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1 /*
2  * Copyright 2008 Corbin Simpson <MostAwesomeDude@gmail.com>
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * on the rights to use, copy, modify, merge, publish, distribute, sub
8  * license, and/or sell copies of the Software, and to permit persons to whom
9  * the Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
18  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
19  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
20  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
21  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
22 
23 #include "draw/draw_context.h"
24 
25 #include "util/u_memory.h"
26 #include "util/u_sampler.h"
27 #include "util/u_simple_list.h"
28 #include "util/u_upload_mgr.h"
29 #include "os/os_time.h"
30 #include "vl/vl_decoder.h"
31 #include "vl/vl_video_buffer.h"
32 
33 #include "r300_cb.h"
34 #include "r300_context.h"
35 #include "r300_emit.h"
36 #include "r300_screen.h"
37 #include "r300_screen_buffer.h"
38 
r300_release_referenced_objects(struct r300_context * r300)39 static void r300_release_referenced_objects(struct r300_context *r300)
40 {
41     struct pipe_framebuffer_state *fb =
42             (struct pipe_framebuffer_state*)r300->fb_state.state;
43     struct r300_textures_state *textures =
44             (struct r300_textures_state*)r300->textures_state.state;
45     unsigned i;
46 
47     /* Framebuffer state. */
48     util_unreference_framebuffer_state(fb);
49 
50     /* Textures. */
51     for (i = 0; i < textures->sampler_view_count; i++)
52         pipe_sampler_view_reference(
53                 (struct pipe_sampler_view**)&textures->sampler_views[i], NULL);
54 
55     /* The special dummy texture for texkill. */
56     if (r300->texkill_sampler) {
57         pipe_sampler_view_reference(
58                 (struct pipe_sampler_view**)&r300->texkill_sampler,
59                 NULL);
60     }
61 
62     /* Manually-created vertex buffers. */
63     pipe_resource_reference(&r300->dummy_vb.buffer, NULL);
64     pipe_resource_reference(&r300->vbo, NULL);
65 
66     r300->context.delete_depth_stencil_alpha_state(&r300->context,
67                                                    r300->dsa_decompress_zmask);
68 }
69 
r300_destroy_context(struct pipe_context * context)70 static void r300_destroy_context(struct pipe_context* context)
71 {
72     struct r300_context* r300 = r300_context(context);
73 
74     if (r300->cs && r300->hyperz_enabled) {
75         r300->rws->cs_request_feature(r300->cs, RADEON_FID_R300_HYPERZ_ACCESS, FALSE);
76     }
77 
78     if (r300->blitter)
79         util_blitter_destroy(r300->blitter);
80     if (r300->draw)
81         draw_destroy(r300->draw);
82 
83     if (r300->uploader)
84         u_upload_destroy(r300->uploader);
85 
86     /* XXX: This function assumes r300->query_list was initialized */
87     r300_release_referenced_objects(r300);
88 
89     if (r300->cs)
90         r300->rws->cs_destroy(r300->cs);
91 
92     /* XXX: No way to tell if this was initialized or not? */
93     util_slab_destroy(&r300->pool_transfers);
94 
95     /* Free the structs allocated in r300_setup_atoms() */
96     if (r300->aa_state.state) {
97         FREE(r300->aa_state.state);
98         FREE(r300->blend_color_state.state);
99         FREE(r300->clip_state.state);
100         FREE(r300->fb_state.state);
101         FREE(r300->gpu_flush.state);
102         FREE(r300->hyperz_state.state);
103         FREE(r300->invariant_state.state);
104         FREE(r300->rs_block_state.state);
105         FREE(r300->scissor_state.state);
106         FREE(r300->textures_state.state);
107         FREE(r300->vap_invariant_state.state);
108         FREE(r300->viewport_state.state);
109         FREE(r300->ztop_state.state);
110         FREE(r300->fs_constants.state);
111         FREE(r300->vs_constants.state);
112         if (!r300->screen->caps.has_tcl) {
113             FREE(r300->vertex_stream_state.state);
114         }
115     }
116     FREE(r300);
117 }
118 
r300_flush_callback(void * data,unsigned flags)119 static void r300_flush_callback(void *data, unsigned flags)
120 {
121     struct r300_context* const cs_context_copy = data;
122 
123     r300_flush(&cs_context_copy->context, flags, NULL);
124 }
125 
126 #define R300_INIT_ATOM(atomname, atomsize) \
127  do { \
128     r300->atomname.name = #atomname; \
129     r300->atomname.state = NULL; \
130     r300->atomname.size = atomsize; \
131     r300->atomname.emit = r300_emit_##atomname; \
132     r300->atomname.dirty = FALSE; \
133  } while (0)
134 
135 #define R300_ALLOC_ATOM(atomname, statetype) \
136 do { \
137     r300->atomname.state = CALLOC_STRUCT(statetype); \
138     if (r300->atomname.state == NULL) \
139         return FALSE; \
140 } while (0)
141 
r300_setup_atoms(struct r300_context * r300)142 static boolean r300_setup_atoms(struct r300_context* r300)
143 {
144     boolean is_rv350 = r300->screen->caps.is_rv350;
145     boolean is_r500 = r300->screen->caps.is_r500;
146     boolean has_tcl = r300->screen->caps.has_tcl;
147     boolean drm_2_6_0 = r300->screen->info.drm_minor >= 6;
148 
149     /* Create the actual atom list.
150      *
151      * Some atoms never change size, others change every emit - those have
152      * the size of 0 here.
153      *
154      * NOTE: The framebuffer state is split into these atoms:
155      * - gpu_flush          (unpipelined regs)
156      * - aa_state           (unpipelined regs)
157      * - fb_state           (unpipelined regs)
158      * - hyperz_state       (unpipelined regs followed by pipelined ones)
159      * - fb_state_pipelined (pipelined regs)
160      * The motivation behind this is to be able to emit a strict
161      * subset of the regs, and to have reasonable register ordering. */
162     /* SC, GB (unpipelined), RB3D (unpipelined), ZB (unpipelined). */
163     R300_INIT_ATOM(gpu_flush, 9);
164     R300_INIT_ATOM(aa_state, 4);
165     R300_INIT_ATOM(fb_state, 0);
166     R300_INIT_ATOM(hyperz_state, is_r500 || (is_rv350 && drm_2_6_0) ? 10 : 8);
167     /* ZB (unpipelined), SC. */
168     R300_INIT_ATOM(ztop_state, 2);
169     /* ZB, FG. */
170     R300_INIT_ATOM(dsa_state, is_r500 ? (drm_2_6_0 ? 10 : 8) : 6);
171     /* RB3D. */
172     R300_INIT_ATOM(blend_state, 8);
173     R300_INIT_ATOM(blend_color_state, is_r500 ? 3 : 2);
174     /* SC. */
175     R300_INIT_ATOM(scissor_state, 3);
176     /* GB, FG, GA, SU, SC, RB3D. */
177     R300_INIT_ATOM(invariant_state, 16 + (is_rv350 ? 4 : 0) + (is_r500 ? 4 : 0));
178     /* VAP. */
179     R300_INIT_ATOM(viewport_state, 9);
180     R300_INIT_ATOM(pvs_flush, 2);
181     R300_INIT_ATOM(vap_invariant_state, is_r500 ? 11 : 9);
182     R300_INIT_ATOM(vertex_stream_state, 0);
183     R300_INIT_ATOM(vs_state, 0);
184     R300_INIT_ATOM(vs_constants, 0);
185     R300_INIT_ATOM(clip_state, has_tcl ? 3 + (6 * 4) : 0);
186     /* VAP, RS, GA, GB, SU, SC. */
187     R300_INIT_ATOM(rs_block_state, 0);
188     R300_INIT_ATOM(rs_state, 0);
189     /* SC, US. */
190     R300_INIT_ATOM(fb_state_pipelined, 8);
191     /* US. */
192     R300_INIT_ATOM(fs, 0);
193     R300_INIT_ATOM(fs_rc_constant_state, 0);
194     R300_INIT_ATOM(fs_constants, 0);
195     /* TX. */
196     R300_INIT_ATOM(texture_cache_inval, 2);
197     R300_INIT_ATOM(textures_state, 0);
198     /* HiZ Clear */
199     R300_INIT_ATOM(hiz_clear, r300->screen->caps.hiz_ram > 0 ? 4 : 0);
200     /* zmask clear */
201     R300_INIT_ATOM(zmask_clear, r300->screen->caps.zmask_ram > 0 ? 4 : 0);
202     /* ZB (unpipelined), SU. */
203     R300_INIT_ATOM(query_start, 4);
204 
205     /* Replace emission functions for r500. */
206     if (is_r500) {
207         r300->fs.emit = r500_emit_fs;
208         r300->fs_rc_constant_state.emit = r500_emit_fs_rc_constant_state;
209         r300->fs_constants.emit = r500_emit_fs_constants;
210     }
211 
212     /* Some non-CSO atoms need explicit space to store the state locally. */
213     R300_ALLOC_ATOM(aa_state, r300_aa_state);
214     R300_ALLOC_ATOM(blend_color_state, r300_blend_color_state);
215     R300_ALLOC_ATOM(clip_state, r300_clip_state);
216     R300_ALLOC_ATOM(hyperz_state, r300_hyperz_state);
217     R300_ALLOC_ATOM(invariant_state, r300_invariant_state);
218     R300_ALLOC_ATOM(textures_state, r300_textures_state);
219     R300_ALLOC_ATOM(vap_invariant_state, r300_vap_invariant_state);
220     R300_ALLOC_ATOM(viewport_state, r300_viewport_state);
221     R300_ALLOC_ATOM(ztop_state, r300_ztop_state);
222     R300_ALLOC_ATOM(fb_state, pipe_framebuffer_state);
223     R300_ALLOC_ATOM(gpu_flush, pipe_framebuffer_state);
224     R300_ALLOC_ATOM(scissor_state, pipe_scissor_state);
225     R300_ALLOC_ATOM(rs_block_state, r300_rs_block);
226     R300_ALLOC_ATOM(fs_constants, r300_constant_buffer);
227     R300_ALLOC_ATOM(vs_constants, r300_constant_buffer);
228     if (!r300->screen->caps.has_tcl) {
229         R300_ALLOC_ATOM(vertex_stream_state, r300_vertex_stream_state);
230     }
231 
232     /* Some non-CSO atoms don't use the state pointer. */
233     r300->fb_state_pipelined.allow_null_state = TRUE;
234     r300->fs_rc_constant_state.allow_null_state = TRUE;
235     r300->pvs_flush.allow_null_state = TRUE;
236     r300->query_start.allow_null_state = TRUE;
237     r300->texture_cache_inval.allow_null_state = TRUE;
238 
239     /* Some states must be marked as dirty here to properly set up
240      * hardware in the first command stream. */
241     r300_mark_atom_dirty(r300, &r300->invariant_state);
242     r300_mark_atom_dirty(r300, &r300->pvs_flush);
243     r300_mark_atom_dirty(r300, &r300->vap_invariant_state);
244     r300_mark_atom_dirty(r300, &r300->texture_cache_inval);
245     r300_mark_atom_dirty(r300, &r300->textures_state);
246 
247     return TRUE;
248 }
249 
250 /* Not every state tracker calls every driver function before the first draw
251  * call and we must initialize the command buffers somehow. */
r300_init_states(struct pipe_context * pipe)252 static void r300_init_states(struct pipe_context *pipe)
253 {
254     struct r300_context *r300 = r300_context(pipe);
255     struct pipe_blend_color bc = {{0}};
256     struct pipe_clip_state cs = {{{0}}};
257     struct pipe_scissor_state ss = {0};
258     struct r300_gpu_flush *gpuflush =
259             (struct r300_gpu_flush*)r300->gpu_flush.state;
260     struct r300_vap_invariant_state *vap_invariant =
261             (struct r300_vap_invariant_state*)r300->vap_invariant_state.state;
262     struct r300_invariant_state *invariant =
263             (struct r300_invariant_state*)r300->invariant_state.state;
264 
265     CB_LOCALS;
266 
267     pipe->set_blend_color(pipe, &bc);
268     pipe->set_clip_state(pipe, &cs);
269     pipe->set_scissor_state(pipe, &ss);
270 
271     /* Initialize the GPU flush. */
272     {
273         BEGIN_CB(gpuflush->cb_flush_clean, 6);
274 
275         /* Flush and free renderbuffer caches. */
276         OUT_CB_REG(R300_RB3D_DSTCACHE_CTLSTAT,
277             R300_RB3D_DSTCACHE_CTLSTAT_DC_FREE_FREE_3D_TAGS |
278             R300_RB3D_DSTCACHE_CTLSTAT_DC_FLUSH_FLUSH_DIRTY_3D);
279         OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
280             R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE |
281             R300_ZB_ZCACHE_CTLSTAT_ZC_FREE_FREE);
282 
283         /* Wait until the GPU is idle.
284          * This fixes random pixels sometimes appearing probably caused
285          * by incomplete rendering. */
286         OUT_CB_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
287         END_CB;
288     }
289 
290     /* Initialize the VAP invariant state. */
291     {
292         BEGIN_CB(vap_invariant->cb, r300->vap_invariant_state.size);
293         OUT_CB_REG(VAP_PVS_VTX_TIMEOUT_REG, 0xffff);
294         OUT_CB_REG_SEQ(R300_VAP_GB_VERT_CLIP_ADJ, 4);
295         OUT_CB_32F(1.0);
296         OUT_CB_32F(1.0);
297         OUT_CB_32F(1.0);
298         OUT_CB_32F(1.0);
299         OUT_CB_REG(R300_VAP_PSC_SGN_NORM_CNTL, R300_SGN_NORM_NO_ZERO);
300 
301         if (r300->screen->caps.is_r500) {
302             OUT_CB_REG(R500_VAP_TEX_TO_COLOR_CNTL, 0);
303         }
304         END_CB;
305     }
306 
307     /* Initialize the invariant state. */
308     {
309         BEGIN_CB(invariant->cb, r300->invariant_state.size);
310         OUT_CB_REG(R300_GB_SELECT, 0);
311         OUT_CB_REG(R300_FG_FOG_BLEND, 0);
312         OUT_CB_REG(R300_GA_OFFSET, 0);
313         OUT_CB_REG(R300_SU_TEX_WRAP, 0);
314         OUT_CB_REG(R300_SU_DEPTH_SCALE, 0x4B7FFFFF);
315         OUT_CB_REG(R300_SU_DEPTH_OFFSET, 0);
316         OUT_CB_REG(R300_SC_EDGERULE, 0x2DA49525);
317         OUT_CB_REG(R300_SC_SCREENDOOR, 0xffffff);
318 
319         if (r300->screen->caps.is_rv350) {
320             OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_LTE_THRESHOLD, 0x01010101);
321             OUT_CB_REG(R500_RB3D_DISCARD_SRC_PIXEL_GTE_THRESHOLD, 0xFEFEFEFE);
322         }
323 
324         if (r300->screen->caps.is_r500) {
325             OUT_CB_REG(R500_GA_COLOR_CONTROL_PS3, 0);
326             OUT_CB_REG(R500_SU_TEX_WRAP_PS3, 0);
327         }
328         END_CB;
329     }
330 
331     /* Initialize the hyperz state. */
332     {
333         struct r300_hyperz_state *hyperz =
334             (struct r300_hyperz_state*)r300->hyperz_state.state;
335         BEGIN_CB(&hyperz->cb_flush_begin, r300->hyperz_state.size);
336         OUT_CB_REG(R300_ZB_ZCACHE_CTLSTAT,
337                    R300_ZB_ZCACHE_CTLSTAT_ZC_FLUSH_FLUSH_AND_FREE);
338         OUT_CB_REG(R300_ZB_BW_CNTL, 0);
339         OUT_CB_REG(R300_ZB_DEPTHCLEARVALUE, 0);
340         OUT_CB_REG(R300_SC_HYPERZ, R300_SC_HYPERZ_ADJ_2);
341 
342         if (r300->screen->caps.is_r500 ||
343             (r300->screen->caps.is_rv350 &&
344              r300->screen->info.drm_minor >= 6)) {
345             OUT_CB_REG(R300_GB_Z_PEQ_CONFIG, 0);
346         }
347         END_CB;
348     }
349 }
350 
r300_create_context(struct pipe_screen * screen,void * priv)351 struct pipe_context* r300_create_context(struct pipe_screen* screen,
352                                          void *priv)
353 {
354     struct r300_context* r300 = CALLOC_STRUCT(r300_context);
355     struct r300_screen* r300screen = r300_screen(screen);
356     struct radeon_winsys *rws = r300screen->rws;
357 
358     if (!r300)
359         return NULL;
360 
361     r300->rws = rws;
362     r300->screen = r300screen;
363 
364     r300->context.screen = screen;
365     r300->context.priv = priv;
366 
367     r300->context.destroy = r300_destroy_context;
368 
369     util_slab_create(&r300->pool_transfers,
370                      sizeof(struct pipe_transfer), 64,
371                      UTIL_SLAB_SINGLETHREADED);
372 
373     r300->cs = rws->cs_create(rws);
374     if (r300->cs == NULL)
375         goto fail;
376 
377     if (!r300screen->caps.has_tcl) {
378         /* Create a Draw. This is used for SW TCL. */
379         r300->draw = draw_create(&r300->context);
380         if (r300->draw == NULL)
381             goto fail;
382         /* Enable our renderer. */
383         draw_set_rasterize_stage(r300->draw, r300_draw_stage(r300));
384         /* Disable converting points/lines to triangles. */
385         draw_wide_line_threshold(r300->draw, 10000000.f);
386         draw_wide_point_threshold(r300->draw, 10000000.f);
387         draw_wide_point_sprites(r300->draw, FALSE);
388         draw_enable_line_stipple(r300->draw, TRUE);
389         draw_enable_point_sprites(r300->draw, FALSE);
390     }
391 
392     if (!r300_setup_atoms(r300))
393         goto fail;
394 
395     r300_init_blit_functions(r300);
396     r300_init_flush_functions(r300);
397     r300_init_query_functions(r300);
398     r300_init_state_functions(r300);
399     r300_init_resource_functions(r300);
400     r300_init_render_functions(r300);
401     r300_init_states(&r300->context);
402 
403     r300->context.create_video_decoder = vl_create_decoder;
404     r300->context.create_video_buffer = vl_video_buffer_create;
405 
406     if (r300screen->caps.has_tcl) {
407         r300->uploader = u_upload_create(&r300->context, 256 * 1024, 4,
408                                          PIPE_BIND_INDEX_BUFFER);
409     }
410 
411     r300->blitter = util_blitter_create(&r300->context);
412     if (r300->blitter == NULL)
413         goto fail;
414     r300->blitter->draw_rectangle = r300_blitter_draw_rectangle;
415 
416     rws->cs_set_flush_callback(r300->cs, r300_flush_callback, r300);
417 
418     /* The KIL opcode needs the first texture unit to be enabled
419      * on r3xx-r4xx. In order to calm down the CS checker, we bind this
420      * dummy texture there. */
421     if (!r300->screen->caps.is_r500) {
422         struct pipe_resource *tex;
423         struct pipe_resource rtempl = {{0}};
424         struct pipe_sampler_view vtempl = {{0}};
425 
426         rtempl.target = PIPE_TEXTURE_2D;
427         rtempl.format = PIPE_FORMAT_I8_UNORM;
428         rtempl.bind = PIPE_BIND_SAMPLER_VIEW;
429         rtempl.usage = PIPE_USAGE_IMMUTABLE;
430         rtempl.width0 = 1;
431         rtempl.height0 = 1;
432         rtempl.depth0 = 1;
433         tex = screen->resource_create(screen, &rtempl);
434 
435         u_sampler_view_default_template(&vtempl, tex, tex->format);
436 
437         r300->texkill_sampler = (struct r300_sampler_view*)
438             r300->context.create_sampler_view(&r300->context, tex, &vtempl);
439 
440         pipe_resource_reference(&tex, NULL);
441     }
442 
443     if (r300screen->caps.has_tcl) {
444         struct pipe_resource vb;
445         memset(&vb, 0, sizeof(vb));
446         vb.target = PIPE_BUFFER;
447         vb.format = PIPE_FORMAT_R8_UNORM;
448         vb.bind = PIPE_BIND_VERTEX_BUFFER;
449         vb.usage = PIPE_USAGE_IMMUTABLE;
450         vb.width0 = sizeof(float) * 16;
451         vb.height0 = 1;
452         vb.depth0 = 1;
453 
454         r300->dummy_vb.buffer = screen->resource_create(screen, &vb);
455     }
456 
457     {
458         struct pipe_depth_stencil_alpha_state dsa;
459         memset(&dsa, 0, sizeof(dsa));
460         dsa.depth.writemask = 1;
461 
462         r300->dsa_decompress_zmask =
463             r300->context.create_depth_stencil_alpha_state(&r300->context,
464                                                            &dsa);
465     }
466 
467     r300->hyperz_time_of_last_flush = os_time_get();
468 
469     /* Print driver info. */
470 #ifdef DEBUG
471     {
472 #else
473     if (DBG_ON(r300, DBG_INFO)) {
474 #endif
475         fprintf(stderr,
476                 "r300: DRM version: %d.%d.%d, Name: %s, ID: 0x%04x, GB: %d, Z: %d\n"
477                 "r300: GART size: %d MB, VRAM size: %d MB\n"
478                 "r300: AA compression RAM: %s, Z compression RAM: %s, HiZ RAM: %s\n",
479                 r300->screen->info.drm_major,
480                 r300->screen->info.drm_minor,
481                 r300->screen->info.drm_patchlevel,
482                 screen->get_name(screen),
483                 r300->screen->info.pci_id,
484                 r300->screen->info.r300_num_gb_pipes,
485                 r300->screen->info.r300_num_z_pipes,
486                 r300->screen->info.gart_size >> 20,
487                 r300->screen->info.vram_size >> 20,
488                 "YES", /* XXX really? */
489                 r300->screen->caps.zmask_ram ? "YES" : "NO",
490                 r300->screen->caps.hiz_ram ? "YES" : "NO");
491     }
492 
493     return &r300->context;
494 
495 fail:
496     r300_destroy_context(&r300->context);
497     return NULL;
498 }
499