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1 ========================
2  Using SDL with PicoGUI
3 ========================
4
5- Originally contributed by Micah Dowty <micahjd@users.sourceforge.net>
6
7PicoGUI is a scalable GUI system with a unique architecture, primarily focused
8on scalability to various embedded systems. You can find more information
9including a FAQ at http://picogui.org
10
11To use the patch:
12
13  1. When compiling, add the "--enable-video-picogui" switch to ./configure
14
15  2. When running your program, ensure that the picogui driver for SDL
16     is in use by setting the SDL_VIDEODRIVER environment variable
17     to "picogui".
18
19  3. The program must also be linked to the C client library for PicoGUI
20     (libpgui.so). If the program is being compiled with a patched SDL
21     installed this should be done automatically. If you want to use an
22     existing binary with PicoGUI, you can set the LD_PRELOAD environment
23     variable to the path of your libpgui.so file.
24
25Capabilities:
26
27  So far only basic functionality is provided on true color (linear16/24/32)
28  devices. Accessing a memory mapped bitmap, updating the display, and handling
29  mouse/keyboard input. This functionality has been tested with several
30  applications, including mplayer, Xine, sldroids, and Abuse.
31
32TODO list:
33
34  - YUV overlays will be helpful for watching video on set top boxes or other
35    embedded devices that have some graphics acceleration hardware
36
37  - Account for rotated bitmap storage in pgserver
38
39  - Support for hiding or changing the cursor
40
41  - The display should be centered when the SDL application is smaller
42    than the PicoGUI panel
43
44  - Fullscreen or any other special modes
45
46  - Support for indexed and grayscale modes
47
48  - Probably much more...
49
50--- The End ---
51