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1 
2 /*
3  * Copyright 2011 Google Inc.
4  *
5  * Use of this source code is governed by a BSD-style license that can be
6  * found in the LICENSE file.
7  */
8 #include "SkMatrix.h"
9 
10 // FIXME: needs to be in a header
11 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]);
12 
computeOuterProduct(SkScalar op[4],const SkPoint pts0[3],const SkPoint & ave0,const SkPoint pts1[3],const SkPoint & ave1)13 static void computeOuterProduct(SkScalar op[4],
14                                 const SkPoint pts0[3], const SkPoint& ave0,
15                                 const SkPoint pts1[3], const SkPoint& ave1) {
16     sk_bzero(op, 4 * sizeof(op[0]));
17     for (int i = 0; i < 3; i++) {
18         SkScalar x0 = pts0[i].fX - ave0.fX;
19         SkScalar y0 = pts0[i].fY - ave0.fY;
20         SkScalar x1 = pts1[i].fX - ave1.fX;
21         SkScalar y1 = pts1[i].fY - ave1.fY;
22         op[0] += SkScalarMul(x0, x1);
23         op[1] += SkScalarMul(x0, y1);
24         op[2] += SkScalarMul(y0, x1);
25         op[3] += SkScalarMul(y0, y1);
26     }
27 }
28 
dot(SkScalar ax,SkScalar ay,SkScalar bx,SkScalar by)29 static SkScalar dot(SkScalar ax, SkScalar ay, SkScalar bx, SkScalar by) {
30     return SkScalarMul(ax, bx) + SkScalarMul(ay, by);
31 }
32 
SkSetPoly3To3(SkMatrix * matrix,const SkPoint src[3],const SkPoint dst[3])33 bool SkSetPoly3To3(SkMatrix* matrix, const SkPoint src[3], const SkPoint dst[3]) {
34     const SkPoint& srcAve = src[0];
35     const SkPoint& dstAve = dst[0];
36 
37     SkScalar srcOP[4], dstOP[4];
38 
39     computeOuterProduct(srcOP, src, srcAve, src, srcAve);
40     computeOuterProduct(dstOP, src, srcAve, dst, dstAve);
41 
42     SkScalar det = SkScalarMul(srcOP[0], srcOP[3]) - SkScalarMul(srcOP[1], srcOP[2]);
43 
44     // need SkScalarNearlyZeroSquared for this (to match Chrome's fix)
45     if (SkScalarNearlyZero(det)) {
46         return false;
47     }
48 
49     SkScalar invDet = SkScalarInvert(det);
50 
51     // now compute invDet * [srcOP]T * [dstOP]
52 
53     // scale and transpose
54     const SkScalar srcOP0 = SkScalarMul( srcOP[3], invDet);
55     const SkScalar srcOP1 = SkScalarMul(-srcOP[1], invDet);
56     const SkScalar srcOP2 = SkScalarMul(-srcOP[2], invDet);
57     const SkScalar srcOP3 = SkScalarMul( srcOP[0], invDet);
58 
59     matrix->reset();
60     matrix->setScaleX(dot(srcOP0, srcOP1, dstOP[0], dstOP[2]));
61     matrix->setSkewX( dot(srcOP2, srcOP3, dstOP[0], dstOP[2]));
62     matrix->setSkewY (dot(srcOP0, srcOP1, dstOP[1], dstOP[3]));
63     matrix->setScaleY(dot(srcOP2, srcOP3, dstOP[1], dstOP[3]));
64     matrix->setTranslateX(dstAve.fX - dot(srcAve.fX, srcAve.fY,
65                                     matrix->getScaleX(), matrix->getSkewX()));
66     matrix->setTranslateY(dstAve.fY - dot(srcAve.fX, srcAve.fY,
67                                     matrix->getSkewY(), matrix->getScaleY()));
68     return true;
69 }
70