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1 /**************************************************************************
2  *
3  * Copyright 2009 VMware, Inc.  All Rights Reserved.
4  *
5  * Permission is hereby granted, free of charge, to any person obtaining a
6  * copy of this software and associated documentation files (the
7  * "Software"), to deal in the Software without restriction, including
8  * without limitation the rights to use, copy, modify, merge, publish,
9  * distribute, sub license, and/or sell copies of the Software, and to
10  * permit persons to whom the Software is furnished to do so, subject to
11  * the following conditions:
12  *
13  * The above copyright notice and this permission notice (including the
14  * next paragraph) shall be included in all copies or substantial portions
15  * of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20  * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24  *
25  **************************************************************************/
26 
27 #include "VG/openvg.h"
28 
29 #include "vg_context.h"
30 #include "paint.h"
31 #include "api.h"
32 #include "handle.h"
33 
34 
vegaCreatePaint(void)35 VGPaint vegaCreatePaint(void)
36 {
37    return paint_to_handle(paint_create(vg_current_context()));
38 }
39 
vegaDestroyPaint(VGPaint p)40 void vegaDestroyPaint(VGPaint p)
41 {
42    struct vg_context *ctx = vg_current_context();
43 
44    if (p == VG_INVALID_HANDLE) {
45       vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
46       return;
47    }
48 
49    paint_destroy(handle_to_paint(p));
50 }
51 
vegaSetPaint(VGPaint paint,VGbitfield paintModes)52 void vegaSetPaint(VGPaint paint, VGbitfield paintModes)
53 {
54    struct vg_context *ctx = vg_current_context();
55 
56    if (paint == VG_INVALID_HANDLE) {
57       /* restore the default */
58       paint = paint_to_handle(ctx->default_paint);
59    } else if (!vg_object_is_valid(paint, VG_OBJECT_PAINT)) {
60       vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
61       return;
62    }
63 
64    if (!(paintModes & ((VG_FILL_PATH|VG_STROKE_PATH)))) {
65       vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
66       return;
67    }
68 
69    if (paintModes & VG_FILL_PATH) {
70       ctx->state.vg.fill_paint = handle_to_paint(paint);
71    }
72    if (paintModes & VG_STROKE_PATH) {
73       ctx->state.vg.stroke_paint = handle_to_paint(paint);
74    }
75 
76    ctx->state.dirty |= PAINT_DIRTY;
77 }
78 
vegaGetPaint(VGPaintMode paintMode)79 VGPaint vegaGetPaint(VGPaintMode paintMode)
80 {
81    struct vg_context *ctx = vg_current_context();
82    VGPaint paint = VG_INVALID_HANDLE;
83 
84    if (paintMode < VG_STROKE_PATH || paintMode > VG_FILL_PATH) {
85       vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
86       return VG_INVALID_HANDLE;
87    }
88 
89    if (paintMode == VG_FILL_PATH)
90       paint = paint_to_handle(ctx->state.vg.fill_paint);
91    else if (paintMode == VG_STROKE_PATH)
92       paint = paint_to_handle(ctx->state.vg.stroke_paint);
93 
94    if (paint == paint_to_handle(ctx->default_paint))
95       paint = VG_INVALID_HANDLE;
96 
97    return paint;
98 }
99 
vegaSetColor(VGPaint paint,VGuint rgba)100 void vegaSetColor(VGPaint paint, VGuint rgba)
101 {
102    struct vg_context *ctx = vg_current_context();
103    struct vg_paint *p;
104 
105    if (paint == VG_INVALID_HANDLE) {
106       vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
107       return;
108    }
109 
110    if (!vg_object_is_valid(paint, VG_OBJECT_PAINT)) {
111       vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
112       return;
113    }
114 
115    p = handle_to_paint(paint);
116    paint_set_colori(p, rgba);
117 
118    if (ctx->state.vg.fill_paint == p ||
119        ctx->state.vg.stroke_paint == p)
120       ctx->state.dirty |= PAINT_DIRTY;
121 }
122 
vegaGetColor(VGPaint paint)123 VGuint vegaGetColor(VGPaint paint)
124 {
125    struct vg_context *ctx = vg_current_context();
126    struct vg_paint *p;
127    VGuint rgba = 0;
128 
129    if (paint == VG_INVALID_HANDLE) {
130       vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
131       return rgba;
132    }
133 
134    if (!vg_object_is_valid(paint, VG_OBJECT_PAINT)) {
135       vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
136       return rgba;
137    }
138    p = handle_to_paint(paint);
139 
140    return paint_colori(p);
141 }
142 
vegaPaintPattern(VGPaint paint,VGImage pattern)143 void vegaPaintPattern(VGPaint paint, VGImage pattern)
144 {
145    struct vg_context *ctx = vg_current_context();
146 
147    if (paint == VG_INVALID_HANDLE ||
148        !vg_context_is_object_valid(ctx, VG_OBJECT_PAINT, paint)) {
149       vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
150       return;
151    }
152 
153    if (pattern == VG_INVALID_HANDLE) {
154       paint_set_type(handle_to_paint(paint), VG_PAINT_TYPE_COLOR);
155       return;
156    }
157 
158    if (!vg_context_is_object_valid(ctx, VG_OBJECT_IMAGE, pattern)) {
159       vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
160       return;
161    }
162 
163 
164    if (!vg_object_is_valid(paint, VG_OBJECT_PAINT) ||
165        !vg_object_is_valid(pattern, VG_OBJECT_IMAGE)) {
166       vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
167       return;
168    }
169    paint_set_pattern(handle_to_paint(paint),
170                      handle_to_image(pattern));
171 }
172 
173