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1 /*
2  * (C) Copyright IBM Corp. 1998-2013 - All Rights Reserved
3  *
4  */
5 
6 #include "LETypes.h"
7 #include "OpenTypeTables.h"
8 #include "OpenTypeUtilities.h"
9 #include "ScriptAndLanguage.h"
10 #include "LESwaps.h"
11 
12 U_NAMESPACE_BEGIN
13 
findLanguage(const LETableReference & base,LETag languageTag,LEErrorCode & success,le_bool exactMatch) const14 LEReferenceTo<LangSysTable> ScriptTable::findLanguage(const LETableReference& base, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
15 {
16     le_uint16 count = SWAPW(langSysCount);
17     Offset langSysTableOffset = exactMatch? 0 : SWAPW(defaultLangSysTableOffset);
18 
19     if (count > 0) {
20       LEReferenceToArrayOf<TagAndOffsetRecord> langSysRecords(base, success, langSysRecordArray, count);
21       Offset foundOffset =
22         OpenTypeUtilities::getTagOffset(languageTag, langSysRecords, success);
23 
24       if (foundOffset != 0 && LE_SUCCESS(success)) {
25         langSysTableOffset = foundOffset;
26       }
27     }
28 
29     if (langSysTableOffset != 0) {
30       return LEReferenceTo<LangSysTable>(base, success, langSysTableOffset);
31     }
32 
33     return LEReferenceTo<LangSysTable>();
34 }
35 
findScript(const LETableReference & base,LETag scriptTag,LEErrorCode & success) const36 LEReferenceTo<ScriptTable> ScriptListTable::findScript(const LETableReference &base, LETag scriptTag, LEErrorCode &success) const
37 {
38     if (LE_FAILURE(success) ) {
39       return LEReferenceTo<ScriptTable>(); // get out
40     }
41     /*
42      * There are some fonts that have a large, bogus value for scriptCount. To try
43      * and protect against this, we use the offset in the first scriptRecord,
44      * which we know has to be past the end of the scriptRecordArray, to compute
45      * a value which is greater than or equal to the actual script count.
46      *
47      * Note: normally, the first offset will point to just after the scriptRecordArray,
48      * but there's no guarantee of this, only that it's *after* the scriptRecordArray.
49      * Because of this, a binary serach isn't safe, because the new count may include
50      * data that's not actually in the scriptRecordArray and hence the array will appear
51      * to be unsorted.
52      */
53     le_uint16 count = SWAPW(scriptCount);
54 
55     if (count == 0) {
56       return LEReferenceTo<ScriptTable>(); // no items, no search
57     }
58 
59     // attempt to construct a ref with at least one element
60     LEReferenceToArrayOf<ScriptRecord> oneElementTable(base, success, &scriptRecordArray[0], 1);
61 
62     if( LE_FAILURE(success) ) {
63       return LEReferenceTo<ScriptTable>(); // couldn't even read the first record - bad font.
64     }
65 
66     le_uint16 limit = ((SWAPW(scriptRecordArray[0].offset) - sizeof(ScriptListTable)) / sizeof(scriptRecordArray)) + ANY_NUMBER;
67     Offset scriptTableOffset = 0;
68 
69 
70     if (count > limit) {
71         // the scriptCount value is bogus; do a linear search
72         // because limit may still be too large.
73         LEReferenceToArrayOf<ScriptRecord> scriptRecordArrayRef(base, success, &scriptRecordArray[0], limit);
74         for(le_int32 s = 0; (s < limit)&&LE_SUCCESS(success); s += 1) {
75           if (SWAPT(scriptRecordArrayRef(s,success).tag) == scriptTag) {
76             scriptTableOffset = SWAPW(scriptRecordArrayRef(s,success).offset);
77             break;
78           }
79         }
80     } else {
81       LEReferenceToArrayOf<ScriptRecord> scriptRecordArrayRef(base, success, &scriptRecordArray[0], count);
82 
83       scriptTableOffset = OpenTypeUtilities::getTagOffset(scriptTag, scriptRecordArrayRef, success);
84     }
85 
86     if (scriptTableOffset != 0) {
87       return LEReferenceTo<ScriptTable>(base, success, scriptTableOffset);
88     }
89 
90   return LEReferenceTo<ScriptTable>();
91 }
92 
findLanguage(const LETableReference & base,LETag scriptTag,LETag languageTag,LEErrorCode & success,le_bool exactMatch) const93 LEReferenceTo<LangSysTable>  ScriptListTable::findLanguage(const LETableReference &base, LETag scriptTag, LETag languageTag, LEErrorCode &success, le_bool exactMatch) const
94 {
95   const LEReferenceTo<ScriptTable> scriptTable = findScript(base, scriptTag, success);
96 
97   if (scriptTable.isEmpty()) {
98     return LEReferenceTo<LangSysTable>();
99   }
100 
101   return scriptTable->findLanguage(scriptTable, languageTag, success, exactMatch).reparent(base);
102 }
103 
104 U_NAMESPACE_END
105