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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Tester Core
3  * ----------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief WGL GL context factory.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "tcuWGLContextFactory.hpp"
25 
26 #include "gluRenderConfig.hpp"
27 #include "tcuRenderTarget.hpp"
28 #include "tcuWin32Window.hpp"
29 #include "glwFunctions.hpp"
30 #include "glwInitFunctions.hpp"
31 #include "deString.h"
32 
33 using std::vector;
34 
35 namespace tcu
36 {
37 namespace
38 {
39 
40 enum
41 {
42 	DEFAULT_WINDOW_WIDTH	= 400,
43 	DEFAULT_WINDOW_HEIGHT	= 300
44 };
45 
46 class WGLFunctionLoader : public glw::FunctionLoader
47 {
48 public:
WGLFunctionLoader(const wgl::Context & context)49 	WGLFunctionLoader (const wgl::Context& context)
50 		: m_context(context)
51 	{
52 	}
53 
get(const char * name) const54 	glw::GenericFuncType get (const char* name) const
55 	{
56 		return (glw::GenericFuncType)m_context.getGLFunction(name);
57 	}
58 
59 private:
60 	const wgl::Context& m_context;
61 };
62 
63 class WGLContext : public glu::RenderContext
64 {
65 public:
66 									WGLContext			(HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config);
67 									~WGLContext			(void);
68 
getType(void) const69 	glu::ContextType				getType				(void) const	{ return m_contextType;			}
getRenderTarget(void) const70 	const RenderTarget&				getRenderTarget		(void) const	{ return m_renderTarget;		}
71 	void							postIterate			(void);
getFunctions(void) const72 	const glw::Functions&			getFunctions		(void) const	{ return m_functions;			}
73 
74 private:
75 									WGLContext			(const WGLContext& other);
76 	WGLContext&						operator=			(const WGLContext& other);
77 
78 	glu::ContextType				m_contextType;
79 
80 	Win32Window						m_window;
81 	wgl::Context*					m_context;
82 
83 	tcu::RenderTarget				m_renderTarget;
84 	glw::Functions					m_functions;
85 };
86 
WGLContext(HINSTANCE instance,const wgl::Core & wglCore,const glu::RenderConfig & config)87 WGLContext::WGLContext (HINSTANCE instance, const wgl::Core& wglCore, const glu::RenderConfig& config)
88 	: m_contextType	(config.type)
89 	, m_window		(instance,
90 					 config.width	!= glu::RenderConfig::DONT_CARE	? config.width	: DEFAULT_WINDOW_WIDTH,
91 					 config.height	!= glu::RenderConfig::DONT_CARE	? config.height	: DEFAULT_WINDOW_HEIGHT)
92 	, m_context		(DE_NULL)
93 {
94 	if (config.surfaceType != glu::RenderConfig::SURFACETYPE_WINDOW &&
95 		config.surfaceType != glu::RenderConfig::SURFACETYPE_DONT_CARE)
96 		throw NotSupportedError("Unsupported surface type");
97 
98 	HDC		deviceCtx	= m_window.getDeviceContext();
99 	int		pixelFormat	= 0;
100 
101 	if (config.id != glu::RenderConfig::DONT_CARE)
102 		pixelFormat = config.id;
103 	else
104 		pixelFormat = wgl::choosePixelFormat(wglCore, deviceCtx, config);
105 
106 	if (pixelFormat < 0)
107 		throw NotSupportedError("Compatible WGL pixel format not found");
108 
109 	m_context = new wgl::Context(&wglCore, deviceCtx, config.type, pixelFormat);
110 
111 	try
112 	{
113 		// Describe selected config & get render target props.
114 		const wgl::PixelFormatInfo	info	= wglCore.getPixelFormatInfo(deviceCtx, pixelFormat);
115 		const IVec2					size	= m_window.getSize();
116 
117 		m_renderTarget = tcu::RenderTarget(size.x(), size.y(),
118 										   tcu::PixelFormat(info.redBits, info.greenBits, info.blueBits, info.alphaBits),
119 										   info.depthBits, info.stencilBits,
120 										   info.sampleBuffers ? info.samples : 0);
121 
122 		// Load functions
123 		{
124 			WGLFunctionLoader funcLoader(*m_context);
125 			glu::initFunctions(&m_functions, &funcLoader, config.type.getAPI());
126 		}
127 
128 		if (config.windowVisibility != glu::RenderConfig::VISIBILITY_VISIBLE &&
129 			config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN)
130 			throw NotSupportedError("Unsupported window visibility mode");
131 
132 		m_window.setVisible(config.windowVisibility != glu::RenderConfig::VISIBILITY_HIDDEN);
133 	}
134 	catch (...)
135 	{
136 		delete m_context;
137 		throw;
138 	}
139 }
140 
~WGLContext(void)141 WGLContext::~WGLContext (void)
142 {
143 	delete m_context;
144 }
145 
postIterate(void)146 void WGLContext::postIterate (void)
147 {
148 	m_context->swapBuffers();
149 	m_window.processEvents();
150 }
151 
152 } // anonymous
153 
WGLContextFactory(HINSTANCE instance)154 WGLContextFactory::WGLContextFactory (HINSTANCE instance)
155 	: glu::ContextFactory	("wgl", "Windows WGL OpenGL context")
156 	, m_instance			(instance)
157 	, m_wglCore				(instance)
158 {
159 }
160 
createContext(const glu::RenderConfig & config,const tcu::CommandLine &) const161 glu::RenderContext* WGLContextFactory::createContext (const glu::RenderConfig& config, const tcu::CommandLine&) const
162 {
163 	return new WGLContext(m_instance, m_wglCore, config);
164 }
165 
166 } // tcu
167