• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 #ifndef U_DIRTY_FLAGS_H
2 #define U_DIRTY_FLAGS_H
3 
4 /* Here's a convenient list of dirty flags to use in a driver.  Either
5  * include it directly or use it as a starting point for your own
6  * list.
7  */
8 #define U_NEW_VIEWPORT              0x1
9 #define U_NEW_RASTERIZER            0x2
10 #define U_NEW_FS                    0x4
11 #define U_NEW_FS_CONSTANTS          0x8
12 #define U_NEW_FS_SAMPLER_VIEW       0x10
13 #define U_NEW_FS_SAMPLER_STATES     0x20
14 #define U_NEW_VS                    0x40
15 #define U_NEW_VS_CONSTANTS          0x80
16 #define U_NEW_VS_SAMPLER_VIEW       0x100
17 #define U_NEW_VS_SAMPLER_STATES     0x200
18 #define U_NEW_BLEND                 0x400
19 #define U_NEW_CLIP                  0x800
20 #define U_NEW_SCISSOR               0x1000
21 #define U_NEW_POLYGON_STIPPLE       0x2000
22 #define U_NEW_FRAMEBUFFER           0x4000
23 #define U_NEW_VERTEX_ELEMENTS       0x8000
24 #define U_NEW_VERTEX_BUFFER         0x10000
25 #define U_NEW_QUERY                 0x20000
26 #define U_NEW_DEPTH_STENCIL         0x40000
27 #define U_NEW_GS                    0x80000
28 #define U_NEW_GS_CONSTANTS          0x100000
29 #define U_NEW_GS_SAMPLER_VIEW       0x200000
30 #define U_NEW_GS_SAMPLER_STATES     0x400000
31 
32 #endif
33