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1 /*
2  * Mesa 3-D graphics library
3  * Version:  6.3
4  *
5  * Copyright (C) 1999-2005  Brian Paul   All Rights Reserved.
6  *
7  * Permission is hereby granted, free of charge, to any person obtaining a
8  * copy of this software and associated documentation files (the "Software"),
9  * to deal in the Software without restriction, including without limitation
10  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
11  * and/or sell copies of the Software, and to permit persons to whom the
12  * Software is furnished to do so, subject to the following conditions:
13  *
14  * The above copyright notice and this permission notice shall be included
15  * in all copies or substantial portions of the Software.
16  *
17  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
18  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
19  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
20  * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
21  * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
22  * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
23  *
24  * Authors:
25  *    Keith Whitwell <keith@tungstengraphics.com>
26  */
27 
28 
29 #include "main/api_arrayelt.h"
30 #include "main/glheader.h"
31 #include "main/mtypes.h"
32 #include "main/vtxfmt.h"
33 #include "vbo_context.h"
34 
35 
36 
vbo_exec_init(struct gl_context * ctx)37 void vbo_exec_init( struct gl_context *ctx )
38 {
39    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
40 
41    exec->ctx = ctx;
42 
43    /* Initialize the arrayelt helper
44     */
45    if (!ctx->aelt_context &&
46        !_ae_create_context( ctx ))
47       return;
48 
49    vbo_exec_vtx_init( exec );
50    vbo_exec_array_init( exec );
51 
52    /* Hook our functions into exec and compile dispatch tables.
53     */
54    _mesa_install_exec_vtxfmt( ctx, &exec->vtxfmt );
55 
56    ctx->Driver.NeedFlush = 0;
57    ctx->Driver.CurrentExecPrimitive = PRIM_OUTSIDE_BEGIN_END;
58    ctx->Driver.BeginVertices = vbo_exec_BeginVertices;
59    ctx->Driver.FlushVertices = vbo_exec_FlushVertices;
60 
61    vbo_exec_invalidate_state( ctx, ~0 );
62 }
63 
64 
vbo_exec_destroy(struct gl_context * ctx)65 void vbo_exec_destroy( struct gl_context *ctx )
66 {
67    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
68 
69    if (ctx->aelt_context) {
70       _ae_destroy_context( ctx );
71       ctx->aelt_context = NULL;
72    }
73 
74    vbo_exec_vtx_destroy( exec );
75    vbo_exec_array_destroy( exec );
76 }
77 
78 
79 /**
80  * Really want to install these callbacks to a central facility to be
81  * invoked according to the state flags.  That will have to wait for a
82  * mesa rework:
83  */
vbo_exec_invalidate_state(struct gl_context * ctx,GLuint new_state)84 void vbo_exec_invalidate_state( struct gl_context *ctx, GLuint new_state )
85 {
86    struct vbo_exec_context *exec = &vbo_context(ctx)->exec;
87 
88    if (new_state & (_NEW_PROGRAM|_NEW_ARRAY)) {
89       exec->array.recalculate_inputs = GL_TRUE;
90    }
91 
92    if (new_state & (_NEW_PROGRAM|_NEW_EVAL))
93       exec->eval.recalculate_maps = 1;
94 
95    _ae_invalidate_state(ctx, new_state);
96 }
97 
98 
99 /**
100  * Figure out the number of transform feedback primitives that will be output
101  * by the given _mesa_prim command, assuming that no geometry shading is done
102  * and primitive restart is not used.
103  *
104  * This is intended for use by driver back-ends in implementing the
105  * PRIMITIVES_GENERATED and TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN queries.
106  */
107 size_t
count_tessellated_primitives(const struct _mesa_prim * prim)108 count_tessellated_primitives(const struct _mesa_prim *prim)
109 {
110    size_t num_primitives;
111    switch (prim->mode) {
112    case GL_POINTS:
113       num_primitives = prim->count;
114       break;
115    case GL_LINE_STRIP:
116       num_primitives = prim->count >= 2 ? prim->count - 1 : 0;
117       break;
118    case GL_LINE_LOOP:
119       num_primitives = prim->count >= 2 ? prim->count : 0;
120       break;
121    case GL_LINES:
122       num_primitives = prim->count / 2;
123       break;
124    case GL_TRIANGLE_STRIP:
125    case GL_TRIANGLE_FAN:
126    case GL_POLYGON:
127       num_primitives = prim->count >= 3 ? prim->count - 2 : 0;
128       break;
129    case GL_TRIANGLES:
130       num_primitives = prim->count / 3;
131       break;
132    case GL_QUAD_STRIP:
133       num_primitives = prim->count >= 4 ? ((prim->count / 2) - 1) * 2 : 0;
134       break;
135    case GL_QUADS:
136       num_primitives = (prim->count / 4) * 2;
137       break;
138    default:
139       assert(!"Unexpected primitive type in count_tessellated_primitives");
140       num_primitives = 0;
141       break;
142    }
143    return num_primitives * prim->num_instances;
144 }
145