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1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_VIEWS_WIDGET_NATIVE_WIDGET_DELEGATE_H_
6 #define UI_VIEWS_WIDGET_NATIVE_WIDGET_DELEGATE_H_
7 
8 #include <vector>
9 
10 #include "ui/events/event_constants.h"
11 #include "ui/views/views_export.h"
12 
13 namespace gfx {
14 class Canvas;
15 class Path;
16 class Point;
17 class Size;
18 }
19 
20 namespace ui {
21 class GestureEvent;
22 class KeyEvent;
23 class Layer;
24 class MouseEvent;
25 class TouchEvent;
26 class ScrollEvent;
27 }
28 
29 namespace views {
30 class InputMethod;
31 class Widget;
32 
33 namespace internal {
34 
35 ////////////////////////////////////////////////////////////////////////////////
36 // NativeWidgetDelegate
37 //
38 //  An interface implemented by the object that handles events sent by a
39 //  NativeWidget implementation.
40 //
41 class VIEWS_EXPORT NativeWidgetDelegate {
42  public:
~NativeWidgetDelegate()43   virtual ~NativeWidgetDelegate() {}
44 
45   // Returns true if the window is modal.
46   virtual bool IsModal() const = 0;
47 
48   // Returns true if the window is a dialog box.
49   virtual bool IsDialogBox() const = 0;
50 
51   // Returns true if the window can be activated.
52   virtual bool CanActivate() const = 0;
53 
54   virtual bool IsInactiveRenderingDisabled() const = 0;
55   virtual void EnableInactiveRendering() = 0;
56 
57   // Called when the activation state of a window has changed.
58   virtual void OnNativeWidgetActivationChanged(bool active) = 0;
59 
60   // Called when native focus moves from one native view to another.
61   virtual void OnNativeFocus(gfx::NativeView focused_view) = 0;
62   virtual void OnNativeBlur(gfx::NativeView focused_view) = 0;
63 
64   // Called when the window is about to be shown/hidden.
65   virtual void OnNativeWidgetVisibilityChanging(bool visible) = 0;
66 
67   // Called when the window is shown/hidden.
68   virtual void OnNativeWidgetVisibilityChanged(bool visible) = 0;
69 
70   // Called when the native widget is created.
71   // The |desktop_widget| bool is true for widgets created in the desktop and
72   // false for widgets created in the shell.
73   virtual void OnNativeWidgetCreated(bool desktop_widget) = 0;
74 
75   // Called just before the native widget is destroyed. This is the delegate's
76   // last chance to do anything with the native widget handle.
77   virtual void OnNativeWidgetDestroying() = 0;
78 
79   // Called just after the native widget is destroyed.
80   virtual void OnNativeWidgetDestroyed() = 0;
81 
82   // Returns the smallest size the window can be resized to by the user.
83   virtual gfx::Size GetMinimumSize() const = 0;
84 
85   // Returns the largest size the window can be resized to by the user.
86   virtual gfx::Size GetMaximumSize() const = 0;
87 
88   // Called when the NativeWidget changed position.
89   virtual void OnNativeWidgetMove() = 0;
90 
91   // Called when the NativeWidget changed size to |new_size|.
92   virtual void OnNativeWidgetSizeChanged(const gfx::Size& new_size) = 0;
93 
94   // Called when the user begins/ends to change the bounds of the window.
95   virtual void OnNativeWidgetBeginUserBoundsChange() = 0;
96   virtual void OnNativeWidgetEndUserBoundsChange() = 0;
97 
98   // Returns true if the delegate has a FocusManager.
99   virtual bool HasFocusManager() const = 0;
100 
101   // Paints the widget using acceleration. If the widget is not using
102   // accelerated painting this returns false and does nothing.
103   virtual bool OnNativeWidgetPaintAccelerated(
104       const gfx::Rect& dirty_region) = 0;
105 
106   // Paints the rootview in the canvas. This will also refresh the compositor
107   // tree if necessary when accelerated painting is enabled.
108   virtual void OnNativeWidgetPaint(gfx::Canvas* canvas) = 0;
109 
110   // Returns the non-client component (see ui/base/hit_test.h) containing
111   // |point|, in client coordinates.
112   virtual int GetNonClientComponent(const gfx::Point& point) = 0;
113 
114   // Mouse and key event handlers.
115   virtual void OnKeyEvent(ui::KeyEvent* event) = 0;
116   virtual void OnMouseEvent(ui::MouseEvent* event) = 0;
117   virtual void OnMouseCaptureLost() = 0;
118 
119   virtual void OnScrollEvent(ui::ScrollEvent* event) = 0;
120   virtual void OnGestureEvent(ui::GestureEvent* event) = 0;
121 
122   // Runs the specified native command. Returns true if the command is handled.
123   virtual bool ExecuteCommand(int command_id) = 0;
124 
125   // Returns the input method of the widget this delegate is associated with.
126   // Note that this does not use the top level widget, so may return NULL
127   // if the widget doesn't have input method.
128   virtual InputMethod* GetInputMethodDirect() = 0;
129 
130   // Returns the child Layers of the Widgets layer that were created by Views.
131   virtual const std::vector<ui::Layer*>& GetRootLayers() = 0;
132 
133   // Returns true if window has a hit-test mask.
134   virtual bool HasHitTestMask() const = 0;
135 
136   // Provides the hit-test mask if HasHitTestMask above returns true.
137   virtual void GetHitTestMask(gfx::Path* mask) const = 0;
138 
139   //
140   virtual Widget* AsWidget() = 0;
141   virtual const Widget* AsWidget() const = 0;
142 
143   // Sets-up the focus manager with the view that should have focus when the
144   // window is shown the first time.  It takes the intended |show_state| of the
145   // window in order to decide whether the window should be focused now or
146   // later.  Returns true if the initial focus has been set or the window should
147   // not set the initial focus, or false if the caller should set the initial
148   // focus (if any).
149   virtual bool SetInitialFocus(ui::WindowShowState show_state) = 0;
150 };
151 
152 }  // namespace internal
153 }  // namespace views
154 
155 #endif  // UI_VIEWS_WIDGET_NATIVE_WIDGET_DELEGATE_H_
156