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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_COMPOSITOR_LAYER_H_
6 #define UI_COMPOSITOR_LAYER_H_
7 
8 #include <string>
9 #include <vector>
10 
11 #include "base/compiler_specific.h"
12 #include "base/memory/ref_counted.h"
13 #include "base/memory/scoped_ptr.h"
14 #include "base/message_loop/message_loop.h"
15 #include "cc/animation/animation_events.h"
16 #include "cc/animation/layer_animation_event_observer.h"
17 #include "cc/base/scoped_ptr_vector.h"
18 #include "cc/layers/content_layer_client.h"
19 #include "cc/layers/layer_client.h"
20 #include "cc/layers/texture_layer_client.h"
21 #include "cc/resources/texture_mailbox.h"
22 #include "third_party/skia/include/core/SkColor.h"
23 #include "third_party/skia/include/core/SkRegion.h"
24 #include "ui/compositor/compositor.h"
25 #include "ui/compositor/layer_animation_delegate.h"
26 #include "ui/compositor/layer_delegate.h"
27 #include "ui/compositor/layer_type.h"
28 #include "ui/gfx/rect.h"
29 #include "ui/gfx/transform.h"
30 
31 class SkCanvas;
32 
33 namespace cc {
34 class ContentLayer;
35 class CopyOutputRequest;
36 class DelegatedFrameProvider;
37 class DelegatedRendererLayer;
38 class Layer;
39 class ResourceUpdateQueue;
40 class SolidColorLayer;
41 class TextureLayer;
42 struct ReturnedResource;
43 typedef std::vector<ReturnedResource> ReturnedResourceArray;
44 }
45 
46 namespace ui {
47 
48 class Compositor;
49 class LayerAnimator;
50 class LayerOwner;
51 
52 // Layer manages a texture, transform and a set of child Layers. Any View that
53 // has enabled layers ends up creating a Layer to manage the texture.
54 // A Layer can also be created without a texture, in which case it renders
55 // nothing and is simply used as a node in a hierarchy of layers.
56 // Coordinate system used in layers is DIP (Density Independent Pixel)
57 // coordinates unless explicitly mentioned as pixel coordinates.
58 //
59 // NOTE: Unlike Views, each Layer does *not* own its child Layers. If you
60 // delete a Layer and it has children, the parent of each child Layer is set to
61 // NULL, but the children are not deleted.
62 class COMPOSITOR_EXPORT Layer
63     : public LayerAnimationDelegate,
64       NON_EXPORTED_BASE(public cc::ContentLayerClient),
65       NON_EXPORTED_BASE(public cc::TextureLayerClient),
66       NON_EXPORTED_BASE(public cc::LayerClient),
67       NON_EXPORTED_BASE(public cc::LayerAnimationEventObserver) {
68  public:
69   Layer();
70   explicit Layer(LayerType type);
71   virtual ~Layer();
72 
73   static bool UsingPictureLayer();
74 
75   // Retrieves the Layer's compositor. The Layer will walk up its parent chain
76   // to locate it. Returns NULL if the Layer is not attached to a compositor.
77   Compositor* GetCompositor();
78 
79   // Called by the compositor when the Layer is set as its root Layer. This can
80   // only ever be called on the root layer.
81   void SetCompositor(Compositor* compositor);
82 
delegate()83   LayerDelegate* delegate() { return delegate_; }
set_delegate(LayerDelegate * delegate)84   void set_delegate(LayerDelegate* delegate) { delegate_ = delegate; }
85 
owner()86   LayerOwner* owner() { return owner_; }
87 
88   // Adds a new Layer to this Layer.
89   void Add(Layer* child);
90 
91   // Removes a Layer from this Layer.
92   void Remove(Layer* child);
93 
94   // Stacks |child| above all other children.
95   void StackAtTop(Layer* child);
96 
97   // Stacks |child| directly above |other|.  Both must be children of this
98   // layer.  Note that if |child| is initially stacked even higher, calling this
99   // method will result in |child| being lowered in the stacking order.
100   void StackAbove(Layer* child, Layer* other);
101 
102   // Stacks |child| below all other children.
103   void StackAtBottom(Layer* child);
104 
105   // Stacks |child| directly below |other|.  Both must be children of this
106   // layer.
107   void StackBelow(Layer* child, Layer* other);
108 
109   // Returns the child Layers.
children()110   const std::vector<Layer*>& children() const { return children_; }
111 
112   // The parent.
parent()113   const Layer* parent() const { return parent_; }
parent()114   Layer* parent() { return parent_; }
115 
type()116   LayerType type() const { return type_; }
117 
118   // Returns true if this Layer contains |other| somewhere in its children.
119   bool Contains(const Layer* other) const;
120 
121   // The layer's animator is responsible for causing automatic animations when
122   // properties are set. It also manages a queue of pending animations and
123   // handles blending of animations. The layer takes ownership of the animator.
124   void SetAnimator(LayerAnimator* animator);
125 
126   // Returns the layer's animator. Creates a default animator of one has not
127   // been set. Will not return NULL.
128   LayerAnimator* GetAnimator();
129 
130   // The transform, relative to the parent.
131   void SetTransform(const gfx::Transform& transform);
132   gfx::Transform transform() const;
133 
134   // Return the target transform if animator is running, or the current
135   // transform otherwise.
136   gfx::Transform GetTargetTransform() const;
137 
138   // The bounds, relative to the parent.
139   void SetBounds(const gfx::Rect& bounds);
bounds()140   const gfx::Rect& bounds() const { return bounds_; }
141 
142   // The offset from our parent (stored in bounds.origin()) is an integer but we
143   // may need to be at a fractional pixel offset to align properly on screen.
144   void SetSubpixelPositionOffset(const gfx::Vector2dF offset);
145 
146   // Return the target bounds if animator is running, or the current bounds
147   // otherwise.
148   gfx::Rect GetTargetBounds() const;
149 
150   // Sets/gets whether or not drawing of child layers should be clipped to the
151   // bounds of this layer.
152   void SetMasksToBounds(bool masks_to_bounds);
153   bool GetMasksToBounds() const;
154 
155   // The opacity of the layer. The opacity is applied to each pixel of the
156   // texture (resulting alpha = opacity * alpha).
157   float opacity() const;
158   void SetOpacity(float opacity);
159 
160   // Returns the actual opacity, which the opacity of this layer multipled by
161   // the combined opacity of the parent.
162   float GetCombinedOpacity() const;
163 
164   // Blur pixels by this amount in anything below the layer and visible through
165   // the layer.
background_blur()166   int background_blur() const { return background_blur_radius_; }
167   void SetBackgroundBlur(int blur_radius);
168 
169   // Saturate all pixels of this layer by this amount.
170   // This effect will get "combined" with the inverted,
171   // brightness and grayscale setting.
layer_saturation()172   float layer_saturation() const { return layer_saturation_; }
173   void SetLayerSaturation(float saturation);
174 
175   // Change the brightness of all pixels from this layer by this amount.
176   // This effect will get "combined" with the inverted, saturate
177   // and grayscale setting.
layer_brightness()178   float layer_brightness() const { return layer_brightness_; }
179   void SetLayerBrightness(float brightness);
180 
181   // Return the target brightness if animator is running, or the current
182   // brightness otherwise.
183   float GetTargetBrightness() const;
184 
185   // Change the grayscale of all pixels from this layer by this amount.
186   // This effect will get "combined" with the inverted, saturate
187   // and brightness setting.
layer_grayscale()188   float layer_grayscale() const { return layer_grayscale_; }
189   void SetLayerGrayscale(float grayscale);
190 
191   // Return the target grayscale if animator is running, or the current
192   // grayscale otherwise.
193   float GetTargetGrayscale() const;
194 
195   // Zoom the background by a factor of |zoom|. The effect is blended along the
196   // edge across |inset| pixels.
197   void SetBackgroundZoom(float zoom, int inset);
198 
199   // Set the shape of this layer.
200   void SetAlphaShape(scoped_ptr<SkRegion> region);
201 
202   // Invert the layer.
layer_inverted()203   bool layer_inverted() const { return layer_inverted_; }
204   void SetLayerInverted(bool inverted);
205 
206   // Return the target opacity if animator is running, or the current opacity
207   // otherwise.
208   float GetTargetOpacity() const;
209 
210   // Set a layer mask for a layer.
211   // Note the provided layer mask can neither have a layer mask itself nor can
212   // it have any children. The ownership of |layer_mask| will not be
213   // transferred with this call.
214   // Furthermore: A mask layer can only be set to one layer.
215   void SetMaskLayer(Layer* layer_mask);
layer_mask_layer()216   Layer* layer_mask_layer() { return layer_mask_; }
217 
218   // Sets the visibility of the Layer. A Layer may be visible but not
219   // drawn. This happens if any ancestor of a Layer is not visible.
220   void SetVisible(bool visible);
visible()221   bool visible() const { return visible_; }
222 
223   // Returns the target visibility if the animator is running. Otherwise, it
224   // returns the current visibility.
225   bool GetTargetVisibility() const;
226 
227   // Returns true if this Layer is drawn. A Layer is drawn only if all ancestors
228   // are visible.
229   bool IsDrawn() const;
230 
231   // Returns true if this layer can have a texture (has_texture_ is true)
232   // and is not completely obscured by a child.
233   bool ShouldDraw() const;
234 
235   // Converts a point from the coordinates of |source| to the coordinates of
236   // |target|. Necessarily, |source| and |target| must inhabit the same Layer
237   // tree.
238   static void ConvertPointToLayer(const Layer* source,
239                                   const Layer* target,
240                                   gfx::Point* point);
241 
242   // Converts a transform to be relative to the given |ancestor|. Returns
243   // whether success (that is, whether the given ancestor was really an
244   // ancestor of this layer).
245   bool GetTargetTransformRelativeTo(const Layer* ancestor,
246                                     gfx::Transform* transform) const;
247 
248   // See description in View for details
249   void SetFillsBoundsOpaquely(bool fills_bounds_opaquely);
fills_bounds_opaquely()250   bool fills_bounds_opaquely() const { return fills_bounds_opaquely_; }
251 
252   // Set to true if this layer always paints completely within its bounds. If so
253   // we can omit an unnecessary clear, even if the layer is transparent.
254   void SetFillsBoundsCompletely(bool fills_bounds_completely);
255 
name()256   const std::string& name() const { return name_; }
set_name(const std::string & name)257   void set_name(const std::string& name) { name_ = name; }
258 
259   // Set new TextureMailbox for this layer. Note that |mailbox| may hold a
260   // shared memory resource or an actual mailbox for a texture.
261   void SetTextureMailbox(const cc::TextureMailbox& mailbox,
262                          scoped_ptr<cc::SingleReleaseCallback> release_callback,
263                          gfx::Size texture_size_in_dip);
264   void SetTextureSize(gfx::Size texture_size_in_dip);
265 
266   // Begins showing delegated frames from the |frame_provider|.
267   void SetShowDelegatedContent(cc::DelegatedFrameProvider* frame_provider,
268                                gfx::Size frame_size_in_dip);
269 
has_external_content()270   bool has_external_content() {
271     return texture_layer_.get() || delegated_renderer_layer_.get();
272   }
273 
274   void SetShowPaintedContent();
275 
276   // Sets the layer's fill color.  May only be called for LAYER_SOLID_COLOR.
277   void SetColor(SkColor color);
278 
279   // Adds |invalid_rect| to the Layer's pending invalid rect and calls
280   // ScheduleDraw(). Returns false if the paint request is ignored.
281   bool SchedulePaint(const gfx::Rect& invalid_rect);
282 
283   // Schedules a redraw of the layer tree at the compositor.
284   // Note that this _does not_ invalidate any region of this layer; use
285   // SchedulePaint() for that.
286   void ScheduleDraw();
287 
288   // Uses damaged rectangles recorded in |damaged_region_| to invalidate the
289   // |cc_layer_|.
290   void SendDamagedRects();
291 
damaged_region()292   const SkRegion& damaged_region() const { return damaged_region_; }
293 
294   void CompleteAllAnimations();
295 
296   // Suppresses painting the content by disconnecting |delegate_|.
297   void SuppressPaint();
298 
299   // Notifies the layer that the device scale factor has changed.
300   void OnDeviceScaleFactorChanged(float device_scale_factor);
301 
302   // Requets a copy of the layer's output as a texture or bitmap.
303   void RequestCopyOfOutput(scoped_ptr<cc::CopyOutputRequest> request);
304 
305   // ContentLayerClient
306   virtual void PaintContents(
307       SkCanvas* canvas,
308       const gfx::Rect& clip,
309       gfx::RectF* opaque,
310       ContentLayerClient::GraphicsContextStatus gc_status) OVERRIDE;
DidChangeLayerCanUseLCDText()311   virtual void DidChangeLayerCanUseLCDText() OVERRIDE {}
312   virtual bool FillsBoundsCompletely() const OVERRIDE;
313 
cc_layer()314   cc::Layer* cc_layer() { return cc_layer_; }
315 
316   // TextureLayerClient
317   virtual bool PrepareTextureMailbox(
318       cc::TextureMailbox* mailbox,
319       scoped_ptr<cc::SingleReleaseCallback>* release_callback,
320       bool use_shared_memory) OVERRIDE;
321 
device_scale_factor()322   float device_scale_factor() const { return device_scale_factor_; }
323 
324   // Forces a render surface to be used on this layer. This has no positive
325   // impact, and is only used for benchmarking/testing purpose.
326   void SetForceRenderSurface(bool force);
force_render_surface()327   bool force_render_surface() const { return force_render_surface_; }
328 
329   // LayerClient
330   virtual scoped_refptr<base::debug::ConvertableToTraceFormat>
331       TakeDebugInfo() OVERRIDE;
332 
333   // LayerAnimationEventObserver
334   virtual void OnAnimationStarted(const cc::AnimationEvent& event) OVERRIDE;
335 
336   // Whether this layer has animations waiting to get sent to its cc::Layer.
HasPendingThreadedAnimations()337   bool HasPendingThreadedAnimations() {
338     return pending_threaded_animations_.size() != 0;
339   }
340 
341   // Triggers a call to SwitchToLayer.
342   void SwitchCCLayerForTest();
343 
344  private:
345   friend class LayerOwner;
346 
347   void CollectAnimators(std::vector<scoped_refptr<LayerAnimator> >* animators);
348 
349   // Stacks |child| above or below |other|.  Helper method for StackAbove() and
350   // StackBelow().
351   void StackRelativeTo(Layer* child, Layer* other, bool above);
352 
353   bool ConvertPointForAncestor(const Layer* ancestor, gfx::Point* point) const;
354   bool ConvertPointFromAncestor(const Layer* ancestor, gfx::Point* point) const;
355 
356   // Implementation of LayerAnimatorDelegate
357   virtual void SetBoundsFromAnimation(const gfx::Rect& bounds) OVERRIDE;
358   virtual void SetTransformFromAnimation(
359       const gfx::Transform& transform) OVERRIDE;
360   virtual void SetOpacityFromAnimation(float opacity) OVERRIDE;
361   virtual void SetVisibilityFromAnimation(bool visibility) OVERRIDE;
362   virtual void SetBrightnessFromAnimation(float brightness) OVERRIDE;
363   virtual void SetGrayscaleFromAnimation(float grayscale) OVERRIDE;
364   virtual void SetColorFromAnimation(SkColor color) OVERRIDE;
365   virtual void ScheduleDrawForAnimation() OVERRIDE;
366   virtual const gfx::Rect& GetBoundsForAnimation() const OVERRIDE;
367   virtual gfx::Transform GetTransformForAnimation() const OVERRIDE;
368   virtual float GetOpacityForAnimation() const OVERRIDE;
369   virtual bool GetVisibilityForAnimation() const OVERRIDE;
370   virtual float GetBrightnessForAnimation() const OVERRIDE;
371   virtual float GetGrayscaleForAnimation() const OVERRIDE;
372   virtual SkColor GetColorForAnimation() const OVERRIDE;
373   virtual float GetDeviceScaleFactor() const OVERRIDE;
374   virtual void AddThreadedAnimation(
375       scoped_ptr<cc::Animation> animation) OVERRIDE;
376   virtual void RemoveThreadedAnimation(int animation_id) OVERRIDE;
377   virtual LayerAnimatorCollection* GetLayerAnimatorCollection() OVERRIDE;
378 
379   // Creates a corresponding composited layer for |type_|.
380   void CreateWebLayer();
381 
382   // Recomputes and sets to |cc_layer_|.
383   void RecomputeDrawsContentAndUVRect();
384   void RecomputePosition();
385 
386   // Set all filters which got applied to the layer.
387   void SetLayerFilters();
388 
389   // Set all filters which got applied to the layer background.
390   void SetLayerBackgroundFilters();
391 
392   // Cleanup |cc_layer_| and replaces it with |new_layer|.
393   void SwitchToLayer(scoped_refptr<cc::Layer> new_layer);
394 
395   // We cannot send animations to our cc_layer_ until we have been added to a
396   // layer tree. Instead, we hold on to these animations in
397   // pending_threaded_animations_, and expect SendPendingThreadedAnimations to
398   // be called once we have been added to a tree.
399   void SendPendingThreadedAnimations();
400 
401   void AddAnimatorsInTreeToCollection(LayerAnimatorCollection* collection);
402   void RemoveAnimatorsInTreeFromCollection(LayerAnimatorCollection* collection);
403 
404   // Returns whether the layer has an animating LayerAnimator.
405   bool IsAnimating() const;
406 
407   const LayerType type_;
408 
409   Compositor* compositor_;
410 
411   Layer* parent_;
412 
413   // This layer's children, in bottom-to-top stacking order.
414   std::vector<Layer*> children_;
415 
416   gfx::Rect bounds_;
417   gfx::Vector2dF subpixel_position_offset_;
418 
419   // Visibility of this layer. See SetVisible/IsDrawn for more details.
420   bool visible_;
421 
422   bool force_render_surface_;
423 
424   bool fills_bounds_opaquely_;
425   bool fills_bounds_completely_;
426 
427   // Union of damaged rects, in pixel coordinates, to be used when
428   // compositor is ready to paint the content.
429   SkRegion damaged_region_;
430 
431   int background_blur_radius_;
432 
433   // Several variables which will change the visible representation of
434   // the layer.
435   float layer_saturation_;
436   float layer_brightness_;
437   float layer_grayscale_;
438   bool layer_inverted_;
439 
440   // The associated mask layer with this layer.
441   Layer* layer_mask_;
442   // The back link from the mask layer to it's associated masked layer.
443   // We keep this reference for the case that if the mask layer gets deleted
444   // while attached to the main layer before the main layer is deleted.
445   Layer* layer_mask_back_link_;
446 
447   // The zoom factor to scale the layer by.  Zooming is disabled when this is
448   // set to 1.
449   float zoom_;
450 
451   // Width of the border in pixels, where the scaling is blended.
452   int zoom_inset_;
453 
454   // Shape of the window.
455   scoped_ptr<SkRegion> alpha_shape_;
456 
457   std::string name_;
458 
459   LayerDelegate* delegate_;
460 
461   LayerOwner* owner_;
462 
463   scoped_refptr<LayerAnimator> animator_;
464 
465   // Animations that are passed to AddThreadedAnimation before this layer is
466   // added to a tree.
467   cc::ScopedPtrVector<cc::Animation> pending_threaded_animations_;
468 
469   // Ownership of the layer is held through one of the strongly typed layer
470   // pointers, depending on which sort of layer this is.
471   scoped_refptr<cc::Layer> content_layer_;
472   scoped_refptr<cc::TextureLayer> texture_layer_;
473   scoped_refptr<cc::SolidColorLayer> solid_color_layer_;
474   scoped_refptr<cc::DelegatedRendererLayer> delegated_renderer_layer_;
475   cc::Layer* cc_layer_;
476 
477   // A cached copy of |Compositor::device_scale_factor()|.
478   float device_scale_factor_;
479 
480   // The mailbox used by texture_layer_.
481   cc::TextureMailbox mailbox_;
482 
483   // The callback to release the mailbox. This is only set after
484   // SetTextureMailbox is called, before we give it to the TextureLayer.
485   scoped_ptr<cc::SingleReleaseCallback> mailbox_release_callback_;
486 
487   // The size of the frame or texture in DIP, set when SetShowDelegatedContent
488   // or SetTextureMailbox was called.
489   gfx::Size frame_size_in_dip_;
490 
491   DISALLOW_COPY_AND_ASSIGN(Layer);
492 };
493 
494 }  // namespace ui
495 
496 #endif  // UI_COMPOSITOR_LAYER_H_
497