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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /* Allow access to the audio stream on BeOS */
25 
26 #include <SoundPlayer.h>
27 
28 #include "../../main/beos/SDL_BeApp.h"
29 
30 extern "C" {
31 
32 #include "SDL_audio.h"
33 #include "../SDL_audio_c.h"
34 #include "../SDL_sysaudio.h"
35 #include "../../thread/beos/SDL_systhread_c.h"
36 #include "SDL_beaudio.h"
37 
38 
39 /* Audio driver functions */
40 static int BE_OpenAudio(_THIS, SDL_AudioSpec *spec);
41 static void BE_WaitAudio(_THIS);
42 static void BE_PlayAudio(_THIS);
43 static Uint8 *BE_GetAudioBuf(_THIS);
44 static void BE_CloseAudio(_THIS);
45 
46 /* Audio driver bootstrap functions */
47 
Audio_Available(void)48 static int Audio_Available(void)
49 {
50 	return(1);
51 }
52 
Audio_DeleteDevice(SDL_AudioDevice * device)53 static void Audio_DeleteDevice(SDL_AudioDevice *device)
54 {
55 	SDL_free(device->hidden);
56 	SDL_free(device);
57 }
58 
Audio_CreateDevice(int devindex)59 static SDL_AudioDevice *Audio_CreateDevice(int devindex)
60 {
61 	SDL_AudioDevice *device;
62 
63 	/* Initialize all variables that we clean on shutdown */
64 	device = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
65 	if ( device ) {
66 		SDL_memset(device, 0, (sizeof *device));
67 		device->hidden = (struct SDL_PrivateAudioData *)
68 				SDL_malloc((sizeof *device->hidden));
69 	}
70 	if ( (device == NULL) || (device->hidden == NULL) ) {
71 		SDL_OutOfMemory();
72 		if ( device ) {
73 			SDL_free(device);
74 		}
75 		return(0);
76 	}
77 	SDL_memset(device->hidden, 0, (sizeof *device->hidden));
78 
79 	/* Set the function pointers */
80 	device->OpenAudio = BE_OpenAudio;
81 	device->WaitAudio = BE_WaitAudio;
82 	device->PlayAudio = BE_PlayAudio;
83 	device->GetAudioBuf = BE_GetAudioBuf;
84 	device->CloseAudio = BE_CloseAudio;
85 
86 	device->free = Audio_DeleteDevice;
87 
88 	return device;
89 }
90 
91 AudioBootStrap BAUDIO_bootstrap = {
92 	"baudio", "BeOS BSoundPlayer",
93 	Audio_Available, Audio_CreateDevice
94 };
95 
96 /* The BeOS callback for handling the audio buffer */
FillSound(void * device,void * stream,size_t len,const media_raw_audio_format & format)97 static void FillSound(void *device, void *stream, size_t len,
98 					const media_raw_audio_format &format)
99 {
100 	SDL_AudioDevice *audio = (SDL_AudioDevice *)device;
101 
102 	/* Silence the buffer, since it's ours */
103 	SDL_memset(stream, audio->spec.silence, len);
104 
105 	/* Only do soemthing if audio is enabled */
106 	if ( ! audio->enabled )
107 		return;
108 
109 	if ( ! audio->paused ) {
110 		if ( audio->convert.needed ) {
111 			SDL_mutexP(audio->mixer_lock);
112 			(*audio->spec.callback)(audio->spec.userdata,
113 				(Uint8 *)audio->convert.buf,audio->convert.len);
114 			SDL_mutexV(audio->mixer_lock);
115 			SDL_ConvertAudio(&audio->convert);
116 			SDL_memcpy(stream,audio->convert.buf,audio->convert.len_cvt);
117 		} else {
118 			SDL_mutexP(audio->mixer_lock);
119 			(*audio->spec.callback)(audio->spec.userdata,
120 						(Uint8 *)stream, len);
121 			SDL_mutexV(audio->mixer_lock);
122 		}
123 	}
124 	return;
125 }
126 
127 /* Dummy functions -- we don't use thread-based audio */
BE_WaitAudio(_THIS)128 void BE_WaitAudio(_THIS)
129 {
130 	return;
131 }
BE_PlayAudio(_THIS)132 void BE_PlayAudio(_THIS)
133 {
134 	return;
135 }
BE_GetAudioBuf(_THIS)136 Uint8 *BE_GetAudioBuf(_THIS)
137 {
138 	return(NULL);
139 }
140 
BE_CloseAudio(_THIS)141 void BE_CloseAudio(_THIS)
142 {
143 	if ( audio_obj ) {
144 		audio_obj->Stop();
145 		delete audio_obj;
146 		audio_obj = NULL;
147 	}
148 
149 	/* Quit the Be Application, if there's nothing left to do */
150 	SDL_QuitBeApp();
151 }
152 
BE_OpenAudio(_THIS,SDL_AudioSpec * spec)153 int BE_OpenAudio(_THIS, SDL_AudioSpec *spec)
154 {
155     int valid_datatype = 0;
156     media_raw_audio_format format;
157     Uint16 test_format = SDL_FirstAudioFormat(spec->format);
158 
159     /* Parse the audio format and fill the Be raw audio format */
160     memset(&format, '\0', sizeof (media_raw_audio_format));
161     format.byte_order = B_MEDIA_LITTLE_ENDIAN;
162     format.frame_rate = (float) spec->freq;
163     format.channel_count = spec->channels;  /* !!! FIXME: support > 2? */
164     while ((!valid_datatype) && (test_format)) {
165         valid_datatype = 1;
166         spec->format = test_format;
167         switch (test_format) {
168             case AUDIO_S8:
169                 format.format = media_raw_audio_format::B_AUDIO_CHAR;
170                 break;
171 
172             case AUDIO_U8:
173                 format.format = media_raw_audio_format::B_AUDIO_UCHAR;
174                 break;
175 
176             case AUDIO_S16LSB:
177                 format.format = media_raw_audio_format::B_AUDIO_SHORT;
178                 break;
179 
180             case AUDIO_S16MSB:
181                 format.format = media_raw_audio_format::B_AUDIO_SHORT;
182                 format.byte_order = B_MEDIA_BIG_ENDIAN;
183                 break;
184 
185             default:
186                 valid_datatype = 0;
187                 test_format = SDL_NextAudioFormat();
188                 break;
189         }
190     }
191 
192     if (!valid_datatype) { /* shouldn't happen, but just in case... */
193         SDL_SetError("Unsupported audio format");
194         return (-1);
195     }
196 
197     /* Initialize the Be Application, if it's not already started */
198     if (SDL_InitBeApp() < 0) {
199         return (-1);
200     }
201 
202     format.buffer_size = spec->samples;
203 
204 	/* Calculate the final parameters for this audio specification */
205 	SDL_CalculateAudioSpec(spec);
206 
207 	/* Subscribe to the audio stream (creates a new thread) */
208 	{ sigset_t omask;
209 		SDL_MaskSignals(&omask);
210 		audio_obj = new BSoundPlayer(&format, "SDL Audio", FillSound,
211 		                                                 NULL, _this);
212 		SDL_UnmaskSignals(&omask);
213 	}
214 	if ( audio_obj->Start() == B_NO_ERROR ) {
215 		audio_obj->SetHasData(true);
216 	} else {
217 		SDL_SetError("Unable to start Be audio");
218 		return(-1);
219 	}
220 
221 	/* We're running! */
222 	return(1);
223 }
224 
225 };	/* Extern C */
226