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1 #include "DMGpuGMTask.h"
2 
3 #include "DMExpectationsTask.h"
4 #include "DMUtil.h"
5 #include "DMWriteTask.h"
6 #include "SkCommandLineFlags.h"
7 #include "SkSurface.h"
8 #include "SkTLS.h"
9 
10 namespace DM {
11 
GpuGMTask(const char * config,Reporter * reporter,TaskRunner * taskRunner,skiagm::GMRegistry::Factory gmFactory,const Expectations & expectations,GrContextFactory::GLContextType contextType,int sampleCount)12 GpuGMTask::GpuGMTask(const char* config,
13                      Reporter* reporter,
14                      TaskRunner* taskRunner,
15                      skiagm::GMRegistry::Factory gmFactory,
16                      const Expectations& expectations,
17                      GrContextFactory::GLContextType contextType,
18                      int sampleCount)
19     : GpuTask(reporter, taskRunner)
20     , fGM(gmFactory(NULL))
21     , fName(UnderJoin(fGM->getName(), config))
22     , fExpectations(expectations)
23     , fContextType(contextType)
24     , fSampleCount(sampleCount)
25     {}
26 
draw(GrContextFactory * grFactory)27 void GpuGMTask::draw(GrContextFactory* grFactory) {
28     SkImageInfo info = SkImageInfo::Make(SkScalarCeilToInt(fGM->width()),
29                                          SkScalarCeilToInt(fGM->height()),
30                                          kN32_SkColorType,
31                                          kPremul_SkAlphaType);
32     SkAutoTUnref<SkSurface> surface(NewGpuSurface(grFactory, fContextType, info, fSampleCount));
33     SkCanvas* canvas = surface->getCanvas();
34 
35     canvas->concat(fGM->getInitialTransform());
36     fGM->draw(canvas);
37     canvas->flush();
38 
39     SkBitmap bitmap;
40     bitmap.setInfo(info);
41     canvas->readPixels(&bitmap, 0, 0);
42 
43     this->spawnChild(SkNEW_ARGS(ExpectationsTask, (*this, fExpectations, bitmap)));
44     this->spawnChild(SkNEW_ARGS(WriteTask, (*this, bitmap)));
45 }
46 
shouldSkip() const47 bool GpuGMTask::shouldSkip() const {
48     return kGPUDisabled || SkToBool(fGM->getFlags() & skiagm::GM::kSkipGPU_Flag);
49 }
50 
51 }  // namespace DM
52