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1 /*
2  * ProGuard -- shrinking, optimization, obfuscation, and preverification
3  *             of Java bytecode.
4  *
5  * Copyright (c) 2002-2013 Eric Lafortune (eric@graphics.cornell.edu)
6  *
7  * This program is free software; you can redistribute it and/or modify it
8  * under the terms of the GNU General Public License as published by the Free
9  * Software Foundation; either version 2 of the License, or (at your option)
10  * any later version.
11  *
12  * This program is distributed in the hope that it will be useful, but WITHOUT
13  * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
14  * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
15  * more details.
16  *
17  * You should have received a copy of the GNU General Public License along
18  * with this program; if not, write to the Free Software Foundation, Inc.,
19  * 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
20  */
21 package proguard.gui.splash;
22 
23 import java.awt.*;
24 
25 /**
26  * This Sprite represents an animated circle. It can optionally be filled.
27  *
28  * @author Eric Lafortune
29  */
30 public class CircleSprite implements Sprite
31 {
32     private final boolean     filled;
33     private final VariableInt x;
34     private final VariableInt y;
35     private final VariableInt radius;
36 
37 
38     /**
39      * Creates a new CircleSprite.
40      * @param filled specifies whether the rectangle should be filled.
41      * @param x      the variable x-coordinate of the center of the circle.
42      * @param y      the variable y-coordinate of the center of the circle.
43      * @param radius the variable radius of the circle.
44      */
CircleSprite(boolean filled, VariableInt x, VariableInt y, VariableInt radius)45     public CircleSprite(boolean     filled,
46                         VariableInt x,
47                         VariableInt y,
48                         VariableInt radius)
49     {
50         this.filled = filled;
51         this.x      = x;
52         this.y      = y;
53         this.radius = radius;
54     }
55 
56 
57     // Implementation for Sprite.
58 
paint(Graphics graphics, long time)59     public void paint(Graphics graphics, long time)
60     {
61         int xt = x.getInt(time);
62         int yt = y.getInt(time);
63         int r  = radius.getInt(time);
64 
65         if (filled)
66         {
67             graphics.fillOval(xt - r, yt - r, 2 * r, 2 * r);
68         }
69         else
70         {
71             graphics.drawOval(xt - r, yt - r, 2 * r, 2 * r);
72         }
73     }
74 }
75