1<HTML 2><HEAD 3><TITLE 4>SDL_GL_GetProcAddress</TITLE 5><META 6NAME="GENERATOR" 7CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ 8"><LINK 9REL="HOME" 10TITLE="SDL Library Documentation" 11HREF="index.html"><LINK 12REL="UP" 13TITLE="Video" 14HREF="video.html"><LINK 15REL="PREVIOUS" 16TITLE="SDL_GL_LoadLibrary" 17HREF="sdlglloadlibrary.html"><LINK 18REL="NEXT" 19TITLE="SDL_GL_GetAttribute" 20HREF="sdlglgetattribute.html"></HEAD 21><BODY 22CLASS="REFENTRY" 23BGCOLOR="#FFF8DC" 24TEXT="#000000" 25LINK="#0000ee" 26VLINK="#551a8b" 27ALINK="#ff0000" 28><DIV 29CLASS="NAVHEADER" 30><TABLE 31SUMMARY="Header navigation table" 32WIDTH="100%" 33BORDER="0" 34CELLPADDING="0" 35CELLSPACING="0" 36><TR 37><TH 38COLSPAN="3" 39ALIGN="center" 40>SDL Library Documentation</TH 41></TR 42><TR 43><TD 44WIDTH="10%" 45ALIGN="left" 46VALIGN="bottom" 47><A 48HREF="sdlglloadlibrary.html" 49ACCESSKEY="P" 50>Prev</A 51></TD 52><TD 53WIDTH="80%" 54ALIGN="center" 55VALIGN="bottom" 56></TD 57><TD 58WIDTH="10%" 59ALIGN="right" 60VALIGN="bottom" 61><A 62HREF="sdlglgetattribute.html" 63ACCESSKEY="N" 64>Next</A 65></TD 66></TR 67></TABLE 68><HR 69ALIGN="LEFT" 70WIDTH="100%"></DIV 71><H1 72><A 73NAME="SDLGLGETPROCADDRESS" 74></A 75>SDL_GL_GetProcAddress</H1 76><DIV 77CLASS="REFNAMEDIV" 78><A 79NAME="AEN2678" 80></A 81><H2 82>Name</H2 83>SDL_GL_GetProcAddress -- Get the address of a GL function</DIV 84><DIV 85CLASS="REFSYNOPSISDIV" 86><A 87NAME="AEN2681" 88></A 89><H2 90>Synopsis</H2 91><DIV 92CLASS="FUNCSYNOPSIS" 93><A 94NAME="AEN2682" 95></A 96><P 97></P 98><PRE 99CLASS="FUNCSYNOPSISINFO" 100>#include "SDL.h"</PRE 101><P 102><CODE 103><CODE 104CLASS="FUNCDEF" 105>void *<B 106CLASS="FSFUNC" 107>SDL_GL_GetProcAddress</B 108></CODE 109>(const char* proc);</CODE 110></P 111><P 112></P 113></DIV 114></DIV 115><DIV 116CLASS="REFSECT1" 117><A 118NAME="AEN2688" 119></A 120><H2 121>Description</H2 122><P 123>Returns the address of the GL function <TT 124CLASS="PARAMETER" 125><I 126>proc</I 127></TT 128>, or <SPAN 129CLASS="RETURNVALUE" 130>NULL</SPAN 131> if the function is not found. If the GL library is loaded at runtime, with <A 132HREF="sdlglloadlibrary.html" 133><TT 134CLASS="FUNCTION" 135>SDL_GL_LoadLibrary</TT 136></A 137>, then <SPAN 138CLASS="emphasis" 139><I 140CLASS="EMPHASIS" 141>all</I 142></SPAN 143> GL functions must be retrieved this way. Usually this is used to retrieve function pointers to OpenGL extensions.</P 144></DIV 145><DIV 146CLASS="REFSECT1" 147><A 148NAME="AEN2696" 149></A 150><H2 151>Example</H2 152><PRE 153CLASS="PROGRAMLISTING" 154>typedef void (*GL_ActiveTextureARB_Func)(unsigned int); 155GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0; 156int has_multitexture=1; 157. 158. 159. 160/* Get function pointer */ 161glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB"); 162 163/* Check for a valid function ptr */ 164if(!glActiveTextureARB_ptr){ 165 fprintf(stderr, "Multitexture Extensions not present.\n"); 166 has_multitexture=0; 167} 168. 169. 170. 171. 172if(has_multitexture){ 173 glActiveTextureARB_ptr(GL_TEXTURE0_ARB); 174 . 175 . 176} 177else{ 178 . 179 . 180}</PRE 181></DIV 182><DIV 183CLASS="REFSECT1" 184><A 185NAME="AEN2699" 186></A 187><H2 188>See Also</H2 189><P 190><A 191HREF="sdlglloadlibrary.html" 192><TT 193CLASS="FUNCTION" 194>SDL_GL_LoadLibrary</TT 195></A 196></P 197></DIV 198><DIV 199CLASS="NAVFOOTER" 200><HR 201ALIGN="LEFT" 202WIDTH="100%"><TABLE 203SUMMARY="Footer navigation table" 204WIDTH="100%" 205BORDER="0" 206CELLPADDING="0" 207CELLSPACING="0" 208><TR 209><TD 210WIDTH="33%" 211ALIGN="left" 212VALIGN="top" 213><A 214HREF="sdlglloadlibrary.html" 215ACCESSKEY="P" 216>Prev</A 217></TD 218><TD 219WIDTH="34%" 220ALIGN="center" 221VALIGN="top" 222><A 223HREF="index.html" 224ACCESSKEY="H" 225>Home</A 226></TD 227><TD 228WIDTH="33%" 229ALIGN="right" 230VALIGN="top" 231><A 232HREF="sdlglgetattribute.html" 233ACCESSKEY="N" 234>Next</A 235></TD 236></TR 237><TR 238><TD 239WIDTH="33%" 240ALIGN="left" 241VALIGN="top" 242>SDL_GL_LoadLibrary</TD 243><TD 244WIDTH="34%" 245ALIGN="center" 246VALIGN="top" 247><A 248HREF="video.html" 249ACCESSKEY="U" 250>Up</A 251></TD 252><TD 253WIDTH="33%" 254ALIGN="right" 255VALIGN="top" 256>SDL_GL_GetAttribute</TD 257></TR 258></TABLE 259></DIV 260></BODY 261></HTML 262>