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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 
23 /** @file SDL_keyboard.h
24  *  Include file for SDL keyboard event handling
25  */
26 
27 #ifndef _SDL_keyboard_h
28 #define _SDL_keyboard_h
29 
30 #include "SDL_stdinc.h"
31 #include "SDL_error.h"
32 #include "SDL_keysym.h"
33 
34 #include "begin_code.h"
35 /* Set up for C function definitions, even when using C++ */
36 #ifdef __cplusplus
37 extern "C" {
38 #endif
39 
40 /** Keysym structure
41  *
42  *  - The scancode is hardware dependent, and should not be used by general
43  *    applications.  If no hardware scancode is available, it will be 0.
44  *
45  *  - The 'unicode' translated character is only available when character
46  *    translation is enabled by the SDL_EnableUNICODE() API.  If non-zero,
47  *    this is a UNICODE character corresponding to the keypress.  If the
48  *    high 9 bits of the character are 0, then this maps to the equivalent
49  *    ASCII character:
50  *      @code
51  *	char ch;
52  *	if ( (keysym.unicode & 0xFF80) == 0 ) {
53  *		ch = keysym.unicode & 0x7F;
54  *	} else {
55  *		An international character..
56  *	}
57  *      @endcode
58  */
59 typedef struct SDL_keysym {
60 	Uint8 scancode;			/**< hardware specific scancode */
61 	SDLKey sym;			/**< SDL virtual keysym */
62 	SDLMod mod;			/**< current key modifiers */
63 	Uint16 unicode;			/**< translated character */
64 } SDL_keysym;
65 
66 /** This is the mask which refers to all hotkey bindings */
67 #define SDL_ALL_HOTKEYS		0xFFFFFFFF
68 
69 /* Function prototypes */
70 /**
71  * Enable/Disable UNICODE translation of keyboard input.
72  *
73  * This translation has some overhead, so translation defaults off.
74  *
75  * @param[in] enable
76  * If 'enable' is 1, translation is enabled.
77  * If 'enable' is 0, translation is disabled.
78  * If 'enable' is -1, the translation state is not changed.
79  *
80  * @return It returns the previous state of keyboard translation.
81  */
82 extern DECLSPEC int SDLCALL SDL_EnableUNICODE(int enable);
83 
84 #define SDL_DEFAULT_REPEAT_DELAY	500
85 #define SDL_DEFAULT_REPEAT_INTERVAL	30
86 /**
87  * Enable/Disable keyboard repeat.  Keyboard repeat defaults to off.
88  *
89  *  @param[in] delay
90  *  'delay' is the initial delay in ms between the time when a key is
91  *  pressed, and keyboard repeat begins.
92  *
93  *  @param[in] interval
94  *  'interval' is the time in ms between keyboard repeat events.
95  *
96  *  If 'delay' is set to 0, keyboard repeat is disabled.
97  */
98 extern DECLSPEC int SDLCALL SDL_EnableKeyRepeat(int delay, int interval);
99 extern DECLSPEC void SDLCALL SDL_GetKeyRepeat(int *delay, int *interval);
100 
101 /**
102  * Get a snapshot of the current state of the keyboard.
103  * Returns an array of keystates, indexed by the SDLK_* syms.
104  * Usage:
105  *	@code
106  * 	Uint8 *keystate = SDL_GetKeyState(NULL);
107  *	if ( keystate[SDLK_RETURN] ) //... \<RETURN> is pressed.
108  *	@endcode
109  */
110 extern DECLSPEC Uint8 * SDLCALL SDL_GetKeyState(int *numkeys);
111 
112 /**
113  * Get the current key modifier state
114  */
115 extern DECLSPEC SDLMod SDLCALL SDL_GetModState(void);
116 
117 /**
118  * Set the current key modifier state.
119  * This does not change the keyboard state, only the key modifier flags.
120  */
121 extern DECLSPEC void SDLCALL SDL_SetModState(SDLMod modstate);
122 
123 /**
124  * Get the name of an SDL virtual keysym
125  */
126 extern DECLSPEC char * SDLCALL SDL_GetKeyName(SDLKey key);
127 
128 
129 /* Ends C function definitions when using C++ */
130 #ifdef __cplusplus
131 }
132 #endif
133 #include "close_code.h"
134 
135 #endif /* _SDL_keyboard_h */
136