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1 /**************************************************************************
2  *
3  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
4  * All Rights Reserved.
5  *
6  * Permission is hereby granted, free of charge, to any person obtaining a
7  * copy of this software and associated documentation files (the
8  * "Software"), to deal in the Software without restriction, including
9  * without limitation the rights to use, copy, modify, merge, publish,
10  * distribute, sub license, and/or sell copies of the Software, and to
11  * permit persons to whom the Software is furnished to do so, subject to
12  * the following conditions:
13  *
14  * The above copyright notice and this permission notice (including the
15  * next paragraph) shall be included in all copies or substantial portions
16  * of the Software.
17  *
18  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
19  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
20  * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
21  * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
22  * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
23  * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
24  * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25  *
26  **************************************************************************/
27 
28 
29 #include "main/glheader.h"
30 #include "main/context.h"
31 #include "main/extensions.h"
32 #include "main/fbobject.h"
33 #include "main/framebuffer.h"
34 #include "main/imports.h"
35 #include "main/points.h"
36 #include "main/renderbuffer.h"
37 
38 #include "swrast/swrast.h"
39 #include "swrast_setup/swrast_setup.h"
40 #include "tnl/tnl.h"
41 #include "drivers/common/driverfuncs.h"
42 #include "drivers/common/meta.h"
43 
44 #include "intel_chipset.h"
45 #include "intel_buffers.h"
46 #include "intel_tex.h"
47 #include "intel_batchbuffer.h"
48 #include "intel_clear.h"
49 #include "intel_extensions.h"
50 #include "intel_pixel.h"
51 #include "intel_regions.h"
52 #include "intel_buffer_objects.h"
53 #include "intel_fbo.h"
54 #include "intel_bufmgr.h"
55 #include "intel_screen.h"
56 #include "intel_mipmap_tree.h"
57 
58 #include "utils.h"
59 #include "../glsl/ralloc.h"
60 
61 #ifndef INTEL_DEBUG
62 int INTEL_DEBUG = (0);
63 #endif
64 
65 
66 static const GLubyte *
intelGetString(struct gl_context * ctx,GLenum name)67 intelGetString(struct gl_context * ctx, GLenum name)
68 {
69    const struct intel_context *const intel = intel_context(ctx);
70    const char *chipset;
71    static char buffer[128];
72 
73    switch (name) {
74    case GL_VENDOR:
75       return (GLubyte *) "Intel Open Source Technology Center";
76       break;
77 
78    case GL_RENDERER:
79       switch (intel->intelScreen->deviceID) {
80       case PCI_CHIP_845_G:
81          chipset = "Intel(R) 845G";
82          break;
83       case PCI_CHIP_I830_M:
84          chipset = "Intel(R) 830M";
85          break;
86       case PCI_CHIP_I855_GM:
87          chipset = "Intel(R) 852GM/855GM";
88          break;
89       case PCI_CHIP_I865_G:
90          chipset = "Intel(R) 865G";
91          break;
92       case PCI_CHIP_I915_G:
93          chipset = "Intel(R) 915G";
94          break;
95       case PCI_CHIP_E7221_G:
96 	 chipset = "Intel (R) E7221G (i915)";
97 	 break;
98       case PCI_CHIP_I915_GM:
99          chipset = "Intel(R) 915GM";
100          break;
101       case PCI_CHIP_I945_G:
102          chipset = "Intel(R) 945G";
103          break;
104       case PCI_CHIP_I945_GM:
105          chipset = "Intel(R) 945GM";
106          break;
107       case PCI_CHIP_I945_GME:
108          chipset = "Intel(R) 945GME";
109          break;
110       case PCI_CHIP_G33_G:
111 	 chipset = "Intel(R) G33";
112 	 break;
113       case PCI_CHIP_Q35_G:
114 	 chipset = "Intel(R) Q35";
115 	 break;
116       case PCI_CHIP_Q33_G:
117 	 chipset = "Intel(R) Q33";
118 	 break;
119       case PCI_CHIP_IGD_GM:
120       case PCI_CHIP_IGD_G:
121 	 chipset = "Intel(R) IGD";
122 	 break;
123       case PCI_CHIP_I965_Q:
124 	 chipset = "Intel(R) 965Q";
125 	 break;
126       case PCI_CHIP_I965_G:
127       case PCI_CHIP_I965_G_1:
128 	 chipset = "Intel(R) 965G";
129 	 break;
130       case PCI_CHIP_I946_GZ:
131 	 chipset = "Intel(R) 946GZ";
132 	 break;
133       case PCI_CHIP_I965_GM:
134 	 chipset = "Intel(R) 965GM";
135 	 break;
136       case PCI_CHIP_I965_GME:
137 	 chipset = "Intel(R) 965GME/GLE";
138 	 break;
139       case PCI_CHIP_GM45_GM:
140 	 chipset = "Mobile Intel® GM45 Express Chipset";
141 	 break;
142       case PCI_CHIP_IGD_E_G:
143 	 chipset = "Intel(R) Integrated Graphics Device";
144 	 break;
145       case PCI_CHIP_G45_G:
146          chipset = "Intel(R) G45/G43";
147          break;
148       case PCI_CHIP_Q45_G:
149          chipset = "Intel(R) Q45/Q43";
150          break;
151       case PCI_CHIP_G41_G:
152          chipset = "Intel(R) G41";
153          break;
154       case PCI_CHIP_B43_G:
155       case PCI_CHIP_B43_G1:
156          chipset = "Intel(R) B43";
157          break;
158       case PCI_CHIP_ILD_G:
159          chipset = "Intel(R) Ironlake Desktop";
160          break;
161       case PCI_CHIP_ILM_G:
162          chipset = "Intel(R) Ironlake Mobile";
163          break;
164       case PCI_CHIP_SANDYBRIDGE_GT1:
165       case PCI_CHIP_SANDYBRIDGE_GT2:
166       case PCI_CHIP_SANDYBRIDGE_GT2_PLUS:
167 	 chipset = "Intel(R) Sandybridge Desktop";
168 	 break;
169       case PCI_CHIP_SANDYBRIDGE_M_GT1:
170       case PCI_CHIP_SANDYBRIDGE_M_GT2:
171       case PCI_CHIP_SANDYBRIDGE_M_GT2_PLUS:
172 	 chipset = "Intel(R) Sandybridge Mobile";
173 	 break;
174       case PCI_CHIP_SANDYBRIDGE_S:
175 	 chipset = "Intel(R) Sandybridge Server";
176 	 break;
177       case PCI_CHIP_IVYBRIDGE_GT1:
178       case PCI_CHIP_IVYBRIDGE_GT2:
179 	 chipset = "Intel(R) Ivybridge Desktop";
180 	 break;
181       case PCI_CHIP_IVYBRIDGE_M_GT1:
182       case PCI_CHIP_IVYBRIDGE_M_GT2:
183 	 chipset = "Intel(R) Ivybridge Mobile";
184 	 break;
185       case PCI_CHIP_IVYBRIDGE_S_GT1:
186       case PCI_CHIP_IVYBRIDGE_S_GT2:
187 	 chipset = "Intel(R) Ivybridge Server";
188 	 break;
189       case PCI_CHIP_HASWELL_GT1:
190       case PCI_CHIP_HASWELL_GT2:
191       case PCI_CHIP_HASWELL_GT2_PLUS:
192       case PCI_CHIP_HASWELL_SDV_GT1:
193       case PCI_CHIP_HASWELL_SDV_GT2:
194       case PCI_CHIP_HASWELL_SDV_GT2_PLUS:
195       case PCI_CHIP_HASWELL_ULT_GT1:
196       case PCI_CHIP_HASWELL_ULT_GT2:
197       case PCI_CHIP_HASWELL_ULT_GT2_PLUS:
198       case PCI_CHIP_HASWELL_CRW_GT1:
199       case PCI_CHIP_HASWELL_CRW_GT2:
200       case PCI_CHIP_HASWELL_CRW_GT2_PLUS:
201 	 chipset = "Intel(R) Haswell Desktop";
202 	 break;
203       case PCI_CHIP_HASWELL_M_GT1:
204       case PCI_CHIP_HASWELL_M_GT2:
205       case PCI_CHIP_HASWELL_M_GT2_PLUS:
206       case PCI_CHIP_HASWELL_SDV_M_GT1:
207       case PCI_CHIP_HASWELL_SDV_M_GT2:
208       case PCI_CHIP_HASWELL_SDV_M_GT2_PLUS:
209       case PCI_CHIP_HASWELL_ULT_M_GT1:
210       case PCI_CHIP_HASWELL_ULT_M_GT2:
211       case PCI_CHIP_HASWELL_ULT_M_GT2_PLUS:
212       case PCI_CHIP_HASWELL_CRW_M_GT1:
213       case PCI_CHIP_HASWELL_CRW_M_GT2:
214       case PCI_CHIP_HASWELL_CRW_M_GT2_PLUS:
215 	 chipset = "Intel(R) Haswell Mobile";
216 	 break;
217       case PCI_CHIP_HASWELL_S_GT1:
218       case PCI_CHIP_HASWELL_S_GT2:
219       case PCI_CHIP_HASWELL_S_GT2_PLUS:
220       case PCI_CHIP_HASWELL_SDV_S_GT1:
221       case PCI_CHIP_HASWELL_SDV_S_GT2:
222       case PCI_CHIP_HASWELL_SDV_S_GT2_PLUS:
223       case PCI_CHIP_HASWELL_ULT_S_GT1:
224       case PCI_CHIP_HASWELL_ULT_S_GT2:
225       case PCI_CHIP_HASWELL_ULT_S_GT2_PLUS:
226       case PCI_CHIP_HASWELL_CRW_S_GT1:
227       case PCI_CHIP_HASWELL_CRW_S_GT2:
228       case PCI_CHIP_HASWELL_CRW_S_GT2_PLUS:
229 	 chipset = "Intel(R) Haswell Server";
230 	 break;
231       default:
232          chipset = "Unknown Intel Chipset";
233          break;
234       }
235 
236       (void) driGetRendererString(buffer, chipset, 0);
237       return (GLubyte *) buffer;
238 
239    default:
240       return NULL;
241    }
242 }
243 
244 void
intel_downsample_for_dri2_flush(struct intel_context * intel,__DRIdrawable * drawable)245 intel_downsample_for_dri2_flush(struct intel_context *intel,
246                                 __DRIdrawable *drawable)
247 {
248    if (intel->gen < 6) {
249       /* MSAA is not supported, so don't waste time checking for
250        * a multisample buffer.
251        */
252       return;
253    }
254 
255    struct gl_framebuffer *fb = drawable->driverPrivate;
256    struct intel_renderbuffer *rb;
257 
258    /* Usually, only the back buffer will need to be downsampled. However,
259     * the front buffer will also need it if the user has rendered into it.
260     */
261    static const gl_buffer_index buffers[2] = {
262          BUFFER_BACK_LEFT,
263          BUFFER_FRONT_LEFT,
264    };
265 
266    for (int i = 0; i < 2; ++i) {
267       rb = intel_get_renderbuffer(fb, buffers[i]);
268       if (rb == NULL || rb->mt == NULL)
269          continue;
270       intel_miptree_downsample(intel, rb->mt);
271    }
272 }
273 
274 static void
intel_flush_front(struct gl_context * ctx)275 intel_flush_front(struct gl_context *ctx)
276 {
277    struct intel_context *intel = intel_context(ctx);
278     __DRIcontext *driContext = intel->driContext;
279     __DRIdrawable *driDrawable = driContext->driDrawablePriv;
280     __DRIscreen *const screen = intel->intelScreen->driScrnPriv;
281 
282     if (_mesa_is_winsys_fbo(ctx->DrawBuffer) && intel->front_buffer_dirty) {
283       if (screen->dri2.loader->flushFrontBuffer != NULL &&
284           driDrawable &&
285           driDrawable->loaderPrivate) {
286 
287          /* Downsample before flushing FAKE_FRONT_LEFT to FRONT_LEFT.
288           *
289           * This potentially downsamples both front and back buffer. It
290           * is unnecessary to downsample the back, but harms nothing except
291           * performance. And no one cares about front-buffer render
292           * performance.
293           */
294          intel_downsample_for_dri2_flush(intel, driDrawable);
295 
296          screen->dri2.loader->flushFrontBuffer(driDrawable,
297                                                driDrawable->loaderPrivate);
298 
299 	 /* We set the dirty bit in intel_prepare_render() if we're
300 	  * front buffer rendering once we get there.
301 	  */
302 	 intel->front_buffer_dirty = false;
303       }
304    }
305 }
306 
307 static unsigned
intel_bits_per_pixel(const struct intel_renderbuffer * rb)308 intel_bits_per_pixel(const struct intel_renderbuffer *rb)
309 {
310    return _mesa_get_format_bytes(intel_rb_format(rb)) * 8;
311 }
312 
313 static void
314 intel_query_dri2_buffers(struct intel_context *intel,
315 			 __DRIdrawable *drawable,
316 			 __DRIbuffer **buffers,
317 			 int *count);
318 
319 static void
320 intel_process_dri2_buffer(struct intel_context *intel,
321 			  __DRIdrawable *drawable,
322 			  __DRIbuffer *buffer,
323 			  struct intel_renderbuffer *rb,
324 			  const char *buffer_name);
325 
326 void
intel_update_renderbuffers(__DRIcontext * context,__DRIdrawable * drawable)327 intel_update_renderbuffers(__DRIcontext *context, __DRIdrawable *drawable)
328 {
329    struct gl_framebuffer *fb = drawable->driverPrivate;
330    struct intel_renderbuffer *rb;
331    struct intel_context *intel = context->driverPrivate;
332    __DRIbuffer *buffers = NULL;
333    int i, count;
334    const char *region_name;
335 
336    /* If we're rendering to the fake front buffer, make sure all the
337     * pending drawing has landed on the real front buffer.  Otherwise
338     * when we eventually get to DRI2GetBuffersWithFormat the stale
339     * real front buffer contents will get copied to the new fake front
340     * buffer.
341     */
342    if (intel->is_front_buffer_rendering) {
343       intel_flush(&intel->ctx);
344       intel_flush_front(&intel->ctx);
345    }
346 
347    /* Set this up front, so that in case our buffers get invalidated
348     * while we're getting new buffers, we don't clobber the stamp and
349     * thus ignore the invalidate. */
350    drawable->lastStamp = drawable->dri2.stamp;
351 
352    if (unlikely(INTEL_DEBUG & DEBUG_DRI))
353       fprintf(stderr, "enter %s, drawable %p\n", __func__, drawable);
354 
355    intel_query_dri2_buffers(intel, drawable, &buffers, &count);
356 
357    if (buffers == NULL)
358       return;
359 
360    for (i = 0; i < count; i++) {
361        switch (buffers[i].attachment) {
362        case __DRI_BUFFER_FRONT_LEFT:
363 	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
364 	   region_name = "dri2 front buffer";
365 	   break;
366 
367        case __DRI_BUFFER_FAKE_FRONT_LEFT:
368 	   rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
369 	   region_name = "dri2 fake front buffer";
370 	   break;
371 
372        case __DRI_BUFFER_BACK_LEFT:
373 	   rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
374 	   region_name = "dri2 back buffer";
375 	   break;
376 
377        case __DRI_BUFFER_DEPTH:
378        case __DRI_BUFFER_HIZ:
379        case __DRI_BUFFER_DEPTH_STENCIL:
380        case __DRI_BUFFER_STENCIL:
381        case __DRI_BUFFER_ACCUM:
382        default:
383 	   fprintf(stderr,
384 		   "unhandled buffer attach event, attachment type %d\n",
385 		   buffers[i].attachment);
386 	   return;
387        }
388 
389        intel_process_dri2_buffer(intel, drawable, &buffers[i], rb, region_name);
390    }
391 
392    driUpdateFramebufferSize(&intel->ctx, drawable);
393 }
394 
395 /**
396  * intel_prepare_render should be called anywhere that curent read/drawbuffer
397  * state is required.
398  */
399 void
intel_prepare_render(struct intel_context * intel)400 intel_prepare_render(struct intel_context *intel)
401 {
402    __DRIcontext *driContext = intel->driContext;
403    __DRIdrawable *drawable;
404 
405    drawable = driContext->driDrawablePriv;
406    if (drawable && drawable->dri2.stamp != driContext->dri2.draw_stamp) {
407       if (drawable->lastStamp != drawable->dri2.stamp)
408 	 intel_update_renderbuffers(driContext, drawable);
409       intel_draw_buffer(&intel->ctx);
410       driContext->dri2.draw_stamp = drawable->dri2.stamp;
411    }
412 
413    drawable = driContext->driReadablePriv;
414    if (drawable && drawable->dri2.stamp != driContext->dri2.read_stamp) {
415       if (drawable->lastStamp != drawable->dri2.stamp)
416 	 intel_update_renderbuffers(driContext, drawable);
417       driContext->dri2.read_stamp = drawable->dri2.stamp;
418    }
419 
420    /* If we're currently rendering to the front buffer, the rendering
421     * that will happen next will probably dirty the front buffer.  So
422     * mark it as dirty here.
423     */
424    if (intel->is_front_buffer_rendering)
425       intel->front_buffer_dirty = true;
426 
427    /* Wait for the swapbuffers before the one we just emitted, so we
428     * don't get too many swaps outstanding for apps that are GPU-heavy
429     * but not CPU-heavy.
430     *
431     * We're using intelDRI2Flush (called from the loader before
432     * swapbuffer) and glFlush (for front buffer rendering) as the
433     * indicator that a frame is done and then throttle when we get
434     * here as we prepare to render the next frame.  At this point for
435     * round trips for swap/copy and getting new buffers are done and
436     * we'll spend less time waiting on the GPU.
437     *
438     * Unfortunately, we don't have a handle to the batch containing
439     * the swap, and getting our hands on that doesn't seem worth it,
440     * so we just us the first batch we emitted after the last swap.
441     */
442    if (intel->need_throttle && intel->first_post_swapbuffers_batch) {
443       drm_intel_bo_wait_rendering(intel->first_post_swapbuffers_batch);
444       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
445       intel->first_post_swapbuffers_batch = NULL;
446       intel->need_throttle = false;
447    }
448 }
449 
450 static void
intel_viewport(struct gl_context * ctx,GLint x,GLint y,GLsizei w,GLsizei h)451 intel_viewport(struct gl_context *ctx, GLint x, GLint y, GLsizei w, GLsizei h)
452 {
453     struct intel_context *intel = intel_context(ctx);
454     __DRIcontext *driContext = intel->driContext;
455 
456     if (intel->saved_viewport)
457 	intel->saved_viewport(ctx, x, y, w, h);
458 
459     if (_mesa_is_winsys_fbo(ctx->DrawBuffer)) {
460        dri2InvalidateDrawable(driContext->driDrawablePriv);
461        dri2InvalidateDrawable(driContext->driReadablePriv);
462     }
463 }
464 
465 static const struct dri_debug_control debug_control[] = {
466    { "tex",   DEBUG_TEXTURE},
467    { "state", DEBUG_STATE},
468    { "ioctl", DEBUG_IOCTL},
469    { "blit",  DEBUG_BLIT},
470    { "mip",   DEBUG_MIPTREE},
471    { "fall",  DEBUG_PERF},
472    { "perf",  DEBUG_PERF},
473    { "verb",  DEBUG_VERBOSE},
474    { "bat",   DEBUG_BATCH},
475    { "pix",   DEBUG_PIXEL},
476    { "buf",   DEBUG_BUFMGR},
477    { "reg",   DEBUG_REGION},
478    { "fbo",   DEBUG_FBO},
479    { "gs",    DEBUG_GS},
480    { "sync",  DEBUG_SYNC},
481    { "prim",  DEBUG_PRIMS },
482    { "vert",  DEBUG_VERTS },
483    { "dri",   DEBUG_DRI },
484    { "sf",    DEBUG_SF },
485    { "san",   DEBUG_SANITY },
486    { "sleep", DEBUG_SLEEP },
487    { "stats", DEBUG_STATS },
488    { "tile",  DEBUG_TILE },
489    { "wm",    DEBUG_WM },
490    { "urb",   DEBUG_URB },
491    { "vs",    DEBUG_VS },
492    { "clip",  DEBUG_CLIP },
493    { "aub",   DEBUG_AUB },
494    { NULL,    0 }
495 };
496 
497 
498 static void
intelInvalidateState(struct gl_context * ctx,GLuint new_state)499 intelInvalidateState(struct gl_context * ctx, GLuint new_state)
500 {
501     struct intel_context *intel = intel_context(ctx);
502 
503     if (ctx->swrast_context)
504        _swrast_InvalidateState(ctx, new_state);
505    _vbo_InvalidateState(ctx, new_state);
506 
507    intel->NewGLState |= new_state;
508 
509    if (intel->vtbl.invalidate_state)
510       intel->vtbl.invalidate_state( intel, new_state );
511 }
512 
513 void
intel_flush_rendering_to_batch(struct gl_context * ctx)514 intel_flush_rendering_to_batch(struct gl_context *ctx)
515 {
516    struct intel_context *intel = intel_context(ctx);
517 
518    if (intel->Fallback)
519       _swrast_flush(ctx);
520 
521    if (intel->gen < 4)
522       INTEL_FIREVERTICES(intel);
523 }
524 
525 void
_intel_flush(struct gl_context * ctx,const char * file,int line)526 _intel_flush(struct gl_context *ctx, const char *file, int line)
527 {
528    struct intel_context *intel = intel_context(ctx);
529 
530    intel_flush_rendering_to_batch(ctx);
531 
532    if (intel->batch.used)
533       _intel_batchbuffer_flush(intel, file, line);
534 }
535 
536 static void
intel_glFlush(struct gl_context * ctx)537 intel_glFlush(struct gl_context *ctx)
538 {
539    struct intel_context *intel = intel_context(ctx);
540 
541    intel_flush(ctx);
542    intel_flush_front(ctx);
543    if (intel->is_front_buffer_rendering)
544       intel->need_throttle = true;
545 }
546 
547 void
intelFinish(struct gl_context * ctx)548 intelFinish(struct gl_context * ctx)
549 {
550    struct intel_context *intel = intel_context(ctx);
551 
552    intel_flush(ctx);
553    intel_flush_front(ctx);
554 
555    if (intel->batch.last_bo)
556       drm_intel_bo_wait_rendering(intel->batch.last_bo);
557 }
558 
559 void
intelInitDriverFunctions(struct dd_function_table * functions)560 intelInitDriverFunctions(struct dd_function_table *functions)
561 {
562    _mesa_init_driver_functions(functions);
563 
564    functions->Flush = intel_glFlush;
565    functions->Finish = intelFinish;
566    functions->GetString = intelGetString;
567    functions->UpdateState = intelInvalidateState;
568 
569    intelInitTextureFuncs(functions);
570    intelInitTextureImageFuncs(functions);
571    intelInitTextureSubImageFuncs(functions);
572    intelInitTextureCopyImageFuncs(functions);
573    intelInitClearFuncs(functions);
574    intelInitBufferFuncs(functions);
575    intelInitPixelFuncs(functions);
576    intelInitBufferObjectFuncs(functions);
577    intel_init_syncobj_functions(functions);
578 }
579 
580 bool
intelInitContext(struct intel_context * intel,int api,const struct gl_config * mesaVis,__DRIcontext * driContextPriv,void * sharedContextPrivate,struct dd_function_table * functions)581 intelInitContext(struct intel_context *intel,
582 		 int api,
583                  const struct gl_config * mesaVis,
584                  __DRIcontext * driContextPriv,
585                  void *sharedContextPrivate,
586                  struct dd_function_table *functions)
587 {
588    struct gl_context *ctx = &intel->ctx;
589    struct gl_context *shareCtx = (struct gl_context *) sharedContextPrivate;
590    __DRIscreen *sPriv = driContextPriv->driScreenPriv;
591    struct intel_screen *intelScreen = sPriv->driverPrivate;
592    int bo_reuse_mode;
593    struct gl_config visual;
594 
595    /* we can't do anything without a connection to the device */
596    if (intelScreen->bufmgr == NULL)
597       return false;
598 
599    /* Can't rely on invalidate events, fall back to glViewport hack */
600    if (!driContextPriv->driScreenPriv->dri2.useInvalidate) {
601       intel->saved_viewport = functions->Viewport;
602       functions->Viewport = intel_viewport;
603    }
604 
605    if (mesaVis == NULL) {
606       memset(&visual, 0, sizeof visual);
607       mesaVis = &visual;
608    }
609 
610    if (!_mesa_initialize_context(&intel->ctx, api, mesaVis, shareCtx,
611                                  functions, (void *) intel)) {
612       printf("%s: failed to init mesa context\n", __FUNCTION__);
613       return false;
614    }
615 
616    driContextPriv->driverPrivate = intel;
617    intel->intelScreen = intelScreen;
618    intel->driContext = driContextPriv;
619    intel->driFd = sPriv->fd;
620 
621    intel->gen = intelScreen->gen;
622 
623    const int devID = intelScreen->deviceID;
624    if (IS_SNB_GT1(devID) || IS_IVB_GT1(devID) || IS_HSW_GT1(devID))
625       intel->gt = 1;
626    else if (IS_SNB_GT2(devID) || IS_IVB_GT2(devID) || IS_HSW_GT2(devID))
627       intel->gt = 2;
628    else
629       intel->gt = 0;
630 
631    if (IS_HASWELL(devID)) {
632       intel->is_haswell = true;
633    } else if (IS_G4X(devID)) {
634       intel->is_g4x = true;
635    } else if (IS_945(devID)) {
636       intel->is_945 = true;
637    }
638 
639    if (intel->gen >= 5) {
640       intel->needs_ff_sync = true;
641    }
642 
643    intel->has_separate_stencil = intel->intelScreen->hw_has_separate_stencil;
644    intel->must_use_separate_stencil = intel->intelScreen->hw_must_use_separate_stencil;
645    intel->has_hiz = intel->gen >= 6 && !intel->is_haswell;
646    intel->has_llc = intel->intelScreen->hw_has_llc;
647    intel->has_swizzling = intel->intelScreen->hw_has_swizzling;
648 
649    memset(&ctx->TextureFormatSupported,
650 	  0, sizeof(ctx->TextureFormatSupported));
651 
652    driParseConfigFiles(&intel->optionCache, &intelScreen->optionCache,
653                        sPriv->myNum, (intel->gen >= 4) ? "i965" : "i915");
654    if (intel->gen < 4)
655       intel->maxBatchSize = 4096;
656    else
657       intel->maxBatchSize = sizeof(intel->batch.map);
658 
659    intel->bufmgr = intelScreen->bufmgr;
660 
661    bo_reuse_mode = driQueryOptioni(&intel->optionCache, "bo_reuse");
662    switch (bo_reuse_mode) {
663    case DRI_CONF_BO_REUSE_DISABLED:
664       break;
665    case DRI_CONF_BO_REUSE_ALL:
666       intel_bufmgr_gem_enable_reuse(intel->bufmgr);
667       break;
668    }
669 
670    ctx->Const.MinLineWidth = 1.0;
671    ctx->Const.MinLineWidthAA = 1.0;
672    ctx->Const.MaxLineWidth = 5.0;
673    ctx->Const.MaxLineWidthAA = 5.0;
674    ctx->Const.LineWidthGranularity = 0.5;
675 
676    ctx->Const.MinPointSize = 1.0;
677    ctx->Const.MinPointSizeAA = 1.0;
678    ctx->Const.MaxPointSize = 255.0;
679    ctx->Const.MaxPointSizeAA = 3.0;
680    ctx->Const.PointSizeGranularity = 1.0;
681 
682    ctx->Const.MaxSamples = 1.0;
683 
684    if (intel->gen >= 6)
685       ctx->Const.MaxClipPlanes = 8;
686 
687    ctx->Const.StripTextureBorder = GL_TRUE;
688 
689    /* reinitialize the context point state.
690     * It depend on constants in __struct gl_contextRec::Const
691     */
692    _mesa_init_point(ctx);
693 
694    if (intel->gen >= 4) {
695       ctx->Const.MaxRenderbufferSize = 8192;
696    } else {
697       ctx->Const.MaxRenderbufferSize = 2048;
698    }
699 
700    /* Initialize the software rasterizer and helper modules.
701     *
702     * As of GL 3.1 core, the gen4+ driver doesn't need the swrast context for
703     * software fallbacks (which we have to support on legacy GL to do weird
704     * glDrawPixels(), glBitmap(), and other functions).
705     */
706    if (intel->gen <= 3 || api != API_OPENGL_CORE) {
707       _swrast_CreateContext(ctx);
708    }
709 
710    _vbo_CreateContext(ctx);
711    if (ctx->swrast_context) {
712       _tnl_CreateContext(ctx);
713       _swsetup_CreateContext(ctx);
714 
715       /* Configure swrast to match hardware characteristics: */
716       _swrast_allow_pixel_fog(ctx, false);
717       _swrast_allow_vertex_fog(ctx, true);
718    }
719 
720    _mesa_meta_init(ctx);
721 
722    intel->hw_stencil = mesaVis->stencilBits && mesaVis->depthBits == 24;
723    intel->hw_stipple = 1;
724 
725    /* XXX FBO: this doesn't seem to be used anywhere */
726    switch (mesaVis->depthBits) {
727    case 0:                     /* what to do in this case? */
728    case 16:
729       intel->polygon_offset_scale = 1.0;
730       break;
731    case 24:
732       intel->polygon_offset_scale = 2.0;     /* req'd to pass glean */
733       break;
734    default:
735       assert(0);
736       break;
737    }
738 
739    if (intel->gen >= 4)
740       intel->polygon_offset_scale /= 0xffff;
741 
742    intel->RenderIndex = ~0;
743 
744    intelInitExtensions(ctx);
745 
746    INTEL_DEBUG = driParseDebugString(getenv("INTEL_DEBUG"), debug_control);
747    if (INTEL_DEBUG & DEBUG_BUFMGR)
748       dri_bufmgr_set_debug(intel->bufmgr, true);
749 
750    if (INTEL_DEBUG & DEBUG_AUB)
751       drm_intel_bufmgr_gem_set_aub_dump(intel->bufmgr, true);
752 
753    intel_batchbuffer_init(intel);
754 
755    intel_fbo_init(intel);
756 
757    intel->use_texture_tiling = driQueryOptionb(&intel->optionCache,
758 					       "texture_tiling");
759    intel->use_early_z = driQueryOptionb(&intel->optionCache, "early_z");
760 
761    if (!driQueryOptionb(&intel->optionCache, "hiz")) {
762        intel->has_hiz = false;
763        /* On gen6, you can only do separate stencil with HIZ. */
764        if (intel->gen == 6)
765 	  intel->has_separate_stencil = false;
766    }
767 
768    intel->prim.primitive = ~0;
769 
770    /* Force all software fallbacks */
771 #ifdef I915
772    if (driQueryOptionb(&intel->optionCache, "no_rast")) {
773       fprintf(stderr, "disabling 3D rasterization\n");
774       intel->no_rast = 1;
775    }
776 #endif
777 
778    if (driQueryOptionb(&intel->optionCache, "always_flush_batch")) {
779       fprintf(stderr, "flushing batchbuffer before/after each draw call\n");
780       intel->always_flush_batch = 1;
781    }
782 
783    if (driQueryOptionb(&intel->optionCache, "always_flush_cache")) {
784       fprintf(stderr, "flushing GPU caches before/after each draw call\n");
785       intel->always_flush_cache = 1;
786    }
787 
788    return true;
789 }
790 
791 void
intelDestroyContext(__DRIcontext * driContextPriv)792 intelDestroyContext(__DRIcontext * driContextPriv)
793 {
794    struct intel_context *intel =
795       (struct intel_context *) driContextPriv->driverPrivate;
796    struct gl_context *ctx = &intel->ctx;
797 
798    assert(intel);               /* should never be null */
799    if (intel) {
800       INTEL_FIREVERTICES(intel);
801 
802       /* Dump a final BMP in case the application doesn't call SwapBuffers */
803       if (INTEL_DEBUG & DEBUG_AUB) {
804          intel_batchbuffer_flush(intel);
805 	 aub_dump_bmp(&intel->ctx);
806       }
807 
808       _mesa_meta_free(&intel->ctx);
809 
810       intel->vtbl.destroy(intel);
811 
812       if (ctx->swrast_context) {
813          _swsetup_DestroyContext(&intel->ctx);
814          _tnl_DestroyContext(&intel->ctx);
815       }
816       _vbo_DestroyContext(&intel->ctx);
817 
818       if (ctx->swrast_context)
819          _swrast_DestroyContext(&intel->ctx);
820       intel->Fallback = 0x0;      /* don't call _swrast_Flush later */
821 
822       intel_batchbuffer_free(intel);
823 
824       free(intel->prim.vb);
825       intel->prim.vb = NULL;
826       drm_intel_bo_unreference(intel->prim.vb_bo);
827       intel->prim.vb_bo = NULL;
828       drm_intel_bo_unreference(intel->first_post_swapbuffers_batch);
829       intel->first_post_swapbuffers_batch = NULL;
830 
831       driDestroyOptionCache(&intel->optionCache);
832 
833       /* free the Mesa context */
834       _mesa_free_context_data(&intel->ctx);
835 
836       _math_matrix_dtr(&intel->ViewportMatrix);
837 
838       ralloc_free(intel);
839       driContextPriv->driverPrivate = NULL;
840    }
841 }
842 
843 GLboolean
intelUnbindContext(__DRIcontext * driContextPriv)844 intelUnbindContext(__DRIcontext * driContextPriv)
845 {
846    /* Unset current context and dispath table */
847    _mesa_make_current(NULL, NULL, NULL);
848 
849    return true;
850 }
851 
852 GLboolean
intelMakeCurrent(__DRIcontext * driContextPriv,__DRIdrawable * driDrawPriv,__DRIdrawable * driReadPriv)853 intelMakeCurrent(__DRIcontext * driContextPriv,
854                  __DRIdrawable * driDrawPriv,
855                  __DRIdrawable * driReadPriv)
856 {
857    struct intel_context *intel;
858    GET_CURRENT_CONTEXT(curCtx);
859 
860    if (driContextPriv)
861       intel = (struct intel_context *) driContextPriv->driverPrivate;
862    else
863       intel = NULL;
864 
865    /* According to the glXMakeCurrent() man page: "Pending commands to
866     * the previous context, if any, are flushed before it is released."
867     * But only flush if we're actually changing contexts.
868     */
869    if (intel_context(curCtx) && intel_context(curCtx) != intel) {
870       _mesa_flush(curCtx);
871    }
872 
873    if (driContextPriv) {
874       struct gl_framebuffer *fb, *readFb;
875 
876       if (driDrawPriv == NULL && driReadPriv == NULL) {
877 	 fb = _mesa_get_incomplete_framebuffer();
878 	 readFb = _mesa_get_incomplete_framebuffer();
879       } else {
880 	 fb = driDrawPriv->driverPrivate;
881 	 readFb = driReadPriv->driverPrivate;
882 	 driContextPriv->dri2.draw_stamp = driDrawPriv->dri2.stamp - 1;
883 	 driContextPriv->dri2.read_stamp = driReadPriv->dri2.stamp - 1;
884       }
885 
886       intel_prepare_render(intel);
887       _mesa_make_current(&intel->ctx, fb, readFb);
888 
889       /* We do this in intel_prepare_render() too, but intel->ctx.DrawBuffer
890        * is NULL at that point.  We can't call _mesa_makecurrent()
891        * first, since we need the buffer size for the initial
892        * viewport.  So just call intel_draw_buffer() again here. */
893       intel_draw_buffer(&intel->ctx);
894    }
895    else {
896       _mesa_make_current(NULL, NULL, NULL);
897    }
898 
899    return true;
900 }
901 
902 /**
903  * \brief Query DRI2 to obtain a DRIdrawable's buffers.
904  *
905  * To determine which DRI buffers to request, examine the renderbuffers
906  * attached to the drawable's framebuffer. Then request the buffers with
907  * DRI2GetBuffers() or DRI2GetBuffersWithFormat().
908  *
909  * This is called from intel_update_renderbuffers().
910  *
911  * \param drawable      Drawable whose buffers are queried.
912  * \param buffers       [out] List of buffers returned by DRI2 query.
913  * \param buffer_count  [out] Number of buffers returned.
914  *
915  * \see intel_update_renderbuffers()
916  * \see DRI2GetBuffers()
917  * \see DRI2GetBuffersWithFormat()
918  */
919 static void
intel_query_dri2_buffers(struct intel_context * intel,__DRIdrawable * drawable,__DRIbuffer ** buffers,int * buffer_count)920 intel_query_dri2_buffers(struct intel_context *intel,
921 			 __DRIdrawable *drawable,
922 			 __DRIbuffer **buffers,
923 			 int *buffer_count)
924 {
925    __DRIscreen *screen = intel->intelScreen->driScrnPriv;
926    struct gl_framebuffer *fb = drawable->driverPrivate;
927    int i = 0;
928    const int max_attachments = 4;
929    unsigned *attachments = calloc(2 * max_attachments, sizeof(unsigned));
930 
931    struct intel_renderbuffer *front_rb;
932    struct intel_renderbuffer *back_rb;
933 
934    front_rb = intel_get_renderbuffer(fb, BUFFER_FRONT_LEFT);
935    back_rb = intel_get_renderbuffer(fb, BUFFER_BACK_LEFT);
936 
937    if ((intel->is_front_buffer_rendering ||
938 	intel->is_front_buffer_reading ||
939 	!back_rb) && front_rb) {
940       attachments[i++] = __DRI_BUFFER_FRONT_LEFT;
941       attachments[i++] = intel_bits_per_pixel(front_rb);
942    }
943 
944    if (back_rb) {
945       attachments[i++] = __DRI_BUFFER_BACK_LEFT;
946       attachments[i++] = intel_bits_per_pixel(back_rb);
947    }
948 
949    assert(i <= 2 * max_attachments);
950 
951    *buffers = screen->dri2.loader->getBuffersWithFormat(drawable,
952 							&drawable->w,
953 							&drawable->h,
954 							attachments, i / 2,
955 							buffer_count,
956 							drawable->loaderPrivate);
957    free(attachments);
958 }
959 
960 /**
961  * \brief Assign a DRI buffer's DRM region to a renderbuffer.
962  *
963  * This is called from intel_update_renderbuffers().
964  *
965  * \par Note:
966  *    DRI buffers whose attachment point is DRI2BufferStencil or
967  *    DRI2BufferDepthStencil are handled as special cases.
968  *
969  * \param buffer_name is a human readable name, such as "dri2 front buffer",
970  *        that is passed to intel_region_alloc_for_handle().
971  *
972  * \see intel_update_renderbuffers()
973  * \see intel_region_alloc_for_handle()
974  */
975 static void
intel_process_dri2_buffer(struct intel_context * intel,__DRIdrawable * drawable,__DRIbuffer * buffer,struct intel_renderbuffer * rb,const char * buffer_name)976 intel_process_dri2_buffer(struct intel_context *intel,
977 			  __DRIdrawable *drawable,
978 			  __DRIbuffer *buffer,
979 			  struct intel_renderbuffer *rb,
980 			  const char *buffer_name)
981 {
982    struct intel_region *region = NULL;
983 
984    if (!rb)
985       return;
986 
987    unsigned num_samples = rb->Base.Base.NumSamples;
988 
989    /* We try to avoid closing and reopening the same BO name, because the first
990     * use of a mapping of the buffer involves a bunch of page faulting which is
991     * moderately expensive.
992     */
993    if (num_samples == 0) {
994        if (rb->mt &&
995            rb->mt->region &&
996            rb->mt->region->name == buffer->name)
997           return;
998    } else {
999        if (rb->mt &&
1000            rb->mt->singlesample_mt &&
1001            rb->mt->singlesample_mt->region &&
1002            rb->mt->singlesample_mt->region->name == buffer->name)
1003           return;
1004    }
1005 
1006    if (unlikely(INTEL_DEBUG & DEBUG_DRI)) {
1007       fprintf(stderr,
1008 	      "attaching buffer %d, at %d, cpp %d, pitch %d\n",
1009 	      buffer->name, buffer->attachment,
1010 	      buffer->cpp, buffer->pitch);
1011    }
1012 
1013    intel_miptree_release(&rb->mt);
1014    region = intel_region_alloc_for_handle(intel->intelScreen,
1015                                           buffer->cpp,
1016                                           drawable->w,
1017                                           drawable->h,
1018                                           buffer->pitch / buffer->cpp,
1019                                           buffer->name,
1020                                           buffer_name);
1021    if (!region)
1022       return;
1023 
1024    rb->mt = intel_miptree_create_for_dri2_buffer(intel,
1025                                                  buffer->attachment,
1026                                                  intel_rb_format(rb),
1027                                                  num_samples,
1028                                                  region);
1029    intel_region_release(&region);
1030 }
1031