
428lot of random reads set a filter policy.
429<p>
430If you are using a custom comparator, you should ensure that the filter
431policy you are using is compatible with your comparator.  For example,
432consider a comparator that ignores trailing spaces when comparing keys.
433<code>NewBloomFilterPolicy</code> must not be used with such a comparator.
434Instead, the application should provide a custom filter policy that
435also ignores trailing spaces.  For example:
436<pre>
437  class CustomFilterPolicy : public leveldb::FilterPolicy {
438   private:
439    FilterPolicy* builtin_policy_;
440   public:
441    CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) { }
442    ~CustomFilterPolicy() { delete builtin_policy_; }
443
444    const char* Name() const { return "IgnoreTrailingSpacesFilter"; }
445
446    void CreateFilter(const Slice* keys, int n, std::string* dst) const {
447      // Use builtin bloom filter code after removing trailing spaces
448      std::vector&lt;Slice&gt; trimmed(n);
449      for (int i = 0; i &lt; n; i++) {
450        trimmed[i] = RemoveTrailingSpaces(keys[i]);
451      }
452      return builtin_policy_-&gt;CreateFilter(&amp;trimmed[i], n, dst);
453    }
454
455    bool KeyMayMatch(const Slice& key, const Slice& filter) const {
456      // Use builtin bloom filter code after removing trailing spaces
457      return builtin_policy_-&gt;KeyMayMatch(RemoveTrailingSpaces(key), filter);
458    }
459  };
460</pre>
461<p>
462Advanced applications may provide a filter policy that does not use
463a bloom filter but uses some other mechanism for summarizing a set
464of keys.  See <code>leveldb/filter_policy.h</code> for detail.
465<p>
466<h1>Checksums</h1>
467<p>
468<code>leveldb</code> associates checksums with all data it stores in the file system.
469There are two separate controls provided over how aggressively these
470checksums are verified:
471<p>
472<ul>
473<li> <code>ReadOptions::verify_checksums</code> may be set to true to force
474  checksum verification of all data that is read from the file system on
475  behalf of a particular read.  By default, no such verification is
476  done.
477<p>
478<li> <code>Options::paranoid_checks</code> may be set to true before opening a
479  database to make the database implementation raise an error as soon as
480  it detects an internal corruption.  Depending on which portion of the
481  database has been corrupted, the error may be raised when the database
482  is opened, or later by another database operation.  By default,
483  paranoid checking is off so that the database can be used even if
484  parts of its persistent storage have been corrupted.
485<p>
486  If a database is corrupted (perhaps it cannot be opened when
487  paranoid checking is turned on), the <code>leveldb::RepairDB</code> function
488  may be used to recover as much of the data as possible
489<p>
490</ul>
491<h1>Approximate Sizes</h1>
492<p>
493The <code>GetApproximateSizes</code> method can used to get the approximate
494number of bytes of file system space used by one or more key ranges.
495<p>
496<pre>
497   leveldb::Range ranges[2];
498   ranges[0] = leveldb::Range("a", "c");
499   ranges[1] = leveldb::Range("x", "z");
500   uint64_t sizes[2];
501   leveldb::Status s = db-&gt;GetApproximateSizes(ranges, 2, sizes);
502</pre>
503The preceding call will set <code>sizes[0]</code> to the approximate number of
504bytes of file system space used by the key range <code>[a..c)</code> and
505<code>sizes[1]</code> to the approximate number of bytes used by the key range
506<code>[x..z)</code>.
507<p>
508<h1>Environment</h1>
509<p>
510All file operations (and other operating system calls) issued by the
511<code>leveldb</code> implementation are routed through a <code>leveldb::Env</code> object.
512Sophisticated clients may wish to provide their own <code>Env</code>
513implementation to get better control.  For example, an application may
514introduce artificial delays in the file IO paths to limit the impact
515of <code>leveldb</code> on other activities in the system.
516<p>
517<pre>
518  class SlowEnv : public leveldb::Env {
519    .. implementation of the Env interface ...
520  };
521
522  SlowEnv env;
523  leveldb::Options options;
524  options.env = &amp;env;
525  Status s = leveldb::DB::Open(options, ...);
526</pre>
527<h1>Porting</h1>
528<p>
529<code>leveldb</code> may be ported to a new platform by providing platform
530specific implementations of the types/methods/functions exported by
531<code>leveldb/port/port.h</code>.  See <code>leveldb/port/port_example.h</code> for more
532details.
533<p>
534In addition, the new platform may need a new default <code>leveldb::Env</code>
535implementation.  See <code>leveldb/util/env_posix.h</code> for an example.
536
537<h1>Other Information</h1>
538
539<p>
540Details about the <code>leveldb</code> implementation may be found in
541the following documents:
542<ul>
543<li> <a href="impl.html">Implementation notes</a>
544<li> <a href="table_format.txt">Format of an immutable Table file</a>
545<li> <a href="log_format.txt">Format of a log file</a>
546</ul>
547
548</body>
549</html>
550