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1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef GrTextureAccess_DEFINED
9 #define GrTextureAccess_DEFINED
10 
11 #include "SkRefCnt.h"
12 #include "SkShader.h"
13 #include "SkTypes.h"
14 
15 class GrTexture;
16 
17 /**
18  * Represents the filtering and tile modes used to access a texture. It is mostly used with
19  * GrTextureAccess (defined below). Also, some of the texture cache methods require knowledge about
20  * filtering and tiling to perform a cache lookup. If it wasn't for this latter usage this would
21  * be folded into GrTextureAccess. The default is clamp tile modes and no filtering.
22  */
23 class GrTextureParams {
24 public:
GrTextureParams()25     GrTextureParams() {
26         this->reset();
27     }
28 
29     enum FilterMode {
30         kNone_FilterMode,
31         kBilerp_FilterMode,
32         kMipMap_FilterMode
33     };
34 
GrTextureParams(SkShader::TileMode tileXAndY,FilterMode filterMode)35     GrTextureParams(SkShader::TileMode tileXAndY, FilterMode filterMode) {
36         this->reset(tileXAndY, filterMode);
37     }
38 
GrTextureParams(const SkShader::TileMode tileModes[2],FilterMode filterMode)39     GrTextureParams(const SkShader::TileMode tileModes[2], FilterMode filterMode) {
40         this->reset(tileModes, filterMode);
41     }
42 
GrTextureParams(const GrTextureParams & params)43     GrTextureParams(const GrTextureParams& params) {
44         *this = params;
45     }
46 
47     GrTextureParams& operator= (const GrTextureParams& params) {
48         fTileModes[0] = params.fTileModes[0];
49         fTileModes[1] = params.fTileModes[1];
50         fFilterMode = params.fFilterMode;
51         return *this;
52     }
53 
reset()54     void reset() {
55         this->reset(SkShader::kClamp_TileMode, kNone_FilterMode);
56     }
57 
reset(SkShader::TileMode tileXAndY,FilterMode filterMode)58     void reset(SkShader::TileMode tileXAndY, FilterMode filterMode) {
59         fTileModes[0] = fTileModes[1] = tileXAndY;
60         fFilterMode = filterMode;
61     }
62 
reset(const SkShader::TileMode tileModes[2],FilterMode filterMode)63     void reset(const SkShader::TileMode tileModes[2], FilterMode filterMode) {
64         fTileModes[0] = tileModes[0];
65         fTileModes[1] = tileModes[1];
66         fFilterMode = filterMode;
67     }
68 
setClampNoFilter()69     void setClampNoFilter() {
70         fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
71         fFilterMode = kNone_FilterMode;
72     }
73 
setClamp()74     void setClamp() {
75         fTileModes[0] = fTileModes[1] = SkShader::kClamp_TileMode;
76     }
77 
setFilterMode(FilterMode filterMode)78     void setFilterMode(FilterMode filterMode) { fFilterMode = filterMode; }
79 
setTileModeX(const SkShader::TileMode tm)80     void setTileModeX(const SkShader::TileMode tm) { fTileModes[0] = tm; }
setTileModeY(const SkShader::TileMode tm)81     void setTileModeY(const SkShader::TileMode tm) { fTileModes[1] = tm; }
setTileModeXAndY(const SkShader::TileMode tm)82     void setTileModeXAndY(const SkShader::TileMode tm) { fTileModes[0] = fTileModes[1] = tm; }
83 
getTileModeX()84     SkShader::TileMode getTileModeX() const { return fTileModes[0]; }
85 
getTileModeY()86     SkShader::TileMode getTileModeY() const { return fTileModes[1]; }
87 
isTiled()88     bool isTiled() const {
89         return SkShader::kClamp_TileMode != fTileModes[0] ||
90                SkShader::kClamp_TileMode != fTileModes[1];
91     }
92 
filterMode()93     FilterMode filterMode() const { return fFilterMode; }
94 
95     bool operator== (const GrTextureParams& other) const {
96         return fTileModes[0] == other.fTileModes[0] &&
97                fTileModes[1] == other.fTileModes[1] &&
98                fFilterMode == other.fFilterMode;
99     }
100 
101     bool operator!= (const GrTextureParams& other) const { return !(*this == other); }
102 
103 private:
104 
105     SkShader::TileMode fTileModes[2];
106     FilterMode         fFilterMode;
107 };
108 
109 /** A class representing the swizzle access pattern for a texture. Note that if the texture is
110  *  an alpha-only texture then the alpha channel is substituted for other components. Any mangling
111  *  to handle the r,g,b->a conversions for alpha textures is automatically included in the stage
112  *  key. However, if a GrEffect uses different swizzles based on its input then it must
113  *  consider that variation in its key-generation.
114  */
115 class GrTextureAccess : SkNoncopyable {
116 public:
117     /**
118      * A default GrTextureAccess must have reset() called on it in a GrEffect subclass's
119      * constructor if it will be accessible via GrEffect::textureAccess().
120      */
121     GrTextureAccess();
122 
123     /**
124      * Uses the default swizzle, "rgba".
125      */
126     GrTextureAccess(GrTexture*, const GrTextureParams&);
127     explicit GrTextureAccess(GrTexture*,
128                              GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
129                              SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
130 
131     /**
132      * swizzle must be a string between one and four (inclusive) characters containing only 'r',
133      * 'g', 'b',  and/or 'a'.
134      */
135     GrTextureAccess(GrTexture*, const char* swizzle, const GrTextureParams&);
136     GrTextureAccess(GrTexture*,
137                     const char* swizzle,
138                     GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
139                     SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
140 
141     void reset(GrTexture*, const GrTextureParams&);
142     void reset(GrTexture*,
143                GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
144                SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
145     void reset(GrTexture*, const char* swizzle, const GrTextureParams&);
146     void reset(GrTexture*,
147                const char* swizzle,
148                GrTextureParams::FilterMode = GrTextureParams::kNone_FilterMode,
149                SkShader::TileMode tileXAndY = SkShader::kClamp_TileMode);
150 
151     bool operator== (const GrTextureAccess& other) const {
152 #ifdef SK_DEBUG
153         // below assumes all chars in fSwizzle are initialized even if string is < 4 chars long.
154         SkASSERT(memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1) ==
155                  strcmp(fSwizzle, other.fSwizzle));
156 #endif
157         return fParams == other.fParams &&
158                (fTexture.get() == other.fTexture.get()) &&
159                (0 == memcmp(fSwizzle, other.fSwizzle, sizeof(fSwizzle)-1));
160     }
161 
162     bool operator!= (const GrTextureAccess& other) const { return !(*this == other); }
163 
getTexture()164     GrTexture* getTexture() const { return fTexture.get(); }
165 
166     /**
167      * Returns a string representing the swizzle. The string is is null-terminated.
168      */
getSwizzle()169     const char* getSwizzle() const { return fSwizzle; }
170 
171     /** Returns a mask indicating which components are referenced in the swizzle. The return
172         is a bitfield of GrColorComponentFlags. */
swizzleMask()173     uint32_t swizzleMask() const { return fSwizzleMask; }
174 
getParams()175     const GrTextureParams& getParams() const { return fParams; }
176 
177 private:
178     void setSwizzle(const char*);
179 
180     GrTextureParams         fParams;
181     SkAutoTUnref<GrTexture> fTexture;
182     uint32_t                fSwizzleMask;
183     char                    fSwizzle[5];
184 
185     typedef SkNoncopyable INHERITED;
186 };
187 
188 #endif
189