• Home
  • Line#
  • Scopes#
  • Navigate#
  • Raw
  • Download
1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.5.2
4  *
5  * Copyright (C) 1999-2006  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keith@tungstengraphics.com>
26  */
27 
28 
29 #define CLIP_DOTPROD(K, A, B, C, D) X(K)*A + Y(K)*B + Z(K)*C + W(K)*D
30 
31 #define POLY_CLIP( PLANE_BIT, A, B, C, D )				\
32 do {									\
33    if (mask & PLANE_BIT) {						\
34       GLuint idxPrev = inlist[0];					\
35       GLfloat dpPrev = CLIP_DOTPROD(idxPrev, A, B, C, D );		\
36       GLuint outcount = 0;						\
37       GLuint i;								\
38 									\
39       inlist[n] = inlist[0]; /* prevent rotation of vertices */		\
40       for (i = 1; i <= n; i++) {					\
41 	 GLuint idx = inlist[i];					\
42 	 GLfloat dp = CLIP_DOTPROD(idx, A, B, C, D );			\
43 									\
44 	 if (!IS_NEGATIVE(dpPrev)) {					\
45 	    outlist[outcount++] = idxPrev;				\
46 	 }								\
47 									\
48 	 if (DIFFERENT_SIGNS(dp, dpPrev)) {				\
49 	    if (IS_NEGATIVE(dp)) {					\
50 	       /* Going out of bounds.  Avoid division by zero as we	\
51 		* know dp != dpPrev from DIFFERENT_SIGNS, above.	\
52 		*/							\
53 	       GLfloat t = dp / (dp - dpPrev);				\
54                INTERP_4F( t, coord[newvert], coord[idx], coord[idxPrev]); \
55       	       interp( ctx, t, newvert, idx, idxPrev, GL_TRUE );	\
56 	    } else {							\
57 	       /* Coming back in.					\
58 		*/							\
59 	       GLfloat t = dpPrev / (dpPrev - dp);			\
60                INTERP_4F( t, coord[newvert], coord[idxPrev], coord[idx]); \
61 	       interp( ctx, t, newvert, idxPrev, idx, GL_FALSE );	\
62 	    }								\
63             outlist[outcount++] = newvert++;				\
64 	 }								\
65 									\
66 	 idxPrev = idx;							\
67 	 dpPrev = dp;							\
68       }									\
69 									\
70       if (outcount < 3)							\
71 	 return;							\
72 									\
73       {									\
74 	 GLuint *tmp = inlist;						\
75 	 inlist = outlist;						\
76 	 outlist = tmp;							\
77 	 n = outcount;							\
78       }									\
79    }									\
80 } while (0)
81 
82 
83 #define LINE_CLIP(PLANE_BIT, A, B, C, D )				\
84 do {									\
85    if (mask & PLANE_BIT) {						\
86       const GLfloat dp0 = CLIP_DOTPROD( v0, A, B, C, D );		\
87       const GLfloat dp1 = CLIP_DOTPROD( v1, A, B, C, D );		\
88       const GLboolean neg_dp0 = IS_NEGATIVE(dp0);			\
89       const GLboolean neg_dp1 = IS_NEGATIVE(dp1);			\
90       									\
91       /* For regular clipping, we know from the clipmask that one	\
92        * (or both) of these must be negative (otherwise we wouldn't	\
93        * be here).							\
94        * For userclip, there is only a single bit for all active	\
95        * planes, so we can end up here when there is nothing to do,	\
96        * hence the second IS_NEGATIVE() test:				\
97        */								\
98       if (neg_dp0 && neg_dp1)						\
99          return; /* both vertices outside clip plane: discard */	\
100 									\
101       if (neg_dp1) {							\
102 	 GLfloat t = dp1 / (dp1 - dp0);					\
103 	 if (t > t1) t1 = t;						\
104       } else if (neg_dp0) {						\
105 	 GLfloat t = dp0 / (dp0 - dp1);					\
106 	 if (t > t0) t0 = t;						\
107       }									\
108       if (t0 + t1 >= 1.0)						\
109 	 return; /* discard */						\
110    }									\
111 } while (0)
112 
113 
114 
115 /* Clip a line against the viewport and user clip planes.
116  */
117 static inline void
TAG(clip_line)118 TAG(clip_line)( struct gl_context *ctx, GLuint v0, GLuint v1, GLubyte mask )
119 {
120    TNLcontext *tnl = TNL_CONTEXT(ctx);
121    struct vertex_buffer *VB = &tnl->vb;
122    tnl_interp_func interp = tnl->Driver.Render.Interp;
123    GLfloat (*coord)[4] = VB->ClipPtr->data;
124    GLuint newvert = VB->Count;
125    GLfloat t0 = 0;
126    GLfloat t1 = 0;
127    GLuint p;
128    const GLuint v0_orig = v0;
129 
130    if (mask & CLIP_FRUSTUM_BITS) {
131       LINE_CLIP( CLIP_RIGHT_BIT,  -1,  0,  0, 1 );
132       LINE_CLIP( CLIP_LEFT_BIT,    1,  0,  0, 1 );
133       LINE_CLIP( CLIP_TOP_BIT,     0, -1,  0, 1 );
134       LINE_CLIP( CLIP_BOTTOM_BIT,  0,  1,  0, 1 );
135       LINE_CLIP( CLIP_FAR_BIT,     0,  0, -1, 1 );
136       LINE_CLIP( CLIP_NEAR_BIT,    0,  0,  1, 1 );
137    }
138 
139    if (mask & CLIP_USER_BIT) {
140       for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
141 	 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
142             const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
143             const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
144             const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
145             const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
146 	    LINE_CLIP( CLIP_USER_BIT, a, b, c, d );
147 	 }
148       }
149    }
150 
151    if (VB->ClipMask[v0]) {
152       INTERP_4F( t0, coord[newvert], coord[v0], coord[v1] );
153       interp( ctx, t0, newvert, v0, v1, GL_FALSE );
154       v0 = newvert;
155       newvert++;
156    }
157    else {
158       ASSERT(t0 == 0.0);
159    }
160 
161    /* Note: we need to use vertex v0_orig when computing the new
162     * interpolated/clipped vertex position, not the current v0 which
163     * may have got set when we clipped the other end of the line!
164     */
165    if (VB->ClipMask[v1]) {
166       INTERP_4F( t1, coord[newvert], coord[v1], coord[v0_orig] );
167       interp( ctx, t1, newvert, v1, v0_orig, GL_FALSE );
168 
169       if (ctx->Light.ShadeModel == GL_FLAT)
170 	 tnl->Driver.Render.CopyPV( ctx, newvert, v1 );
171 
172       v1 = newvert;
173 
174       newvert++;
175    }
176    else {
177       ASSERT(t1 == 0.0);
178    }
179 
180    tnl->Driver.Render.ClippedLine( ctx, v0, v1 );
181 }
182 
183 
184 /* Clip a triangle against the viewport and user clip planes.
185  */
186 static inline void
TAG(clip_tri)187 TAG(clip_tri)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLubyte mask )
188 {
189    TNLcontext *tnl = TNL_CONTEXT(ctx);
190    struct vertex_buffer *VB = &tnl->vb;
191    tnl_interp_func interp = tnl->Driver.Render.Interp;
192    GLuint newvert = VB->Count;
193    GLfloat (*coord)[4] = VB->ClipPtr->data;
194    GLuint pv = v2;
195    GLuint vlist[2][MAX_CLIPPED_VERTICES];
196    GLuint *inlist = vlist[0], *outlist = vlist[1];
197    GLuint p;
198    GLuint n = 3;
199 
200    ASSIGN_3V(inlist, v2, v0, v1 ); /* pv rotated to slot zero */
201 
202    if (0) {
203       /* print pre-clip vertex coords */
204       GLuint i, j;
205       printf("pre clip:\n");
206       for (i = 0; i < n; i++) {
207          j = inlist[i];
208          printf("  %u: %u: %f, %f, %f, %f\n",
209 		i, j,
210 		coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
211          assert(!IS_INF_OR_NAN(coord[j][0]));
212          assert(!IS_INF_OR_NAN(coord[j][1]));
213          assert(!IS_INF_OR_NAN(coord[j][2]));
214          assert(!IS_INF_OR_NAN(coord[j][3]));
215       }
216    }
217 
218 
219    if (mask & CLIP_FRUSTUM_BITS) {
220       POLY_CLIP( CLIP_RIGHT_BIT,  -1,  0,  0, 1 );
221       POLY_CLIP( CLIP_LEFT_BIT,    1,  0,  0, 1 );
222       POLY_CLIP( CLIP_TOP_BIT,     0, -1,  0, 1 );
223       POLY_CLIP( CLIP_BOTTOM_BIT,  0,  1,  0, 1 );
224       POLY_CLIP( CLIP_FAR_BIT,     0,  0, -1, 1 );
225       POLY_CLIP( CLIP_NEAR_BIT,    0,  0,  1, 1 );
226    }
227 
228    if (mask & CLIP_USER_BIT) {
229       for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
230          if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
231             const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
232             const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
233             const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
234             const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
235             POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
236          }
237       }
238    }
239 
240    if (ctx->Light.ShadeModel == GL_FLAT) {
241       if (pv != inlist[0]) {
242 	 ASSERT( inlist[0] >= VB->Count );
243 	 tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
244       }
245    }
246 
247    if (0) {
248       /* print post-clip vertex coords */
249       GLuint i, j;
250       printf("post clip:\n");
251       for (i = 0; i < n; i++) {
252          j = inlist[i];
253          printf("  %u: %u: %f, %f, %f, %f\n",
254 		i, j,
255 		coord[j][0], coord[j][1], coord[j][2], coord[j][3]);
256       }
257    }
258 
259    tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
260 }
261 
262 
263 /* Clip a quad against the viewport and user clip planes.
264  */
265 static inline void
TAG(clip_quad)266 TAG(clip_quad)( struct gl_context *ctx, GLuint v0, GLuint v1, GLuint v2, GLuint v3,
267                 GLubyte mask )
268 {
269    TNLcontext *tnl = TNL_CONTEXT(ctx);
270    struct vertex_buffer *VB = &tnl->vb;
271    tnl_interp_func interp = tnl->Driver.Render.Interp;
272    GLuint newvert = VB->Count;
273    GLfloat (*coord)[4] = VB->ClipPtr->data;
274    GLuint pv = v3;
275    GLuint vlist[2][MAX_CLIPPED_VERTICES];
276    GLuint *inlist = vlist[0], *outlist = vlist[1];
277    GLuint p;
278    GLuint n = 4;
279 
280    ASSIGN_4V(inlist, v3, v0, v1, v2 ); /* pv rotated to slot zero */
281 
282    if (mask & CLIP_FRUSTUM_BITS) {
283       POLY_CLIP( CLIP_RIGHT_BIT,  -1,  0,  0, 1 );
284       POLY_CLIP( CLIP_LEFT_BIT,    1,  0,  0, 1 );
285       POLY_CLIP( CLIP_TOP_BIT,     0, -1,  0, 1 );
286       POLY_CLIP( CLIP_BOTTOM_BIT,  0,  1,  0, 1 );
287       POLY_CLIP( CLIP_FAR_BIT,     0,  0, -1, 1 );
288       POLY_CLIP( CLIP_NEAR_BIT,    0,  0,  1, 1 );
289    }
290 
291    if (mask & CLIP_USER_BIT) {
292       for (p = 0; p < ctx->Const.MaxClipPlanes; p++) {
293 	 if (ctx->Transform.ClipPlanesEnabled & (1 << p)) {
294             const GLfloat a = ctx->Transform._ClipUserPlane[p][0];
295             const GLfloat b = ctx->Transform._ClipUserPlane[p][1];
296             const GLfloat c = ctx->Transform._ClipUserPlane[p][2];
297             const GLfloat d = ctx->Transform._ClipUserPlane[p][3];
298 	    POLY_CLIP( CLIP_USER_BIT, a, b, c, d );
299 	 }
300       }
301    }
302 
303    if (ctx->Light.ShadeModel == GL_FLAT) {
304       if (pv != inlist[0]) {
305 	 ASSERT( inlist[0] >= VB->Count );
306 	 tnl->Driver.Render.CopyPV( ctx, inlist[0], pv );
307       }
308    }
309 
310    tnl->Driver.Render.ClippedPolygon( ctx, inlist, n );
311 }
312 
313 #undef W
314 #undef Z
315 #undef Y
316 #undef X
317 #undef SIZE
318 #undef TAG
319 #undef POLY_CLIP
320 #undef LINE_CLIP
321