1 #include "GrBicubicEffect.h"
2
3 #define DS(x) SkDoubleToScalar(x)
4
5 const SkScalar GrBicubicEffect::gMitchellCoefficients[16] = {
6 DS( 1.0 / 18.0), DS(-9.0 / 18.0), DS( 15.0 / 18.0), DS( -7.0 / 18.0),
7 DS(16.0 / 18.0), DS( 0.0 / 18.0), DS(-36.0 / 18.0), DS( 21.0 / 18.0),
8 DS( 1.0 / 18.0), DS( 9.0 / 18.0), DS( 27.0 / 18.0), DS(-21.0 / 18.0),
9 DS( 0.0 / 18.0), DS( 0.0 / 18.0), DS( -6.0 / 18.0), DS( 7.0 / 18.0),
10 };
11
12
13 class GrGLBicubicEffect : public GrGLEffect {
14 public:
15 GrGLBicubicEffect(const GrBackendEffectFactory& factory,
16 const GrDrawEffect&);
17
18 virtual void emitCode(GrGLShaderBuilder*,
19 const GrDrawEffect&,
20 EffectKey,
21 const char* outputColor,
22 const char* inputColor,
23 const TransformedCoordsArray&,
24 const TextureSamplerArray&) SK_OVERRIDE;
25
26 virtual void setData(const GrGLUniformManager&, const GrDrawEffect&) SK_OVERRIDE;
27
GenKey(const GrDrawEffect & drawEffect,const GrGLCaps &)28 static inline EffectKey GenKey(const GrDrawEffect& drawEffect, const GrGLCaps&) {
29 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
30 return GrTextureDomain::GLDomain::DomainKey(domain);
31 }
32
33 private:
34 typedef GrGLUniformManager::UniformHandle UniformHandle;
35
36 UniformHandle fCoefficientsUni;
37 UniformHandle fImageIncrementUni;
38 GrTextureDomain::GLDomain fDomain;
39
40 typedef GrGLEffect INHERITED;
41 };
42
GrGLBicubicEffect(const GrBackendEffectFactory & factory,const GrDrawEffect &)43 GrGLBicubicEffect::GrGLBicubicEffect(const GrBackendEffectFactory& factory, const GrDrawEffect&)
44 : INHERITED(factory) {
45 }
46
emitCode(GrGLShaderBuilder * builder,const GrDrawEffect & drawEffect,EffectKey key,const char * outputColor,const char * inputColor,const TransformedCoordsArray & coords,const TextureSamplerArray & samplers)47 void GrGLBicubicEffect::emitCode(GrGLShaderBuilder* builder,
48 const GrDrawEffect& drawEffect,
49 EffectKey key,
50 const char* outputColor,
51 const char* inputColor,
52 const TransformedCoordsArray& coords,
53 const TextureSamplerArray& samplers) {
54 const GrTextureDomain& domain = drawEffect.castEffect<GrBicubicEffect>().domain();
55
56 SkString coords2D = builder->ensureFSCoords2D(coords, 0);
57 fCoefficientsUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
58 kMat44f_GrSLType, "Coefficients");
59 fImageIncrementUni = builder->addUniform(GrGLShaderBuilder::kFragment_Visibility,
60 kVec2f_GrSLType, "ImageIncrement");
61
62 const char* imgInc = builder->getUniformCStr(fImageIncrementUni);
63 const char* coeff = builder->getUniformCStr(fCoefficientsUni);
64
65 SkString cubicBlendName;
66
67 static const GrGLShaderVar gCubicBlendArgs[] = {
68 GrGLShaderVar("coefficients", kMat44f_GrSLType),
69 GrGLShaderVar("t", kFloat_GrSLType),
70 GrGLShaderVar("c0", kVec4f_GrSLType),
71 GrGLShaderVar("c1", kVec4f_GrSLType),
72 GrGLShaderVar("c2", kVec4f_GrSLType),
73 GrGLShaderVar("c3", kVec4f_GrSLType),
74 };
75 builder->fsEmitFunction(kVec4f_GrSLType,
76 "cubicBlend",
77 SK_ARRAY_COUNT(gCubicBlendArgs),
78 gCubicBlendArgs,
79 "\tvec4 ts = vec4(1.0, t, t * t, t * t * t);\n"
80 "\tvec4 c = coefficients * ts;\n"
81 "\treturn c.x * c0 + c.y * c1 + c.z * c2 + c.w * c3;\n",
82 &cubicBlendName);
83 builder->fsCodeAppendf("\tvec2 coord = %s - %s * vec2(0.5);\n", coords2D.c_str(), imgInc);
84 // We unnormalize the coord in order to determine our fractional offset (f) within the texel
85 // We then snap coord to a texel center and renormalize. The snap prevents cases where the
86 // starting coords are near a texel boundary and accumulations of imgInc would cause us to skip/
87 // double hit a texel.
88 builder->fsCodeAppendf("\tcoord /= %s;\n", imgInc);
89 builder->fsCodeAppend("\tvec2 f = fract(coord);\n");
90 builder->fsCodeAppendf("\tcoord = (coord - f + vec2(0.5)) * %s;\n", imgInc);
91 builder->fsCodeAppend("\tvec4 rowColors[4];\n");
92 for (int y = 0; y < 4; ++y) {
93 for (int x = 0; x < 4; ++x) {
94 SkString coord;
95 coord.printf("coord + %s * vec2(%d, %d)", imgInc, x - 1, y - 1);
96 SkString sampleVar;
97 sampleVar.printf("rowColors[%d]", x);
98 fDomain.sampleTexture(builder, domain, sampleVar.c_str(), coord, samplers[0]);
99 }
100 builder->fsCodeAppendf("\tvec4 s%d = %s(%s, f.x, rowColors[0], rowColors[1], rowColors[2], rowColors[3]);\n", y, cubicBlendName.c_str(), coeff);
101 }
102 SkString bicubicColor;
103 bicubicColor.printf("%s(%s, f.y, s0, s1, s2, s3)", cubicBlendName.c_str(), coeff);
104 builder->fsCodeAppendf("\t%s = %s;\n", outputColor, (GrGLSLExpr4(bicubicColor.c_str()) * GrGLSLExpr4(inputColor)).c_str());
105 }
106
setData(const GrGLUniformManager & uman,const GrDrawEffect & drawEffect)107 void GrGLBicubicEffect::setData(const GrGLUniformManager& uman,
108 const GrDrawEffect& drawEffect) {
109 const GrBicubicEffect& effect = drawEffect.castEffect<GrBicubicEffect>();
110 const GrTexture& texture = *effect.texture(0);
111 float imageIncrement[2];
112 imageIncrement[0] = 1.0f / texture.width();
113 imageIncrement[1] = 1.0f / texture.height();
114 uman.set2fv(fImageIncrementUni, 1, imageIncrement);
115 uman.setMatrix4f(fCoefficientsUni, effect.coefficients());
116 fDomain.setData(uman, effect.domain(), texture.origin());
117 }
118
convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],const SkScalar src[16])119 static inline void convert_row_major_scalar_coeffs_to_column_major_floats(float dst[16],
120 const SkScalar src[16]) {
121 for (int y = 0; y < 4; y++) {
122 for (int x = 0; x < 4; x++) {
123 dst[x * 4 + y] = SkScalarToFloat(src[y * 4 + x]);
124 }
125 }
126 }
127
GrBicubicEffect(GrTexture * texture,const SkScalar coefficients[16],const SkMatrix & matrix,const SkShader::TileMode tileModes[2])128 GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
129 const SkScalar coefficients[16],
130 const SkMatrix &matrix,
131 const SkShader::TileMode tileModes[2])
132 : INHERITED(texture, matrix, GrTextureParams(tileModes, GrTextureParams::kNone_FilterMode))
133 , fDomain(GrTextureDomain::IgnoredDomain()) {
134 convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
135 }
136
GrBicubicEffect(GrTexture * texture,const SkScalar coefficients[16],const SkMatrix & matrix,const SkRect & domain)137 GrBicubicEffect::GrBicubicEffect(GrTexture* texture,
138 const SkScalar coefficients[16],
139 const SkMatrix &matrix,
140 const SkRect& domain)
141 : INHERITED(texture, matrix, GrTextureParams(SkShader::kClamp_TileMode,
142 GrTextureParams::kNone_FilterMode))
143 , fDomain(domain, GrTextureDomain::kClamp_Mode) {
144 convert_row_major_scalar_coeffs_to_column_major_floats(fCoefficients, coefficients);
145 }
146
~GrBicubicEffect()147 GrBicubicEffect::~GrBicubicEffect() {
148 }
149
getFactory() const150 const GrBackendEffectFactory& GrBicubicEffect::getFactory() const {
151 return GrTBackendEffectFactory<GrBicubicEffect>::getInstance();
152 }
153
onIsEqual(const GrEffect & sBase) const154 bool GrBicubicEffect::onIsEqual(const GrEffect& sBase) const {
155 const GrBicubicEffect& s = CastEffect<GrBicubicEffect>(sBase);
156 return this->textureAccess(0) == s.textureAccess(0) &&
157 !memcmp(fCoefficients, s.coefficients(), 16);
158 }
159
getConstantColorComponents(GrColor * color,uint32_t * validFlags) const160 void GrBicubicEffect::getConstantColorComponents(GrColor* color, uint32_t* validFlags) const {
161 // FIXME: Perhaps we can do better.
162 *validFlags = 0;
163 return;
164 }
165
166 GR_DEFINE_EFFECT_TEST(GrBicubicEffect);
167
TestCreate(SkRandom * random,GrContext * context,const GrDrawTargetCaps &,GrTexture * textures[])168 GrEffectRef* GrBicubicEffect::TestCreate(SkRandom* random,
169 GrContext* context,
170 const GrDrawTargetCaps&,
171 GrTexture* textures[]) {
172 int texIdx = random->nextBool() ? GrEffectUnitTest::kSkiaPMTextureIdx :
173 GrEffectUnitTest::kAlphaTextureIdx;
174 SkScalar coefficients[16];
175 for (int i = 0; i < 16; i++) {
176 coefficients[i] = random->nextSScalar1();
177 }
178 return GrBicubicEffect::Create(textures[texIdx], coefficients);
179 }
180
181 //////////////////////////////////////////////////////////////////////////////
182
ShouldUseBicubic(const SkMatrix & matrix,GrTextureParams::FilterMode * filterMode)183 bool GrBicubicEffect::ShouldUseBicubic(const SkMatrix& matrix,
184 GrTextureParams::FilterMode* filterMode) {
185 if (matrix.isIdentity()) {
186 *filterMode = GrTextureParams::kNone_FilterMode;
187 return false;
188 }
189
190 SkScalar scales[2];
191 if (!matrix.getMinMaxScales(scales) || scales[0] < SK_Scalar1) {
192 // Bicubic doesn't handle arbitrary minimization well, as src texels can be skipped
193 // entirely,
194 *filterMode = GrTextureParams::kMipMap_FilterMode;
195 return false;
196 }
197 // At this point if scales[1] == SK_Scalar1 then the matrix doesn't do any scaling.
198 if (scales[1] == SK_Scalar1) {
199 if (matrix.rectStaysRect() && SkScalarIsInt(matrix.getTranslateX()) &&
200 SkScalarIsInt(matrix.getTranslateY())) {
201 *filterMode = GrTextureParams::kNone_FilterMode;
202 } else {
203 // Use bilerp to handle rotation or fractional translation.
204 *filterMode = GrTextureParams::kBilerp_FilterMode;
205 }
206 return false;
207 }
208 // When we use the bicubic filtering effect each sample is read from the texture using
209 // nearest neighbor sampling.
210 *filterMode = GrTextureParams::kNone_FilterMode;
211 return true;
212 }
213