1# Microsoft Developer Studio Project File - Name="SDLmain" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 5.00 3# ** DO NOT EDIT ** 4 5# TARGTYPE "Win32 (x86) Static Library" 0x0104 6 7CFG=SDLmain - Win32 Debug 8!MESSAGE This is not a valid makefile. To build this project using NMAKE, 9!MESSAGE use the Export Makefile command and run 10!MESSAGE 11!MESSAGE NMAKE /f "SDLmain.mak". 12!MESSAGE 13!MESSAGE You can specify a configuration when running NMAKE 14!MESSAGE by defining the macro CFG on the command line. For example: 15!MESSAGE 16!MESSAGE NMAKE /f "SDLmain.mak" CFG="SDLmain - Win32 Debug" 17!MESSAGE 18!MESSAGE Possible choices for configuration are: 19!MESSAGE 20!MESSAGE "SDLmain - Win32 Release" (based on "Win32 (x86) Static Library") 21!MESSAGE "SDLmain - Win32 Debug" (based on "Win32 (x86) Static Library") 22!MESSAGE "SDLmain - Win32 Release_NoSTDIO" (based on\ 23 "Win32 (x86) Static Library") 24!MESSAGE 25 26# Begin Project 27# PROP Scc_ProjName "" 28# PROP Scc_LocalPath "" 29CPP=cl.exe 30 31!IF "$(CFG)" == "SDLmain - Win32 Release" 32 33# PROP BASE Use_MFC 0 34# PROP BASE Use_Debug_Libraries 0 35# PROP BASE Output_Dir "Release" 36# PROP BASE Intermediate_Dir "Release" 37# PROP BASE Target_Dir "" 38# PROP Use_MFC 0 39# PROP Use_Debug_Libraries 0 40# PROP Output_Dir "Release" 41# PROP Intermediate_Dir "Release" 42# PROP Target_Dir "" 43# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 44# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 45BSC32=bscmake.exe 46# ADD BASE BSC32 /nologo 47# ADD BSC32 /nologo 48LIB32=link.exe -lib 49# ADD BASE LIB32 /nologo 50# ADD LIB32 /nologo 51 52!ELSEIF "$(CFG)" == "SDLmain - Win32 Debug" 53 54# PROP BASE Use_MFC 0 55# PROP BASE Use_Debug_Libraries 1 56# PROP BASE Output_Dir "Debug" 57# PROP BASE Intermediate_Dir "Debug" 58# PROP BASE Target_Dir "" 59# PROP Use_MFC 0 60# PROP Use_Debug_Libraries 1 61# PROP Output_Dir "Debug" 62# PROP Intermediate_Dir "Debug" 63# PROP Target_Dir "" 64# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 65# ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c 66BSC32=bscmake.exe 67# ADD BASE BSC32 /nologo 68# ADD BSC32 /nologo 69LIB32=link.exe -lib 70# ADD BASE LIB32 /nologo 71# ADD LIB32 /nologo 72 73!ELSEIF "$(CFG)" == "SDLmain - Win32 Release_NoSTDIO" 74 75# PROP BASE Use_MFC 0 76# PROP BASE Use_Debug_Libraries 0 77# PROP BASE Output_Dir "SDLmain_" 78# PROP BASE Intermediate_Dir "SDLmain_" 79# PROP BASE Target_Dir "" 80# PROP Use_MFC 0 81# PROP Use_Debug_Libraries 0 82# PROP Output_Dir "Release_NOSTDIO" 83# PROP Intermediate_Dir "Release_NOSTDIO" 84# PROP Target_Dir "" 85# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c 86# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NO_STDIO_REDIRECT" /YX /FD /c 87BSC32=bscmake.exe 88# ADD BASE BSC32 /nologo 89# ADD BSC32 /nologo 90LIB32=link.exe -lib 91# ADD BASE LIB32 /nologo 92# ADD LIB32 /nologo 93 94!ENDIF 95 96# Begin Target 97 98# Name "SDLmain - Win32 Release" 99# Name "SDLmain - Win32 Debug" 100# Name "SDLmain - Win32 Release_NoSTDIO" 101# Begin Source File 102 103SOURCE=..\..\Src\Main\Win32\SDL_win32_main.c 104# End Source File 105# End Target 106# End Project 107