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1 
2 /* Copyright (c) Mark J. Kilgard, 1994. */
3 
4 /**
5  * (c) Copyright 1993, 1994, Silicon Graphics, Inc.
6  * ALL RIGHTS RESERVED
7  * Permission to use, copy, modify, and distribute this software for
8  * any purpose and without fee is hereby granted, provided that the above
9  * copyright notice appear in all copies and that both the copyright notice
10  * and this permission notice appear in supporting documentation, and that
11  * the name of Silicon Graphics, Inc. not be used in advertising
12  * or publicity pertaining to distribution of the software without specific,
13  * written prior permission.
14  *
15  * THE MATERIAL EMBODIED ON THIS SOFTWARE IS PROVIDED TO YOU "AS-IS"
16  * AND WITHOUT WARRANTY OF ANY KIND, EXPRESS, IMPLIED OR OTHERWISE,
17  * INCLUDING WITHOUT LIMITATION, ANY WARRANTY OF MERCHANTABILITY OR
18  * FITNESS FOR A PARTICULAR PURPOSE.  IN NO EVENT SHALL SILICON
19  * GRAPHICS, INC.  BE LIABLE TO YOU OR ANYONE ELSE FOR ANY DIRECT,
20  * SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY
21  * KIND, OR ANY DAMAGES WHATSOEVER, INCLUDING WITHOUT LIMITATION,
22  * LOSS OF PROFIT, LOSS OF USE, SAVINGS OR REVENUE, OR THE CLAIMS OF
23  * THIRD PARTIES, WHETHER OR NOT SILICON GRAPHICS, INC.  HAS BEEN
24  * ADVISED OF THE POSSIBILITY OF SUCH LOSS, HOWEVER CAUSED AND ON
25  * ANY THEORY OF LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE
26  * POSSESSION, USE OR PERFORMANCE OF THIS SOFTWARE.
27  *
28  * US Government Users Restricted Rights
29  * Use, duplication, or disclosure by the Government is subject to
30  * restrictions set forth in FAR 52.227.19(c)(2) or subparagraph
31  * (c)(1)(ii) of the Rights in Technical Data and Computer Software
32  * clause at DFARS 252.227-7013 and/or in similar or successor
33  * clauses in the FAR or the DOD or NASA FAR Supplement.
34  * Unpublished-- rights reserved under the copyright laws of the
35  * United States.  Contractor/manufacturer is Silicon Graphics,
36  * Inc., 2011 N.  Shoreline Blvd., Mountain View, CA 94039-7311.
37  *
38  * OpenGL(TM) is a trademark of Silicon Graphics, Inc.
39  */
40 #include <stdio.h>
41 #include <stdlib.h>
42 #include <string.h>
43 #include <math.h>
44 #include <sys/time.h>
45 #include <GLUT/glut.h>
46 #include "atlantis.h"
47 
48 fishRec sharks[NUM_SHARKS];
49 fishRec momWhale;
50 fishRec babyWhale;
51 fishRec dolph;
52 
53 GLboolean Timing = GL_TRUE;
54 
55 int w_win = 640;
56 int h_win = 480;
57 GLint count  = 0;
58 GLenum StrMode = GL_VENDOR;
59 
60 GLboolean moving;
61 
mtime(void)62 static double mtime(void)
63 {
64    struct timeval tk_time;
65    struct timezone tz;
66 
67    gettimeofday(&tk_time, &tz);
68 
69    return 4294.967296 * tk_time.tv_sec + 0.000001 * tk_time.tv_usec;
70 }
71 
filter(double in,double * save)72 static double filter(double in, double *save)
73 {
74 	static double k1 = 0.9;
75 	static double k2 = 0.05;
76 
77 	save[3] = in;
78 	save[1] = save[0]*k1 + k2*(save[3] + save[2]);
79 
80 	save[0]=save[1];
81 	save[2]=save[3];
82 
83 	return(save[1]);
84 }
85 
DrawStr(const char * str)86 void DrawStr(const char *str)
87 {
88 	GLint i = 0;
89 
90 	if(!str) return;
91 
92 	while(str[i])
93 	{
94 		glutBitmapCharacter(GLUT_BITMAP_HELVETICA_12, str[i]);
95 		i++;
96 	}
97 }
98 
99 void
InitFishs(void)100 InitFishs(void)
101 {
102     int i;
103 
104     for (i = 0; i < NUM_SHARKS; i++) {
105         sharks[i].x = 70000.0 + rand() % 6000;
106         sharks[i].y = rand() % 6000;
107         sharks[i].z = rand() % 6000;
108         sharks[i].psi = rand() % 360 - 180.0;
109         sharks[i].v = 1.0;
110     }
111 
112     dolph.x = 30000.0;
113     dolph.y = 0.0;
114     dolph.z = 6000.0;
115     dolph.psi = 90.0;
116     dolph.theta = 0.0;
117     dolph.v = 3.0;
118 
119     momWhale.x = 70000.0;
120     momWhale.y = 0.0;
121     momWhale.z = 0.0;
122     momWhale.psi = 90.0;
123     momWhale.theta = 0.0;
124     momWhale.v = 3.0;
125 
126     babyWhale.x = 60000.0;
127     babyWhale.y = -2000.0;
128     babyWhale.z = -2000.0;
129     babyWhale.psi = 90.0;
130     babyWhale.theta = 0.0;
131     babyWhale.v = 3.0;
132 }
133 
134 void
Atlantis_Init(void)135 Atlantis_Init(void)
136 {
137     static float ambient[] = {0.2, 0.2, 0.2, 1.0};
138     static float diffuse[] = {1.0, 1.0, 1.0, 1.0};
139     static float position[] = {0.0, 1.0, 0.0, 0.0};
140     static float mat_shininess[] = {90.0};
141     static float mat_specular[] = {0.8, 0.8, 0.8, 1.0};
142     static float mat_diffuse[] = {0.46, 0.66, 0.795, 1.0};
143     static float mat_ambient[] = {0.3, 0.4, 0.5, 1.0};
144     static float lmodel_ambient[] = {0.4, 0.4, 0.4, 1.0};
145     static float lmodel_localviewer[] = {0.0};
146     //GLfloat map1[4] = {0.0, 0.0, 0.0, 0.0};
147     //GLfloat map2[4] = {0.0, 0.0, 0.0, 0.0};
148     static float fog_color[] = {0.0, 0.5, 0.9, 1.0};
149 
150     glFrontFace(GL_CCW);
151 
152     glDepthFunc(GL_LESS);
153     glEnable(GL_DEPTH_TEST);
154 
155     glLightfv(GL_LIGHT0, GL_AMBIENT, ambient);
156     glLightfv(GL_LIGHT0, GL_DIFFUSE, diffuse);
157     glLightfv(GL_LIGHT0, GL_POSITION, position);
158     glLightModelfv(GL_LIGHT_MODEL_AMBIENT, lmodel_ambient);
159     glLightModelfv(GL_LIGHT_MODEL_LOCAL_VIEWER, lmodel_localviewer);
160     glEnable(GL_LIGHTING);
161     glEnable(GL_LIGHT0);
162 
163     glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mat_shininess);
164     glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, mat_specular);
165     glMaterialfv(GL_FRONT_AND_BACK, GL_DIFFUSE, mat_diffuse);
166     glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT, mat_ambient);
167 
168     InitFishs();
169 
170     glEnable(GL_FOG);
171 	glFogi(GL_FOG_MODE, GL_EXP);
172 	glFogf(GL_FOG_DENSITY, 0.0000025);
173 	glFogfv(GL_FOG_COLOR, fog_color);
174 
175     glClearColor(0.0, 0.5, 0.9, 1.0);
176 }
177 
178 void
Atlantis_Reshape(int width,int height)179 Atlantis_Reshape(int width, int height)
180 {
181 	w_win = width;
182 	h_win = height;
183 
184     glViewport(0, 0, width, height);
185 
186     glMatrixMode(GL_PROJECTION);
187     glLoadIdentity();
188     gluPerspective(60.0, (GLfloat) width / (GLfloat) height, 20000.0, 300000.0);
189     glMatrixMode(GL_MODELVIEW);
190 }
191 
192 void
Atlantis_Animate(void)193 Atlantis_Animate(void)
194 {
195     int i;
196 
197     for (i = 0; i < NUM_SHARKS; i++) {
198         SharkPilot(&sharks[i]);
199         SharkMiss(i);
200     }
201     WhalePilot(&dolph);
202     dolph.phi++;
203     //glutPostRedisplay();
204     WhalePilot(&momWhale);
205     momWhale.phi++;
206     WhalePilot(&babyWhale);
207     babyWhale.phi++;
208 }
209 
210 void
Atlantis_Key(unsigned char key,int x,int y)211 Atlantis_Key(unsigned char key, int x, int y)
212 {
213     switch (key) {
214     case 't':
215     	Timing = !Timing;
216     break;
217     case ' ':
218     	switch(StrMode)
219     	{
220 		    case GL_EXTENSIONS:
221     			StrMode = GL_VENDOR;
222 		    break;
223 		    case GL_VENDOR:
224 		    	StrMode = GL_RENDERER;
225 		    break;
226 		    case GL_RENDERER:
227 		    	StrMode = GL_VERSION;
228 		    break;
229 		    case GL_VERSION:
230 		    	StrMode = GL_EXTENSIONS;
231 		    break;
232 		}
233 	break;
234     case 27:           /* Esc will quit */
235         exit(1);
236     break;
237     case 's':             		/* "s" start animation */
238         moving = GL_TRUE;
239         //glutIdleFunc(Animate);
240     break;
241     case 'a':          			/* "a" stop animation */
242         moving = GL_FALSE;
243         //glutIdleFunc(NULL);
244     break;
245     case '.':          			/* "." will advance frame */
246         if (!moving) {
247             Atlantis_Animate();
248         }
249     }
250 }
251 /*
252 void Display(void)
253 {
254 	static float P123[3] = {-448.94, -203.14, 9499.60};
255 	static float P124[3] = {-442.64, -185.20, 9528.07};
256 	static float P125[3] = {-441.07, -148.05, 9528.07};
257 	static float P126[3] = {-443.43, -128.84, 9499.60};
258 	static float P127[3] = {-456.87, -146.78, 9466.67};
259 	static float P128[3] = {-453.68, -183.93, 9466.67};
260 
261 	glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
262 
263 	glPushMatrix();
264     FishTransform(&dolph);
265     DrawDolphin(&dolph);
266     glPopMatrix();
267 
268 	glutSwapBuffers();
269 }
270 */
271 
272 void
Atlantis_Display(void)273 Atlantis_Display(void)
274 {
275     int i;
276     static double th[4] = {0.0, 0.0, 0.0, 0.0};
277 	static double t1 = 0.0, t2 = 0.0, t;
278 	char num_str[128];
279 
280     t1 = t2;
281 
282     glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
283 
284     for (i = 0; i < NUM_SHARKS; i++) {
285         glPushMatrix();
286         FishTransform(&sharks[i]);
287         DrawShark(&sharks[i]);
288         glPopMatrix();
289     }
290 
291     glPushMatrix();
292     FishTransform(&dolph);
293     DrawDolphin(&dolph);
294     glPopMatrix();
295 
296     glPushMatrix();
297     FishTransform(&momWhale);
298     DrawWhale(&momWhale);
299     glPopMatrix();
300 
301     glPushMatrix();
302     FishTransform(&babyWhale);
303     glScalef(0.45, 0.45, 0.3);
304     DrawWhale(&babyWhale);
305     glPopMatrix();
306 
307     if(Timing)
308     {
309 		t2 = mtime();
310 		t = t2 - t1;
311 		if(t > 0.0001) t = 1.0 / t;
312 
313 		glDisable(GL_LIGHTING);
314 		//glDisable(GL_DEPTH_TEST);
315 
316 		glColor3f(1.0, 0.0, 0.0);
317 
318 		glMatrixMode (GL_PROJECTION);
319 		glPushMatrix();
320 		glLoadIdentity();
321 		glOrtho(0, w_win, 0, h_win, -10.0, 10.0);
322 
323 		glRasterPos2f(5.0, 5.0);
324 
325 		switch(StrMode)
326 		{
327 			case GL_VENDOR:
328 				sprintf(num_str, "%0.2f Hz, %dx%d, VENDOR: ", filter(t, th), w_win, h_win);
329 				DrawStr(num_str);
330 				DrawStr(glGetString(GL_VENDOR));
331 			break;
332 			case GL_RENDERER:
333 				sprintf(num_str, "%0.2f Hz, %dx%d, RENDERER: ", filter(t, th), w_win, h_win);
334 				DrawStr(num_str);
335 				DrawStr(glGetString(GL_RENDERER));
336 			break;
337 			case GL_VERSION:
338 				sprintf(num_str, "%0.2f Hz, %dx%d, VERSION: ", filter(t, th), w_win, h_win);
339 				DrawStr(num_str);
340 				DrawStr(glGetString(GL_VERSION));
341 			break;
342 			case GL_EXTENSIONS:
343 				sprintf(num_str, "%0.2f Hz, %dx%d, EXTENSIONS: ", filter(t, th), w_win, h_win);
344 				DrawStr(num_str);
345 				DrawStr(glGetString(GL_EXTENSIONS));
346 			break;
347 		}
348 
349 		glPopMatrix();
350 		glMatrixMode(GL_MODELVIEW);
351 
352 		glEnable(GL_LIGHTING);
353 		//glEnable(GL_DEPTH_TEST);
354 	}
355 
356     count++;
357 
358     glutSwapBuffers();
359 }
360 
361 /*
362 void
363 Visible(int state)
364 {
365     if (state == GLUT_VISIBLE) {
366         if (moving)
367             glutIdleFunc(Animate);
368     } else {
369         if (moving)
370             glutIdleFunc(NULL);
371     }
372 }
373 
374 
375 void
376 timingSelect(int value)
377 {
378     switch(value)
379     {
380 		case 1:
381 			StrMode = GL_VENDOR;
382 		break;
383 		case 2:
384 			StrMode = GL_RENDERER;
385 		break;
386 		case 3:
387 			StrMode = GL_VERSION;
388 		break;
389 		case 4:
390 			StrMode = GL_EXTENSIONS;
391 		break;
392     }
393 }
394 
395 void
396 menuSelect(int value)
397 {
398     switch (value) {
399     case 1:
400         moving = GL_TRUE;
401         glutIdleFunc(Animate);
402         break;
403     case 2:
404         moving = GL_FALSE;
405         glutIdleFunc(NULL);
406         break;
407     case 4:
408         exit(0);
409         break;
410     }
411 }
412 
413 int
414 main(int argc, char **argv)
415 {
416 	GLboolean fullscreen = GL_FALSE;
417 	GLint time_menu;
418 
419  	srand(0);
420 
421         glutInit(&argc, argv);
422 	if (argc > 1 && !strcmp(argv[1], "-w"))
423 		fullscreen = GL_FALSE;
424 
425 	//glutInitDisplayMode(GLUT_RGBA | GLUT_DOUBLE | GLUT_DEPTH);
426 	glutInitDisplayString("rgba double depth=24");
427 	if (fullscreen) {
428 	  glutGameModeString("1024x768:32");
429 	  glutEnterGameMode();
430 	} else {
431 	  glutInitWindowSize(320, 240);
432 	  glutCreateWindow("Atlantis Timing");
433 	}
434     Init();
435     glutDisplayFunc(Display);
436     glutReshapeFunc(Reshape);
437     glutKeyboardFunc(Key);
438     moving = GL_TRUE;
439 glutIdleFunc(Animate);
440     glutVisibilityFunc(Visible);
441 
442     time_menu = glutCreateMenu(timingSelect);
443     glutAddMenuEntry("GL_VENDOR", 1);
444     glutAddMenuEntry("GL_RENDERER", 2);
445     glutAddMenuEntry("GL_VERSION", 3);
446     glutAddMenuEntry("GL_EXTENSIONS", 4);
447 
448     glutCreateMenu(menuSelect);
449     glutAddMenuEntry("Start motion", 1);
450     glutAddMenuEntry("Stop motion", 2);
451     glutAddSubMenu("Timing Mode", time_menu);
452     glutAddMenuEntry("Quit", 4);
453 
454     //glutAttachMenu(GLUT_RIGHT_BUTTON);
455     glutAttachMenu(GLUT_RIGHT_BUTTON);
456     glutMainLoop();
457     return 0;             // ANSI C requires main to return int.
458 }
459 */