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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "TriangleUtilities.h"
9 
10 // http://www.blackpawn.com/texts/pointinpoly/default.html
pointInTriangle(const Triangle & triangle,const _Point & pt)11 bool pointInTriangle(const Triangle& triangle, const _Point& pt) {
12 // Compute vectors
13     _Vector v0 = triangle[2] - triangle[0];
14     _Vector v1 = triangle[1] - triangle[0];
15     _Vector v2 = pt - triangle[0];
16 
17 // Compute dot products
18     double dot00 = v0.dot(v0);
19     double dot01 = v0.dot(v1);
20     double dot02 = v0.dot(v2);
21     double dot11 = v1.dot(v1);
22     double dot12 = v1.dot(v2);
23 
24 // Compute barycentric coordinates
25     double invDenom = 1 / (dot00 * dot11 - dot01 * dot01);
26     double u = (dot11 * dot02 - dot01 * dot12) * invDenom;
27     double v = (dot00 * dot12 - dot01 * dot02) * invDenom;
28 
29 // Check if point is in triangle
30     return (u >= 0) && (v >= 0) && (u + v < 1);
31 }
32