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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_GL_GL_IMAGE_H_
6 #define UI_GL_GL_IMAGE_H_
7 
8 #include "base/memory/ref_counted.h"
9 #include "ui/gfx/gpu_memory_buffer.h"
10 #include "ui/gfx/native_widget_types.h"
11 #include "ui/gfx/size.h"
12 #include "ui/gl/gl_export.h"
13 
14 namespace gfx {
15 
16 class GLSurface;
17 
18 // Encapsulates an image that can be bound to a texture, hiding platform
19 // specific management.
20 class GL_EXPORT GLImage : public base::RefCounted<GLImage> {
21  public:
22   GLImage();
23 
24   // Destroys the image.
25   virtual void Destroy() = 0;
26 
27   // Get the size of the image.
28   virtual gfx::Size GetSize() = 0;
29 
30   // Bind image to texture currently bound to |target|.
31   virtual bool BindTexImage(unsigned target) = 0;
32 
33   // Release image from texture currently bound to |target|.
34   virtual void ReleaseTexImage(unsigned target) = 0;
35 
36   // Called before the texture is used for drawing.
37   virtual void WillUseTexImage() = 0;
38 
39   // Called after the texture has been used for drawing.
40   virtual void DidUseTexImage() = 0;
41 
42   // Called before the texture image data will be modified.
43   virtual void WillModifyTexImage() = 0;
44 
45   // Called after the texture image data has been modified.
46   virtual void DidModifyTexImage() = 0;
47 
48   // Indicate that image should be released after use.
49   // (For an Android work-around only).
50   virtual void SetReleaseAfterUse();
51 
52   // Create a GL image for a window.
53   static scoped_refptr<GLImage> CreateGLImage(gfx::PluginWindowHandle window);
54 
55   // Create a GL image for a GPU Memory buffer.
56   static scoped_refptr<GLImage> CreateGLImageForGpuMemoryBuffer(
57       gfx::GpuMemoryBufferHandle buffer,
58       gfx::Size size,
59       unsigned internalformat);
60 
61  protected:
62   virtual ~GLImage();
63 
64  private:
65   friend class base::RefCounted<GLImage>;
66 
67   DISALLOW_COPY_AND_ASSIGN(GLImage);
68 };
69 
70 }  // namespace gfx
71 
72 #endif  // UI_GL_GL_IMAGE_H_
73