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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 #ifndef CurveIntersection_DEFINE
8 #define CurveIntersection_DEFINE
9 
10 #include "DataTypes.h"
11 
12 class Intersections;
13 
14 // unit-testable utilities
15 double axialIntersect(const Quadratic& q1, const _Point& p, bool vert);
16 bool bezier_clip(const Cubic& cubic1, const Cubic& cubic2, double& minT, double& maxT);
17 bool bezier_clip(const Quadratic& q1, const Quadratic& q2, double& minT, double& maxT);
18 int convex_hull(const Cubic& cubic, char order[4]);
19 bool convex_x_hull(const Cubic& cubic, char connectTo0[2], char connectTo3[2]);
20 bool implicit_matches(const Cubic& cubic1, const Cubic& cubic2);
21 bool implicit_matches(const _Line& line1, const _Line& line2);
22 bool implicit_matches_ulps(const _Line& one, const _Line& two, int ulps);
23 bool implicit_matches(const Quadratic& quad1, const Quadratic& quad2);
24 void tangent(const Cubic& cubic, double t, _Point& result);
25 void tangent(const _Line& line, _Point& result);
26 void tangent(const Quadratic& quad, double t, _Point& result);
27 
28 // main functions
29 enum ReduceOrder_Quadratics {
30     kReduceOrder_NoQuadraticsAllowed,
31     kReduceOrder_QuadraticsAllowed
32 };
33 enum ReduceOrder_Styles {
34     kReduceOrder_TreatAsStroke,
35     kReduceOrder_TreatAsFill
36 };
37 int reduceOrder(const Cubic& cubic, Cubic& reduction, ReduceOrder_Quadratics ,
38         ReduceOrder_Styles );
39 int reduceOrder(const _Line& line, _Line& reduction);
40 int reduceOrder(const Quadratic& quad, Quadratic& reduction, ReduceOrder_Styles );
41 int horizontalIntersect(const Cubic& cubic, double y, double tRange[3]);
42 int horizontalIntersect(const Cubic& cubic, double left, double right, double y,
43         double tRange[3]);
44 int horizontalIntersect(const Cubic& cubic, double left, double right, double y,
45         bool flipped, Intersections&);
46 int horizontalIntersect(const _Line& line, double left, double right,
47         double y, bool flipped, Intersections& );
48 int horizontalIntersect(const Quadratic& quad, double left, double right,
49         double y, double tRange[2]);
50 int horizontalIntersect(const Quadratic& quad, double left, double right,
51         double y, bool flipped, Intersections& );
52 bool intersect(const Cubic& cubic1, const Cubic& cubic2, Intersections& );
53 // the following flavor uses quadratic approximation instead of convex hulls
54 //bool intersect2(const Cubic& cubic1, const Cubic& cubic2, Intersections& );
55 // like '2', but iterates on centers instead of possible edges
56 bool intersect3(const Cubic& cubic1, const Cubic& cubic2, Intersections& );
57 int intersect(const Cubic& cubic, Intersections& i); // return true if cubic self-intersects
58 int intersect(const Cubic& cubic, const Quadratic& quad, Intersections& );
59 int intersect(const Cubic& cubic, const _Line& line, Intersections& );
60 int intersectRay(const Cubic& quad, const _Line& line, Intersections& i);
61 bool intersect(const Quadratic& q1, const Quadratic& q2, Intersections& );
62 int intersect(const Quadratic& quad, const _Line& line, Intersections& );
63 // the following flavor uses the implicit form instead of convex hulls
64 bool intersect2(const Quadratic& q1, const Quadratic& q2, Intersections& i);
65 int intersectRay(const Quadratic& quad, const _Line& line, Intersections& i);
66 
67 
68 bool isLinear(const Quadratic& quad, int startIndex, int endIndex);
69 bool isLinear(const Cubic& cubic, int startIndex, int endIndex);
70 double leftMostT(const Cubic& , double startT, double endT);
71 double leftMostT(const _Line& , double startT, double endT);
72 double leftMostT(const Quadratic& , double startT, double endT);
73 int verticalIntersect(const Cubic& cubic, double top, double bottom, double x,
74         bool flipped, Intersections& );
75 int verticalIntersect(const _Line& line, double top, double bottom, double x,
76         bool flipped, Intersections& );
77 int verticalIntersect(const Quadratic& quad, double top, double bottom,
78         double x, bool flipped, Intersections& );
79 
80 #endif
81