1#version 110 2/* 3 * 8.7 - Texture Lookup Functions 4 * "The bias parameter is not accepted in a vertex shader." 5 */ 6vec4 texture1D (sampler1D sampler, float coord, float bias); 7vec4 texture1DProj (sampler1D sampler, vec2 coord, float bias); 8vec4 texture1DProj (sampler1D sampler, vec4 coord, float bias); 9 10vec4 texture2D (sampler2D sampler, vec2 coord, float bias); 11vec4 texture2DProj (sampler2D sampler, vec3 coord, float bias); 12vec4 texture2DProj (sampler2D sampler, vec4 coord, float bias); 13 14vec4 texture3D (sampler3D sampler, vec3 coord, float bias); 15vec4 texture3DProj (sampler3D sampler, vec4 coord, float bias); 16 17vec4 textureCube (samplerCube sampler, vec3 coord, float bias); 18 19vec4 shadow1D (sampler1DShadow sampler, vec3 coord, float bias); 20vec4 shadow2D (sampler2DShadow sampler, vec3 coord, float bias); 21vec4 shadow1DProj (sampler1DShadow sampler, vec4 coord, float bias); 22vec4 shadow2DProj (sampler2DShadow sampler, vec4 coord, float bias); 23 24/* 25 * 8.8 - Fragment Processing Functions 26 */ 27float dFdx(float p); 28vec2 dFdx(vec2 p); 29vec3 dFdx(vec3 p); 30vec4 dFdx(vec4 p); 31 32float dFdy(float p); 33vec2 dFdy(vec2 p); 34vec3 dFdy(vec3 p); 35vec4 dFdy(vec4 p); 36 37float fwidth(float p); 38vec2 fwidth(vec2 p); 39vec3 fwidth(vec3 p); 40vec4 fwidth(vec4 p); 41