1 /**************************************************************************
2 *
3 * Copyright 2009 VMware, Inc. All Rights Reserved.
4 *
5 * Permission is hereby granted, free of charge, to any person obtaining a
6 * copy of this software and associated documentation files (the
7 * "Software"), to deal in the Software without restriction, including
8 * without limitation the rights to use, copy, modify, merge, publish,
9 * distribute, sub license, and/or sell copies of the Software, and to
10 * permit persons to whom the Software is furnished to do so, subject to
11 * the following conditions:
12 *
13 * The above copyright notice and this permission notice (including the
14 * next paragraph) shall be included in all copies or substantial portions
15 * of the Software.
16 *
17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
19 * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
20 * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
21 * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
22 * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
23 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
24 *
25 **************************************************************************/
26
27 #include "VG/openvg.h"
28
29 #include "vg_context.h"
30 #include "paint.h"
31 #include "api.h"
32 #include "handle.h"
33
34
vegaCreatePaint(void)35 VGPaint vegaCreatePaint(void)
36 {
37 return paint_to_handle(paint_create(vg_current_context()));
38 }
39
vegaDestroyPaint(VGPaint p)40 void vegaDestroyPaint(VGPaint p)
41 {
42 struct vg_context *ctx = vg_current_context();
43
44 if (p == VG_INVALID_HANDLE) {
45 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
46 return;
47 }
48
49 paint_destroy(handle_to_paint(p));
50 }
51
vegaSetPaint(VGPaint paint,VGbitfield paintModes)52 void vegaSetPaint(VGPaint paint, VGbitfield paintModes)
53 {
54 struct vg_context *ctx = vg_current_context();
55
56 if (paint == VG_INVALID_HANDLE) {
57 /* restore the default */
58 paint = paint_to_handle(ctx->default_paint);
59 } else if (!vg_object_is_valid(paint, VG_OBJECT_PAINT)) {
60 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
61 return;
62 }
63
64 if (!(paintModes & ((VG_FILL_PATH|VG_STROKE_PATH)))) {
65 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
66 return;
67 }
68
69 if (paintModes & VG_FILL_PATH) {
70 ctx->state.vg.fill_paint = handle_to_paint(paint);
71 }
72 if (paintModes & VG_STROKE_PATH) {
73 ctx->state.vg.stroke_paint = handle_to_paint(paint);
74 }
75
76 ctx->state.dirty |= PAINT_DIRTY;
77 }
78
vegaGetPaint(VGPaintMode paintMode)79 VGPaint vegaGetPaint(VGPaintMode paintMode)
80 {
81 struct vg_context *ctx = vg_current_context();
82 VGPaint paint = VG_INVALID_HANDLE;
83
84 if (paintMode < VG_STROKE_PATH || paintMode > VG_FILL_PATH) {
85 vg_set_error(ctx, VG_ILLEGAL_ARGUMENT_ERROR);
86 return VG_INVALID_HANDLE;
87 }
88
89 if (paintMode == VG_FILL_PATH)
90 paint = paint_to_handle(ctx->state.vg.fill_paint);
91 else if (paintMode == VG_STROKE_PATH)
92 paint = paint_to_handle(ctx->state.vg.stroke_paint);
93
94 if (paint == paint_to_handle(ctx->default_paint))
95 paint = VG_INVALID_HANDLE;
96
97 return paint;
98 }
99
vegaSetColor(VGPaint paint,VGuint rgba)100 void vegaSetColor(VGPaint paint, VGuint rgba)
101 {
102 struct vg_context *ctx = vg_current_context();
103 struct vg_paint *p;
104
105 if (paint == VG_INVALID_HANDLE) {
106 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
107 return;
108 }
109
110 if (!vg_object_is_valid(paint, VG_OBJECT_PAINT)) {
111 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
112 return;
113 }
114
115 p = handle_to_paint(paint);
116 paint_set_colori(p, rgba);
117
118 if (ctx->state.vg.fill_paint == p ||
119 ctx->state.vg.stroke_paint == p)
120 ctx->state.dirty |= PAINT_DIRTY;
121 }
122
vegaGetColor(VGPaint paint)123 VGuint vegaGetColor(VGPaint paint)
124 {
125 struct vg_context *ctx = vg_current_context();
126 struct vg_paint *p;
127 VGuint rgba = 0;
128
129 if (paint == VG_INVALID_HANDLE) {
130 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
131 return rgba;
132 }
133
134 if (!vg_object_is_valid(paint, VG_OBJECT_PAINT)) {
135 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
136 return rgba;
137 }
138 p = handle_to_paint(paint);
139
140 return paint_colori(p);
141 }
142
vegaPaintPattern(VGPaint paint,VGImage pattern)143 void vegaPaintPattern(VGPaint paint, VGImage pattern)
144 {
145 struct vg_context *ctx = vg_current_context();
146
147 if (paint == VG_INVALID_HANDLE ||
148 !vg_context_is_object_valid(ctx, VG_OBJECT_PAINT, paint)) {
149 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
150 return;
151 }
152
153 if (pattern == VG_INVALID_HANDLE) {
154 paint_set_type(handle_to_paint(paint), VG_PAINT_TYPE_COLOR);
155 return;
156 }
157
158 if (!vg_context_is_object_valid(ctx, VG_OBJECT_IMAGE, pattern)) {
159 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
160 return;
161 }
162
163
164 if (!vg_object_is_valid(paint, VG_OBJECT_PAINT) ||
165 !vg_object_is_valid(pattern, VG_OBJECT_IMAGE)) {
166 vg_set_error(ctx, VG_BAD_HANDLE_ERROR);
167 return;
168 }
169 paint_set_pattern(handle_to_paint(paint),
170 handle_to_image(pattern));
171 }
172
173