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1# Microsoft Developer Studio Project File - Name="SDLmain" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 5.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Static Library" 0x0104
6
7CFG=SDLmain - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "SDLmain.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "SDLmain.mak" CFG="SDLmain - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "SDLmain - Win32 Release" (based on "Win32 (x86) Static Library")
21!MESSAGE "SDLmain - Win32 Debug" (based on "Win32 (x86) Static Library")
22!MESSAGE "SDLmain - Win32 Release_NoSTDIO" (based on\
23 "Win32 (x86) Static Library")
24!MESSAGE
25
26# Begin Project
27# PROP Scc_ProjName ""
28# PROP Scc_LocalPath ""
29CPP=cl.exe
30
31!IF  "$(CFG)" == "SDLmain - Win32 Release"
32
33# PROP BASE Use_MFC 0
34# PROP BASE Use_Debug_Libraries 0
35# PROP BASE Output_Dir "Release"
36# PROP BASE Intermediate_Dir "Release"
37# PROP BASE Target_Dir ""
38# PROP Use_MFC 0
39# PROP Use_Debug_Libraries 0
40# PROP Output_Dir "Release"
41# PROP Intermediate_Dir "Release"
42# PROP Target_Dir ""
43# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
44# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
45BSC32=bscmake.exe
46# ADD BASE BSC32 /nologo
47# ADD BSC32 /nologo
48LIB32=link.exe -lib
49# ADD BASE LIB32 /nologo
50# ADD LIB32 /nologo
51
52!ELSEIF  "$(CFG)" == "SDLmain - Win32 Debug"
53
54# PROP BASE Use_MFC 0
55# PROP BASE Use_Debug_Libraries 1
56# PROP BASE Output_Dir "Debug"
57# PROP BASE Intermediate_Dir "Debug"
58# PROP BASE Target_Dir ""
59# PROP Use_MFC 0
60# PROP Use_Debug_Libraries 1
61# PROP Output_Dir "Debug"
62# PROP Intermediate_Dir "Debug"
63# PROP Target_Dir ""
64# ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
65# ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c
66BSC32=bscmake.exe
67# ADD BASE BSC32 /nologo
68# ADD BSC32 /nologo
69LIB32=link.exe -lib
70# ADD BASE LIB32 /nologo
71# ADD LIB32 /nologo
72
73!ELSEIF  "$(CFG)" == "SDLmain - Win32 Release_NoSTDIO"
74
75# PROP BASE Use_MFC 0
76# PROP BASE Use_Debug_Libraries 0
77# PROP BASE Output_Dir "SDLmain_"
78# PROP BASE Intermediate_Dir "SDLmain_"
79# PROP BASE Target_Dir ""
80# PROP Use_MFC 0
81# PROP Use_Debug_Libraries 0
82# PROP Output_Dir "Release_NOSTDIO"
83# PROP Intermediate_Dir "Release_NOSTDIO"
84# PROP Target_Dir ""
85# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c
86# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NO_STDIO_REDIRECT" /YX /FD /c
87BSC32=bscmake.exe
88# ADD BASE BSC32 /nologo
89# ADD BSC32 /nologo
90LIB32=link.exe -lib
91# ADD BASE LIB32 /nologo
92# ADD LIB32 /nologo
93
94!ENDIF
95
96# Begin Target
97
98# Name "SDLmain - Win32 Release"
99# Name "SDLmain - Win32 Debug"
100# Name "SDLmain - Win32 Release_NoSTDIO"
101# Begin Source File
102
103SOURCE=..\..\Src\Main\Win32\SDL_win32_main.c
104# End Source File
105# End Target
106# End Project
107