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1 /*
2  * Mesa 3-D graphics library
3  * Version:  7.9
4  *
5  * Copyright (C) 2010 LunarG Inc.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Chia-I Wu <olv@lunarg.com>
26  */
27 
28 #include "util/u_memory.h"
29 #include "util/u_inlines.h"
30 #include "util/u_atomic.h"
31 #include "state_tracker/st_gl_api.h" /* for st_gl_api_create */
32 
33 #include "stw_st.h"
34 #include "stw_device.h"
35 #include "stw_framebuffer.h"
36 #include "stw_pixelformat.h"
37 
38 struct stw_st_framebuffer {
39    struct st_framebuffer_iface base;
40 
41    struct stw_framebuffer *fb;
42    struct st_visual stvis;
43 
44    struct pipe_resource *textures[ST_ATTACHMENT_COUNT];
45    unsigned texture_width, texture_height;
46    unsigned texture_mask;
47 };
48 
49 static INLINE struct stw_st_framebuffer *
stw_st_framebuffer(struct st_framebuffer_iface * stfb)50 stw_st_framebuffer(struct st_framebuffer_iface *stfb)
51 {
52    return (struct stw_st_framebuffer *) stfb;
53 }
54 
55 /**
56  * Remove outdated textures and create the requested ones.
57  */
58 static void
stw_st_framebuffer_validate_locked(struct st_framebuffer_iface * stfb,unsigned width,unsigned height,unsigned mask)59 stw_st_framebuffer_validate_locked(struct st_framebuffer_iface *stfb,
60                                    unsigned width, unsigned height,
61                                    unsigned mask)
62 {
63    struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
64    struct pipe_resource templ;
65    unsigned i;
66 
67    /* remove outdated textures */
68    if (stwfb->texture_width != width || stwfb->texture_height != height) {
69       for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
70          pipe_resource_reference(&stwfb->textures[i], NULL);
71    }
72 
73    memset(&templ, 0, sizeof(templ));
74    templ.target = PIPE_TEXTURE_2D;
75    templ.width0 = width;
76    templ.height0 = height;
77    templ.depth0 = 1;
78    templ.array_size = 1;
79    templ.last_level = 0;
80 
81    for (i = 0; i < ST_ATTACHMENT_COUNT; i++) {
82       enum pipe_format format;
83       unsigned bind;
84 
85       /* the texture already exists or not requested */
86       if (stwfb->textures[i] || !(mask & (1 << i))) {
87          /* remember the texture */
88          if (stwfb->textures[i])
89             mask |= (1 << i);
90          continue;
91       }
92 
93       switch (i) {
94       case ST_ATTACHMENT_FRONT_LEFT:
95       case ST_ATTACHMENT_BACK_LEFT:
96          format = stwfb->stvis.color_format;
97          bind = PIPE_BIND_DISPLAY_TARGET |
98                 PIPE_BIND_RENDER_TARGET;
99          break;
100       case ST_ATTACHMENT_DEPTH_STENCIL:
101          format = stwfb->stvis.depth_stencil_format;
102          bind = PIPE_BIND_DEPTH_STENCIL;
103          break;
104       default:
105          format = PIPE_FORMAT_NONE;
106          break;
107       }
108 
109       if (format != PIPE_FORMAT_NONE) {
110          templ.format = format;
111          templ.bind = bind;
112 
113          stwfb->textures[i] =
114             stw_dev->screen->resource_create(stw_dev->screen, &templ);
115       }
116    }
117 
118    stwfb->texture_width = width;
119    stwfb->texture_height = height;
120    stwfb->texture_mask = mask;
121 }
122 
123 static boolean
stw_st_framebuffer_validate(struct st_framebuffer_iface * stfb,const enum st_attachment_type * statts,unsigned count,struct pipe_resource ** out)124 stw_st_framebuffer_validate(struct st_framebuffer_iface *stfb,
125                             const enum st_attachment_type *statts,
126                             unsigned count,
127                             struct pipe_resource **out)
128 {
129    struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
130    unsigned statt_mask, i;
131 
132    statt_mask = 0x0;
133    for (i = 0; i < count; i++)
134       statt_mask |= 1 << statts[i];
135 
136    pipe_mutex_lock(stwfb->fb->mutex);
137 
138    if (stwfb->fb->must_resize || (statt_mask & ~stwfb->texture_mask)) {
139       stw_st_framebuffer_validate_locked(&stwfb->base,
140             stwfb->fb->width, stwfb->fb->height, statt_mask);
141       stwfb->fb->must_resize = FALSE;
142    }
143 
144    for (i = 0; i < count; i++) {
145       out[i] = NULL;
146       pipe_resource_reference(&out[i], stwfb->textures[statts[i]]);
147    }
148 
149    stw_framebuffer_release(stwfb->fb);
150 
151    return TRUE;
152 }
153 
154 /**
155  * Present an attachment of the framebuffer.
156  */
157 static boolean
stw_st_framebuffer_present_locked(HDC hdc,struct st_framebuffer_iface * stfb,enum st_attachment_type statt)158 stw_st_framebuffer_present_locked(HDC hdc,
159                                   struct st_framebuffer_iface *stfb,
160                                   enum st_attachment_type statt)
161 {
162    struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
163    struct pipe_resource *resource;
164 
165    resource = stwfb->textures[statt];
166    if (resource) {
167       stw_framebuffer_present_locked(hdc, stwfb->fb, resource);
168    }
169 
170    return TRUE;
171 }
172 
173 static boolean
stw_st_framebuffer_flush_front(struct st_framebuffer_iface * stfb,enum st_attachment_type statt)174 stw_st_framebuffer_flush_front(struct st_framebuffer_iface *stfb,
175                                enum st_attachment_type statt)
176 {
177    struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
178 
179    pipe_mutex_lock(stwfb->fb->mutex);
180 
181    return stw_st_framebuffer_present_locked(stwfb->fb->hDC, &stwfb->base, statt);
182 }
183 
184 /**
185  * Create a framebuffer interface.
186  */
187 struct st_framebuffer_iface *
stw_st_create_framebuffer(struct stw_framebuffer * fb)188 stw_st_create_framebuffer(struct stw_framebuffer *fb)
189 {
190    struct stw_st_framebuffer *stwfb;
191 
192    stwfb = CALLOC_STRUCT(stw_st_framebuffer);
193    if (!stwfb)
194       return NULL;
195 
196    stwfb->fb = fb;
197    stwfb->stvis = fb->pfi->stvis;
198 
199    stwfb->base.visual = &stwfb->stvis;
200    p_atomic_set(&stwfb->base.stamp, 1);
201    stwfb->base.flush_front = stw_st_framebuffer_flush_front;
202    stwfb->base.validate = stw_st_framebuffer_validate;
203 
204    return &stwfb->base;
205 }
206 
207 /**
208  * Destroy a framebuffer interface.
209  */
210 void
stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface * stfb)211 stw_st_destroy_framebuffer_locked(struct st_framebuffer_iface *stfb)
212 {
213    struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
214    int i;
215 
216    for (i = 0; i < ST_ATTACHMENT_COUNT; i++)
217       pipe_resource_reference(&stwfb->textures[i], NULL);
218 
219    FREE(stwfb);
220 }
221 
222 /**
223  * Swap the buffers of the given framebuffer.
224  */
225 boolean
stw_st_swap_framebuffer_locked(HDC hdc,struct st_framebuffer_iface * stfb)226 stw_st_swap_framebuffer_locked(HDC hdc, struct st_framebuffer_iface *stfb)
227 {
228    struct stw_st_framebuffer *stwfb = stw_st_framebuffer(stfb);
229    unsigned front = ST_ATTACHMENT_FRONT_LEFT, back = ST_ATTACHMENT_BACK_LEFT;
230    struct pipe_resource *ptex;
231    unsigned mask;
232 
233    /* swap the textures */
234    ptex = stwfb->textures[front];
235    stwfb->textures[front] = stwfb->textures[back];
236    stwfb->textures[back] = ptex;
237 
238    /* convert to mask */
239    front = 1 << front;
240    back = 1 << back;
241 
242    /* swap the bits in mask */
243    mask = stwfb->texture_mask & ~(front | back);
244    if (stwfb->texture_mask & front)
245       mask |= back;
246    if (stwfb->texture_mask & back)
247       mask |= front;
248    stwfb->texture_mask = mask;
249 
250    front = ST_ATTACHMENT_FRONT_LEFT;
251    return stw_st_framebuffer_present_locked(hdc, &stwfb->base, front);
252 }
253 
254 /**
255  * Create an st_api of the state tracker.
256  */
257 struct st_api *
stw_st_create_api(void)258 stw_st_create_api(void)
259 {
260    return st_gl_api_create();
261 }
262