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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #ifndef SVGA_CONTEXT_H
27 #define SVGA_CONTEXT_H
28 
29 
30 #include "pipe/p_context.h"
31 #include "pipe/p_defines.h"
32 #include "pipe/p_state.h"
33 
34 #include "util/u_double_list.h"
35 
36 #include "tgsi/tgsi_scan.h"
37 
38 #include "svga_state.h"
39 #include "svga_tgsi.h"
40 #include "svga_hw_reg.h"
41 #include "svga3d_shaderdefs.h"
42 
43 
44 struct draw_vertex_shader;
45 struct draw_fragment_shader;
46 struct svga_shader_result;
47 struct SVGACmdMemory;
48 struct util_bitmask;
49 struct u_upload_mgr;
50 
51 
52 struct svga_shader
53 {
54    const struct tgsi_token *tokens;
55 
56    struct tgsi_shader_info info;
57 
58    struct svga_shader_result *results;
59 
60    unsigned id;  /**< for debugging only */
61 };
62 
63 struct svga_fragment_shader
64 {
65    struct svga_shader base;
66 
67    struct draw_fragment_shader *draw_shader;
68 
69    /** Mask of which generic varying variables are read by this shader */
70    unsigned generic_inputs;
71    /** Table mapping original TGSI generic indexes to low integers */
72    int8_t generic_remap_table[MAX_GENERIC_VARYING];
73 };
74 
75 struct svga_vertex_shader
76 {
77    struct svga_shader base;
78 
79    struct draw_vertex_shader *draw_shader;
80 };
81 
82 
83 struct svga_cache_context;
84 struct svga_tracked_state;
85 
86 struct svga_blend_state {
87 
88    boolean need_white_fragments;
89 
90    /* Should be per-render-target:
91     */
92    struct {
93       uint8_t writemask;
94 
95       boolean blend_enable;
96       uint8_t srcblend;
97       uint8_t dstblend;
98       uint8_t blendeq;
99 
100       boolean separate_alpha_blend_enable;
101       uint8_t srcblend_alpha;
102       uint8_t dstblend_alpha;
103       uint8_t blendeq_alpha;
104 
105    } rt[1];
106 };
107 
108 struct svga_depth_stencil_state {
109    unsigned zfunc:8;
110    unsigned zenable:1;
111    unsigned zwriteenable:1;
112 
113    unsigned alphatestenable:1;
114    unsigned alphafunc:8;
115 
116    struct {
117       unsigned enabled:1;
118       unsigned func:8;
119       unsigned fail:8;
120       unsigned zfail:8;
121       unsigned pass:8;
122    } stencil[2];
123 
124    /* SVGA3D has one ref/mask/writemask triple shared between front &
125     * back face stencil.  We really need two:
126     */
127    unsigned stencil_mask:8;
128    unsigned stencil_writemask:8;
129 
130    float    alpharef;
131 };
132 
133 #define SVGA_UNFILLED_DISABLE 0
134 #define SVGA_UNFILLED_LINE    1
135 #define SVGA_UNFILLED_POINT   2
136 
137 #define SVGA_PIPELINE_FLAG_POINTS   (1<<PIPE_PRIM_POINTS)
138 #define SVGA_PIPELINE_FLAG_LINES    (1<<PIPE_PRIM_LINES)
139 #define SVGA_PIPELINE_FLAG_TRIS     (1<<PIPE_PRIM_TRIANGLES)
140 
141 struct svga_rasterizer_state {
142    struct pipe_rasterizer_state templ; /* needed for draw module */
143 
144    unsigned shademode:8;
145    unsigned cullmode:8;
146    unsigned scissortestenable:1;
147    unsigned multisampleantialias:1;
148    unsigned antialiasedlineenable:1;
149    unsigned lastpixel:1;
150    unsigned pointsprite:1;
151 
152    unsigned linepattern;
153 
154    float slopescaledepthbias;
155    float depthbias;
156    float pointsize;
157 
158    unsigned hw_unfilled:16;         /* PIPE_POLYGON_MODE_x */
159 
160    /** Which prims do we need help for?  Bitmask of (1 << PIPE_PRIM_x) flags */
161    unsigned need_pipeline:16;
162 
163    /** For debugging: */
164    const char* need_pipeline_tris_str;
165    const char* need_pipeline_lines_str;
166    const char* need_pipeline_points_str;
167 };
168 
169 struct svga_sampler_state {
170    unsigned mipfilter;
171    unsigned magfilter;
172    unsigned minfilter;
173    unsigned aniso_level;
174    float lod_bias;
175    unsigned addressu;
176    unsigned addressv;
177    unsigned addressw;
178    unsigned bordercolor;
179    unsigned normalized_coords:1;
180    unsigned compare_mode:1;
181    unsigned compare_func:3;
182 
183    unsigned min_lod;
184    unsigned view_min_lod;
185    unsigned view_max_lod;
186 };
187 
188 struct svga_velems_state {
189    unsigned count;
190    struct pipe_vertex_element velem[PIPE_MAX_ATTRIBS];
191 };
192 
193 /* Use to calculate differences between state emitted to hardware and
194  * current driver-calculated state.
195  */
196 struct svga_state
197 {
198    const struct svga_blend_state *blend;
199    const struct svga_depth_stencil_state *depth;
200    const struct svga_rasterizer_state *rast;
201    const struct svga_sampler_state *sampler[PIPE_MAX_SAMPLERS];
202    const struct svga_velems_state *velems;
203 
204    struct pipe_sampler_view *sampler_views[PIPE_MAX_SAMPLERS]; /* or texture ID's? */
205    struct svga_fragment_shader *fs;
206    struct svga_vertex_shader *vs;
207 
208    struct pipe_vertex_buffer vb[PIPE_MAX_ATTRIBS];
209    struct pipe_index_buffer ib;
210    struct pipe_resource *cb[PIPE_SHADER_TYPES];
211 
212    struct pipe_framebuffer_state framebuffer;
213    float depthscale;
214 
215    /* Hack to limit the number of different render targets between
216     * flushes.  Helps avoid blowing out our surface cache in EXA.
217     */
218    int nr_fbs;
219 
220    struct pipe_poly_stipple poly_stipple;
221    struct pipe_scissor_state scissor;
222    struct pipe_blend_color blend_color;
223    struct pipe_stencil_ref stencil_ref;
224    struct pipe_clip_state clip;
225    struct pipe_viewport_state viewport;
226 
227    unsigned num_samplers;
228    unsigned num_sampler_views;
229    unsigned num_vertex_buffers;
230    unsigned reduced_prim;
231 
232    struct {
233       unsigned flag_1d;
234       unsigned flag_srgb;
235    } tex_flags;
236 
237    boolean any_user_vertex_buffers;
238 };
239 
240 struct svga_prescale {
241    float translate[4];
242    float scale[4];
243    boolean enabled;
244 };
245 
246 
247 /* Updated by calling svga_update_state( SVGA_STATE_HW_CLEAR )
248  */
249 struct svga_hw_clear_state
250 {
251    struct {
252       unsigned x,y,w,h;
253    } viewport;
254 
255    struct {
256       float zmin, zmax;
257    } depthrange;
258 
259    struct pipe_framebuffer_state framebuffer;
260    struct svga_prescale prescale;
261 };
262 
263 struct svga_hw_view_state
264 {
265    struct pipe_resource *texture;
266    struct svga_sampler_view *v;
267    unsigned min_lod;
268    unsigned max_lod;
269    int dirty;
270 };
271 
272 /* Updated by calling svga_update_state( SVGA_STATE_HW_DRAW )
273  */
274 struct svga_hw_draw_state
275 {
276    unsigned rs[SVGA3D_RS_MAX];
277    unsigned ts[SVGA3D_PIXEL_SAMPLERREG_MAX][SVGA3D_TS_MAX];
278    float cb[PIPE_SHADER_TYPES][SVGA3D_CONSTREG_MAX][4];
279 
280    struct svga_shader_result *fs;
281    struct svga_shader_result *vs;
282    struct svga_hw_view_state views[PIPE_MAX_SAMPLERS];
283 
284    unsigned num_views;
285 };
286 
287 
288 /* Updated by calling svga_update_state( SVGA_STATE_NEED_SWTNL )
289  */
290 struct svga_sw_state
291 {
292    unsigned ve_format[PIPE_MAX_ATTRIBS]; /* NEW_VELEMENT */
293 
294    /* which parts we need */
295    boolean need_swvfetch;
296    boolean need_pipeline;
297    boolean need_swtnl;
298 
299    /* Flag to make sure that need sw is on while
300     * updating state within a swtnl call.
301     */
302    boolean in_swtnl_draw;
303 };
304 
305 
306 /* Queue some state updates (like rss) and submit them to hardware in
307  * a single packet.
308  */
309 struct svga_hw_queue;
310 
311 struct svga_query;
312 
313 struct svga_context
314 {
315    struct pipe_context pipe;
316    struct svga_winsys_context *swc;
317 
318    struct {
319       boolean no_swtnl;
320       boolean force_swtnl;
321       boolean use_min_mipmap;
322 
323       /* incremented for each shader */
324       unsigned shader_id;
325 
326       unsigned disable_shader;
327 
328       boolean no_line_width;
329       boolean force_hw_line_stipple;
330    } debug;
331 
332    struct {
333       struct draw_context *draw;
334       struct vbuf_render *backend;
335       unsigned hw_prim;
336       boolean new_vbuf;
337       boolean new_vdecl;
338    } swtnl;
339 
340    /* Bitmask of used shader IDs */
341    struct util_bitmask *fs_bm;
342    struct util_bitmask *vs_bm;
343 
344    struct {
345       unsigned dirty[SVGA_STATE_MAX];
346 
347       unsigned texture_timestamp;
348 
349       /*
350        */
351       struct svga_sw_state          sw;
352       struct svga_hw_draw_state     hw_draw;
353       struct svga_hw_clear_state    hw_clear;
354    } state;
355 
356    struct svga_state curr;      /* state from the state tracker */
357    unsigned dirty;              /* statechanges since last update_state() */
358 
359    struct {
360       unsigned rendertargets:1;
361       unsigned texture_samplers:1;
362    } rebind;
363 
364    struct u_upload_mgr *upload_ib;
365    struct u_upload_mgr *upload_vb;
366    struct svga_hwtnl *hwtnl;
367 
368    /** The occlusion query currently in progress */
369    struct svga_query *sq;
370 
371    /** List of buffers with queued transfers */
372    struct list_head dirty_buffers;
373 };
374 
375 /* A flag for each state_tracker state object:
376  */
377 #define SVGA_NEW_BLEND               0x1
378 #define SVGA_NEW_DEPTH_STENCIL       0x2
379 #define SVGA_NEW_RAST                0x4
380 #define SVGA_NEW_SAMPLER             0x8
381 #define SVGA_NEW_TEXTURE             0x10
382 #define SVGA_NEW_VBUFFER             0x20
383 #define SVGA_NEW_VELEMENT            0x40
384 #define SVGA_NEW_FS                  0x80
385 #define SVGA_NEW_VS                  0x100
386 #define SVGA_NEW_FS_CONST_BUFFER     0x200
387 #define SVGA_NEW_VS_CONST_BUFFER     0x400
388 #define SVGA_NEW_FRAME_BUFFER        0x800
389 #define SVGA_NEW_STIPPLE             0x1000
390 #define SVGA_NEW_SCISSOR             0x2000
391 #define SVGA_NEW_BLEND_COLOR         0x4000
392 #define SVGA_NEW_CLIP                0x8000
393 #define SVGA_NEW_VIEWPORT            0x10000
394 #define SVGA_NEW_PRESCALE            0x20000
395 #define SVGA_NEW_REDUCED_PRIMITIVE   0x40000
396 #define SVGA_NEW_TEXTURE_BINDING     0x80000
397 #define SVGA_NEW_NEED_PIPELINE       0x100000
398 #define SVGA_NEW_NEED_SWVFETCH       0x200000
399 #define SVGA_NEW_NEED_SWTNL          0x400000
400 #define SVGA_NEW_FS_RESULT           0x800000
401 #define SVGA_NEW_VS_RESULT           0x1000000
402 #define SVGA_NEW_TEXTURE_FLAGS       0x4000000
403 #define SVGA_NEW_STENCIL_REF         0x8000000
404 
405 
406 
407 
408 
409 /***********************************************************************
410  * svga_clear.c:
411  */
412 void svga_clear(struct pipe_context *pipe,
413                 unsigned buffers,
414                 const union pipe_color_union *color,
415                 double depth,
416                 unsigned stencil);
417 
418 
419 /***********************************************************************
420  * svga_screen_texture.c:
421  */
422 void svga_mark_surfaces_dirty(struct svga_context *svga);
423 
424 
425 
426 
427 void svga_init_state_functions( struct svga_context *svga );
428 void svga_init_flush_functions( struct svga_context *svga );
429 void svga_init_string_functions( struct svga_context *svga );
430 void svga_init_blit_functions(struct svga_context *svga);
431 
432 void svga_init_blend_functions( struct svga_context *svga );
433 void svga_init_depth_stencil_functions( struct svga_context *svga );
434 void svga_init_misc_functions( struct svga_context *svga );
435 void svga_init_rasterizer_functions( struct svga_context *svga );
436 void svga_init_sampler_functions( struct svga_context *svga );
437 void svga_init_fs_functions( struct svga_context *svga );
438 void svga_init_vs_functions( struct svga_context *svga );
439 void svga_init_vertex_functions( struct svga_context *svga );
440 void svga_init_constbuffer_functions( struct svga_context *svga );
441 void svga_init_draw_functions( struct svga_context *svga );
442 void svga_init_query_functions( struct svga_context *svga );
443 void svga_init_surface_functions(struct svga_context *svga);
444 
445 void svga_cleanup_vertex_state( struct svga_context *svga );
446 void svga_cleanup_tss_binding( struct svga_context *svga );
447 void svga_cleanup_framebuffer( struct svga_context *svga );
448 
449 void svga_context_flush( struct svga_context *svga,
450                          struct pipe_fence_handle **pfence );
451 
452 void svga_hwtnl_flush_retry( struct svga_context *svga );
453 void svga_hwtnl_flush_buffer( struct svga_context *svga,
454                               struct pipe_resource *buffer );
455 
456 void svga_surfaces_flush(struct svga_context *svga);
457 
458 struct pipe_context *
459 svga_context_create(struct pipe_screen *screen,
460 		    void *priv);
461 
462 
463 /***********************************************************************
464  * Inline conversion functions.  These are better-typed than the
465  * macros used previously:
466  */
467 static INLINE struct svga_context *
svga_context(struct pipe_context * pipe)468 svga_context( struct pipe_context *pipe )
469 {
470    return (struct svga_context *)pipe;
471 }
472 
473 
474 
475 #endif
476