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1 /*
2  * Copyright 2009 Corbin Simpson <MostAwesomeDude@gmail.com>
3  * Copyright 2009 Marek Olšák <maraeo@gmail.com>
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the "Software"),
7  * to deal in the Software without restriction, including without limitation
8  * on the rights to use, copy, modify, merge, publish, distribute, sub
9  * license, and/or sell copies of the Software, and to permit persons to whom
10  * the Software is furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice (including the next
13  * paragraph) shall be included in all copies or substantial portions of the
14  * Software.
15  *
16  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
17  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
18  * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
19  * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
20  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
21  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
22  * USE OR OTHER DEALINGS IN THE SOFTWARE. */
23 
24 #include "r300_vs.h"
25 
26 #include "r300_context.h"
27 #include "r300_screen.h"
28 #include "r300_tgsi_to_rc.h"
29 #include "r300_reg.h"
30 
31 #include "tgsi/tgsi_dump.h"
32 #include "tgsi/tgsi_parse.h"
33 #include "tgsi/tgsi_ureg.h"
34 
35 #include "compiler/radeon_compiler.h"
36 
37 /* Convert info about VS output semantics into r300_shader_semantics. */
r300_shader_read_vs_outputs(struct r300_context * r300,struct tgsi_shader_info * info,struct r300_shader_semantics * vs_outputs)38 static void r300_shader_read_vs_outputs(
39     struct r300_context *r300,
40     struct tgsi_shader_info* info,
41     struct r300_shader_semantics* vs_outputs)
42 {
43     int i;
44     unsigned index;
45 
46     r300_shader_semantics_reset(vs_outputs);
47 
48     for (i = 0; i < info->num_outputs; i++) {
49         index = info->output_semantic_index[i];
50 
51         switch (info->output_semantic_name[i]) {
52             case TGSI_SEMANTIC_POSITION:
53                 assert(index == 0);
54                 vs_outputs->pos = i;
55                 break;
56 
57             case TGSI_SEMANTIC_PSIZE:
58                 assert(index == 0);
59                 vs_outputs->psize = i;
60                 break;
61 
62             case TGSI_SEMANTIC_COLOR:
63                 assert(index < ATTR_COLOR_COUNT);
64                 vs_outputs->color[index] = i;
65                 break;
66 
67             case TGSI_SEMANTIC_BCOLOR:
68                 assert(index < ATTR_COLOR_COUNT);
69                 vs_outputs->bcolor[index] = i;
70                 break;
71 
72             case TGSI_SEMANTIC_GENERIC:
73                 assert(index < ATTR_GENERIC_COUNT);
74                 vs_outputs->generic[index] = i;
75                 break;
76 
77             case TGSI_SEMANTIC_FOG:
78                 assert(index == 0);
79                 vs_outputs->fog = i;
80                 break;
81 
82             case TGSI_SEMANTIC_EDGEFLAG:
83                 assert(index == 0);
84                 fprintf(stderr, "r300 VP: cannot handle edgeflag output.\n");
85                 break;
86 
87             case TGSI_SEMANTIC_CLIPVERTEX:
88                 assert(index == 0);
89                 /* Draw does clip vertex for us. */
90                 if (r300->screen->caps.has_tcl) {
91                     fprintf(stderr, "r300 VP: cannot handle clip vertex output.\n");
92                 }
93                 break;
94 
95             default:
96                 fprintf(stderr, "r300 VP: unknown vertex output semantic: %i.\n",
97                         info->output_semantic_name[i]);
98         }
99     }
100 
101     /* WPOS is a straight copy of POSITION and it's always emitted. */
102     vs_outputs->wpos = i;
103 }
104 
set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)105 static void set_vertex_inputs_outputs(struct r300_vertex_program_compiler * c)
106 {
107     struct r300_vertex_shader * vs = c->UserData;
108     struct r300_shader_semantics* outputs = &vs->outputs;
109     struct tgsi_shader_info* info = &vs->info;
110     int i, reg = 0;
111     boolean any_bcolor_used = outputs->bcolor[0] != ATTR_UNUSED ||
112                               outputs->bcolor[1] != ATTR_UNUSED;
113 
114     /* Fill in the input mapping */
115     for (i = 0; i < info->num_inputs; i++)
116         c->code->inputs[i] = i;
117 
118     /* Position. */
119     if (outputs->pos != ATTR_UNUSED) {
120         c->code->outputs[outputs->pos] = reg++;
121     } else {
122         assert(0);
123     }
124 
125     /* Point size. */
126     if (outputs->psize != ATTR_UNUSED) {
127         c->code->outputs[outputs->psize] = reg++;
128     }
129 
130     /* If we're writing back facing colors we need to send
131      * four colors to make front/back face colors selection work.
132      * If the vertex program doesn't write all 4 colors, lets
133      * pretend it does by skipping output index reg so the colors
134      * get written into appropriate output vectors.
135      */
136 
137     /* Colors. */
138     for (i = 0; i < ATTR_COLOR_COUNT; i++) {
139         if (outputs->color[i] != ATTR_UNUSED) {
140             c->code->outputs[outputs->color[i]] = reg++;
141         } else if (any_bcolor_used ||
142                    outputs->color[1] != ATTR_UNUSED) {
143             reg++;
144         }
145     }
146 
147     /* Back-face colors. */
148     for (i = 0; i < ATTR_COLOR_COUNT; i++) {
149         if (outputs->bcolor[i] != ATTR_UNUSED) {
150             c->code->outputs[outputs->bcolor[i]] = reg++;
151         } else if (any_bcolor_used) {
152             reg++;
153         }
154     }
155 
156     /* Texture coordinates. */
157     for (i = 0; i < ATTR_GENERIC_COUNT; i++) {
158         if (outputs->generic[i] != ATTR_UNUSED) {
159             c->code->outputs[outputs->generic[i]] = reg++;
160         }
161     }
162 
163     /* Fog coordinates. */
164     if (outputs->fog != ATTR_UNUSED) {
165         c->code->outputs[outputs->fog] = reg++;
166     }
167 
168     /* WPOS. */
169     c->code->outputs[outputs->wpos] = reg++;
170 }
171 
r300_init_vs_outputs(struct r300_context * r300,struct r300_vertex_shader * vs)172 void r300_init_vs_outputs(struct r300_context *r300,
173                           struct r300_vertex_shader *vs)
174 {
175     tgsi_scan_shader(vs->state.tokens, &vs->info);
176     r300_shader_read_vs_outputs(r300, &vs->info, &vs->outputs);
177 }
178 
r300_dummy_vertex_shader(struct r300_context * r300,struct r300_vertex_shader * shader)179 static void r300_dummy_vertex_shader(
180     struct r300_context* r300,
181     struct r300_vertex_shader* shader)
182 {
183     struct ureg_program *ureg;
184     struct ureg_dst dst;
185     struct ureg_src imm;
186 
187     /* Make a simple vertex shader which outputs (0, 0, 0, 1),
188      * effectively rendering nothing. */
189     ureg = ureg_create(TGSI_PROCESSOR_VERTEX);
190     dst = ureg_DECL_output(ureg, TGSI_SEMANTIC_POSITION, 0);
191     imm = ureg_imm4f(ureg, 0, 0, 0, 1);
192 
193     ureg_MOV(ureg, dst, imm);
194     ureg_END(ureg);
195 
196     shader->state.tokens = tgsi_dup_tokens(ureg_finalize(ureg));
197     ureg_destroy(ureg);
198 
199     shader->dummy = TRUE;
200     r300_init_vs_outputs(r300, shader);
201     r300_translate_vertex_shader(r300, shader);
202 }
203 
r300_translate_vertex_shader(struct r300_context * r300,struct r300_vertex_shader * vs)204 void r300_translate_vertex_shader(struct r300_context *r300,
205                                   struct r300_vertex_shader *vs)
206 {
207     struct r300_vertex_program_compiler compiler;
208     struct tgsi_to_rc ttr;
209     unsigned i;
210 
211     /* Setup the compiler */
212     memset(&compiler, 0, sizeof(compiler));
213     rc_init(&compiler.Base);
214 
215     DBG_ON(r300, DBG_VP) ? compiler.Base.Debug |= RC_DBG_LOG : 0;
216     DBG_ON(r300, DBG_P_STAT) ? compiler.Base.Debug |= RC_DBG_STATS : 0;
217     compiler.code = &vs->code;
218     compiler.UserData = vs;
219     compiler.Base.is_r500 = r300->screen->caps.is_r500;
220     compiler.Base.disable_optimizations = DBG_ON(r300, DBG_NO_OPT);
221     compiler.Base.has_half_swizzles = FALSE;
222     compiler.Base.has_presub = FALSE;
223     compiler.Base.has_omod = FALSE;
224     compiler.Base.max_temp_regs = 32;
225     compiler.Base.max_constants = 256;
226     compiler.Base.max_alu_insts = r300->screen->caps.is_r500 ? 1024 : 256;
227 
228     if (compiler.Base.Debug & RC_DBG_LOG) {
229         DBG(r300, DBG_VP, "r300: Initial vertex program\n");
230         tgsi_dump(vs->state.tokens, 0);
231     }
232 
233     /* Translate TGSI to our internal representation */
234     ttr.compiler = &compiler.Base;
235     ttr.info = &vs->info;
236     ttr.use_half_swizzles = FALSE;
237 
238     r300_tgsi_to_rc(&ttr, vs->state.tokens);
239 
240     if (ttr.error) {
241         fprintf(stderr, "r300 VP: Cannot translate a shader. "
242                 "Using a dummy shader instead.\n");
243         r300_dummy_vertex_shader(r300, vs);
244         return;
245     }
246 
247     if (compiler.Base.Program.Constants.Count > 200) {
248         compiler.Base.remove_unused_constants = TRUE;
249     }
250 
251     compiler.RequiredOutputs = ~(~0 << (vs->info.num_outputs + 1));
252     compiler.SetHwInputOutput = &set_vertex_inputs_outputs;
253 
254     /* Insert the WPOS output. */
255     rc_copy_output(&compiler.Base, 0, vs->outputs.wpos);
256 
257     /* Invoke the compiler */
258     r3xx_compile_vertex_program(&compiler);
259     if (compiler.Base.Error) {
260         fprintf(stderr, "r300 VP: Compiler error:\n%sUsing a dummy shader"
261                 " instead.\n", compiler.Base.ErrorMsg);
262 
263         if (vs->dummy) {
264             fprintf(stderr, "r300 VP: Cannot compile the dummy shader! "
265                     "Giving up...\n");
266             abort();
267         }
268 
269         rc_destroy(&compiler.Base);
270         r300_dummy_vertex_shader(r300, vs);
271         return;
272     }
273 
274     /* Initialize numbers of constants for each type. */
275     vs->externals_count = 0;
276     for (i = 0;
277          i < vs->code.constants.Count &&
278          vs->code.constants.Constants[i].Type == RC_CONSTANT_EXTERNAL; i++) {
279         vs->externals_count = i+1;
280     }
281     for (; i < vs->code.constants.Count; i++) {
282         assert(vs->code.constants.Constants[i].Type == RC_CONSTANT_IMMEDIATE);
283     }
284     vs->immediates_count = vs->code.constants.Count - vs->externals_count;
285 
286     /* And, finally... */
287     rc_destroy(&compiler.Base);
288 }
289