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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_GEOMETRY_POINT_H_
6 #define UI_GFX_GEOMETRY_POINT_H_
7 
8 #include "ui/gfx/geometry/point_base.h"
9 #include "ui/gfx/geometry/point_f.h"
10 #include "ui/gfx/geometry/vector2d.h"
11 #include "ui/gfx/gfx_export.h"
12 
13 #if defined(OS_WIN)
14 typedef unsigned long DWORD;
15 typedef struct tagPOINT POINT;
16 #elif defined(OS_IOS)
17 #include <CoreGraphics/CoreGraphics.h>
18 #elif defined(OS_MACOSX)
19 #include <ApplicationServices/ApplicationServices.h>
20 #endif
21 
22 namespace gfx {
23 
24 // A point has an x and y coordinate.
25 class GFX_EXPORT Point : public PointBase<Point, int, Vector2d> {
26  public:
Point()27   Point() : PointBase<Point, int, Vector2d>(0, 0) {}
Point(int x,int y)28   Point(int x, int y) : PointBase<Point, int, Vector2d>(x, y) {}
29 #if defined(OS_WIN)
30   // |point| is a DWORD value that contains a coordinate.  The x-coordinate is
31   // the low-order short and the y-coordinate is the high-order short.  This
32   // value is commonly acquired from GetMessagePos/GetCursorPos.
33   explicit Point(DWORD point);
34   explicit Point(const POINT& point);
35   Point& operator=(const POINT& point);
36 #elif defined(OS_MACOSX)
37   explicit Point(const CGPoint& point);
38 #endif
39 
~Point()40   ~Point() {}
41 
42 #if defined(OS_WIN)
43   POINT ToPOINT() const;
44 #elif defined(OS_MACOSX)
45   CGPoint ToCGPoint() const;
46 #endif
47 
PointF()48   operator PointF() const {
49     return PointF(x(), y());
50   }
51 
52   // Returns a string representation of point.
53   std::string ToString() const;
54 };
55 
56 inline bool operator==(const Point& lhs, const Point& rhs) {
57   return lhs.x() == rhs.x() && lhs.y() == rhs.y();
58 }
59 
60 inline bool operator!=(const Point& lhs, const Point& rhs) {
61   return !(lhs == rhs);
62 }
63 
64 inline Point operator+(const Point& lhs, const Vector2d& rhs) {
65   Point result(lhs);
66   result += rhs;
67   return result;
68 }
69 
70 inline Point operator-(const Point& lhs, const Vector2d& rhs) {
71   Point result(lhs);
72   result -= rhs;
73   return result;
74 }
75 
76 inline Vector2d operator-(const Point& lhs, const Point& rhs) {
77   return Vector2d(lhs.x() - rhs.x(), lhs.y() - rhs.y());
78 }
79 
PointAtOffsetFromOrigin(const Vector2d & offset_from_origin)80 inline Point PointAtOffsetFromOrigin(const Vector2d& offset_from_origin) {
81   return Point(offset_from_origin.x(), offset_from_origin.y());
82 }
83 
84 #if !defined(COMPILER_MSVC)
85 extern template class PointBase<Point, int, Vector2d>;
86 #endif
87 
88 }  // namespace gfx
89 
90 #endif  // UI_GFX_GEOMETRY_POINT_H_
91