• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 // Copyright (c) 2011 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_ANIMATION_LINEAR_ANIMATION_H_
6 #define UI_GFX_ANIMATION_LINEAR_ANIMATION_H_
7 
8 #include "base/time/time.h"
9 #include "ui/gfx/animation/animation.h"
10 
11 namespace gfx {
12 
13 class AnimationDelegate;
14 
15 // Linear time bounded animation. As the animation progresses AnimateToState is
16 // invoked.
17 class GFX_EXPORT LinearAnimation : public Animation {
18  public:
19   // Initializes everything except the duration.
20   //
21   // Caller must make sure to call SetDuration() if they use this
22   // constructor; it is preferable to use the full one, but sometimes
23   // duration can change between calls to Start() and we need to
24   // expose this interface.
25   LinearAnimation(int frame_rate, AnimationDelegate* delegate);
26 
27   // Initializes all fields.
28   LinearAnimation(int duration, int frame_rate, AnimationDelegate* delegate);
29 
30   // Gets the value for the current state, according to the animation curve in
31   // use. This class provides only for a linear relationship, however subclasses
32   // can override this to provide others.
33   virtual double GetCurrentValue() const OVERRIDE;
34 
35   // Change the current state of the animation to |new_value|.
36   void SetCurrentValue(double new_value);
37 
38   // Skip to the end of the current animation.
39   void End();
40 
41   // Changes the length of the animation. This resets the current
42   // state of the animation to the beginning.
43   void SetDuration(int duration);
44 
45  protected:
46   // Called when the animation progresses. Subclasses override this to
47   // efficiently update their state.
AnimateToState(double state)48   virtual void AnimateToState(double state) {}
49 
50   // Invoked by the AnimationContainer when the animation is running to advance
51   // the animation. Use |time_now| rather than Time::Now to avoid multiple
52   // animations running at the same time diverging.
53   virtual void Step(base::TimeTicks time_now) OVERRIDE;
54 
55   // Overriden to initialize state.
56   virtual void AnimationStarted() OVERRIDE;
57 
58   // Overriden to advance to the end (if End was invoked).
59   virtual void AnimationStopped() OVERRIDE;
60 
61   // Overriden to return true if state is not 1.
62   virtual bool ShouldSendCanceledFromStop() OVERRIDE;
63 
64  private:
65   base::TimeDelta duration_;
66 
67   // Current state, on a scale from 0.0 to 1.0.
68   double state_;
69 
70   // If true, we're in end. This is used to determine if the animation should
71   // be advanced to the end from AnimationStopped.
72   bool in_end_;
73 
74   DISALLOW_COPY_AND_ASSIGN(LinearAnimation);
75 };
76 
77 }  // namespace gfx
78 
79 #endif  // APP_LINEAR_ANIMATION_H_
80