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1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Lesser General Public
7     License as published by the Free Software Foundation; either
8     version 2.1 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Lesser General Public License for more details.
14 
15     You should have received a copy of the GNU Lesser General Public
16     License along with this library; if not, write to the Free Software
17     Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 
22     This file written by Ryan C. Gordon (icculus@icculus.org)
23 */
24 #include "SDL_config.h"
25 
26 /* Output raw audio data to a file. */
27 
28 #if HAVE_STDIO_H
29 #include <stdio.h>
30 #endif
31 
32 #include "SDL_rwops.h"
33 #include "SDL_timer.h"
34 #include "SDL_audio.h"
35 #include "../SDL_audiomem.h"
36 #include "../SDL_audio_c.h"
37 #include "../SDL_audiodev_c.h"
38 #include "SDL_diskaudio.h"
39 
40 /* The tag name used by DISK audio */
41 #define DISKAUD_DRIVER_NAME         "disk"
42 
43 /* environment variables and defaults. */
44 #define DISKENVR_OUTFILE         "SDL_DISKAUDIOFILE"
45 #define DISKDEFAULT_OUTFILE      "sdlaudio.raw"
46 #define DISKENVR_WRITEDELAY      "SDL_DISKAUDIODELAY"
47 #define DISKDEFAULT_WRITEDELAY   150
48 
49 /* Audio driver functions */
50 static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec);
51 static void DISKAUD_WaitAudio(_THIS);
52 static void DISKAUD_PlayAudio(_THIS);
53 static Uint8 *DISKAUD_GetAudioBuf(_THIS);
54 static void DISKAUD_CloseAudio(_THIS);
55 
DISKAUD_GetOutputFilename(void)56 static const char *DISKAUD_GetOutputFilename(void)
57 {
58 	const char *envr = SDL_getenv(DISKENVR_OUTFILE);
59 	return((envr != NULL) ? envr : DISKDEFAULT_OUTFILE);
60 }
61 
62 /* Audio driver bootstrap functions */
DISKAUD_Available(void)63 static int DISKAUD_Available(void)
64 {
65 	const char *envr = SDL_getenv("SDL_AUDIODRIVER");
66 	if (envr && (SDL_strcmp(envr, DISKAUD_DRIVER_NAME) == 0)) {
67 		return(1);
68 	}
69 	return(0);
70 }
71 
DISKAUD_DeleteDevice(SDL_AudioDevice * device)72 static void DISKAUD_DeleteDevice(SDL_AudioDevice *device)
73 {
74 	SDL_free(device->hidden);
75 	SDL_free(device);
76 }
77 
DISKAUD_CreateDevice(int devindex)78 static SDL_AudioDevice *DISKAUD_CreateDevice(int devindex)
79 {
80 	SDL_AudioDevice *this;
81 	const char *envr;
82 
83 	/* Initialize all variables that we clean on shutdown */
84 	this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
85 	if ( this ) {
86 		SDL_memset(this, 0, (sizeof *this));
87 		this->hidden = (struct SDL_PrivateAudioData *)
88 				SDL_malloc((sizeof *this->hidden));
89 	}
90 	if ( (this == NULL) || (this->hidden == NULL) ) {
91 		SDL_OutOfMemory();
92 		if ( this ) {
93 			SDL_free(this);
94 		}
95 		return(0);
96 	}
97 	SDL_memset(this->hidden, 0, (sizeof *this->hidden));
98 
99 	envr = SDL_getenv(DISKENVR_WRITEDELAY);
100 	this->hidden->write_delay = (envr) ? SDL_atoi(envr) : DISKDEFAULT_WRITEDELAY;
101 
102 	/* Set the function pointers */
103 	this->OpenAudio = DISKAUD_OpenAudio;
104 	this->WaitAudio = DISKAUD_WaitAudio;
105 	this->PlayAudio = DISKAUD_PlayAudio;
106 	this->GetAudioBuf = DISKAUD_GetAudioBuf;
107 	this->CloseAudio = DISKAUD_CloseAudio;
108 
109 	this->free = DISKAUD_DeleteDevice;
110 
111 	return this;
112 }
113 
114 AudioBootStrap DISKAUD_bootstrap = {
115 	DISKAUD_DRIVER_NAME, "direct-to-disk audio",
116 	DISKAUD_Available, DISKAUD_CreateDevice
117 };
118 
119 /* This function waits until it is possible to write a full sound buffer */
DISKAUD_WaitAudio(_THIS)120 static void DISKAUD_WaitAudio(_THIS)
121 {
122 	SDL_Delay(this->hidden->write_delay);
123 }
124 
DISKAUD_PlayAudio(_THIS)125 static void DISKAUD_PlayAudio(_THIS)
126 {
127 	int written;
128 
129 	/* Write the audio data */
130 	written = SDL_RWwrite(this->hidden->output,
131                         this->hidden->mixbuf, 1,
132                         this->hidden->mixlen);
133 
134 	/* If we couldn't write, assume fatal error for now */
135 	if ( (Uint32)written != this->hidden->mixlen ) {
136 		this->enabled = 0;
137 	}
138 #ifdef DEBUG_AUDIO
139 	fprintf(stderr, "Wrote %d bytes of audio data\n", written);
140 #endif
141 }
142 
DISKAUD_GetAudioBuf(_THIS)143 static Uint8 *DISKAUD_GetAudioBuf(_THIS)
144 {
145 	return(this->hidden->mixbuf);
146 }
147 
DISKAUD_CloseAudio(_THIS)148 static void DISKAUD_CloseAudio(_THIS)
149 {
150 	if ( this->hidden->mixbuf != NULL ) {
151 		SDL_FreeAudioMem(this->hidden->mixbuf);
152 		this->hidden->mixbuf = NULL;
153 	}
154 	if ( this->hidden->output != NULL ) {
155 		SDL_RWclose(this->hidden->output);
156 		this->hidden->output = NULL;
157 	}
158 }
159 
DISKAUD_OpenAudio(_THIS,SDL_AudioSpec * spec)160 static int DISKAUD_OpenAudio(_THIS, SDL_AudioSpec *spec)
161 {
162 	const char *fname = DISKAUD_GetOutputFilename();
163 
164 	/* Open the audio device */
165 	this->hidden->output = SDL_RWFromFile(fname, "wb");
166 	if ( this->hidden->output == NULL ) {
167 		return(-1);
168 	}
169 
170 #if HAVE_STDIO_H
171 	fprintf(stderr, "WARNING: You are using the SDL disk writer"
172                     " audio driver!\n Writing to file [%s].\n", fname);
173 #endif
174 
175 	/* Allocate mixing buffer */
176 	this->hidden->mixlen = spec->size;
177 	this->hidden->mixbuf = (Uint8 *) SDL_AllocAudioMem(this->hidden->mixlen);
178 	if ( this->hidden->mixbuf == NULL ) {
179 		return(-1);
180 	}
181 	SDL_memset(this->hidden->mixbuf, spec->silence, spec->size);
182 
183 	/* We're ready to rock and roll. :-) */
184 	return(0);
185 }
186 
187