1 /* 2 * Mesa 3-D graphics library 3 * Version: 7.5 4 * 5 * Copyright (C) 1999-2008 Brian Paul All Rights Reserved. 6 * 7 * Permission is hereby granted, free of charge, to any person obtaining a 8 * copy of this software and associated documentation files (the "Software"), 9 * to deal in the Software without restriction, including without limitation 10 * the rights to use, copy, modify, merge, publish, distribute, sublicense, 11 * and/or sell copies of the Software, and to permit persons to whom the 12 * Software is furnished to do so, subject to the following conditions: 13 * 14 * The above copyright notice and this permission notice shall be included 15 * in all copies or substantial portions of the Software. 16 * 17 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS 18 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 19 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL 20 * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN 21 * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN 22 * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. 23 */ 24 25 26 /** 27 * \file glheader.h 28 * Wrapper for GL/gl.h and GL/glext.h 29 */ 30 31 32 #ifndef GLHEADER_H 33 #define GLHEADER_H 34 35 36 #ifdef WGLAPI 37 #undef WGLAPI 38 #endif 39 40 41 #if !defined(OPENSTEP) && (defined(__WIN32__) && !defined(__CYGWIN__)) && !defined(BUILD_FOR_SNAP) 42 # if (defined(_MSC_VER) || defined(__MINGW32__)) && defined(BUILD_GL32) /* tag specify we're building mesa as a DLL */ 43 # define WGLAPI __declspec(dllexport) 44 # elif (defined(_MSC_VER) || defined(__MINGW32__)) && defined(_DLL) /* tag specifying we're building for DLL runtime support */ 45 # define WGLAPI __declspec(dllimport) 46 # else /* for use with static link lib build of Win32 edition only */ 47 # define WGLAPI __declspec(dllimport) 48 # endif /* _STATIC_MESA support */ 49 #endif /* WIN32 / CYGWIN bracket */ 50 51 52 #define GL_GLEXT_PROTOTYPES 53 #include "GL/gl.h" 54 #include "GL/glext.h" 55 56 57 #ifdef __cplusplus 58 extern "C" { 59 #endif 60 61 62 /** 63 * GL_FIXED is defined in glext.h version 64 but these typedefs aren't (yet). 64 */ 65 typedef int GLfixed; 66 typedef int GLclampx; 67 68 69 #ifndef GL_OES_EGL_image 70 typedef void *GLeglImageOES; 71 #endif 72 73 74 #ifndef GL_OES_EGL_image_external 75 #define GL_TEXTURE_EXTERNAL_OES 0x8D65 76 #define GL_SAMPLER_EXTERNAL_OES 0x8D66 77 #define GL_TEXTURE_BINDING_EXTERNAL_OES 0x8D67 78 #define GL_REQUIRED_TEXTURE_IMAGE_UNITS_OES 0x8D68 79 #endif 80 81 82 #ifndef GL_OES_point_size_array 83 #define GL_POINT_SIZE_ARRAY_OES 0x8B9C 84 #define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A 85 #define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B 86 #define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C 87 #define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F 88 #endif 89 90 91 #ifndef GL_OES_draw_texture 92 #define GL_TEXTURE_CROP_RECT_OES 0x8B9D 93 #endif 94 95 96 #ifndef GL_PROGRAM_BINARY_LENGTH_OES 97 #define GL_PROGRAM_BINARY_LENGTH_OES 0x8741 98 #endif 99 100 /* GLES 2.0 tokens */ 101 #ifndef GL_RGB565 102 #define GL_RGB565 0x8D62 103 #endif 104 105 #ifndef GL_TEXTURE_GEN_STR_OES 106 #define GL_TEXTURE_GEN_STR_OES 0x8D60 107 #endif 108 109 #ifndef GL_OES_compressed_paletted_texture 110 #define GL_PALETTE4_RGB8_OES 0x8B90 111 #define GL_PALETTE4_RGBA8_OES 0x8B91 112 #define GL_PALETTE4_R5_G6_B5_OES 0x8B92 113 #define GL_PALETTE4_RGBA4_OES 0x8B93 114 #define GL_PALETTE4_RGB5_A1_OES 0x8B94 115 #define GL_PALETTE8_RGB8_OES 0x8B95 116 #define GL_PALETTE8_RGBA8_OES 0x8B96 117 #define GL_PALETTE8_R5_G6_B5_OES 0x8B97 118 #define GL_PALETTE8_RGBA4_OES 0x8B98 119 #define GL_PALETTE8_RGB5_A1_OES 0x8B99 120 #endif 121 122 #ifndef GL_OES_matrix_get 123 #define GL_MODELVIEW_MATRIX_FLOAT_AS_INT_BITS_OES 0x898D 124 #define GL_PROJECTION_MATRIX_FLOAT_AS_INT_BITS_OES 0x898E 125 #define GL_TEXTURE_MATRIX_FLOAT_AS_INT_BITS_OES 0x898F 126 #endif 127 128 #ifndef GL_ES_VERSION_2_0 129 #define GL_SHADER_BINARY_FORMATS 0x8DF8 130 #define GL_NUM_SHADER_BINARY_FORMATS 0x8DF9 131 #define GL_SHADER_COMPILER 0x8DFA 132 #define GL_MAX_VERTEX_UNIFORM_VECTORS 0x8DFB 133 #define GL_MAX_VARYING_VECTORS 0x8DFC 134 #define GL_MAX_FRAGMENT_UNIFORM_VECTORS 0x8DFD 135 #endif 136 137 #ifndef GL_ATI_texture_compression_3dc 138 #define GL_ATI_texture_compression_3dc 1 139 #define GL_COMPRESSED_LUMINANCE_ALPHA_3DC_ATI 0x8837 140 #endif 141 142 #ifndef GL_OES_compressed_ETC1_RGB8_texture 143 #define GL_ETC1_RGB8_OES 0x8D64 144 #endif 145 146 147 /** 148 * Internal token to represent a GLSL shader program (a collection of 149 * one or more shaders that get linked together). Note that GLSL 150 * shaders and shader programs share one name space (one hash table) 151 * so we need a value that's different from any of the 152 * GL_VERTEX/FRAGMENT/GEOMETRY_PROGRAM tokens. 153 */ 154 #define GL_SHADER_PROGRAM_MESA 0x9999 155 156 157 /** 158 * Internal token for geometry programs. 159 * Use the value for GL_GEOMETRY_PROGRAM_NV for now. 160 */ 161 #define MESA_GEOMETRY_PROGRAM 0x8c26 162 163 /* Several fields of struct gl_config can take these as values. Since 164 * GLX header files may not be available everywhere they need to be used, 165 * redefine them here. 166 */ 167 #define GLX_NONE 0x8000 168 #define GLX_SLOW_CONFIG 0x8001 169 #define GLX_TRUE_COLOR 0x8002 170 #define GLX_DIRECT_COLOR 0x8003 171 #define GLX_PSEUDO_COLOR 0x8004 172 #define GLX_STATIC_COLOR 0x8005 173 #define GLX_GRAY_SCALE 0x8006 174 #define GLX_STATIC_GRAY 0x8007 175 #define GLX_TRANSPARENT_RGB 0x8008 176 #define GLX_TRANSPARENT_INDEX 0x8009 177 #define GLX_NON_CONFORMANT_CONFIG 0x800D 178 #define GLX_SWAP_EXCHANGE_OML 0x8061 179 #define GLX_SWAP_COPY_OML 0x8062 180 #define GLX_SWAP_UNDEFINED_OML 0x8063 181 182 #define GLX_DONT_CARE 0xFFFFFFFF 183 184 185 #ifdef __cplusplus 186 } 187 #endif 188 189 #endif /* GLHEADER_H */ 190