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1 /**************************************************************************
2  *
3  * Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 /* Authors:  Keith Whitwell <keith@tungstengraphics.com>
29  */
30 
31 #ifndef DRAW_VS_H
32 #define DRAW_VS_H
33 
34 #include "draw_context.h"
35 #include "draw_private.h"
36 #include "draw_vertex.h"
37 
38 
39 struct draw_context;
40 struct pipe_shader_state;
41 
42 struct draw_variant_input
43 {
44    enum pipe_format format;
45    unsigned buffer;
46    unsigned offset;
47    unsigned instance_divisor;
48 };
49 
50 struct draw_variant_output
51 {
52    enum attrib_emit format;     /* output format */
53    unsigned vs_output:8;        /* which vertex shader output is this? */
54    unsigned offset:24;          /* offset into output vertex */
55 };
56 
57 struct draw_variant_element {
58    struct draw_variant_input in;
59    struct draw_variant_output out;
60 };
61 
62 struct draw_vs_variant_key {
63    unsigned output_stride;
64    unsigned nr_elements:8;      /* max2(nr_inputs, nr_outputs) */
65    unsigned nr_inputs:8;
66    unsigned nr_outputs:8;
67    unsigned viewport:1;
68    unsigned clip:1;
69    unsigned const_vbuffers:5;
70    struct draw_variant_element element[PIPE_MAX_ATTRIBS];
71 };
72 
73 struct draw_vs_variant;
74 
75 
76 struct draw_vs_variant {
77    struct draw_vs_variant_key key;
78 
79    struct draw_vertex_shader *vs;
80 
81    void (*set_buffer)( struct draw_vs_variant *,
82                       unsigned i,
83                       const void *ptr,
84                       unsigned stride,
85                       unsigned max_stride );
86 
87    void (PIPE_CDECL *run_linear)( struct draw_vs_variant *shader,
88                                   unsigned start,
89                                   unsigned count,
90                                   void *output_buffer );
91 
92    void (PIPE_CDECL *run_elts)( struct draw_vs_variant *shader,
93                                 const unsigned *elts,
94                                 unsigned count,
95                                 void *output_buffer );
96 
97    void (*destroy)( struct draw_vs_variant * );
98 };
99 
100 
101 /**
102  * Private version of the compiled vertex_shader
103  */
104 struct draw_vertex_shader {
105    struct draw_context *draw;
106 
107    /* This member will disappear shortly:
108     */
109    struct pipe_shader_state   state;
110 
111    struct tgsi_shader_info info;
112    unsigned position_output;
113    unsigned edgeflag_output;
114    unsigned clipvertex_output;
115    unsigned clipdistance_output[2];
116    /* Extracted from shader:
117     */
118    const float (*immediates)[4];
119 
120    /*
121     */
122    struct draw_vs_variant *variant[16];
123    unsigned nr_variants;
124    unsigned last_variant;
125    struct draw_vs_variant *(*create_variant)( struct draw_vertex_shader *shader,
126                                               const struct draw_vs_variant_key *key );
127 
128 
129    void (*prepare)( struct draw_vertex_shader *shader,
130 		    struct draw_context *draw );
131 
132    /* Run the shader - this interface will get cleaned up in the
133     * future:
134     */
135    void (*run_linear)( struct draw_vertex_shader *shader,
136 		       const float (*input)[4],
137 		       float (*output)[4],
138                        const void *constants[PIPE_MAX_CONSTANT_BUFFERS],
139                        const unsigned const_size[PIPE_MAX_CONSTANT_BUFFERS],
140 		       unsigned count,
141 		       unsigned input_stride,
142 		       unsigned output_stride );
143 
144 
145    void (*delete)( struct draw_vertex_shader * );
146 };
147 
148 
149 struct draw_vs_variant *
150 draw_vs_lookup_variant( struct draw_vertex_shader *base,
151                         const struct draw_vs_variant_key *key );
152 
153 
154 /********************************************************************************
155  * Internal functions:
156  */
157 
158 struct draw_vertex_shader *
159 draw_create_vs_exec(struct draw_context *draw,
160 		    const struct pipe_shader_state *templ);
161 
162 struct draw_vertex_shader *
163 draw_create_vs_ppc(struct draw_context *draw,
164 		   const struct pipe_shader_state *templ);
165 
166 
167 struct draw_vs_variant_key;
168 struct draw_vertex_shader;
169 
170 #if HAVE_LLVM
171 struct draw_vertex_shader *
172 draw_create_vs_llvm(struct draw_context *draw,
173 		    const struct pipe_shader_state *state);
174 #endif
175 
176 
177 /********************************************************************************
178  * Helpers for vs implementations that don't do their own fetch/emit variants.
179  * Means these can be shared between shaders.
180  */
181 struct translate;
182 struct translate_key;
183 
184 struct translate *draw_vs_get_fetch( struct draw_context *draw,
185                                      struct translate_key *key );
186 
187 
188 struct translate *draw_vs_get_emit( struct draw_context *draw,
189                                     struct translate_key *key );
190 
191 struct draw_vs_variant *
192 draw_vs_create_variant_generic( struct draw_vertex_shader *vs,
193                                 const struct draw_vs_variant_key *key );
194 
195 
196 
draw_vs_variant_keysize(const struct draw_vs_variant_key * key)197 static INLINE int draw_vs_variant_keysize( const struct draw_vs_variant_key *key )
198 {
199    return 2 * sizeof(int) + key->nr_elements * sizeof(struct draw_variant_element);
200 }
201 
draw_vs_variant_key_compare(const struct draw_vs_variant_key * a,const struct draw_vs_variant_key * b)202 static INLINE int draw_vs_variant_key_compare( const struct draw_vs_variant_key *a,
203                                          const struct draw_vs_variant_key *b )
204 {
205    int keysize = draw_vs_variant_keysize(a);
206    return memcmp(a, b, keysize);
207 }
208 
209 
210 #define MAX_TGSI_VERTICES 4
211 
212 
213 
214 #endif
215