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1 /*
2  * libjingle
3  * Copyright 2004--2005, Google Inc.
4  *
5  * Redistribution and use in source and binary forms, with or without
6  * modification, are permitted provided that the following conditions are met:
7  *
8  *  1. Redistributions of source code must retain the above copyright notice,
9  *     this list of conditions and the following disclaimer.
10  *  2. Redistributions in binary form must reproduce the above copyright notice,
11  *     this list of conditions and the following disclaimer in the documentation
12  *     and/or other materials provided with the distribution.
13  *  3. The name of the author may not be used to endorse or promote products
14  *     derived from this software without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR IMPLIED
17  * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF
18  * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO
19  * EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
20  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
21  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS;
22  * OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
23  * WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR
24  * OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF
25  * ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26  */
27 
28 #ifndef TALK_BASE_VIRTUALSOCKETSERVER_H_
29 #define TALK_BASE_VIRTUALSOCKETSERVER_H_
30 
31 #include <assert.h>
32 
33 #include <deque>
34 #include <map>
35 
36 #include "talk/base/messagequeue.h"
37 #include "talk/base/socketserver.h"
38 
39 namespace talk_base {
40 
41 class VirtualSocket;
42 class SocketAddressPair;
43 
44 // Simulates a network in the same manner as a loopback interface.  The
45 // interface can create as many addresses as you want.  All of the sockets
46 // created by this network will be able to communicate with one another, unless
47 // they are bound to addresses from incompatible families.
48 class VirtualSocketServer : public SocketServer, public sigslot::has_slots<> {
49  public:
50   // TODO: Add "owned" parameter.
51   // If "owned" is set, the supplied socketserver will be deleted later.
52   explicit VirtualSocketServer(SocketServer* ss);
53   virtual ~VirtualSocketServer();
54 
socketserver()55   SocketServer* socketserver() { return server_; }
56 
57   // Limits the network bandwidth (maximum bytes per second).  Zero means that
58   // all sends occur instantly.  Defaults to 0.
bandwidth()59   uint32 bandwidth() const { return bandwidth_; }
set_bandwidth(uint32 bandwidth)60   void set_bandwidth(uint32 bandwidth) { bandwidth_ = bandwidth; }
61 
62   // Limits the amount of data which can be in flight on the network without
63   // packet loss (on a per sender basis).  Defaults to 64 KB.
network_capacity()64   uint32 network_capacity() const { return network_capacity_; }
set_network_capacity(uint32 capacity)65   void set_network_capacity(uint32 capacity) {
66     network_capacity_ = capacity;
67   }
68 
69   // The amount of data which can be buffered by tcp on the sender's side
send_buffer_capacity()70   uint32 send_buffer_capacity() const { return send_buffer_capacity_; }
set_send_buffer_capacity(uint32 capacity)71   void set_send_buffer_capacity(uint32 capacity) {
72     send_buffer_capacity_ = capacity;
73   }
74 
75   // The amount of data which can be buffered by tcp on the receiver's side
recv_buffer_capacity()76   uint32 recv_buffer_capacity() const { return recv_buffer_capacity_; }
set_recv_buffer_capacity(uint32 capacity)77   void set_recv_buffer_capacity(uint32 capacity) {
78     recv_buffer_capacity_ = capacity;
79   }
80 
81   // Controls the (transit) delay for packets sent in the network.  This does
82   // not inclue the time required to sit in the send queue.  Both of these
83   // values are measured in milliseconds.  Defaults to no delay.
delay_mean()84   uint32 delay_mean() const { return delay_mean_; }
delay_stddev()85   uint32 delay_stddev() const { return delay_stddev_; }
delay_samples()86   uint32 delay_samples() const { return delay_samples_; }
set_delay_mean(uint32 delay_mean)87   void set_delay_mean(uint32 delay_mean) { delay_mean_ = delay_mean; }
set_delay_stddev(uint32 delay_stddev)88   void set_delay_stddev(uint32 delay_stddev) {
89     delay_stddev_ = delay_stddev;
90   }
set_delay_samples(uint32 delay_samples)91   void set_delay_samples(uint32 delay_samples) {
92     delay_samples_ = delay_samples;
93   }
94 
95   // If the (transit) delay parameters are modified, this method should be
96   // called to recompute the new distribution.
97   void UpdateDelayDistribution();
98 
99   // Controls the (uniform) probability that any sent packet is dropped.  This
100   // is separate from calculations to drop based on queue size.
drop_probability()101   double drop_probability() { return drop_prob_; }
set_drop_probability(double drop_prob)102   void set_drop_probability(double drop_prob) {
103     assert((0 <= drop_prob) && (drop_prob <= 1));
104     drop_prob_ = drop_prob;
105   }
106 
107   // SocketFactory:
108   virtual Socket* CreateSocket(int type);
109   virtual Socket* CreateSocket(int family, int type);
110 
111   virtual AsyncSocket* CreateAsyncSocket(int type);
112   virtual AsyncSocket* CreateAsyncSocket(int family, int type);
113 
114   // SocketServer:
115   virtual void SetMessageQueue(MessageQueue* queue);
116   virtual bool Wait(int cms, bool process_io);
117   virtual void WakeUp();
118 
119   typedef std::pair<double, double> Point;
120   typedef std::vector<Point> Function;
121 
122   static Function* CreateDistribution(uint32 mean, uint32 stddev,
123                                       uint32 samples);
124 
125   // Similar to Thread::ProcessMessages, but it only processes messages until
126   // there are no immediate messages or pending network traffic.  Returns false
127   // if Thread::Stop() was called.
128   bool ProcessMessagesUntilIdle();
129 
130  protected:
131   // Returns a new IP not used before in this network.
132   IPAddress GetNextIP(int family);
133   uint16 GetNextPort();
134 
135   VirtualSocket* CreateSocketInternal(int family, int type);
136 
137   // Binds the given socket to addr, assigning and IP and Port if necessary
138   int Bind(VirtualSocket* socket, SocketAddress* addr);
139 
140   // Binds the given socket to the given (fully-defined) address.
141   int Bind(VirtualSocket* socket, const SocketAddress& addr);
142 
143   // Find the socket bound to the given address
144   VirtualSocket* LookupBinding(const SocketAddress& addr);
145 
146   int Unbind(const SocketAddress& addr, VirtualSocket* socket);
147 
148   // Adds a mapping between this socket pair and the socket.
149   void AddConnection(const SocketAddress& client,
150                      const SocketAddress& server,
151                      VirtualSocket* socket);
152 
153   // Find the socket pair corresponding to this server address.
154   VirtualSocket* LookupConnection(const SocketAddress& client,
155                                   const SocketAddress& server);
156 
157   void RemoveConnection(const SocketAddress& client,
158                         const SocketAddress& server);
159 
160   // Connects the given socket to the socket at the given address
161   int Connect(VirtualSocket* socket, const SocketAddress& remote_addr,
162               bool use_delay);
163 
164   // Sends a disconnect message to the socket at the given address
165   bool Disconnect(VirtualSocket* socket);
166 
167   // Sends the given packet to the socket at the given address (if one exists).
168   int SendUdp(VirtualSocket* socket, const char* data, size_t data_size,
169               const SocketAddress& remote_addr);
170 
171   // Moves as much data as possible from the sender's buffer to the network
172   void SendTcp(VirtualSocket* socket);
173 
174   // Places a packet on the network.
175   void AddPacketToNetwork(VirtualSocket* socket, VirtualSocket* recipient,
176                           uint32 cur_time, const char* data, size_t data_size,
177                           size_t header_size, bool ordered);
178 
179   // Removes stale packets from the network
180   void PurgeNetworkPackets(VirtualSocket* socket, uint32 cur_time);
181 
182   // Computes the number of milliseconds required to send a packet of this size.
183   uint32 SendDelay(uint32 size);
184 
185   // Returns a random transit delay chosen from the appropriate distribution.
186   uint32 GetRandomTransitDelay();
187 
188   // Basic operations on functions.  Those that return a function also take
189   // ownership of the function given (and hence, may modify or delete it).
190   static Function* Accumulate(Function* f);
191   static Function* Invert(Function* f);
192   static Function* Resample(Function* f, double x1, double x2, uint32 samples);
193   static double Evaluate(Function* f, double x);
194 
195   // NULL out our message queue if it goes away. Necessary in the case where
196   // our lifetime is greater than that of the thread we are using, since we
197   // try to send Close messages for all connected sockets when we shutdown.
OnMessageQueueDestroyed()198   void OnMessageQueueDestroyed() { msg_queue_ = NULL; }
199 
200   // Determine if two sockets should be able to communicate.
201   // We don't (currently) specify an address family for sockets; instead,
202   // the currently bound address is used to infer the address family.
203   // Any socket that is not explicitly bound to an IPv4 address is assumed to be
204   // dual-stack capable.
205   // This function tests if two addresses can communicate, as well as the
206   // sockets to which they may be bound (the addresses may or may not yet be
207   // bound to the sockets).
208   // First the addresses are tested (after normalization):
209   // If both have the same family, then communication is OK.
210   // If only one is IPv4 then false, unless the other is bound to ::.
211   // This applies even if the IPv4 address is 0.0.0.0.
212   // The socket arguments are optional; the sockets are checked to see if they
213   // were explicitly bound to IPv6-any ('::'), and if so communication is
214   // permitted.
215   // NB: This scheme doesn't permit non-dualstack IPv6 sockets.
216   static bool CanInteractWith(VirtualSocket* local, VirtualSocket* remote);
217 
218  private:
219   friend class VirtualSocket;
220 
221   typedef std::map<SocketAddress, VirtualSocket*> AddressMap;
222   typedef std::map<SocketAddressPair, VirtualSocket*> ConnectionMap;
223 
224   SocketServer* server_;
225   bool server_owned_;
226   MessageQueue* msg_queue_;
227   bool stop_on_idle_;
228   uint32 network_delay_;
229   in_addr next_ipv4_;
230   in6_addr next_ipv6_;
231   uint16 next_port_;
232   AddressMap* bindings_;
233   ConnectionMap* connections_;
234 
235   uint32 bandwidth_;
236   uint32 network_capacity_;
237   uint32 send_buffer_capacity_;
238   uint32 recv_buffer_capacity_;
239   uint32 delay_mean_;
240   uint32 delay_stddev_;
241   uint32 delay_samples_;
242   Function* delay_dist_;
243   CriticalSection delay_crit_;
244 
245   double drop_prob_;
246   DISALLOW_EVIL_CONSTRUCTORS(VirtualSocketServer);
247 };
248 
249 }  // namespace talk_base
250 
251 #endif  // TALK_BASE_VIRTUALSOCKETSERVER_H_
252