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1 #ifndef _DEPOOLHEAP_H
2 #define _DEPOOLHEAP_H
3 /*-------------------------------------------------------------------------
4  * drawElements Memory Pool Library
5  * --------------------------------
6  *
7  * Copyright 2014 The Android Open Source Project
8  *
9  * Licensed under the Apache License, Version 2.0 (the "License");
10  * you may not use this file except in compliance with the License.
11  * You may obtain a copy of the License at
12  *
13  *      http://www.apache.org/licenses/LICENSE-2.0
14  *
15  * Unless required by applicable law or agreed to in writing, software
16  * distributed under the License is distributed on an "AS IS" BASIS,
17  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
18  * See the License for the specific language governing permissions and
19  * limitations under the License.
20  *
21  *//*!
22  * \file
23  * \brief Memory pool heap class.
24  *//*--------------------------------------------------------------------*/
25 
26 #include "deDefs.h"
27 #include "deMemPool.h"
28 #include "dePoolArray.h"
29 
30 DE_BEGIN_EXTERN_C
31 
32 void			dePoolHeap_selfTest			(void);
33 
34 DE_END_EXTERN_C
35 
36 /*--------------------------------------------------------------------*//*!
37  * \brief Declare a template pool heap class.
38  * \param TYPENAME	Type name of the declared heap.
39  * \param VALUETYPE	Type of the value contained in the heap.
40  * \param CMPFUNC	Comparison function of two elements returning (-1, 0, +1).
41  *
42  * This macro declares a pool heap with all the necessary functions for
43  * operating with it. All allocated memory is taken from the memory pool
44  * given to the constructor.
45  *
46  * The functions for operating the heap are:
47  *
48  * \code
49  * Heap*    Heap_create            (deMemPool* pool);
50  * int      Heap_getNumElements    (const Heap* heap);
51  * deBool   Heap_reserve           (Heap* heap, int size);
52  * void		Heap_reset             (Heap* heap);
53  * deBool   Heap_push              (Heap* heap, Element elem);
54  * Element  Heap_popMin            (Heap* heap);
55  * \endcode
56 *//*--------------------------------------------------------------------*/
57 #define DE_DECLARE_POOL_HEAP(TYPENAME, VALUETYPE, CMPFUNC)		\
58     \
59 DE_DECLARE_POOL_ARRAY(TYPENAME##Array, VALUETYPE);		\
60 \
61 typedef struct TYPENAME##_s    \
62 {    \
63 	TYPENAME##Array*	array;		\
64 } TYPENAME;    \
65 \
66 DE_INLINE TYPENAME*	TYPENAME##_create			(deMemPool* pool);										\
67 DE_INLINE int		TYPENAME##_getNumElements	(const TYPENAME* heap)				DE_UNUSED_FUNCTION;	\
68 DE_INLINE deBool	TYPENAME##_reserve			(TYPENAME* heap, int capacity)		DE_UNUSED_FUNCTION;	\
69 DE_INLINE void		TYPENAME##_reset			(TYPENAME* heap)					DE_UNUSED_FUNCTION;	\
70 DE_INLINE void		TYPENAME##_moveDown			(TYPENAME* heap, int ndx)			DE_UNUSED_FUNCTION;	\
71 DE_INLINE void		TYPENAME##_moveUp			(TYPENAME* heap, int ndx)			DE_UNUSED_FUNCTION;	\
72 DE_INLINE deBool	TYPENAME##_push				(TYPENAME* heap, VALUETYPE elem)	DE_UNUSED_FUNCTION;	\
73 DE_INLINE VALUETYPE	TYPENAME##_popMin			(TYPENAME* heap)					DE_UNUSED_FUNCTION;	\
74 \
75 DE_INLINE TYPENAME* TYPENAME##_create (deMemPool* pool)    \
76 {    \
77 	TYPENAME* heap = DE_POOL_NEW(pool, TYPENAME);	\
78 	if (!heap)				\
79 		return DE_NULL;		\
80 	heap->array = TYPENAME##Array_create(pool);	\
81 	if (!heap->array)		\
82 		return DE_NULL;		\
83 	return heap;			\
84 }    \
85 \
86 DE_INLINE int TYPENAME##_getNumElements (const TYPENAME* heap)    \
87 {    \
88 	return TYPENAME##Array_getNumElements(heap->array);    \
89 }    \
90 \
91 DE_INLINE deBool TYPENAME##_reserve (TYPENAME* heap, int capacity)    \
92 {    \
93 	return TYPENAME##Array_reserve(heap->array, capacity);    \
94 }    \
95 \
96 DE_INLINE void TYPENAME##_reset (TYPENAME* heap)    \
97 {    \
98 	TYPENAME##Array_setSize(heap->array, 0);    \
99 }    \
100 \
101 DE_INLINE void TYPENAME##_moveDown (TYPENAME* heap, int ndx)    \
102 {   \
103 	TYPENAME##Array*	array 		= heap->array;	\
104 	int					numElements	= TYPENAME##Array_getNumElements(array);	\
105 	for (;;)	\
106 	{	\
107 		int childNdx0	= 2*ndx + 1;								\
108 		if (childNdx0 < numElements)	\
109 		{	\
110 			int childNdx1	= deMin32(childNdx0 + 1, numElements - 1);	\
111 			int childCmpRes	= CMPFUNC(TYPENAME##Array_get(array, childNdx0), TYPENAME##Array_get(array, childNdx1)); \
112 			int minChildNdx	= (childCmpRes == 1) ? childNdx1 : childNdx0;	\
113 			int cmpRes		= CMPFUNC(TYPENAME##Array_get(array, ndx), TYPENAME##Array_get(array, minChildNdx)); \
114 			if (cmpRes == 1)	\
115 			{	\
116 				TYPENAME##Array_swap(array, ndx, minChildNdx);	\
117 				ndx = minChildNdx;	\
118 			}	\
119 			else	\
120 				break;	\
121 		}	\
122 		else	\
123 			break;	\
124 	}	\
125 }    \
126 \
127 DE_INLINE void TYPENAME##_moveUp (TYPENAME* heap, int ndx)    \
128 {    \
129 	TYPENAME##Array* array = heap->array;	\
130 	while (ndx > 0)	\
131 	{	\
132 		int parentNdx	= (ndx-1) >> 1;								\
133 		int cmpRes		= CMPFUNC(TYPENAME##Array_get(array, ndx), TYPENAME##Array_get(array, parentNdx)); \
134 		if (cmpRes == -1)	\
135 		{	\
136 			TYPENAME##Array_swap(array, ndx, parentNdx);	\
137 			ndx = parentNdx;	\
138 		}	\
139 		else	\
140 			break;	\
141 	}	\
142 }    \
143 \
144 DE_INLINE deBool TYPENAME##_push (TYPENAME* heap, VALUETYPE elem)    \
145 {    \
146 	TYPENAME##Array* array = heap->array;	\
147 	int numElements = TYPENAME##Array_getNumElements(array);	\
148 	if (!TYPENAME##Array_setSize(array, numElements + 1)) \
149 		return DE_FALSE; \
150 	TYPENAME##Array_set(array, numElements, elem); \
151 	TYPENAME##_moveUp(heap, numElements);	\
152 	return DE_TRUE;    \
153 }    \
154 \
155 DE_INLINE VALUETYPE TYPENAME##_popMin (TYPENAME* heap)    \
156 {    \
157 	TYPENAME##Array* array = heap->array;	\
158 	VALUETYPE 	tmp			= TYPENAME##Array_get(array, 0);	\
159 	int			numElements	= TYPENAME##Array_getNumElements(array);	\
160 	TYPENAME##Array_set(array, 0, TYPENAME##Array_get(array, numElements-1));	\
161 	TYPENAME##Array_setSize(array, numElements-1);	\
162 	TYPENAME##_moveDown(heap, 0);	\
163 	return tmp;	\
164 }    \
165 \
166 struct TYPENAME##Dummy_s { int dummy; }
167 
168 #endif /* _DEPOOLHEAP_H */
169