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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "gm.h"
9 
10 #include "SkCanvas.h"
11 #include "SkComposeShader.h"
12 #include "SkGradientShader.h"
13 #include "SkGraphics.h"
14 #include "SkShader.h"
15 #include "SkString.h"
16 #include "SkXfermode.h"
17 
make_shader(SkXfermode::Mode mode)18 static SkShader* make_shader(SkXfermode::Mode mode) {
19     SkPoint pts[2];
20     SkColor colors[2];
21 
22     pts[0].set(0, 0);
23     pts[1].set(SkIntToScalar(100), 0);
24     colors[0] = SK_ColorRED;
25     colors[1] = SK_ColorBLUE;
26     SkAutoTUnref<SkShader> shaderA(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
27                                                                   SkShader::kClamp_TileMode));
28 
29     pts[0].set(0, 0);
30     pts[1].set(0, SkIntToScalar(100));
31     colors[0] = SK_ColorBLACK;
32     colors[1] = SkColorSetARGB(0x80, 0, 0, 0);
33     SkAutoTUnref<SkShader> shaderB(SkGradientShader::CreateLinear(pts, colors, NULL, 2,
34                                                                   SkShader::kClamp_TileMode));
35 
36     SkAutoTUnref<SkXfermode> xfer(SkXfermode::Create(mode));
37 
38     return SkNEW_ARGS(SkComposeShader, (shaderA, shaderB, xfer));
39 }
40 
41 class ComposeShaderGM : public skiagm::GM {
42 public:
ComposeShaderGM()43     ComposeShaderGM() {
44         fShader = make_shader(SkXfermode::kDstIn_Mode);
45     }
46 
~ComposeShaderGM()47     virtual ~ComposeShaderGM() {
48         SkSafeUnref(fShader);
49     }
50 
51 protected:
onGetFlags() const52     virtual uint32_t onGetFlags() const SK_OVERRIDE {
53         return kSkipTiled_Flag;
54     }
55 
onShortName()56     virtual SkString onShortName() SK_OVERRIDE {
57         return SkString("composeshader");
58     }
59 
onISize()60     virtual SkISize onISize() SK_OVERRIDE {
61         return SkISize::Make(120, 120);
62     }
63 
onDraw(SkCanvas * canvas)64     virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
65 
66         SkPaint paint;
67 
68         paint.setColor(SK_ColorGREEN);
69         canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
70         paint.setShader(fShader);
71         canvas->drawRectCoords(0, 0, SkIntToScalar(100), SkIntToScalar(100), paint);
72     }
73 
74 protected:
75     SkShader*   fShader;
76 
77 private:
78     typedef GM INHERITED ;
79 };
80 
81 class ComposeShaderAlphaGM : public skiagm::GM {
82 public:
ComposeShaderAlphaGM()83     ComposeShaderAlphaGM() {}
84 
85 protected:
onShortName()86     virtual SkString onShortName() SK_OVERRIDE {
87         return SkString("composeshader_alpha");
88     }
89 
onISize()90     virtual SkISize onISize() SK_OVERRIDE {
91         return SkISize::Make(220, 750);
92     }
93 
onGetFlags() const94     virtual uint32_t onGetFlags() const SK_OVERRIDE {
95         // we're only off by 1 bit per-component
96         return kSkipTiled_Flag;
97     }
98 
onDraw(SkCanvas * canvas)99     virtual void onDraw(SkCanvas* canvas) SK_OVERRIDE {
100         SkAutoTUnref<SkShader> shader0(make_shader(SkXfermode::kDstIn_Mode));
101         SkAutoTUnref<SkShader> shader1(make_shader(SkXfermode::kSrcOver_Mode));
102         SkShader* shaders[] = { shader0.get(), shader1.get() };
103 
104         SkPaint paint;
105         paint.setColor(SK_ColorGREEN);
106 
107         const SkRect r = SkRect::MakeXYWH(5, 5, 100, 100);
108 
109         for (size_t y = 0; y < SK_ARRAY_COUNT(shaders); ++y) {
110             SkShader* shader = shaders[y];
111             canvas->save();
112             for (int alpha = 0xFF; alpha > 0; alpha -= 0x28) {
113                 paint.setAlpha(0xFF);
114                 paint.setShader(NULL);
115                 canvas->drawRect(r, paint);
116 
117                 paint.setAlpha(alpha);
118                 paint.setShader(shader);
119                 canvas->drawRect(r, paint);
120 
121                 canvas->translate(r.width() + 5, 0);
122             }
123             canvas->restore();
124             canvas->translate(0, r.height() + 5);
125         }
126     }
127 };
128 
129 //////////////////////////////////////////////////////////////////////////////
130 
131 DEF_GM( return new ComposeShaderGM; )
132 DEF_GM( return new ComposeShaderAlphaGM; )
133