1 //-----------------------------------------------------------------------------
2 // MurmurHash2 was written by Austin Appleby, and is placed in the public
3 // domain. The author hereby disclaims copyright to this source code.
4
5 // Note - This code makes a few assumptions about how your machine behaves -
6
7 // 1. We can read a 4-byte value from any address without crashing
8 // 2. sizeof(int) == 4
9
10 // And it has a few limitations -
11
12 // 1. It will not work incrementally.
13 // 2. It will not produce the same results on little-endian and big-endian
14 // machines.
15
16 #include "MurmurHash2.h"
17
18 //-----------------------------------------------------------------------------
19 // Platform-specific functions and macros
20
21 // Microsoft Visual Studio
22
23 #if defined(_MSC_VER)
24
25 #define BIG_CONSTANT(x) (x)
26
27 // Other compilers
28
29 #else // defined(_MSC_VER)
30
31 #define BIG_CONSTANT(x) (x##LLU)
32
33 #endif // !defined(_MSC_VER)
34
35 //-----------------------------------------------------------------------------
36
MurmurHash2(const void * key,int len,uint32_t seed)37 uint32_t MurmurHash2 ( const void * key, int len, uint32_t seed )
38 {
39 // 'm' and 'r' are mixing constants generated offline.
40 // They're not really 'magic', they just happen to work well.
41
42 const uint32_t m = 0x5bd1e995;
43 const int r = 24;
44
45 // Initialize the hash to a 'random' value
46
47 uint32_t h = seed ^ len;
48
49 // Mix 4 bytes at a time into the hash
50
51 const unsigned char * data = (const unsigned char *)key;
52
53 while(len >= 4)
54 {
55 uint32_t k = *(uint32_t*)data;
56
57 k *= m;
58 k ^= k >> r;
59 k *= m;
60
61 h *= m;
62 h ^= k;
63
64 data += 4;
65 len -= 4;
66 }
67
68 // Handle the last few bytes of the input array
69
70 switch(len)
71 {
72 case 3: h ^= data[2] << 16;
73 case 2: h ^= data[1] << 8;
74 case 1: h ^= data[0];
75 h *= m;
76 };
77
78 // Do a few final mixes of the hash to ensure the last few
79 // bytes are well-incorporated.
80
81 h ^= h >> 13;
82 h *= m;
83 h ^= h >> 15;
84
85 return h;
86 }
87
88 //-----------------------------------------------------------------------------
89 // MurmurHash2, 64-bit versions, by Austin Appleby
90
91 // The same caveats as 32-bit MurmurHash2 apply here - beware of alignment
92 // and endian-ness issues if used across multiple platforms.
93
94 // 64-bit hash for 64-bit platforms
95
MurmurHash64A(const void * key,int len,uint64_t seed)96 uint64_t MurmurHash64A ( const void * key, int len, uint64_t seed )
97 {
98 const uint64_t m = BIG_CONSTANT(0xc6a4a7935bd1e995);
99 const int r = 47;
100
101 uint64_t h = seed ^ (len * m);
102
103 const uint64_t * data = (const uint64_t *)key;
104 const uint64_t * end = data + (len/8);
105
106 while(data != end)
107 {
108 uint64_t k = *data++;
109
110 k *= m;
111 k ^= k >> r;
112 k *= m;
113
114 h ^= k;
115 h *= m;
116 }
117
118 const unsigned char * data2 = (const unsigned char*)data;
119
120 switch(len & 7)
121 {
122 case 7: h ^= uint64_t(data2[6]) << 48;
123 case 6: h ^= uint64_t(data2[5]) << 40;
124 case 5: h ^= uint64_t(data2[4]) << 32;
125 case 4: h ^= uint64_t(data2[3]) << 24;
126 case 3: h ^= uint64_t(data2[2]) << 16;
127 case 2: h ^= uint64_t(data2[1]) << 8;
128 case 1: h ^= uint64_t(data2[0]);
129 h *= m;
130 };
131
132 h ^= h >> r;
133 h *= m;
134 h ^= h >> r;
135
136 return h;
137 }
138
139
140 // 64-bit hash for 32-bit platforms
141
MurmurHash64B(const void * key,int len,uint64_t seed)142 uint64_t MurmurHash64B ( const void * key, int len, uint64_t seed )
143 {
144 const uint32_t m = 0x5bd1e995;
145 const int r = 24;
146
147 uint32_t h1 = uint32_t(seed) ^ len;
148 uint32_t h2 = uint32_t(seed >> 32);
149
150 const uint32_t * data = (const uint32_t *)key;
151
152 while(len >= 8)
153 {
154 uint32_t k1 = *data++;
155 k1 *= m; k1 ^= k1 >> r; k1 *= m;
156 h1 *= m; h1 ^= k1;
157 len -= 4;
158
159 uint32_t k2 = *data++;
160 k2 *= m; k2 ^= k2 >> r; k2 *= m;
161 h2 *= m; h2 ^= k2;
162 len -= 4;
163 }
164
165 if(len >= 4)
166 {
167 uint32_t k1 = *data++;
168 k1 *= m; k1 ^= k1 >> r; k1 *= m;
169 h1 *= m; h1 ^= k1;
170 len -= 4;
171 }
172
173 switch(len)
174 {
175 case 3: h2 ^= ((unsigned char*)data)[2] << 16;
176 case 2: h2 ^= ((unsigned char*)data)[1] << 8;
177 case 1: h2 ^= ((unsigned char*)data)[0];
178 h2 *= m;
179 };
180
181 h1 ^= h2 >> 18; h1 *= m;
182 h2 ^= h1 >> 22; h2 *= m;
183 h1 ^= h2 >> 17; h1 *= m;
184 h2 ^= h1 >> 19; h2 *= m;
185
186 uint64_t h = h1;
187
188 h = (h << 32) | h2;
189
190 return h;
191 }
192
193 //-----------------------------------------------------------------------------
194 // MurmurHash2A, by Austin Appleby
195
196 // This is a variant of MurmurHash2 modified to use the Merkle-Damgard
197 // construction. Bulk speed should be identical to Murmur2, small-key speed
198 // will be 10%-20% slower due to the added overhead at the end of the hash.
199
200 // This variant fixes a minor issue where null keys were more likely to
201 // collide with each other than expected, and also makes the function
202 // more amenable to incremental implementations.
203
204 #define mmix(h,k) { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; }
205
MurmurHash2A(const void * key,int len,uint32_t seed)206 uint32_t MurmurHash2A ( const void * key, int len, uint32_t seed )
207 {
208 const uint32_t m = 0x5bd1e995;
209 const int r = 24;
210 uint32_t l = len;
211
212 const unsigned char * data = (const unsigned char *)key;
213
214 uint32_t h = seed;
215
216 while(len >= 4)
217 {
218 uint32_t k = *(uint32_t*)data;
219
220 mmix(h,k);
221
222 data += 4;
223 len -= 4;
224 }
225
226 uint32_t t = 0;
227
228 switch(len)
229 {
230 case 3: t ^= data[2] << 16;
231 case 2: t ^= data[1] << 8;
232 case 1: t ^= data[0];
233 };
234
235 mmix(h,t);
236 mmix(h,l);
237
238 h ^= h >> 13;
239 h *= m;
240 h ^= h >> 15;
241
242 return h;
243 }
244
245 //-----------------------------------------------------------------------------
246 // CMurmurHash2A, by Austin Appleby
247
248 // This is a sample implementation of MurmurHash2A designed to work
249 // incrementally.
250
251 // Usage -
252
253 // CMurmurHash2A hasher
254 // hasher.Begin(seed);
255 // hasher.Add(data1,size1);
256 // hasher.Add(data2,size2);
257 // ...
258 // hasher.Add(dataN,sizeN);
259 // uint32_t hash = hasher.End()
260
261 class CMurmurHash2A
262 {
263 public:
264
Begin(uint32_t seed=0)265 void Begin ( uint32_t seed = 0 )
266 {
267 m_hash = seed;
268 m_tail = 0;
269 m_count = 0;
270 m_size = 0;
271 }
272
Add(const unsigned char * data,int len)273 void Add ( const unsigned char * data, int len )
274 {
275 m_size += len;
276
277 MixTail(data,len);
278
279 while(len >= 4)
280 {
281 uint32_t k = *(uint32_t*)data;
282
283 mmix(m_hash,k);
284
285 data += 4;
286 len -= 4;
287 }
288
289 MixTail(data,len);
290 }
291
End(void)292 uint32_t End ( void )
293 {
294 mmix(m_hash,m_tail);
295 mmix(m_hash,m_size);
296
297 m_hash ^= m_hash >> 13;
298 m_hash *= m;
299 m_hash ^= m_hash >> 15;
300
301 return m_hash;
302 }
303
304 private:
305
306 static const uint32_t m = 0x5bd1e995;
307 static const int r = 24;
308
MixTail(const unsigned char * & data,int & len)309 void MixTail ( const unsigned char * & data, int & len )
310 {
311 while( len && ((len<4) || m_count) )
312 {
313 m_tail |= (*data++) << (m_count * 8);
314
315 m_count++;
316 len--;
317
318 if(m_count == 4)
319 {
320 mmix(m_hash,m_tail);
321 m_tail = 0;
322 m_count = 0;
323 }
324 }
325 }
326
327 uint32_t m_hash;
328 uint32_t m_tail;
329 uint32_t m_count;
330 uint32_t m_size;
331 };
332
333 //-----------------------------------------------------------------------------
334 // MurmurHashNeutral2, by Austin Appleby
335
336 // Same as MurmurHash2, but endian- and alignment-neutral.
337 // Half the speed though, alas.
338
MurmurHashNeutral2(const void * key,int len,uint32_t seed)339 uint32_t MurmurHashNeutral2 ( const void * key, int len, uint32_t seed )
340 {
341 const uint32_t m = 0x5bd1e995;
342 const int r = 24;
343
344 uint32_t h = seed ^ len;
345
346 const unsigned char * data = (const unsigned char *)key;
347
348 while(len >= 4)
349 {
350 uint32_t k;
351
352 k = data[0];
353 k |= data[1] << 8;
354 k |= data[2] << 16;
355 k |= data[3] << 24;
356
357 k *= m;
358 k ^= k >> r;
359 k *= m;
360
361 h *= m;
362 h ^= k;
363
364 data += 4;
365 len -= 4;
366 }
367
368 switch(len)
369 {
370 case 3: h ^= data[2] << 16;
371 case 2: h ^= data[1] << 8;
372 case 1: h ^= data[0];
373 h *= m;
374 };
375
376 h ^= h >> 13;
377 h *= m;
378 h ^= h >> 15;
379
380 return h;
381 }
382
383 //-----------------------------------------------------------------------------
384 // MurmurHashAligned2, by Austin Appleby
385
386 // Same algorithm as MurmurHash2, but only does aligned reads - should be safer
387 // on certain platforms.
388
389 // Performance will be lower than MurmurHash2
390
391 #define MIX(h,k,m) { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; }
392
393
MurmurHashAligned2(const void * key,int len,uint32_t seed)394 uint32_t MurmurHashAligned2 ( const void * key, int len, uint32_t seed )
395 {
396 const uint32_t m = 0x5bd1e995;
397 const int r = 24;
398
399 const unsigned char * data = (const unsigned char *)key;
400
401 uint32_t h = seed ^ len;
402
403 int align = (uint64_t)data & 3;
404
405 if(align && (len >= 4))
406 {
407 // Pre-load the temp registers
408
409 uint32_t t = 0, d = 0;
410
411 switch(align)
412 {
413 case 1: t |= data[2] << 16;
414 case 2: t |= data[1] << 8;
415 case 3: t |= data[0];
416 }
417
418 t <<= (8 * align);
419
420 data += 4-align;
421 len -= 4-align;
422
423 int sl = 8 * (4-align);
424 int sr = 8 * align;
425
426 // Mix
427
428 while(len >= 4)
429 {
430 d = *(uint32_t *)data;
431 t = (t >> sr) | (d << sl);
432
433 uint32_t k = t;
434
435 MIX(h,k,m);
436
437 t = d;
438
439 data += 4;
440 len -= 4;
441 }
442
443 // Handle leftover data in temp registers
444
445 d = 0;
446
447 if(len >= align)
448 {
449 switch(align)
450 {
451 case 3: d |= data[2] << 16;
452 case 2: d |= data[1] << 8;
453 case 1: d |= data[0];
454 }
455
456 uint32_t k = (t >> sr) | (d << sl);
457 MIX(h,k,m);
458
459 data += align;
460 len -= align;
461
462 //----------
463 // Handle tail bytes
464
465 switch(len)
466 {
467 case 3: h ^= data[2] << 16;
468 case 2: h ^= data[1] << 8;
469 case 1: h ^= data[0];
470 h *= m;
471 };
472 }
473 else
474 {
475 switch(len)
476 {
477 case 3: d |= data[2] << 16;
478 case 2: d |= data[1] << 8;
479 case 1: d |= data[0];
480 case 0: h ^= (t >> sr) | (d << sl);
481 h *= m;
482 }
483 }
484
485 h ^= h >> 13;
486 h *= m;
487 h ^= h >> 15;
488
489 return h;
490 }
491 else
492 {
493 while(len >= 4)
494 {
495 uint32_t k = *(uint32_t *)data;
496
497 MIX(h,k,m);
498
499 data += 4;
500 len -= 4;
501 }
502
503 //----------
504 // Handle tail bytes
505
506 switch(len)
507 {
508 case 3: h ^= data[2] << 16;
509 case 2: h ^= data[1] << 8;
510 case 1: h ^= data[0];
511 h *= m;
512 };
513
514 h ^= h >> 13;
515 h *= m;
516 h ^= h >> 15;
517
518 return h;
519 }
520 }
521
522 //-----------------------------------------------------------------------------
523
524