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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 
9 #include "SkRefCnt.h"
10 
11 #ifndef SkWGL_DEFINED
12 #define SkWGL_DEFINED
13 
14 /**
15  * Working with WGL extensions can be a pain. Among the reasons is that You must
16  * have a GL context to get the proc addresses, but you want to use the procs to
17  * create a context in the first place. So you have to create a dummy GL ctx to
18  * get the proc addresses.
19  *
20  * This file helps by providing SkCreateWGLInterface(). It returns a struct of
21  * function pointers that it initializes. It also has a helper function to query
22  * for WGL extensions. It handles the fact that wglGetExtensionsString is itself
23  * an extension.
24  */
25 
26 #if !defined(WIN32_LEAN_AND_MEAN)
27     #define WIN32_LEAN_AND_MEAN
28     #define SK_LOCAL_LEAN_AND_MEAN
29 #endif
30 #include <windows.h>
31 #if defined(SK_LOCAL_LEAN_AND_MEAN)
32     #undef WIN32_LEAN_AND_MEAN
33     #undef SK_LOCAL_LEAN_AND_MEAN
34 #endif
35 
36 #define SK_WGL_DRAW_TO_WINDOW                       0x2001
37 #define SK_WGL_ACCELERATION                         0x2003
38 #define SK_WGL_SUPPORT_OPENGL                       0x2010
39 #define SK_WGL_DOUBLE_BUFFER                        0x2011
40 #define SK_WGL_COLOR_BITS                           0x2014
41 #define SK_WGL_ALPHA_BITS                           0x201B
42 #define SK_WGL_STENCIL_BITS                         0x2023
43 #define SK_WGL_FULL_ACCELERATION                    0x2027
44 #define SK_WGL_SAMPLE_BUFFERS                       0x2041
45 #define SK_WGL_SAMPLES                              0x2042
46 #define SK_WGL_CONTEXT_MAJOR_VERSION                0x2091
47 #define SK_WGL_CONTEXT_MINOR_VERSION                0x2092
48 #define SK_WGL_CONTEXT_LAYER_PLANE                  0x2093
49 #define SK_WGL_CONTEXT_FLAGS                        0x2094
50 #define SK_WGL_CONTEXT_PROFILE_MASK                 0x9126
51 #define SK_WGL_CONTEXT_DEBUG_BIT                    0x0001
52 #define SK_WGL_CONTEXT_FORWARD_COMPATIBLE_BIT       0x0002
53 #define SK_WGL_CONTEXT_CORE_PROFILE_BIT             0x00000001
54 #define SK_WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT    0x00000002
55 #define SK_WGL_CONTEXT_ES2_PROFILE_BIT              0x00000004
56 #define SK_ERROR_INVALID_VERSION                    0x2095
57 #define SK_ERROR_INVALID_PROFILE                    0x2096
58 
59 class SkWGLExtensions {
60 public:
61     SkWGLExtensions();
62     /**
63      * Determines if an extensions is available for a given DC.
64      * WGL_extensions_string is considered a prerequisite for all other
65      * extensions. It is necessary to check this before calling other class
66      * functions.
67      */
68     bool hasExtension(HDC dc, const char* ext) const;
69 
70     const char* getExtensionsString(HDC hdc) const;
71     BOOL choosePixelFormat(HDC hdc, const int*, const FLOAT*, UINT, int*, UINT*) const;
72     BOOL getPixelFormatAttribiv(HDC, int, int, UINT, const int*, int*) const;
73     BOOL getPixelFormatAttribfv(HDC hdc, int, int, UINT, const int*, FLOAT*) const;
74     HGLRC createContextAttribs(HDC, HGLRC, const int *) const;
75 
76     /**
77      * WGL doesn't have precise rules for the ordering of formats returned
78      * by wglChoosePixelFormat. This function helps choose among the set of
79      * formats returned by wglChoosePixelFormat. The rules in decreasing
80      * priority are:
81      *     * Choose formats with the smallest sample count that is >=
82      *       desiredSampleCount (or the largest sample count if all formats have
83      *       fewer samples than desiredSampleCount.)
84      *     * Choose formats with the fewest color samples when coverage sampling
85      *       is available.
86      *     * If the above rules leave multiple formats, choose the one that
87      *       appears first in the formats array parameter.
88      */
89     int selectFormat(const int formats[],
90                      int formatCount,
91                      HDC dc,
92                      int desiredSampleCount);
93 private:
94     typedef const char* (WINAPI *GetExtensionsStringProc)(HDC hdc);
95     typedef BOOL (WINAPI *ChoosePixelFormatProc)(HDC hdc, const int *, const FLOAT *, UINT, int *, UINT *);
96     typedef BOOL (WINAPI *GetPixelFormatAttribivProc)(HDC, int, int, UINT, const int*, int*);
97     typedef BOOL (WINAPI *GetPixelFormatAttribfvProc)(HDC hdc, int, int, UINT, const int*, FLOAT*);
98     typedef HGLRC (WINAPI *CreateContextAttribsProc)(HDC hDC, HGLRC, const int *);
99 
100     GetExtensionsStringProc fGetExtensionsString;
101     ChoosePixelFormatProc fChoosePixelFormat;
102     GetPixelFormatAttribfvProc fGetPixelFormatAttribfv;
103     GetPixelFormatAttribivProc fGetPixelFormatAttribiv;
104     CreateContextAttribsProc fCreateContextAttribs;
105 };
106 
107 /**
108  * Helper to create an OpenGL context for a DC using WGL. Configs with a sample count >= to
109  * msaaSampleCount are preferred but if none is available then a context with a lower sample count
110  * (including non-MSAA) will be created. If preferCoreProfile is true but a core profile cannot be
111  * created then a compatible profile context will be created.
112  */
113 HGLRC SkCreateWGLContext(HDC dc, int msaaSampleCount, bool preferCoreProfile);
114 
115 #endif
116