1 2 /* 3 * Copyright 2011 Google Inc. 4 * 5 * Use of this source code is governed by a BSD-style license that can be 6 * found in the LICENSE file. 7 */ 8 9 10 #ifndef GrGeometryBuffer_DEFINED 11 #define GrGeometryBuffer_DEFINED 12 13 #include "GrGpuObject.h" 14 15 class GrGpu; 16 17 /** 18 * Parent class for vertex and index buffers 19 */ 20 class GrGeometryBuffer : public GrGpuObject { 21 public: 22 SK_DECLARE_INST_COUNT(GrGeometryBuffer); 23 24 /** 25 *Retrieves whether the buffer was created with the dynamic flag 26 * 27 * @return true if the buffer was created with the dynamic flag 28 */ dynamic()29 bool dynamic() const { return fDynamic; } 30 31 /** 32 * Returns true if the buffer is a wrapper around a CPU array. If true it 33 * indicates that map will always succeed and will be free. 34 */ isCPUBacked()35 bool isCPUBacked() const { return fCPUBacked; } 36 37 /** 38 * Maps the buffer to be written by the CPU. 39 * 40 * The previous content of the buffer is invalidated. It is an error 41 * to draw from the buffer while it is mapped. It is an error to call map 42 * on an already mapped buffer. It may fail if the backend doesn't support 43 * mapping the buffer. If the buffer is CPU backed then it will always 44 * succeed and is a free operation. Must be matched by an unmap() call. 45 * Currently only one map at a time is supported (no nesting of 46 * map/unmap). 47 * 48 * Note that buffer mapping does not go through GrContext and therefore is 49 * not serialized with other operations. 50 * 51 * @return a pointer to the data or NULL if the map fails. 52 */ map()53 void* map() { return (fMapPtr = this->onMap()); } 54 55 /** 56 * Unmaps the buffer. 57 * 58 * The pointer returned by the previous map call will no longer be valid. 59 */ unmap()60 void unmap() { 61 SkASSERT(NULL != fMapPtr); 62 this->onUnmap(); 63 fMapPtr = NULL; 64 } 65 66 /** 67 * Returns the same ptr that map() returned at time of map or NULL if the 68 * is not mapped. 69 * 70 * @return ptr to mapped buffer data or NULL if buffer is not mapped. 71 */ mapPtr()72 void* mapPtr() const { return fMapPtr; } 73 74 /** 75 Queries whether the buffer has been mapped. 76 77 @return true if the buffer is mapped, false otherwise. 78 */ isMapped()79 bool isMapped() const { return NULL != fMapPtr; } 80 81 /** 82 * Updates the buffer data. 83 * 84 * The size of the buffer will be preserved. The src data will be 85 * placed at the beginning of the buffer and any remaining contents will 86 * be undefined. srcSizeInBytes must be <= to the buffer size. 87 * 88 * The buffer must not be mapped. 89 * 90 * Note that buffer updates do not go through GrContext and therefore are 91 * not serialized with other operations. 92 * 93 * @return returns true if the update succeeds, false otherwise. 94 */ updateData(const void * src,size_t srcSizeInBytes)95 bool updateData(const void* src, size_t srcSizeInBytes) { 96 SkASSERT(!this->isMapped()); 97 SkASSERT(srcSizeInBytes <= fGpuMemorySize); 98 return this->onUpdateData(src, srcSizeInBytes); 99 } 100 101 // GrGpuObject overrides gpuMemorySize()102 virtual size_t gpuMemorySize() const { return fGpuMemorySize; } 103 104 protected: GrGeometryBuffer(GrGpu * gpu,bool isWrapped,size_t gpuMemorySize,bool dynamic,bool cpuBacked)105 GrGeometryBuffer(GrGpu* gpu, bool isWrapped, size_t gpuMemorySize, bool dynamic, bool cpuBacked) 106 : INHERITED(gpu, isWrapped) 107 , fMapPtr(NULL) 108 , fGpuMemorySize(gpuMemorySize) 109 , fDynamic(dynamic) 110 , fCPUBacked(cpuBacked) {} 111 112 private: 113 virtual void* onMap() = 0; 114 virtual void onUnmap() = 0; 115 virtual bool onUpdateData(const void* src, size_t srcSizeInBytes) = 0; 116 117 void* fMapPtr; 118 size_t fGpuMemorySize; 119 bool fDynamic; 120 bool fCPUBacked; 121 122 typedef GrGpuObject INHERITED; 123 }; 124 125 #endif 126