• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program Random Shader Generator
3  * ----------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Variable class.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "rsgVariable.hpp"
25 #include "rsgGeneratorState.hpp"
26 #include "rsgShader.hpp"
27 
28 namespace rsg
29 {
30 
Variable(const VariableType & type,Storage storage,const char * name)31 Variable::Variable (const VariableType& type, Storage storage, const char* name)
32 	: m_type			(type)
33 	, m_storage			(storage)
34 	, m_name			(name)
35 	, m_layoutLocation	(-1)
36 {
37 }
38 
~Variable(void)39 Variable::~Variable (void)
40 {
41 }
42 
tokenizeDeclaration(GeneratorState & state,TokenStream & str) const43 void Variable::tokenizeDeclaration (GeneratorState& state, TokenStream& str) const
44 {
45 	Version targetVersion = state.getProgramParameters().version;
46 
47 	// \todo [2011-03-10 pyry] Remove precision hacks once precision handling is implemented
48 	switch (m_storage)
49 	{
50 		case STORAGE_CONST:				str << Token::CONST;		break;
51 		case STORAGE_PARAMETER_IN:		str << Token::IN;			break;
52 		case STORAGE_PARAMETER_OUT:		str << Token::OUT;			break;
53 		case STORAGE_PARAMETER_INOUT:	str << Token::INOUT;		break;
54 
55 		case STORAGE_UNIFORM:
56 		{
57 			str << Token::UNIFORM;
58 			if (m_type.isFloatOrVec() || m_type.isIntOrVec())
59 				str << Token::MEDIUM_PRECISION;
60 			break;
61 		}
62 
63 		case STORAGE_SHADER_IN:
64 		{
65 			if (targetVersion >= VERSION_300)
66 			{
67 				if (hasLayoutLocation())
68 					str << Token::LAYOUT << Token::LEFT_PAREN << Token::LOCATION << Token::EQUAL << m_layoutLocation << Token::RIGHT_PAREN;
69 
70 				str << Token::IN;
71 
72 				if (state.getShader().getType() == Shader::TYPE_FRAGMENT)
73 					str << Token::MEDIUM_PRECISION;
74 			}
75 			else
76 			{
77 				DE_ASSERT(!hasLayoutLocation());
78 
79 				switch (state.getShader().getType())
80 				{
81 					case Shader::TYPE_VERTEX:	str << Token::ATTRIBUTE;								break;
82 					case Shader::TYPE_FRAGMENT:	str << Token::VARYING << Token::MEDIUM_PRECISION;		break;
83 					default:					DE_ASSERT(DE_FALSE);									break;
84 				}
85 			}
86 			break;
87 		}
88 
89 		case STORAGE_SHADER_OUT:
90 		{
91 			if (targetVersion >= VERSION_300)
92 			{
93 				if (hasLayoutLocation())
94 					str << Token::LAYOUT << Token::LEFT_PAREN << Token::LOCATION << Token::EQUAL << m_layoutLocation << Token::RIGHT_PAREN;
95 
96 				str << Token::OUT << Token::MEDIUM_PRECISION;
97 			}
98 			else
99 			{
100 				DE_ASSERT(!hasLayoutLocation());
101 
102 				if (state.getShader().getType() == Shader::TYPE_VERTEX)
103 					str << Token::VARYING << Token::MEDIUM_PRECISION;
104 				else
105 					DE_ASSERT(DE_FALSE);
106 			}
107 			break;
108 		}
109 
110 		case STORAGE_LOCAL:
111 		default:
112 			/* nothing */
113 			break;
114 	}
115 
116 	m_type.tokenizeShortType(str);
117 
118 	DE_ASSERT(m_name != "");
119 	str << Token(m_name.c_str());
120 }
121 
122 } // rsg
123