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1 /**********************************************************
2  * Copyright 2008-2009 VMware, Inc.  All rights reserved.
3  *
4  * Permission is hereby granted, free of charge, to any person
5  * obtaining a copy of this software and associated documentation
6  * files (the "Software"), to deal in the Software without
7  * restriction, including without limitation the rights to use, copy,
8  * modify, merge, publish, distribute, sublicense, and/or sell copies
9  * of the Software, and to permit persons to whom the Software is
10  * furnished to do so, subject to the following conditions:
11  *
12  * The above copyright notice and this permission notice shall be
13  * included in all copies or substantial portions of the Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
16  * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
17  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
18  * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS
19  * BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN
20  * ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
21  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
22  * SOFTWARE.
23  *
24  **********************************************************/
25 
26 #include "util/u_memory.h"
27 #include "util/u_inlines.h"
28 #include "util/u_string.h"
29 #include "util/u_math.h"
30 
31 #include "svga_winsys.h"
32 #include "svga_public.h"
33 #include "svga_context.h"
34 #include "svga_format.h"
35 #include "svga_screen.h"
36 #include "svga_resource_texture.h"
37 #include "svga_resource.h"
38 #include "svga_debug.h"
39 
40 #include "svga3d_shaderdefs.h"
41 
42 
43 #ifdef DEBUG
44 int SVGA_DEBUG = 0;
45 
46 static const struct debug_named_value svga_debug_flags[] = {
47    { "dma",      DEBUG_DMA, NULL },
48    { "tgsi",     DEBUG_TGSI, NULL },
49    { "pipe",     DEBUG_PIPE, NULL },
50    { "state",    DEBUG_STATE, NULL },
51    { "screen",   DEBUG_SCREEN, NULL },
52    { "tex",      DEBUG_TEX, NULL },
53    { "swtnl",    DEBUG_SWTNL, NULL },
54    { "const",    DEBUG_CONSTS, NULL },
55    { "viewport", DEBUG_VIEWPORT, NULL },
56    { "views",    DEBUG_VIEWS, NULL },
57    { "perf",     DEBUG_PERF, NULL },
58    { "flush",    DEBUG_FLUSH, NULL },
59    { "sync",     DEBUG_SYNC, NULL },
60    { "cache",    DEBUG_CACHE, NULL },
61    DEBUG_NAMED_VALUE_END
62 };
63 #endif
64 
65 static const char *
svga_get_vendor(struct pipe_screen * pscreen)66 svga_get_vendor( struct pipe_screen *pscreen )
67 {
68    return "VMware, Inc.";
69 }
70 
71 
72 static const char *
svga_get_name(struct pipe_screen * pscreen)73 svga_get_name( struct pipe_screen *pscreen )
74 {
75    const char *build = "", *llvm = "", *mutex = "";
76    static char name[100];
77 #ifdef DEBUG
78    /* Only return internal details in the DEBUG version:
79     */
80    build = "build: DEBUG;";
81    mutex = "mutex: " PIPE_ATOMIC ";";
82 #ifdef HAVE_LLVM
83    llvm = "LLVM;";
84 #endif
85 #else
86    build = "build: RELEASE;";
87 #endif
88 
89    util_snprintf(name, sizeof(name), "SVGA3D; %s %s %s", build, mutex, llvm);
90    return name;
91 }
92 
93 
94 
95 
96 static float
svga_get_paramf(struct pipe_screen * screen,enum pipe_capf param)97 svga_get_paramf(struct pipe_screen *screen, enum pipe_capf param)
98 {
99    struct svga_screen *svgascreen = svga_screen(screen);
100    struct svga_winsys_screen *sws = svgascreen->sws;
101    SVGA3dDevCapResult result;
102 
103    switch (param) {
104    case PIPE_CAPF_MAX_LINE_WIDTH:
105       /* fall-through */
106    case PIPE_CAPF_MAX_LINE_WIDTH_AA:
107       return 7.0;
108 
109    case PIPE_CAPF_MAX_POINT_WIDTH:
110       /* fall-through */
111    case PIPE_CAPF_MAX_POINT_WIDTH_AA:
112       return svgascreen->maxPointSize;
113 
114    case PIPE_CAPF_MAX_TEXTURE_ANISOTROPY:
115       if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_ANISOTROPY, &result))
116          return 4.0;
117       return result.u;
118 
119    case PIPE_CAPF_MAX_TEXTURE_LOD_BIAS:
120       return 15.0;
121    case PIPE_CAPF_GUARD_BAND_LEFT:
122    case PIPE_CAPF_GUARD_BAND_TOP:
123    case PIPE_CAPF_GUARD_BAND_RIGHT:
124    case PIPE_CAPF_GUARD_BAND_BOTTOM:
125       return 0.0;
126    }
127 
128    debug_printf("Unexpected PIPE_CAPF_ query %u\n", param);
129    return 0;
130 }
131 
132 
133 static int
svga_get_param(struct pipe_screen * screen,enum pipe_cap param)134 svga_get_param(struct pipe_screen *screen, enum pipe_cap param)
135 {
136    struct svga_screen *svgascreen = svga_screen(screen);
137    struct svga_winsys_screen *sws = svgascreen->sws;
138    SVGA3dDevCapResult result;
139 
140    switch (param) {
141    case PIPE_CAP_MAX_COMBINED_SAMPLERS:
142       return 16;
143    case PIPE_CAP_NPOT_TEXTURES:
144       return 1;
145    case PIPE_CAP_TWO_SIDED_STENCIL:
146       return 1;
147    case PIPE_CAP_MAX_DUAL_SOURCE_RENDER_TARGETS:
148       return 0;
149    case PIPE_CAP_ANISOTROPIC_FILTER:
150       return 1;
151    case PIPE_CAP_POINT_SPRITE:
152       return 1;
153    case PIPE_CAP_MAX_RENDER_TARGETS:
154       if(!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_RENDER_TARGETS, &result))
155          return 1;
156       if(!result.u)
157          return 1;
158       return MIN2(result.u, PIPE_MAX_COLOR_BUFS);
159    case PIPE_CAP_OCCLUSION_QUERY:
160       return 1;
161    case PIPE_CAP_TIMER_QUERY:
162       return 0;
163    case PIPE_CAP_TEXTURE_SHADOW_MAP:
164       return 1;
165    case PIPE_CAP_TEXTURE_SWIZZLE:
166       return 1;
167    case PIPE_CAP_USER_VERTEX_BUFFERS:
168    case PIPE_CAP_USER_INDEX_BUFFERS:
169       return 0;
170    case PIPE_CAP_USER_CONSTANT_BUFFERS:
171       return 1;
172    case PIPE_CAP_CONSTANT_BUFFER_OFFSET_ALIGNMENT:
173       return 16;
174 
175    case PIPE_CAP_MAX_TEXTURE_2D_LEVELS:
176       {
177          unsigned levels = SVGA_MAX_TEXTURE_LEVELS;
178          if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_WIDTH, &result))
179             levels = MIN2(util_logbase2(result.u) + 1, levels);
180          else
181             levels = 12 /* 2048x2048 */;
182          if (sws->get_cap(sws, SVGA3D_DEVCAP_MAX_TEXTURE_HEIGHT, &result))
183             levels = MIN2(util_logbase2(result.u) + 1, levels);
184          else
185             levels = 12 /* 2048x2048 */;
186          return levels;
187       }
188 
189    case PIPE_CAP_MAX_TEXTURE_3D_LEVELS:
190       if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VOLUME_EXTENT, &result))
191          return 8;  /* max 128x128x128 */
192       return MIN2(util_logbase2(result.u) + 1, SVGA_MAX_TEXTURE_LEVELS);
193 
194    case PIPE_CAP_MAX_TEXTURE_CUBE_LEVELS:
195       /*
196        * No mechanism to query the host, and at least limited to 2048x2048 on
197        * certain hardware.
198        */
199       return MIN2(screen->get_param(screen, PIPE_CAP_MAX_TEXTURE_2D_LEVELS),
200                   12 /* 2048x2048 */);
201 
202    case PIPE_CAP_BLEND_EQUATION_SEPARATE: /* req. for GL 1.5 */
203       return 1;
204 
205    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_UPPER_LEFT:
206    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_HALF_INTEGER:
207       return 1;
208    case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
209    case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
210       return 0;
211 
212    case PIPE_CAP_DEPTHSTENCIL_CLEAR_SEPARATE:
213       return 1;
214 
215    case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
216       return 1; /* The color outputs of vertex shaders are not clamped */
217    case PIPE_CAP_VERTEX_COLOR_CLAMPED:
218       return 0; /* The driver can't clamp vertex colors */
219    case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
220       return 0; /* The driver can't clamp fragment colors */
221 
222    case PIPE_CAP_MIXED_COLORBUFFER_FORMATS:
223       return 1; /* expected for GL_ARB_framebuffer_object */
224 
225    case PIPE_CAP_GLSL_FEATURE_LEVEL:
226       return 120;
227 
228    /* Unsupported features */
229    case PIPE_CAP_QUADS_FOLLOW_PROVOKING_VERTEX_CONVENTION:
230    case PIPE_CAP_TEXTURE_MIRROR_CLAMP:
231    case PIPE_CAP_SM3:
232    case PIPE_CAP_SHADER_STENCIL_EXPORT:
233    case PIPE_CAP_DEPTH_CLIP_DISABLE:
234    case PIPE_CAP_SEAMLESS_CUBE_MAP:
235    case PIPE_CAP_SEAMLESS_CUBE_MAP_PER_TEXTURE:
236    case PIPE_CAP_INDEP_BLEND_ENABLE:
237    case PIPE_CAP_INDEP_BLEND_FUNC:
238    case PIPE_CAP_MAX_STREAM_OUTPUT_BUFFERS:
239    case PIPE_CAP_PRIMITIVE_RESTART:
240    case PIPE_CAP_TGSI_INSTANCEID:
241    case PIPE_CAP_VERTEX_ELEMENT_INSTANCE_DIVISOR:
242    case PIPE_CAP_MAX_TEXTURE_ARRAY_LAYERS:
243    case PIPE_CAP_SCALED_RESOLVE:
244    case PIPE_CAP_MIN_TEXEL_OFFSET:
245    case PIPE_CAP_MAX_TEXEL_OFFSET:
246    case PIPE_CAP_CONDITIONAL_RENDER:
247    case PIPE_CAP_TEXTURE_BARRIER:
248    case PIPE_CAP_MAX_STREAM_OUTPUT_SEPARATE_COMPONENTS:
249    case PIPE_CAP_MAX_STREAM_OUTPUT_INTERLEAVED_COMPONENTS:
250    case PIPE_CAP_STREAM_OUTPUT_PAUSE_RESUME:
251    case PIPE_CAP_TGSI_CAN_COMPACT_VARYINGS:
252    case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
253    case PIPE_CAP_VERTEX_BUFFER_OFFSET_4BYTE_ALIGNED_ONLY:
254    case PIPE_CAP_VERTEX_BUFFER_STRIDE_4BYTE_ALIGNED_ONLY:
255    case PIPE_CAP_COMPUTE:
256    case PIPE_CAP_START_INSTANCE:
257    case PIPE_CAP_QUERY_TIMESTAMP:
258       return 0;
259    case PIPE_CAP_VERTEX_ELEMENT_SRC_OFFSET_4BYTE_ALIGNED_ONLY:
260       return 1;
261    }
262 
263    debug_printf("Unexpected PIPE_CAP_ query %u\n", param);
264    return 0;
265 }
266 
svga_get_shader_param(struct pipe_screen * screen,unsigned shader,enum pipe_shader_cap param)267 static int svga_get_shader_param(struct pipe_screen *screen, unsigned shader, enum pipe_shader_cap param)
268 {
269    struct svga_screen *svgascreen = svga_screen(screen);
270    struct svga_winsys_screen *sws = svgascreen->sws;
271    SVGA3dDevCapResult result;
272 
273    switch (shader)
274    {
275    case PIPE_SHADER_FRAGMENT:
276       switch (param)
277       {
278       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
279       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
280       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
281       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
282          return 512;
283       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
284          return SVGA3D_MAX_NESTING_LEVEL;
285       case PIPE_SHADER_CAP_MAX_INPUTS:
286          return 10;
287       case PIPE_SHADER_CAP_MAX_CONSTS:
288          return 224;
289       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
290          return 1;
291       case PIPE_SHADER_CAP_MAX_TEMPS:
292          if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_FRAGMENT_SHADER_TEMPS, &result))
293             return 32;
294          return MIN2(result.u, SVGA3D_TEMPREG_MAX);
295       case PIPE_SHADER_CAP_MAX_ADDRS:
296       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
297 	 /*
298 	  * Although PS 3.0 has some addressing abilities it can only represent
299 	  * loops that can be statically determined and unrolled. Given we can
300 	  * only handle a subset of the cases that the state tracker already
301 	  * does it is better to defer loop unrolling to the state tracker.
302 	  */
303          return 0;
304       case PIPE_SHADER_CAP_MAX_PREDS:
305          return 1;
306       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
307          return 1;
308       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
309       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
310       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
311          return 0;
312       case PIPE_SHADER_CAP_SUBROUTINES:
313          return 0;
314       case PIPE_SHADER_CAP_INTEGERS:
315          return 0;
316       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
317          return 16;
318       default:
319          debug_printf("Unexpected vertex shader query %u\n", param);
320          return 0;
321       }
322       break;
323    case PIPE_SHADER_VERTEX:
324       switch (param)
325       {
326       case PIPE_SHADER_CAP_MAX_INSTRUCTIONS:
327       case PIPE_SHADER_CAP_MAX_ALU_INSTRUCTIONS:
328          if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_INSTRUCTIONS, &result))
329             return 512;
330          return result.u;
331       case PIPE_SHADER_CAP_MAX_TEX_INSTRUCTIONS:
332       case PIPE_SHADER_CAP_MAX_TEX_INDIRECTIONS:
333          /* XXX: until we have vertex texture support */
334          return 0;
335       case PIPE_SHADER_CAP_MAX_CONTROL_FLOW_DEPTH:
336          return SVGA3D_MAX_NESTING_LEVEL;
337       case PIPE_SHADER_CAP_MAX_INPUTS:
338          return 16;
339       case PIPE_SHADER_CAP_MAX_CONSTS:
340          return 256;
341       case PIPE_SHADER_CAP_MAX_CONST_BUFFERS:
342          return 1;
343       case PIPE_SHADER_CAP_MAX_TEMPS:
344          if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_VERTEX_SHADER_TEMPS, &result))
345             return 32;
346          return MIN2(result.u, SVGA3D_TEMPREG_MAX);
347       case PIPE_SHADER_CAP_MAX_ADDRS:
348          return 1;
349       case PIPE_SHADER_CAP_MAX_PREDS:
350          return 1;
351       case PIPE_SHADER_CAP_TGSI_CONT_SUPPORTED:
352          return 1;
353       case PIPE_SHADER_CAP_INDIRECT_INPUT_ADDR:
354       case PIPE_SHADER_CAP_INDIRECT_OUTPUT_ADDR:
355          return 1;
356       case PIPE_SHADER_CAP_INDIRECT_TEMP_ADDR:
357          return 0;
358       case PIPE_SHADER_CAP_INDIRECT_CONST_ADDR:
359          return 1;
360       case PIPE_SHADER_CAP_SUBROUTINES:
361          return 0;
362       case PIPE_SHADER_CAP_INTEGERS:
363          return 0;
364       case PIPE_SHADER_CAP_MAX_TEXTURE_SAMPLERS:
365          return 0;
366       default:
367          debug_printf("Unexpected vertex shader query %u\n", param);
368          return 0;
369       }
370       break;
371    case PIPE_SHADER_GEOMETRY:
372       /* no support for geometry shaders at this time */
373       return 0;
374    default:
375       debug_printf("Unexpected shader type (%u) query\n", shader);
376       return 0;
377    }
378    return 0;
379 }
380 
381 
382 static boolean
svga_is_format_supported(struct pipe_screen * screen,enum pipe_format format,enum pipe_texture_target target,unsigned sample_count,unsigned tex_usage)383 svga_is_format_supported( struct pipe_screen *screen,
384                           enum pipe_format format,
385                           enum pipe_texture_target target,
386                           unsigned sample_count,
387                           unsigned tex_usage)
388 {
389    struct svga_screen *ss = svga_screen(screen);
390    SVGA3dSurfaceFormat svga_format;
391    SVGA3dSurfaceFormatCaps caps;
392    SVGA3dSurfaceFormatCaps mask;
393 
394    assert(tex_usage);
395 
396    if (sample_count > 1) {
397       return FALSE;
398    }
399 
400    svga_format = svga_translate_format(ss, format, tex_usage);
401    if (svga_format == SVGA3D_FORMAT_INVALID) {
402       return FALSE;
403    }
404 
405    /*
406     * Override host capabilities, so that we end up with the same
407     * visuals for all virtual hardware implementations.
408     */
409 
410    if (tex_usage & PIPE_BIND_DISPLAY_TARGET) {
411       switch (svga_format) {
412       case SVGA3D_A8R8G8B8:
413       case SVGA3D_X8R8G8B8:
414       case SVGA3D_R5G6B5:
415          break;
416 
417       /* Often unsupported/problematic. This means we end up with the same
418        * visuals for all virtual hardware implementations.
419        */
420       case SVGA3D_A4R4G4B4:
421       case SVGA3D_A1R5G5B5:
422          return FALSE;
423 
424       default:
425          return FALSE;
426       }
427    }
428 
429    /*
430     * Query the host capabilities.
431     */
432 
433    svga_get_format_cap(ss, svga_format, &caps);
434 
435    mask.value = 0;
436    if (tex_usage & PIPE_BIND_RENDER_TARGET) {
437       mask.offscreenRenderTarget = 1;
438    }
439    if (tex_usage & PIPE_BIND_DEPTH_STENCIL) {
440       mask.zStencil = 1;
441    }
442    if (tex_usage & PIPE_BIND_SAMPLER_VIEW) {
443       mask.texture = 1;
444    }
445 
446    return (caps.value & mask.value) == mask.value;
447 }
448 
449 
450 static void
svga_fence_reference(struct pipe_screen * screen,struct pipe_fence_handle ** ptr,struct pipe_fence_handle * fence)451 svga_fence_reference(struct pipe_screen *screen,
452                      struct pipe_fence_handle **ptr,
453                      struct pipe_fence_handle *fence)
454 {
455    struct svga_winsys_screen *sws = svga_screen(screen)->sws;
456    sws->fence_reference(sws, ptr, fence);
457 }
458 
459 
460 static boolean
svga_fence_signalled(struct pipe_screen * screen,struct pipe_fence_handle * fence)461 svga_fence_signalled(struct pipe_screen *screen,
462                      struct pipe_fence_handle *fence)
463 {
464    struct svga_winsys_screen *sws = svga_screen(screen)->sws;
465    return sws->fence_signalled(sws, fence, 0) == 0;
466 }
467 
468 
469 static boolean
svga_fence_finish(struct pipe_screen * screen,struct pipe_fence_handle * fence,uint64_t timeout)470 svga_fence_finish(struct pipe_screen *screen,
471                   struct pipe_fence_handle *fence,
472                   uint64_t timeout)
473 {
474    struct svga_winsys_screen *sws = svga_screen(screen)->sws;
475 
476    SVGA_DBG(DEBUG_DMA|DEBUG_PERF, "%s fence_ptr %p\n",
477             __FUNCTION__, fence);
478 
479    return sws->fence_finish(sws, fence, 0) == 0;
480 }
481 
482 
483 static void
svga_destroy_screen(struct pipe_screen * screen)484 svga_destroy_screen( struct pipe_screen *screen )
485 {
486    struct svga_screen *svgascreen = svga_screen(screen);
487 
488    svga_screen_cache_cleanup(svgascreen);
489 
490    pipe_mutex_destroy(svgascreen->swc_mutex);
491    pipe_mutex_destroy(svgascreen->tex_mutex);
492 
493    svgascreen->sws->destroy(svgascreen->sws);
494 
495    FREE(svgascreen);
496 }
497 
498 
499 /**
500  * Create a new svga_screen object
501  */
502 struct pipe_screen *
svga_screen_create(struct svga_winsys_screen * sws)503 svga_screen_create(struct svga_winsys_screen *sws)
504 {
505    struct svga_screen *svgascreen;
506    struct pipe_screen *screen;
507    SVGA3dDevCapResult result;
508    boolean use_vs30, use_ps30;
509 
510 #ifdef DEBUG
511    SVGA_DEBUG = debug_get_flags_option("SVGA_DEBUG", svga_debug_flags, 0 );
512 #endif
513 
514    svgascreen = CALLOC_STRUCT(svga_screen);
515    if (!svgascreen)
516       goto error1;
517 
518    svgascreen->debug.force_level_surface_view =
519       debug_get_bool_option("SVGA_FORCE_LEVEL_SURFACE_VIEW", FALSE);
520    svgascreen->debug.force_surface_view =
521       debug_get_bool_option("SVGA_FORCE_SURFACE_VIEW", FALSE);
522    svgascreen->debug.force_sampler_view =
523       debug_get_bool_option("SVGA_FORCE_SAMPLER_VIEW", FALSE);
524    svgascreen->debug.no_surface_view =
525       debug_get_bool_option("SVGA_NO_SURFACE_VIEW", FALSE);
526    svgascreen->debug.no_sampler_view =
527       debug_get_bool_option("SVGA_NO_SAMPLER_VIEW", FALSE);
528 
529    screen = &svgascreen->screen;
530 
531    screen->destroy = svga_destroy_screen;
532    screen->get_name = svga_get_name;
533    screen->get_vendor = svga_get_vendor;
534    screen->get_param = svga_get_param;
535    screen->get_shader_param = svga_get_shader_param;
536    screen->get_paramf = svga_get_paramf;
537    screen->is_format_supported = svga_is_format_supported;
538    screen->context_create = svga_context_create;
539    screen->fence_reference = svga_fence_reference;
540    screen->fence_signalled = svga_fence_signalled;
541    screen->fence_finish = svga_fence_finish;
542    svgascreen->sws = sws;
543 
544    svga_init_screen_resource_functions(svgascreen);
545 
546    if (sws->get_hw_version) {
547       svgascreen->hw_version = sws->get_hw_version(sws);
548    } else {
549       svgascreen->hw_version = SVGA3D_HWVERSION_WS65_B1;
550    }
551 
552    use_ps30 =
553       sws->get_cap(sws, SVGA3D_DEVCAP_FRAGMENT_SHADER_VERSION, &result) &&
554       result.u >= SVGA3DPSVERSION_30 ? TRUE : FALSE;
555 
556    use_vs30 =
557       sws->get_cap(sws, SVGA3D_DEVCAP_VERTEX_SHADER_VERSION, &result) &&
558       result.u >= SVGA3DVSVERSION_30 ? TRUE : FALSE;
559 
560    /* we require Shader model 3.0 or later */
561    if (!use_ps30 || !use_vs30)
562       goto error2;
563 
564    /*
565     * The D16, D24X8, and D24S8 formats always do an implicit shadow compare
566     * when sampled from, where as the DF16, DF24, and D24S8_INT do not.  So
567     * we prefer the later when available.
568     *
569     * This mimics hardware vendors extensions for D3D depth sampling. See also
570     * http://aras-p.info/texts/D3D9GPUHacks.html
571     */
572 
573    {
574       boolean has_df16, has_df24, has_d24s8_int;
575       SVGA3dSurfaceFormatCaps caps;
576       SVGA3dSurfaceFormatCaps mask;
577       mask.value = 0;
578       mask.zStencil = 1;
579       mask.texture = 1;
580 
581       svgascreen->depth.z16 = SVGA3D_Z_D16;
582       svgascreen->depth.x8z24 = SVGA3D_Z_D24X8;
583       svgascreen->depth.s8z24 = SVGA3D_Z_D24S8;
584 
585       svga_get_format_cap(svgascreen, SVGA3D_Z_DF16, &caps);
586       has_df16 = (caps.value & mask.value) == mask.value;
587 
588       svga_get_format_cap(svgascreen, SVGA3D_Z_DF24, &caps);
589       has_df24 = (caps.value & mask.value) == mask.value;
590 
591       svga_get_format_cap(svgascreen, SVGA3D_Z_D24S8_INT, &caps);
592       has_d24s8_int = (caps.value & mask.value) == mask.value;
593 
594       /* XXX: We might want some other logic here.
595        * Like if we only have d24s8_int we should
596        * emulate the other formats with that.
597        */
598       if (has_df16) {
599          svgascreen->depth.z16 = SVGA3D_Z_DF16;
600       }
601       if (has_df24) {
602          svgascreen->depth.x8z24 = SVGA3D_Z_DF24;
603       }
604       if (has_d24s8_int) {
605          svgascreen->depth.s8z24 = SVGA3D_Z_D24S8_INT;
606       }
607    }
608 
609    if (!sws->get_cap(sws, SVGA3D_DEVCAP_MAX_POINT_SIZE, &result)) {
610       svgascreen->maxPointSize = 1.0F;
611    } else {
612       /* Keep this to a reasonable size to avoid failures in
613        * conform/pntaa.c:
614        */
615       svgascreen->maxPointSize = MIN2(result.f, 80.0f);
616    }
617 
618    pipe_mutex_init(svgascreen->tex_mutex);
619    pipe_mutex_init(svgascreen->swc_mutex);
620 
621    svga_screen_cache_init(svgascreen);
622 
623    return screen;
624 error2:
625    FREE(svgascreen);
626 error1:
627    return NULL;
628 }
629 
630 struct svga_winsys_screen *
svga_winsys_screen(struct pipe_screen * screen)631 svga_winsys_screen(struct pipe_screen *screen)
632 {
633    return svga_screen(screen)->sws;
634 }
635 
636 #ifdef DEBUG
637 struct svga_screen *
svga_screen(struct pipe_screen * screen)638 svga_screen(struct pipe_screen *screen)
639 {
640    assert(screen);
641    assert(screen->destroy == svga_destroy_screen);
642    return (struct svga_screen *)screen;
643 }
644 #endif
645