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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GFX_INTERPOLATED_TRANSFORM_H_
6 #define UI_GFX_INTERPOLATED_TRANSFORM_H_
7 
8 #include "base/basictypes.h"
9 #include "base/memory/scoped_ptr.h"
10 #include "ui/gfx/point.h"
11 #include "ui/gfx/point3_f.h"
12 #include "ui/gfx/transform.h"
13 #include "ui/gfx/transform_util.h"
14 #include "ui/gfx/vector3d_f.h"
15 
16 namespace ui {
17 
18 ///////////////////////////////////////////////////////////////////////////////
19 // class InterpolatedTransform
20 //
21 // Abstract base class for transforms that animate over time. These
22 // interpolated transforms can be combined to allow for more sophisticated
23 // animations. For example, you might combine a rotation of 90 degrees between
24 // times 0 and 1, with a scale from 1 to 0.3 between times 0 and 0.25 and a
25 // scale from 0.3 to 1 from between times 0.75 and 1.
26 //
27 ///////////////////////////////////////////////////////////////////////////////
28 class GFX_EXPORT InterpolatedTransform {
29  public:
30   InterpolatedTransform();
31   // The interpolated transform varies only when t in (start_time, end_time).
32   // If t <= start_time, Interpolate(t) will return the initial transform, and
33   // if t >= end_time, Interpolate(t) will return the final transform.
34   InterpolatedTransform(float start_time, float end_time);
35   virtual ~InterpolatedTransform();
36 
37   // Returns the interpolated transform at time t. Note: not virtual.
38   gfx::Transform Interpolate(float t) const;
39 
40   // The Intepolate ultimately returns the product of our transform at time t
41   // and our child's transform at time t (if we have one).
42   //
43   // This function takes ownership of the passed InterpolatedTransform.
44   void SetChild(InterpolatedTransform* child);
45 
46   // If the interpolated transform is reversed, Interpolate(t) will return
47   // Interpolate(1 - t)
SetReversed(bool reversed)48   void SetReversed(bool reversed) { reversed_ = reversed; }
Reversed()49   bool Reversed() const { return reversed_; }
50 
51  protected:
52   // Calculates the interpolated transform without considering our child.
53   virtual gfx::Transform InterpolateButDoNotCompose(float t) const = 0;
54 
55   // If time in (start_time_, end_time_], this function linearly interpolates
56   // between start_value and end_value.  More precisely it returns
57   // (1 - t) * start_value + t * end_value where
58   // t = (start_time_ - time) / (end_time_ - start_time_).
59   // If time < start_time_ it returns start_value, and if time >= end_time_
60   // it returns end_value.
61   float ValueBetween(float time, float start_value, float end_value) const;
62 
start_time()63   float start_time() const { return start_time_; }
end_time()64   float end_time() const { return end_time_; }
65 
66  private:
67   const float start_time_;
68   const float end_time_;
69 
70   // The child transform. If you consider an interpolated transform as a
71   // function of t. If, without a child, we are f(t), and our child is
72   // g(t), then with a child we become f'(t) = f(t) * g(t). Using a child
73   // transform, we can chain collections of transforms together.
74   scoped_ptr<InterpolatedTransform> child_;
75 
76   bool reversed_;
77 
78   DISALLOW_COPY_AND_ASSIGN(InterpolatedTransform);
79 };
80 
81 ///////////////////////////////////////////////////////////////////////////////
82 // class InterpolatedRotation
83 //
84 // Represents an animated rotation.
85 //
86 ///////////////////////////////////////////////////////////////////////////////
87 class GFX_EXPORT InterpolatedRotation : public InterpolatedTransform {
88  public:
89   InterpolatedRotation(float start_degrees, float end_degrees);
90   InterpolatedRotation(float start_degrees,
91                        float end_degrees,
92                        float start_time,
93                        float end_time);
94   virtual ~InterpolatedRotation();
95 
96  protected:
97   virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
98 
99  private:
100   const float start_degrees_;
101   const float end_degrees_;
102 
103   DISALLOW_COPY_AND_ASSIGN(InterpolatedRotation);
104 };
105 
106 ///////////////////////////////////////////////////////////////////////////////
107 // class InterpolatedAxisAngleRotation
108 //
109 // Represents an animated rotation.
110 //
111 ///////////////////////////////////////////////////////////////////////////////
112 class GFX_EXPORT InterpolatedAxisAngleRotation : public InterpolatedTransform {
113  public:
114   InterpolatedAxisAngleRotation(const gfx::Vector3dF& axis,
115                                 float start_degrees,
116                                 float end_degrees);
117   InterpolatedAxisAngleRotation(const gfx::Vector3dF& axis,
118                                 float start_degrees,
119                                 float end_degrees,
120                                 float start_time,
121                                 float end_time);
122   virtual ~InterpolatedAxisAngleRotation();
123 
124  protected:
125   virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
126 
127  private:
128   gfx::Vector3dF axis_;
129   const float start_degrees_;
130   const float end_degrees_;
131 
132   DISALLOW_COPY_AND_ASSIGN(InterpolatedAxisAngleRotation);
133 };
134 
135 ///////////////////////////////////////////////////////////////////////////////
136 // class InterpolatedScale
137 //
138 // Represents an animated scale.
139 //
140 ///////////////////////////////////////////////////////////////////////////////
141 class GFX_EXPORT InterpolatedScale : public InterpolatedTransform {
142  public:
143   InterpolatedScale(float start_scale, float end_scale);
144   InterpolatedScale(float start_scale, float end_scale,
145                     float start_time, float end_time);
146   InterpolatedScale(const gfx::Point3F& start_scale,
147                     const gfx::Point3F& end_scale);
148   InterpolatedScale(const gfx::Point3F& start_scale,
149                     const gfx::Point3F& end_scale,
150                     float start_time,
151                     float end_time);
152   virtual ~InterpolatedScale();
153 
154  protected:
155   virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
156 
157  private:
158   const gfx::Point3F start_scale_;
159   const gfx::Point3F end_scale_;
160 
161   DISALLOW_COPY_AND_ASSIGN(InterpolatedScale);
162 };
163 
164 class GFX_EXPORT InterpolatedTranslation : public InterpolatedTransform {
165  public:
166   InterpolatedTranslation(const gfx::Point& start_pos,
167                           const gfx::Point& end_pos);
168   InterpolatedTranslation(const gfx::Point& start_pos,
169                           const gfx::Point& end_pos,
170                           float start_time,
171                           float end_time);
172   virtual ~InterpolatedTranslation();
173 
174  protected:
175   virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
176 
177  private:
178   const gfx::Point start_pos_;
179   const gfx::Point end_pos_;
180 
181   DISALLOW_COPY_AND_ASSIGN(InterpolatedTranslation);
182 };
183 
184 ///////////////////////////////////////////////////////////////////////////////
185 // class InterpolatedConstantTransform
186 //
187 // Represents a transform that is constant over time. This is only useful when
188 // composed with other interpolated transforms.
189 //
190 // See InterpolatedTransformAboutPivot for an example of its usage.
191 //
192 ///////////////////////////////////////////////////////////////////////////////
193 class GFX_EXPORT InterpolatedConstantTransform : public InterpolatedTransform {
194  public:
195   explicit InterpolatedConstantTransform(const gfx::Transform& transform);
196   virtual ~InterpolatedConstantTransform();
197 
198  protected:
199   virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
200 
201  private:
202   const gfx::Transform transform_;
203 
204   DISALLOW_COPY_AND_ASSIGN(InterpolatedConstantTransform);
205 };
206 
207 ///////////////////////////////////////////////////////////////////////////////
208 // class InterpolatedTransformAboutPivot
209 //
210 // Represents an animated transform with a transformed origin. Essentially,
211 // at each time, t, the interpolated transform is created by composing
212 // P * T * P^-1 where P is a constant transform to the new origin.
213 //
214 ///////////////////////////////////////////////////////////////////////////////
215 class GFX_EXPORT InterpolatedTransformAboutPivot
216     : public InterpolatedTransform {
217  public:
218   // Takes ownership of the passed transform.
219   InterpolatedTransformAboutPivot(const gfx::Point& pivot,
220                                   InterpolatedTransform* transform);
221 
222   // Takes ownership of the passed transform.
223   InterpolatedTransformAboutPivot(const gfx::Point& pivot,
224                                   InterpolatedTransform* transform,
225                                   float start_time,
226                                   float end_time);
227   virtual ~InterpolatedTransformAboutPivot();
228 
229  protected:
230   virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
231 
232  private:
233   void Init(const gfx::Point& pivot, InterpolatedTransform* transform);
234 
235   scoped_ptr<InterpolatedTransform> transform_;
236 
237   DISALLOW_COPY_AND_ASSIGN(InterpolatedTransformAboutPivot);
238 };
239 
240 class GFX_EXPORT InterpolatedMatrixTransform : public InterpolatedTransform {
241  public:
242   InterpolatedMatrixTransform(const gfx::Transform& start_transform,
243                               const gfx::Transform& end_transform);
244 
245   InterpolatedMatrixTransform(const gfx::Transform& start_transform,
246                               const gfx::Transform& end_transform,
247                               float start_time,
248                               float end_time);
249 
250   virtual ~InterpolatedMatrixTransform();
251 
252  protected:
253   virtual gfx::Transform InterpolateButDoNotCompose(float t) const OVERRIDE;
254 
255  private:
256   void Init(const gfx::Transform& start_transform,
257             const gfx::Transform& end_transform);
258 
259   gfx::DecomposedTransform start_decomp_;
260   gfx::DecomposedTransform end_decomp_;
261 };
262 
263 } // namespace ui
264 
265 #endif  // UI_GFX_INTERPOLATED_TRANSFORM_H_
266