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1 #include "GrBicubicEffect.h"
2 
3 #define DS(x) SkDoubleToScalar(x)
4 
5 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = {
6     DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0),
7     DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0),
8     DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0),
9     DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS(  7.0 / 18.0),
10 };
11 
12 
13 class GrGLBicubicEffect : public GrGLEffect {
14 public:
15     GrGLBicubicEffect(const GrBackendEffectFactory& factory,
16                       const GrDrawEffect&);
17 
18     virtual void emitCode(GrGLShaderBuilder*,
19                           const GrDrawEffect&,
20                           EffectKey,
21                           const char* outputColor,
22                           const char* inputColor,
23                           const TransformedCoordsArray&,
24                           const TextureSamplerArray&) SK_OVERRIDE;
25 
26     virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
27 
GenKey(const GrDrawEffect & drawEffect,const GrGLCaps &)28     static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
29         const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
30         return GrTextureDomain::GLDomain::DomainKey(domain);
31     }
32 
33 private:
34     typedef GrGLUniformManager::UniformHandle        UniformHandle;
35 
36     UniformHandle               fCoefficientsUni;
37     UniformHandle               fImageIncrementUni;
38     GrTextureDomain::GLDomain   fDomain;
39 
40     typedef GrGLEffect INHERITED;
41 };
42 
GrGLBicubicEffect(const GrBackendEffectFactory & factory,const GrDrawEffect &)43 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
44     : INHERITED(factory) {
45 }
46 
emitCode(GrGLShaderBuilder * builder,const GrDrawEffect & drawEffect,EffectKey key,const char * outputColor,const char * inputColor,const TransformedCoordsArray & coords,const TextureSamplerArray & samplers)47 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
48                                  const GrDrawEffect& drawEffect,
49                                  EffectKey key,
50                                  const char* outputColor,
51                                  const char* inputColor,
52                                  const TransformedCoordsArray& coords,
53                                  const TextureSamplerArray& samplers) {
54     const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
55 
56     SkString coords2D = builder->ensureFSCoords2D(coords, 0);
57     fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
58                                            kMat44f_GrSLType, "Coefficients");
59     fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
60                                              kVec2f_GrSLType, "ImageIncrement");
61 
62     const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
63     const char* coeff = builder->getUniformCStr(fCoefficientsUni);
64 
65     SkString cubicBlendName;
66 
67     static const GrGLShaderVar gCubicBlendArgs[] = {
68         GrGLShaderVar("coefficients",  kMat44f_GrSLType),
69         GrGLShaderVar("t",             kFloat_GrSLType),
70         GrGLShaderVar("c0",            kVec4f_GrSLType),
71         GrGLShaderVar("c1",            kVec4f_GrSLType),
72         GrGLShaderVar("c2",            kVec4f_GrSLType),
73         GrGLShaderVar("c3",            kVec4f_GrSLType),
74     };
75     builder->fsEmitFunction(kVec4f_GrSLType,
76                             "cubicBlend",
77                             SK_ARRAY_COUNT(gCubicBlendArgs),
78                             gCubicBlendArgs,
79                             "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
80                             "\tvec4 c = coefficients * ts;\n"
81                             "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n",
82                             &cubicBlendName);
83     builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc);
84     // We unnormalize the coord in order to determine our fractional offset (f) within the texel
85     // We then snap coord to a texel center and renormalize. The snap prevents cases where the
86     // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/
87     // double hit a texel.
88     builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc);
89     builder->fsCodeAppend("\tvec2 f = fract(coord);\n");
90     builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
91     builder->fsCodeAppend("\tvec4 rowColors[4];\n");
92     for (int y = 0; y < 4; ++y) {
93         for (int x = 0; x < 4; ++x) {
94             SkString coord;
95             coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
96             SkString sampleVar;
97             sampleVar.printf("rowColors[%d]", x);
98             fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]);
99         }
100         builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff);
101     }
102     SkString bicubicColor;
103     bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff);
104     builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str());
105 }
106 
setData(const GrGLUniformManager & uman,const GrDrawEffect & drawEffect)107 void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
108                                 const GrDrawEffect& drawEffect) {
109     const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
110     const GrTexture& texture = *effect.texture(0);
111     float imageIncrement[2];
112     imageIncrement[0] = 1.0f / texture.width();
113     imageIncrement[1] = 1.0f / texture.height();
114     uman.set2fv(fImageIncrementUni, 1, imageIncrement);
115     uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
116     fDomain.setData(uman, effect.domain(), texture.origin());
117 }
118 
convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],const SkScalar src[16])119 static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],
120                                                                           const SkScalar src[16]) {
121     for (int y = 0; y < 4; y++) {
122         for (int x = 0; x < 4; x++) {
123             dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]);
124         }
125     }
126 }
127 
GrBicubicEffect(GrTexture * texture,const SkScalar coefficients[16],const SkMatrix & matrix,const SkShader::TileMode tileModes[2])128 GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
129                                  const SkScalar coefficients[16],
130                                  const SkMatrix &matrix,
131                                  const SkShader::TileMode tileModes[2])
132   : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode))
133   , fDomain(GrTextureDomain::IgnoredDomain()) {
134     convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
135 }
136 
GrBicubicEffect(GrTexture * texture,const SkScalar coefficients[16],const SkMatrix & matrix,const SkRect & domain)137 GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
138                                  const SkScalar coefficients[16],
139                                  const SkMatrix &matrix,
140                                  const SkRect& domain)
141   : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode,
142                                                GrTextureParams::kNone_FilterMode))
143   , fDomain(domain, GrTextureDomain::kClamp_Mode) {
144     convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
145 }
146 
~GrBicubicEffect()147 GrBicubicEffect::~GrBicubicEffect() {
148 }
149 
getFactory() const150 const GrBackendEffectFactory& GrBicubicEffect::getFactory() const {
151     return GrTBackendEffectFactory<GrBicubicEffect>::getInstance();
152 }
153 
onIsEqual(const GrEffect & sBase) const154 bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const {
155     const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase);
156     return this->textureAccess(0) == s.textureAccess(0) &&
157            !memcmp(fCoefficients, s.coefficients(), 16);
158 }
159 
getConstantColorComponents(GrColor * color,uint32_t * validFlags) const160 void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
161     // FIXME: Perhaps we can do better.
162     *validFlags = 0;
163     return;
164 }
165 
166 GR_DEFINE_EFFECT_TEST(GrBicubicEffect);
167 
TestCreate(SkRandom * random,GrContext * context,const GrDrawTargetCaps &,GrTexture * textures[])168 GrEffectRef* GrBicubicEffect::TestCreate(SkRandom* random,
169                                          GrContext* context,
170                                          const GrDrawTargetCaps&,
171                                          GrTexture* textures[]) {
172     int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
173                                       GrEffectUnitTest::kAlphaTextureIdx;
174     SkScalar coefficients[16];
175     for (int i = 0; i < 16; i++) {
176         coefficients[i] = random->nextSScalar1();
177     }
178     return GrBicubicEffect::Create(textures[texIdx], coefficients);
179 }
180 
181 //////////////////////////////////////////////////////////////////////////////
182 
ShouldUseBicubic(const SkMatrix & matrix,GrTextureParams::FilterMode * filterMode)183 bool GrBicubicEffect::ShouldUseBicubic(const SkMatrix& matrix,
184                                        GrTextureParams::FilterMode* filterMode) {
185     if (matrix.isIdentity()) {
186         *filterMode = GrTextureParams::kNone_FilterMode;
187         return false;
188     }
189 
190     SkScalar scales[2];
191     if (!matrix.getMinMaxScales(scales) || scales[0] < SK_Scalar1) {
192         // Bicubic doesn't handle arbitrary minimization well, as src texels can be skipped
193         // entirely,
194         *filterMode = GrTextureParams::kMipMap_FilterMode;
195         return false;
196     }
197     // At this point if scales[1] == SK_Scalar1 then the matrix doesn't do any scaling.
198     if (scales[1] == SK_Scalar1) {
199         if (matrix.rectStaysRect() && SkScalarIsInt(matrix.getTranslateX()) &&
200             SkScalarIsInt(matrix.getTranslateY())) {
201             *filterMode = GrTextureParams::kNone_FilterMode;
202         } else {
203             // Use bilerp to handle rotation or fractional translation.
204             *filterMode = GrTextureParams::kBilerp_FilterMode;
205         }
206         return false;
207     }
208     // When we use the bicubic filtering effect each sample is read from the texture using
209     // nearest neighbor sampling.
210     *filterMode = GrTextureParams::kNone_FilterMode;
211     return true;
212 }
213