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1 /**************************************************************************
2  *
3  * Copyright 2008 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  * Copyright 2008 VMware, Inc.  All rights reserved.
6  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
7  *
8  * Permission is hereby granted, free of charge, to any person obtaining a
9  * copy of this software and associated documentation files (the
10  * "Software"), to deal in the Software without restriction, including
11  * without limitation the rights to use, copy, modify, merge, publish,
12  * distribute, sub license, and/or sell copies of the Software, and to
13  * permit persons to whom the Software is furnished to do so, subject to
14  * the following conditions:
15  *
16  * The above copyright notice and this permission notice (including the
17  * next paragraph) shall be included in all copies or substantial portions
18  * of the Software.
19  *
20  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
21  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
22  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
23  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
24  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
25  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
26  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
27  *
28  **************************************************************************/
29 
30 /**
31  * @file
32  * Texture mapping utility functions.
33  *
34  * @author Brian Paul
35  *         Marek Olšák
36  */
37 
38 #include "pipe/p_defines.h"
39 
40 #include "util/u_debug.h"
41 #include "util/u_texture.h"
42 
util_map_texcoords2d_onto_cubemap(unsigned face,const float * in_st,unsigned in_stride,float * out_str,unsigned out_stride)43 void util_map_texcoords2d_onto_cubemap(unsigned face,
44                                        const float *in_st, unsigned in_stride,
45                                        float *out_str, unsigned out_stride)
46 {
47    int i;
48    float rx, ry, rz;
49 
50    /* loop over quad verts */
51    for (i = 0; i < 4; i++) {
52       /* Compute sc = +/-scale and tc = +/-scale.
53        * Not +/-1 to avoid cube face selection ambiguity near the edges,
54        * though that can still sometimes happen with this scale factor...
55        */
56       const float scale = 0.9999f;
57       const float sc = (2 * in_st[0] - 1) * scale;
58       const float tc = (2 * in_st[1] - 1) * scale;
59 
60       switch (face) {
61          case PIPE_TEX_FACE_POS_X:
62             rx = 1;
63             ry = -tc;
64             rz = -sc;
65             break;
66          case PIPE_TEX_FACE_NEG_X:
67             rx = -1;
68             ry = -tc;
69             rz = sc;
70             break;
71          case PIPE_TEX_FACE_POS_Y:
72             rx = sc;
73             ry = 1;
74             rz = tc;
75             break;
76          case PIPE_TEX_FACE_NEG_Y:
77             rx = sc;
78             ry = -1;
79             rz = -tc;
80             break;
81          case PIPE_TEX_FACE_POS_Z:
82             rx = sc;
83             ry = -tc;
84             rz = 1;
85             break;
86          case PIPE_TEX_FACE_NEG_Z:
87             rx = -sc;
88             ry = -tc;
89             rz = -1;
90             break;
91          default:
92             rx = ry = rz = 0;
93             assert(0);
94       }
95 
96       out_str[0] = rx; /*s*/
97       out_str[1] = ry; /*t*/
98       out_str[2] = rz; /*r*/
99 
100       in_st += in_stride;
101       out_str += out_stride;
102    }
103 }
104