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1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkCoreBlitters_DEFINED
9 #define SkCoreBlitters_DEFINED
10 
11 #include "SkBitmapProcShader.h"
12 #include "SkBlitter.h"
13 #include "SkBlitRow.h"
14 #include "SkShader.h"
15 #include "SkSmallAllocator.h"
16 
17 class SkRasterBlitter : public SkBlitter {
18 public:
SkRasterBlitter(const SkBitmap & device)19     SkRasterBlitter(const SkBitmap& device) : fDevice(device) {}
20 
21 protected:
22     const SkBitmap& fDevice;
23 
24 private:
25     typedef SkBlitter INHERITED;
26 };
27 
28 class SkShaderBlitter : public SkRasterBlitter {
29 public:
30     /**
31       *  The storage for shaderContext is owned by the caller, but the object itself is not.
32       *  The blitter only ensures that the storage always holds a live object, but it may
33       *  exchange that object.
34       */
35     SkShaderBlitter(const SkBitmap& device, const SkPaint& paint,
36                     SkShader::Context* shaderContext);
37     virtual ~SkShaderBlitter();
38 
39     /**
40       *  Create a new shader context and uses it instead of the old one if successful.
41       *  Will create the context at the same location as the old one (this is safe
42       *  because the shader itself is unchanged).
43       */
44     virtual bool resetShaderContext(const SkShader::ContextRec&) SK_OVERRIDE;
45 
getShaderContext()46     virtual SkShader::Context* getShaderContext() const SK_OVERRIDE { return fShaderContext; }
47 
48 protected:
49     uint32_t            fShaderFlags;
50     const SkShader*     fShader;
51     SkShader::Context*  fShaderContext;
52 
53 private:
54     // illegal
55     SkShaderBlitter& operator=(const SkShaderBlitter&);
56 
57     typedef SkRasterBlitter INHERITED;
58 };
59 
60 ///////////////////////////////////////////////////////////////////////////////
61 
62 class SkA8_Coverage_Blitter : public SkRasterBlitter {
63 public:
64     SkA8_Coverage_Blitter(const SkBitmap& device, const SkPaint& paint);
65     virtual void blitH(int x, int y, int width) SK_OVERRIDE;
66     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]) SK_OVERRIDE;
67     virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
68     virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
69     virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE;
70     virtual const SkBitmap* justAnOpaqueColor(uint32_t*) SK_OVERRIDE;
71 };
72 
73 class SkA8_Blitter : public SkRasterBlitter {
74 public:
75     SkA8_Blitter(const SkBitmap& device, const SkPaint& paint);
76     virtual void blitH(int x, int y, int width);
77     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
78     virtual void blitV(int x, int y, int height, SkAlpha alpha);
79     virtual void blitRect(int x, int y, int width, int height);
80     virtual void blitMask(const SkMask&, const SkIRect&);
81     virtual const SkBitmap* justAnOpaqueColor(uint32_t*);
82 
83 private:
84     unsigned fSrcA;
85 
86     // illegal
87     SkA8_Blitter& operator=(const SkA8_Blitter&);
88 
89     typedef SkRasterBlitter INHERITED;
90 };
91 
92 class SkA8_Shader_Blitter : public SkShaderBlitter {
93 public:
94     SkA8_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
95                         SkShader::Context* shaderContext);
96     virtual ~SkA8_Shader_Blitter();
97     virtual void blitH(int x, int y, int width);
98     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
99     virtual void blitMask(const SkMask&, const SkIRect&);
100 
101 private:
102     SkXfermode* fXfermode;
103     SkPMColor*  fBuffer;
104     uint8_t*    fAAExpand;
105 
106     // illegal
107     SkA8_Shader_Blitter& operator=(const SkA8_Shader_Blitter&);
108 
109     typedef SkShaderBlitter INHERITED;
110 };
111 
112 ////////////////////////////////////////////////////////////////
113 
114 class SkARGB32_Blitter : public SkRasterBlitter {
115 public:
116     SkARGB32_Blitter(const SkBitmap& device, const SkPaint& paint);
117     virtual void blitH(int x, int y, int width);
118     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
119     virtual void blitV(int x, int y, int height, SkAlpha alpha);
120     virtual void blitRect(int x, int y, int width, int height);
121     virtual void blitMask(const SkMask&, const SkIRect&);
122     virtual const SkBitmap* justAnOpaqueColor(uint32_t*);
123 
124 protected:
125     SkColor                fColor;
126     SkPMColor              fPMColor;
127     SkBlitRow::ColorProc   fColor32Proc;
128     SkBlitRow::ColorRectProc fColorRect32Proc;
129 
130 private:
131     unsigned fSrcA, fSrcR, fSrcG, fSrcB;
132 
133     // illegal
134     SkARGB32_Blitter& operator=(const SkARGB32_Blitter&);
135 
136     typedef SkRasterBlitter INHERITED;
137 };
138 
139 class SkARGB32_Opaque_Blitter : public SkARGB32_Blitter {
140 public:
SkARGB32_Opaque_Blitter(const SkBitmap & device,const SkPaint & paint)141     SkARGB32_Opaque_Blitter(const SkBitmap& device, const SkPaint& paint)
142         : INHERITED(device, paint) { SkASSERT(paint.getAlpha() == 0xFF); }
143     virtual void blitMask(const SkMask&, const SkIRect&);
144 
145 private:
146     typedef SkARGB32_Blitter INHERITED;
147 };
148 
149 class SkARGB32_Black_Blitter : public SkARGB32_Opaque_Blitter {
150 public:
SkARGB32_Black_Blitter(const SkBitmap & device,const SkPaint & paint)151     SkARGB32_Black_Blitter(const SkBitmap& device, const SkPaint& paint)
152         : INHERITED(device, paint) {}
153     virtual void blitAntiH(int x, int y, const SkAlpha antialias[], const int16_t runs[]);
154 
155 private:
156     typedef SkARGB32_Opaque_Blitter INHERITED;
157 };
158 
159 class SkARGB32_Shader_Blitter : public SkShaderBlitter {
160 public:
161     SkARGB32_Shader_Blitter(const SkBitmap& device, const SkPaint& paint,
162                             SkShader::Context* shaderContext);
163     virtual ~SkARGB32_Shader_Blitter();
164     virtual void blitH(int x, int y, int width) SK_OVERRIDE;
165     virtual void blitV(int x, int y, int height, SkAlpha alpha) SK_OVERRIDE;
166     virtual void blitRect(int x, int y, int width, int height) SK_OVERRIDE;
167     virtual void blitAntiH(int x, int y, const SkAlpha[], const int16_t[]) SK_OVERRIDE;
168     virtual void blitMask(const SkMask&, const SkIRect&) SK_OVERRIDE;
169 
170 private:
171     SkXfermode*         fXfermode;
172     SkPMColor*          fBuffer;
173     SkBlitRow::Proc32   fProc32;
174     SkBlitRow::Proc32   fProc32Blend;
175     bool                fShadeDirectlyIntoDevice;
176     bool                fConstInY;
177 
178     // illegal
179     SkARGB32_Shader_Blitter& operator=(const SkARGB32_Shader_Blitter&);
180 
181     typedef SkShaderBlitter INHERITED;
182 };
183 
184 ///////////////////////////////////////////////////////////////////////////////
185 
186 /*  These return the correct subclass of blitter for their device config.
187 
188     Currently, they make the following assumptions about the state of the
189     paint:
190 
191     1. If there is an xfermode, there will also be a shader
192     2. If there is a colorfilter, there will be a shader that itself handles
193        calling the filter, so the blitter can always ignore the colorfilter obj
194 
195     These pre-conditions must be handled by the caller, in our case
196     SkBlitter::Choose(...)
197  */
198 
199 SkBlitter* SkBlitter_ChooseD565(const SkBitmap& device, const SkPaint& paint,
200                                 SkShader::Context* shaderContext,
201                                 SkTBlitterAllocator* allocator);
202 
203 #endif
204