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1 /*
2  * libjingle
3  * Copyright 2004--2005, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_BASE_MESSAGEQUEUE_H_
29 #define TALK_BASE_MESSAGEQUEUE_H_
30 
31 #include <string.h>
32 
33 #include <algorithm>
34 #include <list>
35 #include <queue>
36 #include <vector>
37 
38 #include "talk/base/basictypes.h"
39 #include "talk/base/constructormagic.h"
40 #include "talk/base/criticalsection.h"
41 #include "talk/base/messagehandler.h"
42 #include "talk/base/scoped_ptr.h"
43 #include "talk/base/scoped_ref_ptr.h"
44 #include "talk/base/sigslot.h"
45 #include "talk/base/socketserver.h"
46 #include "talk/base/timeutils.h"
47 
48 namespace talk_base {
49 
50 struct Message;
51 class MessageQueue;
52 
53 // MessageQueueManager does cleanup of of message queues
54 
55 class MessageQueueManager {
56  public:
57   static void Add(MessageQueue *message_queue);
58   static void Remove(MessageQueue *message_queue);
59   static void Clear(MessageHandler *handler);
60 
61   // For testing purposes, we expose whether or not the MessageQueueManager
62   // instance has been initialized. It has no other use relative to the rest of
63   // the functions of this class, which auto-initialize the underlying
64   // MessageQueueManager instance when necessary.
65   static bool IsInitialized();
66 
67  private:
68   static MessageQueueManager* Instance();
69 
70   MessageQueueManager();
71   ~MessageQueueManager();
72 
73   void AddInternal(MessageQueue *message_queue);
74   void RemoveInternal(MessageQueue *message_queue);
75   void ClearInternal(MessageHandler *handler);
76 
77   static MessageQueueManager* instance_;
78   // This list contains all live MessageQueues.
79   std::vector<MessageQueue *> message_queues_;
80   CriticalSection crit_;
81 };
82 
83 // Derive from this for specialized data
84 // App manages lifetime, except when messages are purged
85 
86 class MessageData {
87  public:
MessageData()88   MessageData() {}
~MessageData()89   virtual ~MessageData() {}
90 };
91 
92 template <class T>
93 class TypedMessageData : public MessageData {
94  public:
TypedMessageData(const T & data)95   explicit TypedMessageData(const T& data) : data_(data) { }
data()96   const T& data() const { return data_; }
data()97   T& data() { return data_; }
98  private:
99   T data_;
100 };
101 
102 // Like TypedMessageData, but for pointers that require a delete.
103 template <class T>
104 class ScopedMessageData : public MessageData {
105  public:
ScopedMessageData(T * data)106   explicit ScopedMessageData(T* data) : data_(data) { }
data()107   const scoped_ptr<T>& data() const { return data_; }
data()108   scoped_ptr<T>& data() { return data_; }
109  private:
110   scoped_ptr<T> data_;
111 };
112 
113 // Like ScopedMessageData, but for reference counted pointers.
114 template <class T>
115 class ScopedRefMessageData : public MessageData {
116  public:
ScopedRefMessageData(T * data)117   explicit ScopedRefMessageData(T* data) : data_(data) { }
data()118   const scoped_refptr<T>& data() const { return data_; }
data()119   scoped_refptr<T>& data() { return data_; }
120  private:
121   scoped_refptr<T> data_;
122 };
123 
124 template<class T>
WrapMessageData(const T & data)125 inline MessageData* WrapMessageData(const T& data) {
126   return new TypedMessageData<T>(data);
127 }
128 
129 template<class T>
UseMessageData(MessageData * data)130 inline const T& UseMessageData(MessageData* data) {
131   return static_cast< TypedMessageData<T>* >(data)->data();
132 }
133 
134 template<class T>
135 class DisposeData : public MessageData {
136  public:
DisposeData(T * data)137   explicit DisposeData(T* data) : data_(data) { }
~DisposeData()138   virtual ~DisposeData() { delete data_; }
139  private:
140   T* data_;
141 };
142 
143 const uint32 MQID_ANY = static_cast<uint32>(-1);
144 const uint32 MQID_DISPOSE = static_cast<uint32>(-2);
145 
146 // No destructor
147 
148 struct Message {
MessageMessage149   Message() {
150     memset(this, 0, sizeof(*this));
151   }
MatchMessage152   inline bool Match(MessageHandler* handler, uint32 id) const {
153     return (handler == NULL || handler == phandler)
154            && (id == MQID_ANY || id == message_id);
155   }
156   MessageHandler *phandler;
157   uint32 message_id;
158   MessageData *pdata;
159   uint32 ts_sensitive;
160 };
161 
162 typedef std::list<Message> MessageList;
163 
164 // DelayedMessage goes into a priority queue, sorted by trigger time.  Messages
165 // with the same trigger time are processed in num_ (FIFO) order.
166 
167 class DelayedMessage {
168  public:
DelayedMessage(int delay,uint32 trigger,uint32 num,const Message & msg)169   DelayedMessage(int delay, uint32 trigger, uint32 num, const Message& msg)
170   : cmsDelay_(delay), msTrigger_(trigger), num_(num), msg_(msg) { }
171 
172   bool operator< (const DelayedMessage& dmsg) const {
173     return (dmsg.msTrigger_ < msTrigger_)
174            || ((dmsg.msTrigger_ == msTrigger_) && (dmsg.num_ < num_));
175   }
176 
177   int cmsDelay_;  // for debugging
178   uint32 msTrigger_;
179   uint32 num_;
180   Message msg_;
181 };
182 
183 class MessageQueue {
184  public:
185   explicit MessageQueue(SocketServer* ss = NULL);
186   virtual ~MessageQueue();
187 
socketserver()188   SocketServer* socketserver() { return ss_; }
189   void set_socketserver(SocketServer* ss);
190 
191   // Note: The behavior of MessageQueue has changed.  When a MQ is stopped,
192   // futher Posts and Sends will fail.  However, any pending Sends and *ready*
193   // Posts (as opposed to unexpired delayed Posts) will be delivered before
194   // Get (or Peek) returns false.  By guaranteeing delivery of those messages,
195   // we eliminate the race condition when an MessageHandler and MessageQueue
196   // may be destroyed independently of each other.
197   virtual void Quit();
198   virtual bool IsQuitting();
199   virtual void Restart();
200 
201   // Get() will process I/O until:
202   //  1) A message is available (returns true)
203   //  2) cmsWait seconds have elapsed (returns false)
204   //  3) Stop() is called (returns false)
205   virtual bool Get(Message *pmsg, int cmsWait = kForever,
206                    bool process_io = true);
207   virtual bool Peek(Message *pmsg, int cmsWait = 0);
208   virtual void Post(MessageHandler *phandler, uint32 id = 0,
209                     MessageData *pdata = NULL, bool time_sensitive = false);
210   virtual void PostDelayed(int cmsDelay, MessageHandler *phandler,
211                            uint32 id = 0, MessageData *pdata = NULL) {
212     return DoDelayPost(cmsDelay, TimeAfter(cmsDelay), phandler, id, pdata);
213   }
214   virtual void PostAt(uint32 tstamp, MessageHandler *phandler,
215                       uint32 id = 0, MessageData *pdata = NULL) {
216     return DoDelayPost(TimeUntil(tstamp), tstamp, phandler, id, pdata);
217   }
218   virtual void Clear(MessageHandler *phandler, uint32 id = MQID_ANY,
219                      MessageList* removed = NULL);
220   virtual void Dispatch(Message *pmsg);
221   virtual void ReceiveSends();
222 
223   // Amount of time until the next message can be retrieved
224   virtual int GetDelay();
225 
empty()226   bool empty() const { return size() == 0u; }
size()227   size_t size() const {
228     CritScope cs(&crit_);  // msgq_.size() is not thread safe.
229     return msgq_.size() + dmsgq_.size() + (fPeekKeep_ ? 1u : 0u);
230   }
231 
232   // Internally posts a message which causes the doomed object to be deleted
Dispose(T * doomed)233   template<class T> void Dispose(T* doomed) {
234     if (doomed) {
235       Post(NULL, MQID_DISPOSE, new DisposeData<T>(doomed));
236     }
237   }
238 
239   // When this signal is sent out, any references to this queue should
240   // no longer be used.
241   sigslot::signal0<> SignalQueueDestroyed;
242 
243  protected:
244   class PriorityQueue : public std::priority_queue<DelayedMessage> {
245    public:
container()246     container_type& container() { return c; }
reheap()247     void reheap() { make_heap(c.begin(), c.end(), comp); }
248   };
249 
250   void DoDelayPost(int cmsDelay, uint32 tstamp, MessageHandler *phandler,
251                    uint32 id, MessageData* pdata);
252 
253   // The SocketServer is not owned by MessageQueue.
254   SocketServer* ss_;
255   // If a server isn't supplied in the constructor, use this one.
256   scoped_ptr<SocketServer> default_ss_;
257   bool fStop_;
258   bool fPeekKeep_;
259   Message msgPeek_;
260   MessageList msgq_;
261   PriorityQueue dmsgq_;
262   uint32 dmsgq_next_num_;
263   mutable CriticalSection crit_;
264 
265  private:
266   DISALLOW_COPY_AND_ASSIGN(MessageQueue);
267 };
268 
269 }  // namespace talk_base
270 
271 #endif  // TALK_BASE_MESSAGEQUEUE_H_
272