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1 /*-------------------------------------------------------------------------
2  * drawElements Quality Program OpenGL ES 3.0 Module
3  * -------------------------------------------------
4  *
5  * Copyright 2014 The Android Open Source Project
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  *//*!
20  * \file
21  * \brief Mipmapping accuracy tests.
22  *//*--------------------------------------------------------------------*/
23 
24 #include "es3aTextureMipmapTests.hpp"
25 
26 #include "glsTextureTestUtil.hpp"
27 #include "gluTexture.hpp"
28 #include "gluTextureUtil.hpp"
29 #include "gluPixelTransfer.hpp"
30 #include "tcuTextureUtil.hpp"
31 #include "tcuMatrix.hpp"
32 #include "tcuMatrixUtil.hpp"
33 #include "deStringUtil.hpp"
34 #include "deRandom.hpp"
35 #include "deString.h"
36 
37 #include "glwFunctions.hpp"
38 #include "glwEnums.hpp"
39 
40 namespace deqp
41 {
42 namespace gles3
43 {
44 namespace Accuracy
45 {
46 
47 using std::string;
48 using std::vector;
49 using tcu::TestLog;
50 using tcu::Vec2;
51 using tcu::Vec3;
52 using tcu::Vec4;
53 using tcu::IVec4;
54 using namespace gls::TextureTestUtil;
55 
56 
57 enum CoordType
58 {
59 	COORDTYPE_BASIC,		//!< texCoord = translateScale(position).
60 	COORDTYPE_BASIC_BIAS,	//!< Like basic, but with bias values.
61 	COORDTYPE_AFFINE,		//!< texCoord = translateScaleRotateShear(position).
62 	COORDTYPE_PROJECTED,	//!< Projected coordinates, w != 1
63 
64 	COORDTYPE_LAST
65 };
66 
67 // Texture2DMipmapCase
68 
69 class Texture2DMipmapCase : public tcu::TestCase
70 {
71 public:
72 
73 								Texture2DMipmapCase			(tcu::TestContext&			testCtx,
74 															 glu::RenderContext&		renderCtx,
75 															 const glu::ContextInfo&	renderCtxInfo,
76 															 const char*				name,
77 															 const char*				desc,
78 															 CoordType					coordType,
79 															 deUint32					minFilter,
80 															 deUint32					wrapS,
81 															 deUint32					wrapT,
82 															 deUint32					format,
83 															 deUint32					dataType,
84 															 int						width,
85 															 int						height);
86 								~Texture2DMipmapCase		(void);
87 
88 	void						init						(void);
89 	void						deinit						(void);
90 	IterateResult				iterate						(void);
91 
92 private:
93 								Texture2DMipmapCase			(const Texture2DMipmapCase& other);
94 	Texture2DMipmapCase&		operator=					(const Texture2DMipmapCase& other);
95 
96 	glu::RenderContext&			m_renderCtx;
97 	const glu::ContextInfo&		m_renderCtxInfo;
98 
99 	CoordType					m_coordType;
100 	deUint32					m_minFilter;
101 	deUint32					m_wrapS;
102 	deUint32					m_wrapT;
103 	deUint32					m_format;
104 	deUint32					m_dataType;
105 	int							m_width;
106 	int							m_height;
107 
108 	glu::Texture2D*				m_texture;
109 	TextureRenderer				m_renderer;
110 };
111 
Texture2DMipmapCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & renderCtxInfo,const char * name,const char * desc,CoordType coordType,deUint32 minFilter,deUint32 wrapS,deUint32 wrapT,deUint32 format,deUint32 dataType,int width,int height)112 Texture2DMipmapCase::Texture2DMipmapCase (tcu::TestContext&			testCtx,
113 										  glu::RenderContext&		renderCtx,
114 										  const glu::ContextInfo&	renderCtxInfo,
115 										  const char*				name,
116 										  const char*				desc,
117 										  CoordType					coordType,
118 										  deUint32					minFilter,
119 										  deUint32					wrapS,
120 										  deUint32					wrapT,
121 										  deUint32					format,
122 										  deUint32					dataType,
123 										  int						width,
124 										  int						height)
125 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
126 	, m_renderCtx		(renderCtx)
127 	, m_renderCtxInfo	(renderCtxInfo)
128 	, m_coordType		(coordType)
129 	, m_minFilter		(minFilter)
130 	, m_wrapS			(wrapS)
131 	, m_wrapT			(wrapT)
132 	, m_format			(format)
133 	, m_dataType		(dataType)
134 	, m_width			(width)
135 	, m_height			(height)
136 	, m_texture			(DE_NULL)
137 	, m_renderer		(renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
138 {
139 }
140 
~Texture2DMipmapCase(void)141 Texture2DMipmapCase::~Texture2DMipmapCase (void)
142 {
143 	deinit();
144 }
145 
init(void)146 void Texture2DMipmapCase::init (void)
147 {
148 	m_texture = new glu::Texture2D(m_renderCtx, m_format, m_dataType, m_width, m_height);
149 
150 	int numLevels = deLog2Floor32(de::max(m_width, m_height))+1;
151 
152 	// Fill texture with colored grid.
153 	for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
154 	{
155 		deUint32	step		= 0xff / (numLevels-1);
156 		deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
157 		deUint32	dec			= 0xff - inc;
158 		deUint32	rgb			= (inc << 16) | (dec << 8) | 0xff;
159 		deUint32	color		= 0xff000000 | rgb;
160 
161 		m_texture->getRefTexture().allocLevel(levelNdx);
162 		tcu::clear(m_texture->getRefTexture().getLevel(levelNdx), toVec4(tcu::RGBA(color)));
163 	}
164 }
165 
deinit(void)166 void Texture2DMipmapCase::deinit (void)
167 {
168 	delete m_texture;
169 	m_texture = DE_NULL;
170 
171 	m_renderer.clear();
172 }
173 
getBasicTexCoord2D(std::vector<float> & dst,int cellNdx)174 static void getBasicTexCoord2D (std::vector<float>& dst, int cellNdx)
175 {
176 	static const struct
177 	{
178 		Vec2 bottomLeft;
179 		Vec2 topRight;
180 	} s_basicCoords[] =
181 	{
182 		{ Vec2(-0.1f,  0.1f), Vec2( 0.8f,  1.0f) },
183 		{ Vec2(-0.3f, -0.6f), Vec2( 0.7f,  0.4f) },
184 		{ Vec2(-0.3f,  0.6f), Vec2( 0.7f, -0.9f) },
185 		{ Vec2(-0.8f,  0.6f), Vec2( 0.7f, -0.9f) },
186 
187 		{ Vec2(-0.5f, -0.5f), Vec2( 1.5f,  1.5f) },
188 		{ Vec2( 1.0f, -1.0f), Vec2(-1.3f,  1.0f) },
189 		{ Vec2( 1.2f, -1.0f), Vec2(-1.3f,  1.6f) },
190 		{ Vec2( 2.2f, -1.1f), Vec2(-1.3f,  0.8f) },
191 
192 		{ Vec2(-1.5f,  1.6f), Vec2( 1.7f, -1.4f) },
193 		{ Vec2( 2.0f,  1.6f), Vec2( 2.3f, -1.4f) },
194 		{ Vec2( 1.3f, -2.6f), Vec2(-2.7f,  2.9f) },
195 		{ Vec2(-0.8f, -6.6f), Vec2( 6.0f, -0.9f) },
196 
197 		{ Vec2( -8.0f,   9.0f), Vec2(  8.3f,  -7.0f) },
198 		{ Vec2(-16.0f,  10.0f), Vec2( 18.3f,  24.0f) },
199 		{ Vec2( 30.2f,  55.0f), Vec2(-24.3f,  -1.6f) },
200 		{ Vec2(-33.2f,  64.1f), Vec2( 32.1f, -64.1f) },
201 	};
202 
203 	DE_ASSERT(de::inBounds(cellNdx, 0, DE_LENGTH_OF_ARRAY(s_basicCoords)));
204 
205 	const Vec2& bottomLeft	= s_basicCoords[cellNdx].bottomLeft;
206 	const Vec2& topRight	= s_basicCoords[cellNdx].topRight;
207 
208 	computeQuadTexCoord2D(dst, bottomLeft, topRight);
209 }
210 
getAffineTexCoord2D(std::vector<float> & dst,int cellNdx)211 static void getAffineTexCoord2D (std::vector<float>& dst, int cellNdx)
212 {
213 	// Use basic coords as base.
214 	getBasicTexCoord2D(dst, cellNdx);
215 
216 	// Rotate based on cell index.
217 	float		angle		= 2.0f*DE_PI * ((float)cellNdx / 16.0f);
218 	tcu::Mat2	rotMatrix	= tcu::rotationMatrix(angle);
219 
220 	// Second and third row are sheared.
221 	float		shearX		= de::inRange(cellNdx, 4, 11) ? (float)(15-cellNdx) / 16.0f : 0.0f;
222 	tcu::Mat2	shearMatrix	= tcu::shearMatrix(tcu::Vec2(shearX, 0.0f));
223 
224 	tcu::Mat2	transform	= rotMatrix * shearMatrix;
225 	Vec2		p0			= transform * Vec2(dst[0], dst[1]);
226 	Vec2		p1			= transform * Vec2(dst[2], dst[3]);
227 	Vec2		p2			= transform * Vec2(dst[4], dst[5]);
228 	Vec2		p3			= transform * Vec2(dst[6], dst[7]);
229 
230 	dst[0] = p0.x();	dst[1] = p0.y();
231 	dst[2] = p1.x();	dst[3] = p1.y();
232 	dst[4] = p2.x();	dst[5] = p2.y();
233 	dst[6] = p3.x();	dst[7] = p3.y();
234 }
235 
iterate(void)236 Texture2DMipmapCase::IterateResult Texture2DMipmapCase::iterate (void)
237 {
238 	// Constants.
239 	const deUint32				magFilter			= GL_NEAREST;
240 
241 	const glw::Functions&		gl					= m_renderCtx.getFunctions();
242 	TestLog&					log					= m_testCtx.getLog();
243 
244 	const tcu::Texture2D&		refTexture			= m_texture->getRefTexture();
245 	const tcu::TextureFormat&	texFmt				= refTexture.getFormat();
246 	tcu::TextureFormatInfo		fmtInfo				= tcu::getTextureFormatInfo(texFmt);
247 
248 	int							texWidth			= refTexture.getWidth();
249 	int							texHeight			= refTexture.getHeight();
250 	int							defViewportWidth	= texWidth*4;
251 	int							defViewportHeight	= texHeight*4;
252 
253 	RandomViewport				viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
254 	ReferenceParams				sampleParams		(TEXTURETYPE_2D);
255 	vector<float>				texCoord;
256 
257 	bool						isProjected			= m_coordType == COORDTYPE_PROJECTED;
258 	bool						useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
259 
260 	tcu::Surface				renderedFrame		(viewport.width, viewport.height);
261 
262 	// Accuracy cases test against ideal lod computation.
263 	tcu::Surface				idealFrame			(viewport.width, viewport.height);
264 
265 	// Viewport is divided into 4x4 grid.
266 	int							gridWidth			= 4;
267 	int							gridHeight			= 4;
268 	int							cellWidth			= viewport.width / gridWidth;
269 	int							cellHeight			= viewport.height / gridHeight;
270 
271 	// Accuracy measurements are off unless we get the expected viewport size.
272 	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
273 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
274 
275 	// Sampling parameters.
276 	sampleParams.sampler		= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
277 	sampleParams.samplerType	= gls::TextureTestUtil::getSamplerType(m_texture->getRefTexture().getFormat());
278 	sampleParams.colorBias		= fmtInfo.lookupBias;
279 	sampleParams.colorScale		= fmtInfo.lookupScale;
280 	sampleParams.flags			= (isProjected ? ReferenceParams::PROJECTED : 0) | (useLodBias ? ReferenceParams::USE_BIAS : 0);
281 
282 	// Upload texture data.
283 	m_texture->upload();
284 
285 	// Use unit 0.
286 	gl.activeTexture(GL_TEXTURE0);
287 
288 	// Bind gradient texture and setup sampler parameters.
289 	gl.bindTexture(GL_TEXTURE_2D, m_texture->getGLTexture());
290 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S,		m_wrapS);
291 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T,		m_wrapT);
292 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER,	m_minFilter);
293 	gl.texParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER,	magFilter);
294 
295 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
296 
297 	// Bias values.
298 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
299 
300 	// Projection values.
301 	static const Vec4 s_projections[] =
302 	{
303 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
304 		Vec4(1.3f, 0.8f, 0.6f, 2.0f),
305 		Vec4(0.8f, 1.0f, 1.7f, 0.6f),
306 		Vec4(1.2f, 1.0f, 1.7f, 1.5f)
307 	};
308 
309 	// Render cells.
310 	for (int gridY = 0; gridY < gridHeight; gridY++)
311 	{
312 		for (int gridX = 0; gridX < gridWidth; gridX++)
313 		{
314 			int				curX		= cellWidth*gridX;
315 			int				curY		= cellHeight*gridY;
316 			int				curW		= gridX+1 == gridWidth ? (viewport.width-curX) : cellWidth;
317 			int				curH		= gridY+1 == gridHeight ? (viewport.height-curY) : cellHeight;
318 			int				cellNdx		= gridY*gridWidth + gridX;
319 
320 			// Compute texcoord.
321 			switch (m_coordType)
322 			{
323 				case COORDTYPE_BASIC_BIAS:	// Fall-through.
324 				case COORDTYPE_PROJECTED:
325 				case COORDTYPE_BASIC:		getBasicTexCoord2D	(texCoord, cellNdx);	break;
326 				case COORDTYPE_AFFINE:		getAffineTexCoord2D	(texCoord, cellNdx);	break;
327 				default:					DE_ASSERT(DE_FALSE);
328 			}
329 
330 			if (isProjected)
331 				sampleParams.w = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
332 
333 			if (useLodBias)
334 				sampleParams.bias = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
335 
336 			// Render with GL.
337 			gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
338 			m_renderer.renderQuad(0, &texCoord[0], sampleParams);
339 
340 			// Render reference(s).
341 			{
342 				SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
343 				sampleParams.lodMode = LODMODE_EXACT;
344 				sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], sampleParams);
345 			}
346 		}
347 	}
348 
349 	// Read result.
350 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
351 
352 	// Compare and log.
353 	{
354 		const int	bestScoreDiff	= (texWidth/16)*(texHeight/16);
355 		const int	worstScoreDiff	= texWidth*texHeight;
356 
357 		int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
358 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
359 	}
360 
361 	return STOP;
362 }
363 
364 // TextureCubeMipmapCase
365 
366 class TextureCubeMipmapCase : public tcu::TestCase
367 {
368 public:
369 
370 								TextureCubeMipmapCase		(tcu::TestContext&			testCtx,
371 															 glu::RenderContext&		renderCtx,
372 															 const glu::ContextInfo&	renderCtxInfo,
373 															 const char*				name,
374 															 const char*				desc,
375 															 CoordType					coordType,
376 															 deUint32					minFilter,
377 															 deUint32					wrapS,
378 															 deUint32					wrapT,
379 															 deUint32					format,
380 															 deUint32					dataType,
381 															 int						size);
382 								~TextureCubeMipmapCase		(void);
383 
384 	void						init						(void);
385 	void						deinit						(void);
386 	IterateResult				iterate						(void);
387 
388 private:
389 								TextureCubeMipmapCase		(const TextureCubeMipmapCase& other);
390 	TextureCubeMipmapCase&		operator=					(const TextureCubeMipmapCase& other);
391 
392 	glu::RenderContext&			m_renderCtx;
393 	const glu::ContextInfo&		m_renderCtxInfo;
394 
395 	CoordType					m_coordType;
396 	deUint32					m_minFilter;
397 	deUint32					m_wrapS;
398 	deUint32					m_wrapT;
399 	deUint32					m_format;
400 	deUint32					m_dataType;
401 	int							m_size;
402 
403 	glu::TextureCube*			m_texture;
404 	TextureRenderer				m_renderer;
405 };
406 
TextureCubeMipmapCase(tcu::TestContext & testCtx,glu::RenderContext & renderCtx,const glu::ContextInfo & renderCtxInfo,const char * name,const char * desc,CoordType coordType,deUint32 minFilter,deUint32 wrapS,deUint32 wrapT,deUint32 format,deUint32 dataType,int size)407 TextureCubeMipmapCase::TextureCubeMipmapCase (tcu::TestContext&			testCtx,
408 											  glu::RenderContext&		renderCtx,
409 											  const glu::ContextInfo&	renderCtxInfo,
410 											  const char*				name,
411 											  const char*				desc,
412 											  CoordType					coordType,
413 											  deUint32					minFilter,
414 											  deUint32					wrapS,
415 											  deUint32					wrapT,
416 											  deUint32					format,
417 											  deUint32					dataType,
418 											  int						size)
419 	: TestCase			(testCtx, tcu::NODETYPE_ACCURACY, name, desc)
420 	, m_renderCtx		(renderCtx)
421 	, m_renderCtxInfo	(renderCtxInfo)
422 	, m_coordType		(coordType)
423 	, m_minFilter		(minFilter)
424 	, m_wrapS			(wrapS)
425 	, m_wrapT			(wrapT)
426 	, m_format			(format)
427 	, m_dataType		(dataType)
428 	, m_size			(size)
429 	, m_texture			(DE_NULL)
430 	, m_renderer		(renderCtx, testCtx, glu::GLSL_VERSION_300_ES, glu::PRECISION_HIGHP)
431 {
432 }
433 
~TextureCubeMipmapCase(void)434 TextureCubeMipmapCase::~TextureCubeMipmapCase (void)
435 {
436 	deinit();
437 }
438 
init(void)439 void TextureCubeMipmapCase::init (void)
440 {
441 	m_texture = new glu::TextureCube(m_renderCtx, m_format, m_dataType, m_size);
442 
443 	int numLevels = deLog2Floor32(m_size)+1;
444 
445 	// Fill texture with colored grid.
446 	for (int faceNdx = 0; faceNdx < tcu::CUBEFACE_LAST; faceNdx++)
447 	{
448 		for (int levelNdx = 0; levelNdx < numLevels; levelNdx++)
449 		{
450 			deUint32	step		= 0xff / (numLevels-1);
451 			deUint32	inc			= deClamp32(step*levelNdx, 0x00, 0xff);
452 			deUint32	dec			= 0xff - inc;
453 			deUint32	rgb			= 0;
454 
455 			switch (faceNdx)
456 			{
457 				case 0: rgb = (inc << 16) | (dec << 8) | 255; break;
458 				case 1: rgb = (255 << 16) | (inc << 8) | dec; break;
459 				case 2: rgb = (dec << 16) | (255 << 8) | inc; break;
460 				case 3: rgb = (dec << 16) | (inc << 8) | 255; break;
461 				case 4: rgb = (255 << 16) | (dec << 8) | inc; break;
462 				case 5: rgb = (inc << 16) | (255 << 8) | dec; break;
463 			}
464 
465 			deUint32	color		= 0xff000000 | rgb;
466 
467 			m_texture->getRefTexture().allocLevel((tcu::CubeFace)faceNdx, levelNdx);
468 			tcu::clear(m_texture->getRefTexture().getLevelFace(levelNdx, (tcu::CubeFace)faceNdx), toVec4(tcu::RGBA(color)));
469 		}
470 	}
471 }
472 
deinit(void)473 void TextureCubeMipmapCase::deinit (void)
474 {
475 	delete m_texture;
476 	m_texture = DE_NULL;
477 
478 	m_renderer.clear();
479 }
480 
randomPartition(vector<IVec4> & dst,de::Random & rnd,int x,int y,int width,int height)481 static void randomPartition (vector<IVec4>& dst, de::Random& rnd, int x, int y, int width, int height)
482 {
483 	const int minWidth	= 8;
484 	const int minHeight	= 8;
485 
486 	bool	partition		= rnd.getFloat() > 0.4f;
487 	bool	partitionX		= partition && width > minWidth && rnd.getBool();
488 	bool	partitionY		= partition && height > minHeight && !partitionX;
489 
490 	if (partitionX)
491 	{
492 		int split = width/2 + rnd.getInt(-width/4, +width/4);
493 		randomPartition(dst, rnd, x, y, split, height);
494 		randomPartition(dst, rnd, x+split, y, width-split, height);
495 	}
496 	else if (partitionY)
497 	{
498 		int split = height/2 + rnd.getInt(-height/4, +height/4);
499 		randomPartition(dst, rnd, x, y, width, split);
500 		randomPartition(dst, rnd, x, y+split, width, height-split);
501 	}
502 	else
503 		dst.push_back(IVec4(x, y, width, height));
504 }
505 
computeGridLayout(vector<IVec4> & dst,int width,int height)506 static void computeGridLayout (vector<IVec4>& dst, int width, int height)
507 {
508 	de::Random rnd(7);
509 	randomPartition(dst, rnd, 0, 0, width, height);
510 }
511 
iterate(void)512 TextureCubeMipmapCase::IterateResult TextureCubeMipmapCase::iterate (void)
513 {
514 	// Constants.
515 	const deUint32			magFilter			= GL_NEAREST;
516 
517 	int						texWidth			= m_texture->getRefTexture().getSize();
518 	int						texHeight			= m_texture->getRefTexture().getSize();
519 
520 	int						defViewportWidth	= texWidth*2;
521 	int						defViewportHeight	= texHeight*2;
522 
523 	const glw::Functions&	gl					= m_renderCtx.getFunctions();
524 	TestLog&				log					= m_testCtx.getLog();
525 	RandomViewport			viewport			(m_renderCtx.getRenderTarget(), defViewportWidth, defViewportHeight, deStringHash(getName()));
526 	tcu::Sampler			sampler				= glu::mapGLSampler(m_wrapS, m_wrapT, m_minFilter, magFilter);
527 	sampler.seamlessCubeMap = true;
528 
529 	vector<float>			texCoord;
530 
531 	bool					isProjected			= m_coordType == COORDTYPE_PROJECTED;
532 	bool					useLodBias			= m_coordType == COORDTYPE_BASIC_BIAS;
533 
534 	tcu::Surface			renderedFrame		(viewport.width, viewport.height);
535 
536 	// Accuracy cases test against ideal lod computation.
537 	tcu::Surface			idealFrame			(viewport.width, viewport.height);
538 
539 	// Accuracy measurements are off unless we get the expected viewport size.
540 	if (viewport.width < defViewportWidth || viewport.height < defViewportHeight)
541 		throw tcu::NotSupportedError("Too small viewport", "", __FILE__, __LINE__);
542 
543 	// Upload texture data.
544 	m_texture->upload();
545 
546 	// Use unit 0.
547 	gl.activeTexture(GL_TEXTURE0);
548 
549 	// Bind gradient texture and setup sampler parameters.
550 	gl.bindTexture(GL_TEXTURE_CUBE_MAP, m_texture->getGLTexture());
551 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_S,		m_wrapS);
552 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_WRAP_T,		m_wrapT);
553 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MIN_FILTER,	m_minFilter);
554 	gl.texParameteri(GL_TEXTURE_CUBE_MAP, GL_TEXTURE_MAG_FILTER,	magFilter);
555 
556 	GLU_EXPECT_NO_ERROR(gl.getError(), "After texture setup");
557 
558 	// Compute grid.
559 	vector<IVec4> gridLayout;
560 	computeGridLayout(gridLayout, viewport.width, viewport.height);
561 
562 	// Bias values.
563 	static const float s_bias[] = { 1.0f, -2.0f, 0.8f, -0.5f, 1.5f, 0.9f, 2.0f, 4.0f };
564 
565 	// Projection values \note Less agressive than in 2D case due to smaller quads.
566 	static const Vec4 s_projections[] =
567 	{
568 		Vec4(1.2f, 1.0f, 0.7f, 1.0f),
569 		Vec4(1.3f, 0.8f, 0.6f, 1.1f),
570 		Vec4(0.8f, 1.0f, 1.2f, 0.8f),
571 		Vec4(1.2f, 1.0f, 1.3f, 0.9f)
572 	};
573 
574 	for (int cellNdx = 0; cellNdx < (int)gridLayout.size(); cellNdx++)
575 	{
576 		int				curX		= gridLayout[cellNdx].x();
577 		int				curY		= gridLayout[cellNdx].y();
578 		int				curW		= gridLayout[cellNdx].z();
579 		int				curH		= gridLayout[cellNdx].w();
580 		tcu::CubeFace	cubeFace	= (tcu::CubeFace)(cellNdx % tcu::CUBEFACE_LAST);
581 		ReferenceParams	params		(TEXTURETYPE_CUBE);
582 
583 		params.sampler = sampler;
584 
585 		DE_ASSERT(m_coordType != COORDTYPE_AFFINE); // Not supported.
586 		computeQuadTexCoordCube(texCoord, cubeFace);
587 
588 		if (isProjected)
589 		{
590 			params.flags	|= ReferenceParams::PROJECTED;
591 			params.w		 = s_projections[cellNdx % DE_LENGTH_OF_ARRAY(s_projections)];
592 		}
593 
594 		if (useLodBias)
595 		{
596 			params.flags	|= ReferenceParams::USE_BIAS;
597 			params.bias		 = s_bias[cellNdx % DE_LENGTH_OF_ARRAY(s_bias)];
598 		}
599 
600 		// Render with GL.
601 		gl.viewport(viewport.x+curX, viewport.y+curY, curW, curH);
602 		m_renderer.renderQuad(0, &texCoord[0], params);
603 
604 		// Render reference(s).
605 		{
606 			SurfaceAccess idealDst(idealFrame, m_renderCtx.getRenderTarget().getPixelFormat(), curX, curY, curW, curH);
607 			params.lodMode = LODMODE_EXACT;
608 			sampleTexture(idealDst, m_texture->getRefTexture(), &texCoord[0], params);
609 		}
610 	}
611 
612 	// Read result.
613 	glu::readPixels(m_renderCtx, viewport.x, viewport.y, renderedFrame.getAccess());
614 
615 	// Compare and log.
616 	{
617 		const int	bestScoreDiff	= (texWidth/16)*(texHeight/16);
618 		const int	worstScoreDiff	= texWidth*texHeight;
619 
620 		int score = measureAccuracy(log, idealFrame, renderedFrame, bestScoreDiff, worstScoreDiff);
621 		m_testCtx.setTestResult(QP_TEST_RESULT_PASS, de::toString(score).c_str());
622 	}
623 
624 	return STOP;
625 }
626 
TextureMipmapTests(Context & context)627 TextureMipmapTests::TextureMipmapTests (Context& context)
628 	: TestCaseGroup(context, "mipmap", "Mipmapping accuracy tests")
629 {
630 }
631 
~TextureMipmapTests(void)632 TextureMipmapTests::~TextureMipmapTests (void)
633 {
634 }
635 
init(void)636 void TextureMipmapTests::init (void)
637 {
638 	tcu::TestCaseGroup* group2D		= new tcu::TestCaseGroup(m_testCtx, "2d",	"2D Texture Mipmapping");
639 	tcu::TestCaseGroup*	groupCube	= new tcu::TestCaseGroup(m_testCtx, "cube",	"Cube Map Filtering");
640 	addChild(group2D);
641 	addChild(groupCube);
642 
643 	static const struct
644 	{
645 		const char*		name;
646 		deUint32		mode;
647 	} wrapModes[] =
648 	{
649 		{ "clamp",		GL_CLAMP_TO_EDGE },
650 		{ "repeat",		GL_REPEAT },
651 		{ "mirror",		GL_MIRRORED_REPEAT }
652 	};
653 
654 	static const struct
655 	{
656 		const char*		name;
657 		deUint32		mode;
658 	} minFilterModes[] =
659 	{
660 		{ "nearest_nearest",	GL_NEAREST_MIPMAP_NEAREST	},
661 		{ "linear_nearest",		GL_LINEAR_MIPMAP_NEAREST	},
662 		{ "nearest_linear",		GL_NEAREST_MIPMAP_LINEAR	},
663 		{ "linear_linear",		GL_LINEAR_MIPMAP_LINEAR		}
664 	};
665 
666 	static const struct
667 	{
668 		CoordType		type;
669 		const char*		name;
670 		const char*		desc;
671 	} coordTypes[] =
672 	{
673 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
674 		{ COORDTYPE_AFFINE,		"affine",		"Mipmapping with affine coordinate transform"		},
675 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
676 	};
677 
678 	const int tex2DWidth	= 64;
679 	const int tex2DHeight	= 64;
680 
681 	// 2D cases.
682 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(coordTypes); coordType++)
683 	{
684 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, coordTypes[coordType].name, coordTypes[coordType].desc);
685 		group2D->addChild(coordTypeGroup);
686 
687 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
688 		{
689 			for (int wrapMode = 0; wrapMode < DE_LENGTH_OF_ARRAY(wrapModes); wrapMode++)
690 			{
691 				std::ostringstream name;
692 				name << minFilterModes[minFilter].name
693 						<< "_" << wrapModes[wrapMode].name;
694 
695 				coordTypeGroup->addChild(new Texture2DMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
696 																	name.str().c_str(), "",
697 																	coordTypes[coordType].type,
698 																	minFilterModes[minFilter].mode,
699 																	wrapModes[wrapMode].mode,
700 																	wrapModes[wrapMode].mode,
701 																	GL_RGBA, GL_UNSIGNED_BYTE,
702 																	tex2DWidth, tex2DHeight));
703 			}
704 		}
705 	}
706 
707 	const int cubeMapSize = 64;
708 
709 	static const struct
710 	{
711 		CoordType		type;
712 		const char*		name;
713 		const char*		desc;
714 	} cubeCoordTypes[] =
715 	{
716 		{ COORDTYPE_BASIC,		"basic",		"Mipmapping with translated and scaled coordinates" },
717 		{ COORDTYPE_PROJECTED,	"projected",	"Mipmapping with perspective projection"			}
718 	};
719 
720 	// Cubemap cases.
721 	for (int coordType = 0; coordType < DE_LENGTH_OF_ARRAY(cubeCoordTypes); coordType++)
722 	{
723 		tcu::TestCaseGroup* coordTypeGroup = new tcu::TestCaseGroup(m_testCtx, cubeCoordTypes[coordType].name, cubeCoordTypes[coordType].desc);
724 		groupCube->addChild(coordTypeGroup);
725 
726 		for (int minFilter = 0; minFilter < DE_LENGTH_OF_ARRAY(minFilterModes); minFilter++)
727 		{
728 			coordTypeGroup->addChild(new TextureCubeMipmapCase(m_testCtx, m_context.getRenderContext(), m_context.getContextInfo(),
729 															   minFilterModes[minFilter].name, "",
730 															   cubeCoordTypes[coordType].type,
731 															   minFilterModes[minFilter].mode,
732 															   GL_CLAMP_TO_EDGE,
733 															   GL_CLAMP_TO_EDGE,
734 															   GL_RGBA, GL_UNSIGNED_BYTE, cubeMapSize));
735 		}
736 	}
737 }
738 
739 } // Accuracy
740 } // gles3
741 } // deqp
742