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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "svga_cmd.h"
27 
28 #include "pipe/p_state.h"
29 #include "pipe/p_defines.h"
30 #include "util/u_inlines.h"
31 #include "os/os_thread.h"
32 #include "util/u_format.h"
33 #include "util/u_math.h"
34 #include "util/u_memory.h"
35 #include "util/u_string.h"
36 
37 #include "svga_format.h"
38 #include "svga_screen.h"
39 #include "svga_context.h"
40 #include "svga_resource_texture.h"
41 #include "svga_sampler_view.h"
42 #include "svga_debug.h"
43 #include "svga_surface.h"
44 
45 
46 void
svga_debug_describe_sampler_view(char * buf,const struct svga_sampler_view * sv)47 svga_debug_describe_sampler_view(char *buf, const struct svga_sampler_view *sv)
48 {
49    char res[128];
50    debug_describe_resource(res, sv->texture);
51    util_sprintf(buf, "svga_sampler_view<%s,[%u,%u]>", res, sv->min_lod, sv->max_lod);
52 }
53 
54 struct svga_sampler_view *
svga_get_tex_sampler_view(struct pipe_context * pipe,struct pipe_resource * pt,unsigned min_lod,unsigned max_lod)55 svga_get_tex_sampler_view(struct pipe_context *pipe,
56 			  struct pipe_resource *pt,
57                           unsigned min_lod, unsigned max_lod)
58 {
59    struct svga_context *svga = svga_context(pipe);
60    struct svga_screen *ss = svga_screen(pipe->screen);
61    struct svga_texture *tex = svga_texture(pt);
62    struct svga_sampler_view *sv = NULL;
63    SVGA3dSurfaceFlags flags = SVGA3D_SURFACE_HINT_TEXTURE;
64    SVGA3dSurfaceFormat format = svga_translate_format(ss, pt->format, PIPE_BIND_SAMPLER_VIEW);
65    boolean view = TRUE;
66 
67    assert(pt);
68    assert(min_lod >= 0);
69    assert(min_lod <= max_lod);
70    assert(max_lod <= pt->last_level);
71 
72 
73    /* Is a view needed */
74    {
75       /*
76        * Can't control max lod. For first level views and when we only
77        * look at one level we disable mip filtering to achive the same
78        * results as a view.
79        */
80       if (min_lod == 0 && max_lod >= pt->last_level)
81          view = FALSE;
82 
83       if (ss->debug.no_sampler_view)
84          view = FALSE;
85 
86       if (ss->debug.force_sampler_view)
87          view = TRUE;
88    }
89 
90    /* First try the cache */
91    if (view) {
92       pipe_mutex_lock(ss->tex_mutex);
93       if (tex->cached_view &&
94           tex->cached_view->min_lod == min_lod &&
95           tex->cached_view->max_lod == max_lod) {
96          svga_sampler_view_reference(&sv, tex->cached_view);
97          pipe_mutex_unlock(ss->tex_mutex);
98          SVGA_DBG(DEBUG_VIEWS, "svga: Sampler view: reuse %p, %u %u, last %u\n",
99                               pt, min_lod, max_lod, pt->last_level);
100          svga_validate_sampler_view(svga_context(pipe), sv);
101          return sv;
102       }
103       pipe_mutex_unlock(ss->tex_mutex);
104    }
105 
106    sv = CALLOC_STRUCT(svga_sampler_view);
107    pipe_reference_init(&sv->reference, 1);
108 
109    /* Note: we're not refcounting the texture resource here to avoid
110     * a circular dependency.
111     */
112    sv->texture = pt;
113 
114    sv->min_lod = min_lod;
115    sv->max_lod = max_lod;
116 
117    /* No view needed just use the whole texture */
118    if (!view) {
119       SVGA_DBG(DEBUG_VIEWS,
120                "svga: Sampler view: no %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
121                pt, min_lod, max_lod,
122                max_lod - min_lod + 1,
123                pt->width0,
124                pt->height0,
125                pt->depth0,
126                pt->last_level);
127       sv->key.cachable = 0;
128       sv->handle = tex->handle;
129       debug_reference(&sv->reference,
130                       (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
131       return sv;
132    }
133 
134    SVGA_DBG(DEBUG_VIEWS,
135             "svga: Sampler view: yes %p, mips %u..%u, nr %u, size (%ux%ux%u), last %u\n",
136             pt, min_lod, max_lod,
137             max_lod - min_lod + 1,
138             pt->width0,
139             pt->height0,
140             pt->depth0,
141             pt->last_level);
142 
143    sv->age = tex->age;
144    sv->handle = svga_texture_view_surface(svga, tex, flags, format,
145                                           min_lod,
146                                           max_lod - min_lod + 1,
147                                           -1, -1,
148                                           &sv->key);
149 
150    if (!sv->handle) {
151       assert(0);
152       sv->key.cachable = 0;
153       sv->handle = tex->handle;
154       debug_reference(&sv->reference,
155                       (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
156       return sv;
157    }
158 
159    pipe_mutex_lock(ss->tex_mutex);
160    svga_sampler_view_reference(&tex->cached_view, sv);
161    pipe_mutex_unlock(ss->tex_mutex);
162 
163    debug_reference(&sv->reference,
164                    (debug_reference_descriptor)svga_debug_describe_sampler_view, 0);
165 
166    return sv;
167 }
168 
169 void
svga_validate_sampler_view(struct svga_context * svga,struct svga_sampler_view * v)170 svga_validate_sampler_view(struct svga_context *svga, struct svga_sampler_view *v)
171 {
172    struct svga_texture *tex = svga_texture(v->texture);
173    unsigned numFaces;
174    unsigned age = 0;
175    int i, k;
176 
177    assert(svga);
178 
179    if (v->handle == tex->handle)
180       return;
181 
182    age = tex->age;
183 
184    if(tex->b.b.target == PIPE_TEXTURE_CUBE)
185       numFaces = 6;
186    else
187       numFaces = 1;
188 
189    for (i = v->min_lod; i <= v->max_lod; i++) {
190       for (k = 0; k < numFaces; k++) {
191          if (v->age < tex->view_age[i])
192             svga_texture_copy_handle(svga,
193                                      tex->handle, 0, 0, 0, i, k,
194                                      v->handle, 0, 0, 0, i - v->min_lod, k,
195                                      u_minify(tex->b.b.width0, i),
196                                      u_minify(tex->b.b.height0, i),
197                                      u_minify(tex->b.b.depth0, i));
198       }
199    }
200 
201    v->age = age;
202 }
203 
204 void
svga_destroy_sampler_view_priv(struct svga_sampler_view * v)205 svga_destroy_sampler_view_priv(struct svga_sampler_view *v)
206 {
207    struct svga_texture *tex = svga_texture(v->texture);
208 
209    if(v->handle != tex->handle) {
210       struct svga_screen *ss = svga_screen(v->texture->screen);
211       SVGA_DBG(DEBUG_DMA, "unref sid %p (sampler view)\n", v->handle);
212       svga_screen_surface_destroy(ss, &v->key, &v->handle);
213    }
214 
215    /* Note: we're not refcounting the texture resource here to avoid
216     * a circular dependency.
217     */
218    v->texture = NULL;
219 
220    FREE(v);
221 }
222