1 /* 2 * libjingle 3 * Copyright 2004--2005, Google Inc. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are met: 7 * 8 * 1. Redistributions of source code must retain the above copyright notice, 9 * this list of conditions and the following disclaimer. 10 * 2. Redistributions in binary form must reproduce the above copyright notice, 11 * this list of conditions and the following disclaimer in the documentation 12 * and/or other materials provided with the distribution. 13 * 3. The name of the author may not be used to endorse or promote products 14 * derived from this software without specific prior written permission. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED 17 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF 18 * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO 19 * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 20 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 21 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; 22 * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, 23 * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR 24 * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF 25 * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 26 */ 27 28 #ifndef TALK_BASE_VIRTUALSOCKETSERVER_H_ 29 #define TALK_BASE_VIRTUALSOCKETSERVER_H_ 30 31 #include <assert.h> 32 33 #include <deque> 34 #include <map> 35 36 #include "talk/base/messagequeue.h" 37 #include "talk/base/socketserver.h" 38 39 namespace talk_base { 40 41 class VirtualSocket; 42 class SocketAddressPair; 43 44 // Simulates a network in the same manner as a loopback interface. The 45 // interface can create as many addresses as you want. All of the sockets 46 // created by this network will be able to communicate with one another, unless 47 // they are bound to addresses from incompatible families. 48 class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> { 49 public: 50 // TODO: Add "owned" parameter. 51 // If "owned" is set, the supplied socketserver will be deleted later. 52 explicit VirtualSocketServer(SocketServer* ss); 53 virtual ~VirtualSocketServer(); 54 socketserver()55 SocketServer* socketserver() { return server_; } 56 57 // Limits the network bandwidth (maximum bytes per second). Zero means that 58 // all sends occur instantly. Defaults to 0. bandwidth()59 uint32 bandwidth() const { return bandwidth_; } set_bandwidth(uint32 bandwidth)60 void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; } 61 62 // Limits the amount of data which can be in flight on the network without 63 // packet loss (on a per sender basis). Defaults to 64 KB. network_capacity()64 uint32 network_capacity() const { return network_capacity_; } set_network_capacity(uint32 capacity)65 void set_network_capacity(uint32 capacity) { 66 network_capacity_ = capacity; 67 } 68 69 // The amount of data which can be buffered by tcp on the sender's side send_buffer_capacity()70 uint32 send_buffer_capacity() const { return send_buffer_capacity_; } set_send_buffer_capacity(uint32 capacity)71 void set_send_buffer_capacity(uint32 capacity) { 72 send_buffer_capacity_ = capacity; 73 } 74 75 // The amount of data which can be buffered by tcp on the receiver's side recv_buffer_capacity()76 uint32 recv_buffer_capacity() const { return recv_buffer_capacity_; } set_recv_buffer_capacity(uint32 capacity)77 void set_recv_buffer_capacity(uint32 capacity) { 78 recv_buffer_capacity_ = capacity; 79 } 80 81 // Controls the (transit) delay for packets sent in the network. This does 82 // not inclue the time required to sit in the send queue. Both of these 83 // values are measured in milliseconds. Defaults to no delay. delay_mean()84 uint32 delay_mean() const { return delay_mean_; } delay_stddev()85 uint32 delay_stddev() const { return delay_stddev_; } delay_samples()86 uint32 delay_samples() const { return delay_samples_; } set_delay_mean(uint32 delay_mean)87 void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; } set_delay_stddev(uint32 delay_stddev)88 void set_delay_stddev(uint32 delay_stddev) { 89 delay_stddev_ = delay_stddev; 90 } set_delay_samples(uint32 delay_samples)91 void set_delay_samples(uint32 delay_samples) { 92 delay_samples_ = delay_samples; 93 } 94 95 // If the (transit) delay parameters are modified, this method should be 96 // called to recompute the new distribution. 97 void UpdateDelayDistribution(); 98 99 // Controls the (uniform) probability that any sent packet is dropped. This 100 // is separate from calculations to drop based on queue size. drop_probability()101 double drop_probability() { return drop_prob_; } set_drop_probability(double drop_prob)102 void set_drop_probability(double drop_prob) { 103 assert((0 <= drop_prob) && (drop_prob <= 1)); 104 drop_prob_ = drop_prob; 105 } 106 107 // SocketFactory: 108 virtual Socket* CreateSocket(int type); 109 virtual Socket* CreateSocket(int family, int type); 110 111 virtual AsyncSocket* CreateAsyncSocket(int type); 112 virtual AsyncSocket* CreateAsyncSocket(int family, int type); 113 114 // SocketServer: 115 virtual void SetMessageQueue(MessageQueue* queue); 116 virtual bool Wait(int cms, bool process_io); 117 virtual void WakeUp(); 118 119 typedef std::pair<double, double> Point; 120 typedef std::vector<Point> Function; 121 122 static Function* CreateDistribution(uint32 mean, uint32 stddev, 123 uint32 samples); 124 125 // Similar to Thread::ProcessMessages, but it only processes messages until 126 // there are no immediate messages or pending network traffic. Returns false 127 // if Thread::Stop() was called. 128 bool ProcessMessagesUntilIdle(); 129 130 protected: 131 // Returns a new IP not used before in this network. 132 IPAddress GetNextIP(int family); 133 uint16 GetNextPort(); 134 135 VirtualSocket* CreateSocketInternal(int family, int type); 136 137 // Binds the given socket to addr, assigning and IP and Port if necessary 138 int Bind(VirtualSocket* socket, SocketAddress* addr); 139 140 // Binds the given socket to the given (fully-defined) address. 141 int Bind(VirtualSocket* socket, const SocketAddress& addr); 142 143 // Find the socket bound to the given address 144 VirtualSocket* LookupBinding(const SocketAddress& addr); 145 146 int Unbind(const SocketAddress& addr, VirtualSocket* socket); 147 148 // Adds a mapping between this socket pair and the socket. 149 void AddConnection(const SocketAddress& client, 150 const SocketAddress& server, 151 VirtualSocket* socket); 152 153 // Find the socket pair corresponding to this server address. 154 VirtualSocket* LookupConnection(const SocketAddress& client, 155 const SocketAddress& server); 156 157 void RemoveConnection(const SocketAddress& client, 158 const SocketAddress& server); 159 160 // Connects the given socket to the socket at the given address 161 int Connect(VirtualSocket* socket, const SocketAddress& remote_addr, 162 bool use_delay); 163 164 // Sends a disconnect message to the socket at the given address 165 bool Disconnect(VirtualSocket* socket); 166 167 // Sends the given packet to the socket at the given address (if one exists). 168 int SendUdp(VirtualSocket* socket, const char* data, size_t data_size, 169 const SocketAddress& remote_addr); 170 171 // Moves as much data as possible from the sender's buffer to the network 172 void SendTcp(VirtualSocket* socket); 173 174 // Places a packet on the network. 175 void AddPacketToNetwork(VirtualSocket* socket, VirtualSocket* recipient, 176 uint32 cur_time, const char* data, size_t data_size, 177 size_t header_size, bool ordered); 178 179 // Removes stale packets from the network 180 void PurgeNetworkPackets(VirtualSocket* socket, uint32 cur_time); 181 182 // Computes the number of milliseconds required to send a packet of this size. 183 uint32 SendDelay(uint32 size); 184 185 // Returns a random transit delay chosen from the appropriate distribution. 186 uint32 GetRandomTransitDelay(); 187 188 // Basic operations on functions. Those that return a function also take 189 // ownership of the function given (and hence, may modify or delete it). 190 static Function* Accumulate(Function* f); 191 static Function* Invert(Function* f); 192 static Function* Resample(Function* f, double x1, double x2, uint32 samples); 193 static double Evaluate(Function* f, double x); 194 195 // NULL out our message queue if it goes away. Necessary in the case where 196 // our lifetime is greater than that of the thread we are using, since we 197 // try to send Close messages for all connected sockets when we shutdown. OnMessageQueueDestroyed()198 void OnMessageQueueDestroyed() { msg_queue_ = NULL; } 199 200 // Determine if two sockets should be able to communicate. 201 // We don't (currently) specify an address family for sockets; instead, 202 // the currently bound address is used to infer the address family. 203 // Any socket that is not explicitly bound to an IPv4 address is assumed to be 204 // dual-stack capable. 205 // This function tests if two addresses can communicate, as well as the 206 // sockets to which they may be bound (the addresses may or may not yet be 207 // bound to the sockets). 208 // First the addresses are tested (after normalization): 209 // If both have the same family, then communication is OK. 210 // If only one is IPv4 then false, unless the other is bound to ::. 211 // This applies even if the IPv4 address is 0.0.0.0. 212 // The socket arguments are optional; the sockets are checked to see if they 213 // were explicitly bound to IPv6-any ('::'), and if so communication is 214 // permitted. 215 // NB: This scheme doesn't permit non-dualstack IPv6 sockets. 216 static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote); 217 218 private: 219 friend class VirtualSocket; 220 221 typedef std::map<SocketAddress, VirtualSocket*> AddressMap; 222 typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap; 223 224 SocketServer* server_; 225 bool server_owned_; 226 MessageQueue* msg_queue_; 227 bool stop_on_idle_; 228 uint32 network_delay_; 229 in_addr next_ipv4_; 230 in6_addr next_ipv6_; 231 uint16 next_port_; 232 AddressMap* bindings_; 233 ConnectionMap* connections_; 234 235 uint32 bandwidth_; 236 uint32 network_capacity_; 237 uint32 send_buffer_capacity_; 238 uint32 recv_buffer_capacity_; 239 uint32 delay_mean_; 240 uint32 delay_stddev_; 241 uint32 delay_samples_; 242 Function* delay_dist_; 243 CriticalSection delay_crit_; 244 245 double drop_prob_; 246 DISALLOW_EVIL_CONSTRUCTORS(VirtualSocketServer); 247 }; 248 249 } // namespace talk_base 250 251 #endif // TALK_BASE_VIRTUALSOCKETSERVER_H_ 252